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Final Fantasy Tactics: War of the Lions walkthrough part 4
Posted by Nick24444, 146 days ago 26/02 15:56

the dragon and hydra families.

 

2. With the Orator’s Tame support ability equipped, attack a monster. If the

monster is in critical (low) HP after the attack, you can recruit the monster.

Reis’s Dragonkin job has Tame as an innate ability.

 

3. Once you have recruited a monster onto your team, the monster will lay eggs

and produce other monsters in the same family. Eggs are laid and hatch as you

move around the world map. The Rank of the monster laying the egg determines

which kind of Ranks it can produce:

 

Produces... Rank I Rank II Rank III

-----------------------------------

Rank I Frequently Rarely Never

Rank II Frequently Rarely Rarely

Rank III Frequently Frequently Rarely

 

Note that Rank I monsters can never produce Rank III monsters directly.

However, you can use it to breed a Rank II monster, which can then go on to

produce a Rank III monster.

 

The level of a newborn monster is randomly determined and can be as high as

your highest-level character. So if you recruit a monster type you like but

the monster is at a low experience level, one strategy is to let it breed and

you may get a higher-level version of the same monster.

 

4. Rarely, you’ll get into a random battle where a monster appears to fight as

a Guest on your team. Complete the battle and you’ll be able to recruit the

Guest monster as a regular party member. A list of monsters you can obtain this

way can be found in the Random Battles section (00guest)

 

5. Finally, a Chocobo will be automatically offered to the party after winning

a Chapter II story battle.

 

 

And now, on with the monster list!

 

---Chocobo Family--------------------------------------------------------------

When KOed, looks like: Single feather

 

The Chocobo family of monsters is unique in that human characters to ride them.

To ride one, move a character onto the same tile as a friendly chocobo (of any

color). The character will mount the chocobo and they’ll move and act as a

single unit. Essentially, this allows you to combine the movement range and

skills of a Chocobo with the action abilities of a human.

 

CHOCOBO

Family: Chocobo Rank : I Color scheme : Bright yellow

Move : 6 Jump : 5 Physical evade : 15%

MOVEMENT ABILITIES: Swim

ELEMENTAL ABILITIES: none

ACTION ABILITIES: H/V H/V TAR LF EFFECT

------------------------------------------------------------------

Choco Beak 1/2 1/- Any - Physical attack

Choco Cure Self 2/2 Any - Restores HP

(Choco Esuna) Self 2/2 Any - Cures Stone, Blind, Silence, Poison, Stop,

Immobilize, Disable

 

BLACK CHOCOBO

Family: Chocobo Rank : II Color scheme : Black/dark purple

Move : 6 Jump : 5 Physical evade : 25%

MOVEMENT ABILITIES: Fly, Swim

ELEMENTAL ABILITIES: none

ACTION ABILITIES: H/V H/V TAR LF EFFECT

------------------------------------------------------------------

Choco Beak 1/2 1/- Any - Physical attack

Choco Pellets 4/* 1/- Any N Physical attack; can’t be blocked with

Shirahadori

Choco Esuna Self 2/2 Any - Cures Stone, Blind, Silence, Poison, Stop,

Immobilize, Disable

(Choco Meteor) 5/* 1/- Any N Non-elemental magick attack

 

RED CHOCOBO

Family: Chocobo Rank : III Color scheme : Bright red

Move : 6 Jump : 5 Physical evade : 10%

MOVEMENT ABILITIES: Ignore Elevation, Swim

ELEMENTAL ABILITIES: none

ACTION ABILITIES: H/V H/V TAR LF EFFECT

------------------------------------------------------------------

Choco Beak 1/2 1/- Any - Physical attack

Choco Pellets 4/* 1/- Any N Physical attack; can’t be blocked with

Shirahadori

Choco Meteor 5/* 1/- Any N Non-elemental magick attack

(Choco Cure) Self 2/2 Any - Restores HP

 

---Goblin Family---------------------------------------------------------------

When KOed, looks like: Goblin lying face-down on ground

 

GOBLIN

Family: Goblin Rank : I Color scheme : Red and gray

Move : 3 Jump : 3 Physical evade : 18%

MOVEMENT ABILITIES: none

ELEMENTAL AFFINITIES: Weak to Ice

ACTION ABILITIES: H/V H/V TAR LF EFFECT

------------------------------------------------------------------

Tackle 1/2 1/- Any - Physical attack

Eye Gouge 1/2 1/- Any - Inflicts Blind status

(Goblin Punch) 1/1 1/- Any - Physical attack

 

BLACK GOBLIN

Family: Goblin Rank : II Color scheme : Black and gray

Move : 3 Jump : 3 Physical evade : 19%

MOVEMENT ABILITIES: none

ELEMENTAL AFFINITIES: Weak to Ice

ACTION ABILITIES: H/V H/V TAR LF EFFECT

------------------------------------------------------------------

Tackle 1/2 1/- Any - Physical attack

Spin Punch Self 2/1 Any - Physical attack

(Goblin Punch) 1/1 1/- Any - Physical attack

 

GOBBLEDYGOOK

Family: Goblin Rank : III Color scheme : Brown skin, green clothes

Move : 3 Jump : 3 Physical evade : 20% with purple trim

MOVEMENT ABILITIES: none

ELEMENTAL AFFINITIES: Weak to Ice

ACTION ABILITIES: H/V H/V TAR LF EFFECT

------------------------------------------------------------------

Tackle 1/2 1/- Any - Physical attack

Eye Gouge 1/2 1/- Any - Inflicts Blind status

Goblin Punch 1/1 1/- Any - Physical attack

(Bloodfeast) 1/0 1/- Any - Drains HP from target to user

 

---Bomb Family-----------------------------------------------------------------

When KOed, looks like: Floating flame

 

BOMB

Family: Bomb Rank : I Color scheme : Red

Move : 3 Jump : 3 Physical evade : 10%

MOVEMENT ABILITIES : Float, can’t enter water

ELEMENTAL AFFINITIES: Absorbs Fire, Halves Ice, Weak to Water

ACTION ABILITIES: H/V H/V TAR LF EFFECT

------------------------------------------------------------------

Bite 1/2 1/- Any - Non-elemental attack

Self-Destruct Self 3/3 Any N KOs user & damages nearby units, inflicts

Oil status

(Bomblet) 1/0 1/- Any - Non-elemental attack

 

GRENADE

Family: Bomb Rank : II Color scheme : Light blue

Move : 3 Jump : 3 Physical evade : 11%

MOVEMENT ABILITIES : Float, can’t enter water

ELEMENTAL AFFINITIES: Absorbs Fire, Halves Ice, Weak to Water

ACTION ABILITIES: H/V H/V TAR LF EFFECT

------------------------------------------------------------------

Bite 1/2 1/- Any - Non-elemental attack

Bomblet 1/0 1/- Any - Non-elemental attack

Self-Destruct Self 3/3 Any N KOs user & damages nearby units, inflicts

Oil status

(Flame Attack) 3/* 1/- Any N Fire attack

 

EXPLODER

Family: Bomb Rank : III Color scheme : Gray

Move : 3 Jump : 3 Physical evade : 12%

MOVEMENT ABILITIES : Float, can’t enter water

ELEMENTAL AFFINITIES: Absorbs Fire, Halves Ice, Weak to Water

ACTION ABILITIES: H/V H/V TAR LF EFFECT

------------------------------------------------------------------

Bite 1/2 1/- Any - Non-elemental attack

Self-Destruct Self 3/3 Any N KOs user & damages nearby units, inflicts

Oil status

Spark Self 3/1 Any N Fire attack (will also heal user since

bombs absorb fire)

(Bomblet) 1/0 1/- Any - Non-elemental attack

 

---Panther Family--------------------------------------------------------------

When KOed, looks like: Skull

 

RED PANTHER

Family: Panther Rank : I Color scheme : Tan

Move : 4 Jump : 4 Physical evade : 23%

MOVEMENT ABILITIES: Ignore Elevation, can’t enter water

ELEMENTAL AFFINITIES: Weak to Earth

ACTION ABILITIES: H/V H/V TAR LF EFFECT

------------------------------------------------------------------

Claw 1/3 1/- Any - Physical attack

Venom Fang 1/2 1/- Any - Inflicts Poison status

(Cat Scratch) 1/2 1/- Any - Physical attack

 

COEURL

Family: Panther Rank : II Color scheme : Blue-gray

Move : 4 Jump : 4 Physical evade : 26%

MOVEMENT ABILITIES: Ignore Elevation, can’t enter water

ELEMENTAL AFFINITIES: Weak to Earth

ACTION ABILITIES: H/V H/V TAR LF EFFECT

------------------------------------------------------------------

Claw 1/3 1/- Any - Physical attack

Cat Scratch 1/2 1/- Any - Physical attack

Venom Fang 1/2 1/- Any - Inflicts Poison status

(Blaster) 3/* 1/- Any Y Inflicts Stone or Stop status

 

VAMPIRE CAT

Family: Panther Rank : III Color scheme : Purple

Move : 4 Jump : 4 Physical evade : 24%

MOVEMENT ABILITIES: Ignore Elevation, can’t enter water

ELEMENTAL AFFINITIES: Weak to Earth

ACTION ABILITIES: H/V H/V TAR LF EFFECT

------------------------------------------------------------------

Claw 1/3 1/- Any - Physical attack

Cat Scratch 1/2 1/- Any - Physical attack

Blaster 3/* 1/- Any Y Inflicts Stone or Stop status

(Vampire) 1/0 1/- Any - Drains HP from target to user;

inflicts Vampire status on target

 

---Mindflayer Family-----------------------------------------------------------

When KOed, looks like: Mindflayer lying face-down on ground

 

PISCODAEMON

Family: Mindflayer Rank : I Color scheme : Tan with brown cloak

Move : 3 Jump : 3 Physical evade : 8%

MOVEMENT ABILITIES : Waterbreathing

ELEMENTAL AFFINITIES: Absorbs Water, Weak to Lightning

ACTION ABILITIES: H/V H/V TAR LF EFFECT

------------------------------------------------------------------

Tentacles 1/2 1/- Any - Physical attack

(Ink) 2/* 1/- Any Y Inflicts Blind; targets in 4 cardinal

directions only

 

SQUIDRAKEN

Family: Mindflayer Rank : II Color scheme : Purple with green cloak

Move : 3 Jump : 3 Physical evade : 9%

MOVEMENT ABILITIES : Waterbreathing

ELEMENTAL AFFINITIES: Absorbs Water, Weak to Lightning

ACTION ABILITIES: H/V H/V TAR LF EFFECT

------------------------------------------------------------------

Tentacles 1/2 1/- Any - Physical attack

Ink 2/* 1/- Any Y Inflicts Blind; targets in 4 cardinal

directions only

Dischord Self 3/1 Any N Removes Float, Reraise, Invisible, Regen,

Protect, Shell, Haste, Faith, and

Reflect

(Mind Blast) 3/* 2/1 Any N Inflicts Confuse or Berserk

 

MINDFLAYER

Family: Mindflayer Rank : III Color scheme : Pale green with red cloak

Move : 3 Jump : 3 Physical evade : 10%

MOVEMENT ABILITIES : Waterbreathing

ELEMENTAL AFFINITIES: Absorbs Water, Weak to Lightning

ACTION ABILITIES: H/V H/V TAR LF EFFECT

------------------------------------------------------------------

Tentacles 1/2 1/- Any - Physical attack

Ink 2/* 1/- Any Y Inflicts Blind; targets in 4 cardinal

directions only

Mind Blast 3/* 2/1 Any N Inflicts Confuse or Berserk

(Level Drain) 4/* 1/- Any N Lowers target’s experience level by 1

 

---Skeleton Family-------------------------------------------------------------

When KOed, looks like: Cape and pile of bones

 

SKELETON

Family: Skeleton Rank : I Color scheme : Gray with blue cloak

Move : 3 Jump : 4 Physical evade : 11%

Is Undead.

MOVEMENT ABILITIES : none

ELEMENTAL AFFINITIES: Absorbs Darkness, Weak to Fire and Holy

ACTION ABILITIES: H/V H/V TAR LF EFFECT

------------------------------------------------------------------

Chop 1/2 1/- Any - Physical attack

Thunder Anima 3/* 1/- Any Y Lightning magick attack

(Water Anima) 3/1 1/- Any Y Water magick attack

 

BONESNATCH

Family: Skeleton Rank : II Color scheme : Gray with green cloak

Move : 3 Jump : 4 Physical evade : 12%

Is Undead.

MOVEMENT ABILITIES : none

ELEMENTAL AFFINITIES: Absorbs Darkness, Weak to Fire and Holy

ACTION ABILITIES: H/V H/V TAR LF EFFECT

------------------------------------------------------------------

Chop 1/2 1/- Any - Physical attack

Water Anima 3/* 1/- Any Y Water magick attack

(Ice Anima) 3/* 1/- Any Y Ice magick attack

 

SKELETAL FIEND

Family: Skeleton Rank : III Color scheme : Gray with red cloak

Move : 3 Jump : 4 Physical evade : 13%

Is Undead.

MOVEMENT ABILITIES : none

ELEMENTAL AFFINITIES: Absorbs Darkness, Weak to Fire and Holy

ACTION ABILITIES: H/V H/V TAR LF EFFECT

------------------------------------------------------------------

Chop 1/2 1/- Any - Physical attack

Ice Anima 3/* 1/- Any Y Ice magick attack

(Wind Anima) 3/* 1/- Any Y Wind magick attack

 

---Ghost Family----------------------------------------------------------------

When KOed, looks like: Floating cloak

 

GHOUL

Family: Ghost Rank : I Color scheme : Purple body, yellow shirt

Move : 4 Jump : 4 Physical evade : 26%

Is Undead.

MOVEMENT ABILITIES : Teleport, Levitate, can’t enter water

ELEMENTAL AFFINITIES: Absorbs Darkness, Weak to Fire and Holy

ACTION ABILITIES: H/V H/V TAR LF EFFECT

------------------------------------------------------------------

Ectoplasm 3/* 1/- Any Y Non-elemental attack

Sleep Touch 1/2 1/- Any - Inflicts Sleep status

(Oily Touch) 1/2 1/- Any - Inflicts Oil status

 

GHAST

Family: Ghost Rank : II Color scheme : Gray body, red shirt

Move : 4 Jump : 4 Physical evade : 27%

Is Undead.

MOVEMENT ABILITIES : Teleport, Levitate, can’t enter water

ELEMENTAL AFFINITIES: Absorbs Darkness, Weak to Fire and Holy

ACTION ABILITIES: H/V H/V TAR LF EFFECT

------------------------------------------------------------------

Ectoplasm 3/* 1/- Any Y Non-elemental attack

Oily Touch 1/2 1/- Any - Inflicts Oil status

(Drain Touch) 1/2 1/- Any - Drains target’s HP

 

REVENANT

Family: Ghost Rank : III Color scheme : Tan body, green shirt

Move : 5 Jump : 4 Physical evade : 28%

Is Undead.

MOVEMENT ABILITIES : Teleport, Levitate, can’t enter water

ELEMENTAL AFFINITIES: Absorbs Darkness, Weak to Fire and Holy

ACTION ABILITIES: H/V H/V TAR LF EFFECT

------------------------------------------------------------------

Ectoplasm 3/* 1/- Any Y Non-elemental attack

Drain Touch 1/2 1/- Any - Drains target’s HP

(Zombie Touch) 1/2 1/- Any - Inflicts Undead status

 

---Ahriman Family--------------------------------------------------------------

When KOed, looks like: Wing

 

FLOATING EYE

Family: Ahriman Rank : I Color scheme : Green with orange wings

Move : 5 Jump : 5 Physical evade : 12%

MOVEMENT ABILITIES : Fly, can’t enter water

ELEMENTAL AFFINITIES: Halves Wind, Weak to Ice

ACTION ABILITIES: H/V H/V TAR LF EFFECT

------------------------------------------------------------------

Wing Buffet 1/2 1/- Any - Non-elemental attack

(Dread Gaze) 3/* 1/- Any Y Lowers target’s Bravery by 10

 

AHRIMAN

Family: Ahriman Rank : II Color scheme : Yellow with purple wings

Move : 5 Jump : 5 Physical evade : 13%

MOVEMENT ABILITIES : Fly, can’t enter water

ELEMENTAL AFFINITIES: Halves Wind, Weak to Ice

ACTION ABILITIES: H/V H/V TAR LF EFFECT

------------------------------------------------------------------

Wing Buffet 1/2 1/- Any - Non-elemental attack

Bewitching Gaze 3/* 1/- Any Y Inflicts Stone, Blind, Silence,

Immobilize, or Disable status

Dread Gaze 3/* 1/- Any Y Lowers target’s Bravery by 10

(Doom) 3/* 1/- Any N Inflicts Doom status

 

PLAGUE HORROR

Family: Ahriman Rank : III Color scheme : Red with black wings

Move : 5 Jump : 5 Physical evade : 11%

MOVEMENT ABILITIES : Fly, can’t enter water

ELEMENTAL AFFINITIES: Halves Wind, Weak to Ice

ACTION ABILITIES: H/V H/V TAR LF EFFECT

------------------------------------------------------------------

Wing Buffet 1/2 1/- Any - Non-elemental attack

Bewitching Gaze 3/* 1/- Any Y Inflicts Stone, Blind, Silence,

Immobilize, or Disable status

Doom 3/* 1/- Any N Inflicts Doom status

(Beam) 4/* 1/- Any N Lowers target’s Magick Attack by 2

 

---Aevis Family----------------------------------------------------------------

When KOed, looks like: Two feathers

 

JURA AEVIS

Family: Aevis Rank : I Color scheme : Blue with white plumage

Move : 6 Jump : 6 Physical evade : 30%

MOVEMENT ABILITIES : Fly, can’t enter water

ELEMENTAL AFFINITIES: Halves Wind, Weak to Earth

ACTION ABILITIES: H/V H/V TAR LF EFFECT

------------------------------------------------------------------

Talon Dive 1/2 1/- Any - Non-elemental attack

(Featherbomb) 3/* 1/- Any N Non-elemental attack

 

STEELHAWK

Family: Aevis Rank : II Color scheme : Gray with yellow plumage

Move : 6 Jump : 6 Physical evade : 28%

MOVEMENT ABILITIES : Fly, can’t enter water

ELEMENTAL AFFINITIES: Halves Wind, Weak to Earth

ACTION ABILITIES: H/V H/V TAR LF EFFECT

------------------------------------------------------------------

Talon Dive 1/2 1/- Any - Non-elemental attack

Glitterlust 1/1 1/- Any - Steals gil

(Beak) 1/0 1/- Any - Inflicts Stone status

 

COCKATRICE

Family: Aevis Rank : III Color scheme : Black with red plumage

Move : 6 Jump : 6 Physical evade : 33%

MOVEMENT ABILITIES : Fly, can’t enter water

ELEMENTAL AFFINITIES: Halves Wind, Weak to Earth

ACTION ABILITIES: H/V H/V TAR LF EFFECT

------------------------------------------------------------------

Talon Dive 1/2 1/- Any - Non-elemental attack

Beak 1/0 1/- Any - Inflicts Stone status

Featherbomb 3/* 1/- Any N Non-elemental attack

(Peck) 1/1 1/- Any - Lowers target’s Physical Attack strength

by 2

 

---Treant Family---------------------------------------------------------------

When KOed, looks like: Tree branch

 

DRYAD

Family: Treant Rank : I Color scheme : Light brown w/ green hair

Move : 3 Jump : 3 Physical evade : 0%

MOVEMENT ABILITIES : Can’t enter water

ELEMENTAL AFFINITIES: Absorbs Earth, Weak to Fire

ACTION ABILITIES: H/V H/V TAR LF EFFECT

------------------------------------------------------------------

Leaf Rain Self 2/0 Any - Non-elemental attack

(Guardian Nymph) Self 2/0 Any - Gives Protect status, 100% hit rate

 

TREANT

Family: Treant Rank : II Color scheme : Gray with red hair

Move : 3 Jump : 3 Physical evade : 0%

MOVEMENT ABILITIES : Can’t enter water

ELEMENTAL AFFINITIES: Absorbs Earth, Weak to Fire

ACTION ABILITIES: H/V H/V TAR LF EFFECT

------------------------------------------------------------------

Leaf Rain Self 2/0 Any - Non-elemental attack

Life Nymph Self 2/0 Any - Restores HP

(Shell Nymph) Self 2/0 Any - Gives Shell status, 100% hit rate

 

ELDER TREANT

Family: Treant Rank : III Color scheme : Silver with gold hair

Move : 3 Jump : 3 Physical evade : 0%

MOVEMENT ABILITIES : Can’t enter water

ELEMENTAL AFFINITIES: Absorbs Earth, Weak to Fire

ACTION ABILITIES: H/V H/V TAR LF EFFECT

------------------------------------------------------------------

Leaf Rain Self 2/0 Any - Non-elemental attack

Guardian Nymph Self 2/0 Any - Gives Protect status, 100% hit rate

Shell Nymph Self 2/0 Any - Gives Shell status, 100% hit rate

(Magick Nymph) Self 2/0 Any - Restores MP

 

---Minotaur Family-------------------------------------------------------------

When KOed, looks like: Horned skull

 

WISENKIN

Family: Minotaur Rank : I Color scheme : Dark green with gray head

Move : 3 Jump : 3 Physical evade : 11%

MOVEMENT ABILITIES : Can’t enter water

ELEMENTAL AFFINITIES: Weak to Water

ACTION ABILITIES: H/V H/V TAR LF EFFECT

------------------------------------------------------------------

Pickaxe 1/2 1/- Any - Physical attack

(Beef Up) Self 1/- Any - Raises user’s Physical Attack by 2

 

MINOTAUR

Family: Minotaur Rank : II Color scheme : Red with gray head

Move : 4 Jump : 3 Physical evade : 15%

MOVEMENT ABILITIES : Can’t enter water

ELEMENTAL AFFINITIES: Weak to Water

ACTION ABILITIES: H/V H/V TAR LF EFFECT

------------------------------------------------------------------

Pickaxe 1/2 1/- Any - Physical attack

Feral Spin Self 2/1 Any - Physical attack

(Breathe Fire) 2/* 1/- Any Y Fire attack, targets in 4 directions only

 

SEKHRET

Family: Minotaur Rank : III Color scheme : Purple

Move : 3 Jump : 3 Physical evade : 12%

MOVEMENT ABILITIES : Can’t enter water

ELEMENTAL AFFINITIES: Weak to Water

ACTION ABILITIES: H/V H/V TAR LF EFFECT

------------------------------------------------------------------

Pickaxe 1/2 1/- Any - Physical attack

Earthsplitter Self 3/1 Ally N Earth attack

Beef Up Self 1/- Any - Raises user’s Physical Attack by 2

(Breathe Fire) 2/* 1/- Any Y Fire attack, targets in 4 directions only

 

---Malboro Family--------------------------------------------------------------

When KOed, looks like: Two tentacles in puddle of water

 

MALBORO

Family: Malboro Rank : I Color scheme : Bright light green

Move : 3 Jump : 3 Physical evade : 0%

MOVEMENT ABILITIES : Waterwalking

ELEMENTAL AFFINITIES: Weak to Ice

ACTION ABILITIES: H/V H/V TAR LF EFFECT

------------------------------------------------------------------

Tentacles 1/1 1/- Any - Physical attack

Lick 1/0 1/- Any - Gives Reflect status

(Bad Breath) Self 3/0 Any - Inflicts Stone, Blind, Confuse, Silence,

Oil, Toad, Poison, and/or Sleep

 

OCHU

Family: Malboro Rank : II Color scheme : Gray-green / tan

Move : 3 Jump : 3 Physical evade : 0%

MOVEMENT ABILITIES : Waterwalking

ELEMENTAL AFFINITIES: Weak to Ice

ACTION ABILITIES: H/V H/V TAR LF EFFECT

------------------------------------------------------------------

Tentacles 1/1 1/- Any - Physical attack

Goo 1/1 1/- Any - Inflicts Immobilize status

(Lick) 1/0 1/- Any - Gives Reflect status

 

GREATER MALBORO

Family: Malboro Rank : III Color scheme : Dark gray

Move : 3 Jump : 3 Physical evade : 0%

MOVEMENT ABILITIES : Waterwalking

ELEMENTAL AFFINITIES: Weak to Ice

ACTION ABILITIES: H/V H/V TAR LF EFFECT

------------------------------------------------------------------

Tentacles 1/1 1/- Any - Physical attack

Bad Breath Self 3/0 Any - Inflicts Stone, Blind, Confuse, Silence,

Oil, Toad, Poison, and/or Sleep

(Malboro Spores) 1/0 1/- Any - Turns target into Malboro (permanently!)

 

---Behemoth Family-------------------------------------------------------------

When KOed, looks like: Spiny tail

 

BEHEMOTH

Family: Behemoth Rank : I Color scheme : Purple with yellow hair

Move : 4 Jump : 3 Physical evade : 13%

MOVEMENT ABILITIES : Can’t enter water

ELEMENTAL AFFINITIES: none

ACTION ABILITIES: H/V H/V TAR LF EFFECT

------------------------------------------------------------------

Gore 1/2 1/- Any - Physical attack

Heave 1/0 1/- Any - Physical attack, instant KO

(Gigaflare) 4/* 3/0 Any N Non-elemental attack

 

BEHEMOTH KING

Family: Behemoth Rank : II Color scheme : Gold with green hair

Move : 4 Jump : 3 Physical evade : 13%

MOVEMENT ABILITIES : Can’t enter water

ELEMENTAL AFFINITIES: none

ACTION ABILITIES: H/V H/V TAR LF EFFECT

------------------------------------------------------------------

Gore 1/2 1/- Any - Physical attack

Heave 1/0 1/- Any - Physical attack, instant KO

(Twister) 4/* 3/2 Any N Wind attack

 

DARK BEHEMOTH

Family: Behemoth Rank : III Color scheme : Black with orange hair

Move : 4 Jump : 3 Physical evade : 18%

MOVEMENT ABILITIES : Can’t enter water

ELEMENTAL AFFINITIES: none


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