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Final Fantasy Tactics: War of The Lions walkthrough part 5
Posted by Nick24444, 193 days ago 26/02 15:56

available.

 

STEP NINE: Get into a new random battle. Again, cripple the remaining enemies

and have the Grinder(s) attack high-level allies to gain levels until they’re

back at 99. You can use the general tactics above for gaining levels. A

generally quick route is to have a high-level Ramza use Tailwind to raise the

Grinder(s) while they beat him up and (if they have Accrue EXP) move around.

Use Rend Power to reduce the damage you do to Ramza, and give Ramza Critical:

Restore HP to keep him alive.

 

STEP TEN: Rinse, lather, and repeat all 9 steps for even higher stats!

 

---OTHER USES FOR LEVEL-DOWNS---

The other reason you may want to use level downs is if you’re expecting to face

enemy Arithmeticians (which is pretty infrequently). Changing level 99

characters to level 98 prevents them from being hit by Level Multiple of 3

spells.

 

*******************************************************************************

X. EQUIPMENT AND ITEMS 00equip

*******************************************************************************

 

A few words of introduction here as well: Many (but not all) items can be

bought at the Outfitters, but most are not available at the start of the game.

As you progress through the game, the shop inventories go through a series of

revisions. In the tables below, the SHOP column denotes which revision makes

the item available:

#1: Beginning of Game

#2: Chapter I - After reaching Eagrose Castle

#3: Chapter I - After Sand Rat’s Sieve

#4: Chapter I - After defeating Milleuda at Lenalian Plateau

#5: Chapter II - Beginning of chapter

#6: Chapter II - After Ovelia and Agrias join as guests

#7: Chapter II - After reaching Lionel Castle

#8: Chapter II - After reaching Goug

#9: Chapter II - After battle at Balias Tor

#10: Chapter III - Beginning of chapter

#11: Chapter III - After Alma joins as guest

#12: Chapter III - After battles at Orbonne Monastery

#13: Chapter III - After Rapha joins as guest

#14: Chapter IV - Beginning of chapter

#15: Chapter IV - After Fort Besselat

#16: Chapter IV - After battles at Limberry Castle

 

A "--" in the SHOP column indicates the item is NEVER available at stores --

see the Rare Item Locations list in Section X for information on where to get

these.

 

All items, including ones that can’t be bought at the Outfitters, can be sold

for 1/2 the listed price. Items acquired through the Poacher’s Den are

bought for 1/2 the listed price.

 

# denotes an item that can ONLY be obtained in the game’s multiplayer mode.

Note that such weapons CANNOT be Thrown using the Ninja’s Throw command.

 

%%%WEAPONS%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%00weap

 

Some explanations of the tables below:

 

PARRY is the evasion rate granted by the weapon when used with the Knight’s

Parry reaction ability. Without Parry equipped, this statistic has no effect.

 

DAMAGE BASES: Different classes of weapons use different stats in calculating

their damage output. For example, the damage from Swords is based on the

user’s Physical Attack stat (as well as on the strength of the sword, etc.),

while Ninja Blades take into consideration both Physical Attack and Speed.

(These are listed in the charts below for each weapon type.) Based on a

character’s stats, you can try to choose a good matching weapon type. Here’s a

quick overview of what stats relate to what weapon types:

 

Physical Attack : Swords, Axes, Rods, Flails, Crossbows, Polearms

Phys. Attack & Speed : Knives, Ninja Blades, Bows

Phys. Attack & Bravery : Fists, Knight’s Swords, Katanas

Phys. Attack & LOW Faith : Fell Swords

Phys. Attack & Mag. Attack : Instruments, Books, Cloths

Magick Attack : Staves, Poles

Faith : Magick guns

none : Non-magick guns, Bags

 

(Note that since guns don’t take any of the user’s statistics into

consideration, they can be good for low-level characters with poor stats.)

 

DUAL WIELD: This indicates whether the weapon can be used with the Ninja’s Dual

Wield ability, which allows you to equip two weapons at once.

 

DOUBLEHAND: Indicates whether the weapon can be used with the Samurai’s

Doublehand ability, which allows you to wield one weapon with both hands to

increase your attack power. "Doublehand: Only" means that the weapon type

ALWAYS requires both hands. You don’t Doublehand to use these weapons, but you

also can’t use Doublehand to increase their attack power.

 

RANGE: Each weapon type has a range. The horizontal range is how many tiles

the weapon reaches. The vertical range is the maximum allowable difference in

height between you and your target. A * here indicates an unlimited vertical

range. Note that many weapons have different vertical range when used to

attack upwards (i.e., an enemy above you) vs. when used to attack downards.

 

Unlike magick, all weapons have an effect radius of 1 tile only -- they only

strike a single target.

 

Almost weapon types require a direct line of fire between the user and target.

The exception is regular bows (regular bows ONLY - NOT crossbows!), which can

also be fired in a vertical arc between the user and target.

 

THROWABLE: The Ninja’s Throw abilities allow him/her to throw many kinds of

weapons at enemies. For each weapon type, "Throwable" indicates whether or not

that weapon type can be thrown. Of course, to throw a particular type of

weapon, you must first learn the corresponding Throw ability (i.e., to throw

flails, you must learn the Ninja’s "Flail" ability).

 

Note that weapons that are only found in the multiplayer mode (i.e., those

marked with a #) can never be thrown, even when other weapons in the category

are available for throwing.

 

SPECIAL: Finally, many weapons have various special effects. Most commonly,

these are one or more of the following:

- "Inflicts:" - The weapon inflicts a status effect on its target.

- "Always:" - The weapon gives the user a permanent status effect.

- "Boosts:" - The weapon increases the power of spells of the named element

when cast by the user (e.g. "Boosts: Ice" increases the power of ice

spells cast by the person with the weapon).

- "Casts:" - The weapon will sometimes cast a particular magick on its

target after dealing its regular damage.

- "____ elemental" - The weapon does elemental damage

 

---Fists-----------------------------------------------------------------------

Damage based on user’s: Physical Attack, Bravery Dual Wield : Yes

Used By : Doublehand : No

All human jobs, when no other weapon equipped Horiz. range : 1

Vert. range : 2 up,

3 down

Equipping the Brawler support ability (Monk) increases the power of barehanded

attacks.

 

A character fighting barehanded has a parry rate of 0% (i.e., the Parry ability

is useless when you are fighting with your fists).

 

---Knives----------------------------------------------------------------------

Damage based on user’s: Physical Attack, Speed Dual Wield : Yes

Used By : Doublehand : No

Regular Jobs: Squire, Chemist, Thief, Orator, Ninja, Horiz. range : 1

Dancer, Onion Knight Vert. range : 2 up,

Special Jobs: Squire [Ramza], Machinist, Game Hunter, 3 down

Templar, Sky Pirate Throwable : Yes

With Ability: none

 

PRICE ATK PARRY SHOP SPECIAL

Dagger 100 3 5% #1

Mythril Knife 500 4 5% #2

Blind Knife 800 4 5% #3 Inflicts: Blind

Mage Masher 1500 4 5% #4 Inflicts: Silence

Platinum Dagger 1800 5 10% #6

Main Gauche 3000 6 40% #11

Orichalcum Dirk 4000 7 5% #12

Assassin’s Dagger 5000 7 5% #13 Inflicts: Doom

Air Knife 8000 10 5% #15 Wind elemental

Zwill Straightblade 12000 12 10% -- Inflicts: Sleep

 

---Ninja Blades----------------------------------------------------------------

Damage based on user’s: Physical Attack, Speed Dual Wield : Yes

Used By : Doublehand : Yes

Regular Jobs: Ninja, Onion Knight Horiz. range : 1

Special Jobs: Sword Saint Vert. range : 2 up,

With Ability: none 3 down

Throwable : Yes

 

PRICE ATK PARRY SHOP SPECIAL

Ninja Blade 3000 8 5% #10

Kunai 5000 9 5% #11

Kodachi 7000 10 5% #12

Ninja Longblade 10000 12 5% #13

Spellbinder 16000 13 5% #14 Inflicts: Disable

Sasuke’s Blade 10 14 15% --

Koga Blade 10 15 5% --

Iga Blade 10 15 10% --

Orochi # 10 20 5% -- Drains HP from target to wielder

Moonsilk Blade # 10 26 5% --

 

---Swords----------------------------------------------------------------------

Damage based on user’s: Physical Attack Dual Wield : Yes

Used By : Doublehand : Yes

Regular Jobs: Squire, Knight, Geomancer, Dark Knight, Horiz. range : 1

Onion Knight Vert. range : 2 up,

Special Jobs: Squire [Ramza], Squire [Delita], 3 down

Squire [Argath], Fell Knight, Throwable : Yes

Holy Knight, Game Hunter, Templar,

Sky Pirate, Sword Saint, Sword Saint,

Divine Knight, Soldier, Ark Knight

With Ability: Equip Swords [Knight]

 

PRICE ATK PARRY SHOP SPECIAL

Nagnarok 10 1 50% -- Inflicts: Toad

Broadsword 200 4 5% #1

Longsword 500 5 10% #2

Iron Sword 900 6 5% #3

Mythril Sword 1600 7 8% #4

Coral Sword 3300 8 5% #6 Lightning elemental

Blood Sword 2500 8 5% -- Drains HP from target to wielder

Ancient Sword 5000 9 5% #10 Inflicts: Immobilize

Sleep Blade 5000 9 5% #11 Inflicts: Sleep

Diamond Sword 8000 10 10% #12

Materia Blade 10 10 10% -- Enables Cloud’s Limit command

Platinum Sword 11000 12 10% #13

Icebrand 14000 13 10% #14 Ice elemental; Casts: Blizzaga

Runeblade 20000 14 15% #15 Magick Atk+2

Moonblade # 10 20 15% -- Always: Haste

Onion Sword # 10 50 15% -- Only equippable by Onion Knights!

 

---Knight’s Swords-------------------------------------------------------------

Damage based on user’s: Physical Attack, Bravery Dual Wield : Yes

Used By : Doublehand : Yes

Regular Jobs: Knight, Dark Knight, Onion Knight Horiz. range : 1

Special Jobs: Squire [Ramza] (ch.4), Fell Knight, Vert. range : 2 up,

Holy Knight, Game Hunter, Templar, 3 down

Sky Pirate, Sword Saint, Divine Knight, Throwable : Yes

Ark Knight

With Ability: none

 

PRICE ATK PARRY SHOP SPECIAL

Defender 40000 16 60% --

Save the Queen 10 18 30% -- Always: Protect

Excalibur 10 21 35% -- Always: Haste; Absorbs: Holy;

Boosts: Holy

Ragnarok 10 24 20% -- Always: Shell

Durandal # 10 26 40% -- Holy elemental;

Always: Shell, Protect

Chaos Blade 10 40 20% -- Always: Regen; Inflicts: Stone

 

---Katanas---------------------------------------------------------------------

Damage based on user’s: Physical Attack, Bravery Dual Wield : Yes

Used By : Doublehand : Yes

Regular Jobs: Samurai, Onion Knight Horiz. range : 1

Special Jobs: Sword Saint Vert. range : 2 up,

With Ability: Equip Katana [Samurai] 3 down

Throwable : Yes

 

PRICE ATK PARRY SHOP SPECIAL

Ashura 1600 7 15% #7

Kotestu 3000 8 15% #7

Osafune 5000 9 15% #9

Murasame 7000 10 15% #10

Ama-no-Murakumo 8000 11 15% #11

Kiyomori 10000 12 15% #13

Muramasa 15000 14 15% #14

Kiku-ichimonji 22000 15 15% #15

Masamune 10 18 15% --

Chirijiraden 10 25 15% --

 

---Axes------------------------------------------------------------------------

Damage based on user’s: Physical Attack Dual Wield : No

Used By : Doublehand : Only

Regular Jobs: Squire, Geomancer, Dark Knight, Horiz. range : 1

Onion Knight Vert. range : 2 up,

Special Jobs: Squire [Argath] 3 down

With Ability: Equip Axes [Squire] Throwable : Yes

 

PRICE ATK PARRY SHOP SPECIAL

Battle Axe 1500 9 0% #4

Giant’s Axe 4000 12 0% #7

Slasher 12000 16 0% #11 Inflicts: Slow

Francisca # 10 24 0% --

Golden Axe # 10 30 0% --

 

Note: All axes do variable damage. The actual damage inflicted may be more or

less than the estimate you see. (The estimate is the *average* damage you’ll

inflict.)

 

---Rods------------------------------------------------------------------------

Damage based on user’s: Physical Attack Dual Wield : Yes

Used By : Doublehand : Yes

Regular Jobs: Black Mage, Summoner, Mystic, Horiz. range : 1

Onion Knight Vert. range : 2 up,

Special Jobs: Netherseer 3 down

With Ability: none Throwable : No

 

PRICE ATK PARRY SHOP SPECIAL

Rod 200 3 20% #1

Thunder Rod 400 3 20% #3 Lightning elemental;

Boosts: Lightning,

Casts: Thunder

Flame Rod 400 3 20% #3 Fire elemental; Boosts: Fire;

Casts: Fire

Ice Rod 400 3 20% #3 Ice elemental; Boosts: Ice;

Casts: Blizzard

Poison Rod 500 3 20% #6 Inflicts: Poison

Wizard’s Rod 8000 4 20% #12 Magick Atk+2

Dragon Rod 12000 5 20% --

Rod of Faith 10 5 20% -- Always: Faith; Inflicts: Faith

Stardust Rod # 10 5 20% -- Magick Atk+3; Casts: Gravity

Crown Sceptre # 10 5 20% -- Magick Atk+4

 

---Staves----------------------------------------------------------------------

Damage based on user’s: Magick Attack Dual Wield : Yes

Used By : Doublehand : Yes

Regular Jobs: White Mage, Time Mage, Summoner, Mystic, Horiz. range : 1

Onion Knight Vert. range : 2 up,

Special Jobs: Princess, Cleric, Skyseer 3 down

With Ability: none Throwable : No

 

PRICE ATK PARRY SHOP SPECIAL

Oak Staff 120 3 15% #1

White Staff 800 3 15% #3 Removes (from target): Doom

Serpent Staff 2200 5 15% #6

Mage’s Staff 4000 4 15% #9 Magick Atk+1

Healing Staff 4000 4 15% -- Restores HP instead of inflicting

damage

Nirvana # 10 5 15% -- Holy elemental, Magick Atk+3

Dreamwaker # 10 5 15% -- Magick Atk+4

Golden Staff 7000 6 15% #12

Zeus Mace 10 6 15% -- Physical Atk+2, Magick Atk+1

Staff of the Magi 10 7 15% --

 

---Flails----------------------------------------------------------------------

Damage based on user’s: Physical Attack Dual Wield : Yes

Used By : Doublehand : Yes

Regular Jobs: Squire, Ninja, Dark Knight, Onion Knight Horiz. range : 1

Special Jobs: Squire [Ramza], Squire [Delita], Vert. range : 2 up,

Squire [Argath], Game Hunter : 3 down

With Ability: none Throwable : Yes

 

PRICE ATK PARRY SHOP SPECIAL

Iron Flail 1200 9 0% #9

Flame Mace 4000 11 0% #11 Fire elemental; Casts: Fira

Morning Star 9000 16 0% #13

Scorpion Tail 40000 23 0% --

Vesper # 10 36 0% --

 

Note: All axes do variable damage. The actual damage inflicted may be more or

less than the estimate you see. (The estimate is the *average* damage you’ll

inflict.)

 

---Guns------------------------------------------------------------------------

Damage based on user’s: nothing (regular guns) Dual Wield : No

Faith (magick guns) Doublehand : No

Used By : Horiz. range : 3-8

Regular Jobs: Chemist, Orator, Onion Knight Vert. range : * up,

Special Jobs: Machinist, Sky Pirate * down

With Ability: Equip Guns [Orator] Throwable : No

 

PRICE ATK PARRY SHOP SPECIAL

Romandan Pistol 5000 6 5% #8

Mythril Gun 15000 8 5% #11

Ras Algethi 28000 12 5% --

Stoneshooter 10 16 5% -- User begins each battle with Stone

status

Fomalhaut # 10 18 5% --

Glacial Gun 10 20 5% -- Ice elemental; variable damage*

Blaze Gun 10 21 5% -- Fire elemental; variable damage*

Blaster 10 22 5% -- Lightning elemental;

variable damage*

 

Note: All guns have a 100% hit rate, although Shirahadori can still be used to

block them.

 

* Note 2: These three guns do variable damage. The actual damage inflicted may

be MORE than the estimate you see. (Unlike with axes or flails, the damage

done by elemental guns is never LESS than the estimate.)

 

---Crossbows-------------------------------------------------------------------

Damage based on user’s: Physical Attack Dual Wield : No

Used By : Doublehand : No

Regular Jobs: Archer, Onion Knight Horiz. range : 3-4

Special Jobs: Sky Pirate, Divine Knight Vert. range : * up,

With Ability: Equip Crossbows [Archer] * down

Throwable : No

 

PRICE ATK PARRY SHOP SPECIAL

Bowgun 400 3 5% #2

Knightslayer 1500 3 5% #4 Inflicts: Blind

Crossbow 2000 4 5% #7

Poison Bow 4000 4 5% #10 Inflicts: Poison

Hunting Bow 8000 6 5% #12

Gastrophetes 20000 10 5% #15

 

---Bows------------------------------------------------------------------------

Damage based on user’s: Physical Attack, Speed Dual Wield : No

Used By : Doublehand : Only

Regular Jobs: Archer, Onion Knight Horiz. range : 3-5*

Special Jobs: Sky Pirate Vert. range : * up,

With Ability: none * down

Throwable : No

 

PRICE ATK PARRY SHOP SPECIAL

Longbow 800 4 0% #3

Silver Bow 1500 5 0% #4

Ice Bow 2000 5 0% #5 Ice elemental

Lightning Bow 3000 6 0% #7 Lightning elemental;

Casts: Thundaga

Mythril Bow 5000 7 0% #10

Windslash Bow 8000 8 0% #12 Wind elemental

Artemis Bow 22000 10 0% --

Yoichi Bow 10 12 0% --

Perseus Bow 10 16 0% --

Sagittarius Bow # 10 24 0% --

 

* Note: Bows have a horizontal range of 3-5 on level ground. Attacking

downwards INCREASES the maximum range by 1 tile for every 2 units difference in

height, while firing upwards decreases your range by 1 tile for every 2 units

difference in height. (So, shooting from height 3 down to height would extend

your range to 3-6 tiles, for instance.) From a high vantage point, you can

shoot extremely far!

 

Note 2: Unlike all other weapons, bows do not require a direct line of fire,

since they can also be fired in an arc over obstacles and other enemies. This

is really helpful in maps crowded with enemies or obstacles.

 

---Instruments-----------------------------------------------------------------

Damage based on user’s: Physical Attack, Magick Attack Dual Wield : No

Used By : Doublehand : No

Regular Jobs: Bard, Onion Knight Horiz. range : 3

Special Jobs: none Vert. range : * up,

With Ability: none * down

Throwable : No

 

PRICE ATK PARRY SHOP SPECIAL

Lamia’s Harp 5000 10 10% #7 Inflicts: Confuse

Bloodstring Harp 10000 13 10% #12 Drains HP from target to wielder

Faerie Harp 30000 15 10% -- Inflicts: Charm

 

Note that unlike other Charm attacks, the Faerie Harp can be used on all

targets: on same- and opposite-gender humans and on monsters.

 

---Books-----------------------------------------------------------------------

Damage based on user’s: Physical Attack, Magick Attack Dual Wield : No

Used By : Doublehand : No

Regular Jobs: Mystic, Arithmetician, Onion Knight Horiz. range : 3

Special Jobs: Astrologer Vert. range : * up,

With Ability: none * down

Throwable : Yes

 

PRICE ATK PARRY SHOP SPECIAL

Battle Folio 3000 7 15% #7

Bestiary 6000 8 15% #11

Papyrus Codex 10000 9 15% #12

Omnilex 30000 11 15% --

 

---Polearms--------------------------------------------------------------------

Damage based on user’s: Physical Attack Dual Wield : No

Used By : Doublehand : Yes

Regular Jobs: Dragoon, Onion Knight Horiz. range : 1-2

Special Jobs: Sky Pirate, Divine Knight Vert. range : 3 up,

With Ability: Equip Polearms [Dragoon] 3 down

Throwable : Yes

 

PRICE ATK PARRY SHOP SPECIAL

Javelin 1000 8 10% #5

Spear 2000 9 10% #7

Mythril Spear 4500 10 10% #10

Partisan 7000 11 10% #12

Obelisk 10000 12 10% #15

Holy Lance 18000 14 10% -- Holy elemental; Casts: Holy

Dragon Whisker 44000 17 10% --

Gae Bolg # 10 24 15% --

Gungnir # 10 29 15% -- Lightning elemental

Javelin (II) 1000 30 10% --

 

---Poles-----------------------------------------------------------------------

Damage based on user’s: Magick Attack Dual Wield : No

Used By : Doublehand : Yes

Regular Jobs: Mystic, Arithmetician, Onion Knight Horiz. range : 1-2

Special Jobs: Skyseer, Netherseer Vert. range : 3 up,

With Ability: none 3 down

Throwable : Yes

 

PRICE ATK PARRY SHOP SPECIAL

Cypress Pole 1000 6 20% #6

Battle Bamboo 1400 7 20% #7

Musk Pole 2400 8 20% #10

Iron Fan 4000 9 20% #11

Gokuu Pole 7500 10 20% #12 Inflicts: Atheist

Ivory Pole 10000 11 20% --

Eight-fluted Pole 20000 12 20% #15 Removes (from target): Blind,

Silence, Oil, Toad, Poison, Slow,

Stop, Immobilize, Disable

Whale Whisker 37000 16 20% --

 

---Bags------------------------------------------------------------------------

Damage based on user’s: nothing Dual Wield : No

Used By : Doublehand : No

Regular Jobs: Women (any job), Onion Knights (m or f!) Horiz. range : 1

Special Jobs: Women (any job) Vert. range : 2 up,

With Ability: none 3 down

Throwable : No

 

PRICE ATK PARRY SHOP SPECIAL

Croakadile Bag 53000 10 0% #10 Magick Atk+1

Pantherskin Bag 52000 12 0% #12 Always: Regen

Hydrascale Bag 58000 14 0% #15 Speed+1

Fallingstar Bag 60000 20 0% --


Rating: 8.7, votes: 9
 
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