
During an interview with GamesIndustry.biz, Alex Evans of LittleBigPlanet developer Media Molecule told them why the game in its current state could not have been developed on Microsoft’s Xbox 360. There are two main factors he explained that couldn’t be ignored and are the reasons why, as it is, LBP wouldn’t work on 360.
"With LBP as it is, we couldn’t have made it on the Xbox 360 and the reason for that is actually because we designed it around the PS3’s strengths," explained Evans
"In other words, if you’re a game designer, from day one you know your platform, and you just cane it on that platform. You’re not worrying about cross-platform, you’re not worrying about anyone else’s hardware design."
But that doesn’t mean he does not like Microsoft’s console.
"The 360 is an incredibly capable machine, and you could make a user-generated content game on it, no question - just as you could make one on the PS2 or the Megadrive, or any platform," he said. "But because we picked our platform, you go and you use every available bit of space, every little processor cycle."
“The design decisions on the PS3 are huge, and I’m sure you realize that having a hard drive on every unit makes a difference, That’s another thing - if we didn’t have a hard drive on every unit, we’d have to scale back the ambition of what you could save and do. So yes, you could make this game on the 360, but it’d be a different game. “
So it is actually possible but due to the fact there isn’t a HDD with every 360 LBP would have been a completely different game to what it is now. LittleBigPlanet is coming out exclusively on PlayStation 3 this October.













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