For a while now, Call of Duty: World at War was looking good for all systems. Many times, multiplatform games tend to be weaker on the Wii due to the lack of power, and such is the case with Rock Band and Guitar Hero 3 for the system. While many Wii owners thought that Call of Duty: World at War might actually be able to compete with its 360 and PS3 counterparts, it seems that this is not the case. Once again, Wii owners will be receiving a watered-down experience.
According to Treyarch, the Wii cannot sustain the World at War engine with so many people on-screen at the same time. Many people ask, “Then how come you can play multiplayer? Aren’t there more people playing then?” Treyarch explains more:
“We are proud to bring what we believe will be the best-looking Wii game this fall to the community, but that comes with technical trade-offs. The difference between competitive MP and co-op is non-trivial. Think of a size of an MP level, then compare that to an SP level. Then consider all the AI code, level scripting, and endless other content in a SP / co-op environment that is just too much for the Wii to sustain with our engine.”
With that being said, anybody who was unsure about which version of the game they should get, their decision just got a whole lot easier. Don’t get me wrong, the Wii version still looks amazing and Wii owners definitely will have a lot of fun out of this game, but if you own a 360 and a Wii, the 360 version is definitely the one you want to pick up. I’m looking forward to this game, and we’ll have more news on it in the future, so stay tuned.
- Via Destructoid













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