Barich has all of Mustadio’s abilities, which means he can easily Immobilize
or Disable you. Esuna or the Monk ability Purification will also clear these
up, though Remedies will NOT. (Purification is especially effective since it
activates immediately and has a good hit rate.) Barich also has a Glacial Gun,
which shoots ice spells at you. Equipping White Robes here is a good idea, as
it will reduce the damage from the Glacial Gun and the Black Mage in the back.
Ice Shields would render you completely immune to the Glacial Gun ... but if
you’re immune, Barich will just use Arm Shot and Leg Shot instead, which is
WORSE, so that’s probably a bad strategy.
Since the battle ends when Barich is KOed, the best tactic is probably just to
rush him. Barich often tends to retreat into the back of the battlefield,
though, so throw an Immobilize of your own on him (e.g. with Leg Shot) as soon
as you can to keep him in place. (Slow or Stop will also work.) Then pound on
him; you have to reduce him all the way to 0 HP before the battle ends.
There’s a Black Mage in the back casting powerful -ja spells at you. Equipping
Aegis Shields and White Robes may be a good idea to protect against his spells.
Or, use Magick Counter to give him back what you’re getting.
You may also want to try stealing from Barich. This is your first chance to
snag a Glacial Gun, which can’t be bought in stores, though you’ll find them
later. Barich’s Lambent Hat and Luminous Robe are also nice, but you’ll be
able to buy them shortly in stores. Stealing the Glacial Gun takes away his
range attack, but he can still Immobilize and Disable you at close range with
his punches. As with Meliadoul, pumping up your Speed or equipping Martial
Arts and Concentration will improve your stealing success rate, as will
Disabling Barich and/or putting him to Sleep.
BATTLE TROPHIES: 5000 gil
---Battle 40: Fort Besselat - South Wall---------------------------------------
YOUR FORCES: Ramza, 4 others
ENEMY FORCES: Knight (male) x3, Archer (male) x2, Thief (male) x1,
Ninja (male) x1
--STRATEGY--
Leave behind the magic-users behind unless they have Equip Heavy Armor or some
good defensive abilities; they’ll get killed easily.
Split up your characters and attack the side walls on each side. Get up on top
as soon as you can; it’s very advantageous position. This works especially
well if you’ve got archers or gunners -- station them atop the walls, don’t
move (so their CT gauge fills faster), and just shoot at the enemies. Watch
out for the Thief, who might -- take
Don’t worry about the Knights initially. You should be able to get up on top
of the walls before the Knights can reach you, and once you’re up there, you’ve
got a definite height advantage in taking them out.
BATTLE TROPHIES: Circlet
---Battle 40: Fort Besselat - North Wall---------------------------------------
YOUR FORCES: Ramza, 4 others
ENEMY FORCES: Monk (male) x1, Archer (male) x2, Summoner (male) x1,
Dragoon (male) x2
--STRATEGY--
There are high walls on this level, which can make it tricky to navigate if you
don’t have characters with a high Jump statistic. Characters who can’t jump
directly over the first wall will have to cross one-by-one using the "box" in
front of it. This can be time-consuming, especially when you’re suffering the
summons and arrows of the enemy forces. (Archer’s Bane and Shirahadori are, of
course, helpful in defending against the latter.)
In particular, there’s a Summoner tucked away behind the first wall who will
bombard you with some nasty summons (like Leviathan). Get a character over
the initial wall ASAP to take him out. Even if you can just weaken him to
critical HP, he’ll probably start casting Faerie to heal himself instead of
attacking you. You can also try Arithmeticks as a way of attacking enemies on
the far side of the wall.
A lone Monk starts out on the ground near you. If you can get your party over
the wall quickly, you can postpone having to deal with him. Otherwise, you’ll
have to take out him quickly so he’s not attacking your back. (Or, just throw
an Immobilize on him so he can’t catch up with you.)
Once the Summoner is taken out, you can split up your characters. Have the
ones who can easily scale heights climb up the tower to take out the Archers,
while the others finish up the Dragoons on the ground.
BATTLE TROPHIES: Carabineer Mail
---Battle 41: Fort Besselat Sluice---------------------------------------------
YOUR FORCES:
1st Squad - Ramza, 2 others
2nd Squad - 2 others
ENEMY FORCES: Knight (male) x4, Black Mage (male) x2, Archer (male) x2
--STRATEGY--
Split up your characters and go up the paths. Because the enemies have such a
height advantage, guns are not so good here; it’s hard to get a clear shot.
Jump attacks, on the other hand, are quite useful. A fun trick to do is stand
on the steps or below the dam wall and use Jump attacks on the stationary
Knights. As long as none of your other characters gets close to them, the
Knights won’t move and will just sit there while you Jump on them. The Black
Mages have some strong spells, so you may want to target them first, though.
Since two of the Knights are pretty stationary, this is a good chance to let
the other KOed enemies decay into crystals/chests for loot (and additional
kills, if you’re trying to unlock the Dark Knight job). You could even bring
a weaker character or two and attack and heal each other to build up EXP or
JP, if you want (though it’s hardly necessary).
Unlike the PSone version, you don’t need to do anything with any switches to
clear this level. Just take out all the enemies and the battle ends.
BATTLE TROPHIES: None
---Battle 42: Mount Germinas---------------------------------------------------
YOUR FORCES:
1st Squad - Ramza, 2 others
2nd Squad - 2 others
ENEMY FORCES: Archer (male) x3, Thief (male) x2, Ninja (male) x1
--STRATEGY--
This is the first time you get to use your new buddy Orlandeau. For a good
taste of his power, deploy him in squad 1. Move him up the mountain as far
as he can and then use Shadowblade on the Ninja leader. Bang, he’s dead. You
almost have to feel sorry for the poor bandits... almost. Heh, heh. With
Shadowblade you can KO a fully healthy bad guy each turn just with Orlandeau
and also refill Orlandeau’s own HP by 270 or so.
There are a pair of thieves in this battle, so either take them out quickly
or equip Safeguard to keep them from nabbing your stuff. You don’t want to
lose any rare items to them!
The Archer that starts in the back corner is carrying an Artemis Bow, a strong
bow, which you might want to steal. But if you don’t, there’s plenty more (in
fact, an infinite supply from random battles) that you can get later. If you
DO want to steal the bow, a good strategy for it is to kill off all the other
enemies and then surround the Archers with your characters, blocking him from
moving. Since bows can’t be used against adjacent tiles, he can’t attack you,
and you can just stand there and attempt steals ’til you get the bow.
This map also contains the Invisibility Cloak, although it’s not necessary to
claim it now. To get the cloak, put the Treasure Hunter ability and move to
the very top of the peak. The top of the peak forms sort of an "L" shape; the
tile holding the Cloak is the one between the two "legs" of the L:
___
/
/ X
--/ --
It’s the same tile where the enemy Ninja started.
When you land on this tile, you’ll receive either an Ether or the Cloak; your
chance of getting the Cloak goes up the lower your Bravery. (You only get to
pick up the item once, so if you get the Ether, you can no longer get the
Cloak; you’ll have to reset the game and try again.) You can also pick up the
cloak in any random battles at this location, though, so it’s by no means
necessary to acquire it during the story battle.
BATTLE TROPHIES: 7700 gil, Winged Boots, Germinas Boots
---Battle 43: Lake Poescas-----------------------------------------------------
YOUR FORCES: Ramza, 4 others
ENEMY FORCES: Archer (male, undead) x2, Mystic (male, undead) x1,
Summoner (female, undead) x1, Revenant x2
--STRATEGY--
This is a really easy battle. Use Mustadio and/or Balthier’s Seal Evil ability
and you can gun down each of the Revenants in one shot. (You can also use cure
spells against them, as always.) Magick and Dragoons will also be helpful for
attacking the enemies atop the wooden platform. They’re undead, too, so you
can use Seal Evil on them as well.
Once you get on top of the platform, watch out for the enemy’s Counter Tackles.
They can knock your characters off the platform, which will put you back out of
range AND do a fair amount of damage. Just stay away from the edge and you
should be fine. (You can check which enemy units do and don’t have Counter
Tackle by viewing their status screen.
The only thing tricky about this level is that the undead humans will keep
coming back to life if you don’t finish off the rest of the enemy party in
time--but, again, Seal Evil will prevent this.
Both the archers have Artemis Bows if you’re in the mood for a little stealing.
BATTLE TROPHIES: Phoenix Down x2
---Battle 44: Limberry Castle Gate---------------------------------------------
YOUR FORCES: Ramza, 4 others
ENEMY FORCES: Celia, Lettie, Reaver x4
BOSS: Celia [Virgo] - lv 38 Assassin - Bravery 65, Faith 70
Equipment : Kiku-ichimonji x2, Lambent Hat, Black Garb, random accessory
Abilities : Subdual Arts, random or no action ability, random Squire
abilities,Move +1
BOSS: Lettie [Sagittarius] - lv 37 Assassin - Bravery 65, 70
Equipment : Spellbinder x2, Gold Hairpin, Black Garb, random accessory
Abilities : Subdual Arts, random or no action ability, random Squire
abilities, Move +1
--STRATEGY--
This battle looks hard at first, but it’s not. All you have to do is weaken
Celia or Lettie to critical HP and the battle will immediately end.
The Reavers will only use Bio spells, which don’t do all that much damage, so
your main threat is Celia and Lettie. Their Subdual Arts skills can hit with
you a 100% KO or Stop, and they also have a high rate of inflicting Charm on
male and monster targets. This Charm attack is the worst of these since it
turns your characters actively against the rest of your team, so give your male
characters Nu Khai Armbands to immunize them, or just deploy all female
characters. Pairing a Jujitsu Gi with a Jade Armlet will protect you against
both KO and Stop; if you have Barettes or Ribbons, you can use those too. If
you have Construct 8 on your roster, it’s completely immune to status changes
and is quite useful here.
Because this battle is fairly easy, it’s your best chance to learn Ultima. You
can learn this spell if Ramza is a Squire or Luso is a Game Hunter and Celia or
Lettie casts the spell on him. If Ramza is protected against KO and Stop
(from equipping a Jujitsu Gi and a Jade Armlet), Celia is almost guaranteed to
cast the spell on him on her first round.
Once you get Ultima, just have your main group gang up on Lettie to quickly end
the battle. A few sword techniques and/or Construct 8’s Dispose should do the
trick. You can completely ignore the Reavers. Since this battle is so easy to
end quickly, your best defense is a good offense. Even if one or two allies
gets KOed, don’t bother reviving them. (Since Ramza starts stranded from your
main team, it’s pretty likely that he will be KOed.) Just finish off Lettie
and you’ll be done in no time at all.
BATTLE TROPHIES: Echo Herbs
---Battle 45: Limberry Castle Keep---------------------------------------------
YOUR FORCES: Ramza, 4 others
ENEMY FORCES: Elmdore, Celia, Lettie
BOSS: Elmdore [Gemini] - lv 41 Ark Knight - Bravery 70, Faith 70
Equipment : Masamune, Genji Shield, Genji Helm, Genji Armor, Genji Glove
Abilities*: Sword Spirit, Vampire, Shirahadori, Brawler, Master Teleportation
* Elmdore’s Ark Knight job also includes Safeguard as an innate ability.
ENEMY: Celia [Virgo] - lv 39 Assassin - Bravery 65, Faith 70
Abilities : Subdual Arts, Throw, random Squire abilities, Move +1
Equipment : Kiku-ichimonji x2, Lambent Hat, Black Garb, random accessory
ENEMY: Lettie [Sagittarius] - lv 38 Assassin - Bravery 65, Faith 70
Abilities : Subdual Arts, Throw, random Squire abilities, Move +1
Equipment : Spellbinder x2, Lambent Hat, Black Garb, random accessory
--STRATEGY--
It’s just your team versus Elmdore, Celia, and Lettie. Celia and Lettie have
the same abilities as before. As long as you’re equipped with Jujitsu Gis and
Jade Armlets (or other equipment that protects you against KO/Stop), they’ll
mostly just do Ultima, which isn’t too bad. If you "kill" either of them, they
will turn into Ultima Demons, which are stronger, so leave them be.
Elmdore is even tougher than his underlings; he has an 100% working teleport to
any square and does big damage to a wide area with his Muramasa Iaido. Worse,
he has Shirahadori, which gives him a high evade rate against a wide range of
physical attacks, even guns.
First, spread out your characters to try to minimize how much his Iaido can
hurt your team. (While Construct 8 is immune to Faith-based magick, Iaido
doesn’t use Faith, so Muramasa *will* hurt your robot pal.) Then, attack
Elmdore with things he *can’t* dodge. Sword techniques are great, as is
Construct 8’s Dispose, if you have him. You can also use Magick and
Arithmeticks, or, in a pinch, a Dual Wielded attack, since he can only block
one of the hits. Other physical attacks are nearly useless.
Also, whenever Celia or Lettie starts casting Ultima, have the targeted
character stand next to Elmdore. (Check the Turn List in case you didn’t catch
who the target is.) This will cause the Ultima to spill over and hit Elmdore
for a fair amount of damage (100-200 HP), a nice way of getting in some extra
damage against him.
You need only reduce Elmdore to critical HP to end the battle.
If you didn’t learn Ultima during the prior battle, you can also learn it here.
Note: In the North American PSone release, you could steal all of Elmdore’s
powerful Genji equipment. This is no longer possible (you can’t steal from
him at all), so don’t even try!
BATTLE TROPHIES: None
---Battle 46: Limberry Castle Inner Court--------------------------------------
YOUR FORCES: Ramza, 4 others
ENEMY FORCES: Argath, Ultima Demon x5
BOSS: Argath [Virgo] - lv 40 Deathknight - Bravery 78, Faith 25
Equipment : Runeblade, Crystal Shield, Crystal Helm, Mirror Mail,
Diamond Bracelet
Abilities : Fell Sword, Arts of War, Critical: Recover HP, Safeguard,
Ignore Elevation
--STRATEGY--
Argath himself can’t do much damage, but his Ultima Demons can cast some really
powerful magic. Especially Argath takes a while to wear down, you’ll need to
take out the Demons first. Fortunately, they’re pretty slow and don’t have
much HP, so chances are good you can take out one or two before they can even
move. The large gap in the middle of the stage can make it hard to reach the
Ultima Demons in the rear, so either bring characters with Teleport/Ignore
Elevation or just use a variety of long-range attacks (guns, Arithmeticks,
Summons, Jump, Dispose, etc.) If you’re still missing the Ultima spell, you
can also learn it by having the Ultima Demons cast it on you, though they don’t
use it as frequently as Celia and Lettie.
Once you’ve finished off all the demons, you can attack Argath. He comes
equipped with Mirror Mail, which reflects most magick. (The -ja Black Magick
spells, Ultima, Meteor, and summons all still work, though.) He also has
Safeguard, so Orlandeau’s Crush skills won’t work against him, but other sword
skills will. Fortunately, Argath’s own attacks are quite weak, but his
constant use of Shadowblade keeps healing him. As long as your whole team is
attacking him, though, you’ll be able to deal way more damage than he can
recover.
The really aggravating part is Argath’s Critical: Recover HP reaction ability,
which has a chance of completely restoring his HP when you reduce his HP to
critical. (And since he has a fairly high Bravery stat, it’s likely to
trigger!)
Fortunately, there’s also an easy way to stop this. Just having Mustadio or
Balthier keep using Arm Shot on him until you put Disable on him. (Beowulf’s
Disable also works ... the Mystic Art Hesitation does *not*, since the Mirror
Mail will reflect it.) Being Disabled will prevent him from using his reaction
ability (as well as from restoring his HP with Shadowblade), and you can easily
pound him into oblivion before Disable wears off.
If for some reason this isn’t an option (e.g. none of Mustadio, Balthier, and
Beowulf is in your party), your best bet is to reduce his HP fairly low (to
about 100 or so) but not yet put him in Critical status. Then, use one very
strong attack against him (e.g., an Orlandeau sword technique) to KO him
without ever putting him in critical status.
BATTLE TROPHIES: None
---Battle 47: Limberry Castle Undercroft---------------------------------------
YOUR FORCES: Ramza, Meliadoul [guest], 4 others
ENEMY FORCES: Zalera [Death Seraph; Gemini], Knight (undead, male) x2,
Skeleton x1, Bonesnatch x1, Skeletal Fiend x1
--STRATEGY--
Deploy Mustadio and/or Balthier and use Seal Evil to quickly petrify the two
undead Knights. The various skeletons are not really worth bothering with;
Meliadoul can take them out. Just go after Zalera.
Zalera’s main attack is Nightmare, which inflicts Sleep and Doom on a small
group of people. Equipping Protect Rings will guard against both of these.
Zalera also likes to use Bind (causes Stop on a small group) and Flareja, a
strong attack spell. One strategy here is to leave one character vulnerable to
Sleep to sucker Zalera into casting Nightmare. If you then wake the character
up (use Purification or a weak attack), Zalera will probably just keep casting
Nightmare over and over. Construct 8 is also quite useful here since it is
inherently immune to Stop, Sleep, and magick.
Attack Zalera with Lich, Divine Ruination, Graviga, Shadowblade, and Beowulf’s
Drain. He has about 1100 HP.
BATTLE TROPHIES: None
---Battle 48 (optional): Dorter------------------------------------------------
YOUR FORCES: Ramza, Meliadoul [guest], 3 others
ENEMY FORCES: Cletienne, Black Mage (female) x1, Time Mage (female) x1,
Summoner (female) x2
BOSS: Cletienne [Gemini] - lv 40 Sorceror - Bravery 51, Faith 81
Equipment : Dragon Rod, Gold Hairpin, Gaia Gear, Elven Cloak
Abilities : Magicks, Magick Counter, Arcane Defense, Ignore Elevation
--STRATEGY--
This is the same battlefield as you saw at the beginning of Chapter II. The
enemies here are all magick-users, so there’s no value in reaction abilities or
armor that defend against physical attacks (e.g. Counter or Shirahadori).
Instead, equip Aegis Shields, which have a high magick block rate, and
abilities like Magick Counter. And, if you have Construct 8, it’s basically
invulnerable in this battle since it’s immune to magic.
You’ll probably want to take out the Summoners first; they’re close by and
you’ll want to stop them from hitting you with Summons. The Time Mages, on the
other hand, can be ignored.
Cletienne has an array of strong offensive and defensive spells, plus he can
use Magick Counter to throw your spells back at him. If you want to avoid
this, Guns and Jump may be your best bets for attacking him up on the roof.
(Magical guns, however, count as magick attacks that he can Magick Counter.)
You could also use Orlandeau’s Duskblade or another MP-draining ability to
steal Cletienne’s MP so he can’t even use magicks. But since he has little HP,
it’s probably just as easy to attack him head-on. As soon as he’s KOed, you
win the battle.
Cletienne has a Dragon Rod, a rare-ish rod, that you can steal. You needn’t
get it here, though, as you can also steal one a few battles later or poach it.
Plus, the Dragon Rod is pretty crummy anyway.
BATTLE TROPHIES: None
---Battle 49: Eagrose Castle Keep----------------------------------------------
YOUR FORCES:
1ST PHASE: Ramza, Zalbaag [guest], 4 others
2ND PHASE: Ramza, 4 others
ENEMY FORCES:
1ST PHASE: Dycedarg, Knight (male) x5
2ND PHASE: Adrammelech [The Wroth; Scorpio]
BOSS: Dycedarg [Scorpio] - lv 43 Rune Knight - Bravery 66, Faith 77
Equipment : Defender, Aegis Shield, Circlet, Carabineer Mail, Power Gauntlet
Abilities : Swordplay, Magicks, Sticky Fingers, Defend, Move +1
--STRATEGY--
Equipping Nu Khai Armbands before this battle is a good idea.
Use Agrias’s, Orlandeau’s, and Meliadoul’s sword techniques to hit Dycedarg
from down below. (Construct 8’s Dispose is also useful, but you may not want
to deploy it here since there’s no way to protect it against Confuse.) In
particular, hitting Dycedarg with Crush Weapon will break his Defender sword
and prevent him from using any of his sword techniques against you. (You could
also try stealing the Defender if you want, but it’s a little tricky -- using
Ignore Elevation or Teleport to jump up to the top of the arch may be your best
bet.)
It’s quite likely that you can finish off Dycedarg before he has a chance to
move much of anywhere, but it’s possible he’ll start descending the stairs. If
he does, run under the arch and keep attacking him. He likes to use Hallowed
Bolt and Divine Ruination (if you haven’t yet broken his sword); to avoid
these, don’t put characters next to each other or on the same line of fire.
Zalbaag is likely to get KOed either way, but it doesn’t matter as you don’t
need to keep him alive. The enemy Knights can be safely ignored.
When Dycedarg is KOed, he’ll return as Adrammelech. All the other enemies will
disappear from the board (including Zalbaag), and the battle restarts. If you
Charmed or Enticed any of the enemy Knights, though, they’ll stick with you the
next phase of the battle. If you find yourself having trouble beating
Adrammelech, this can be a good trick for beefing up your forces for the second
half of this battle!
If Adrammelech is still up on the arch, you can keep attacking him with sword
techniques, but after a character attacks, start moving your characters under
the archway so that you can keep hitting Adrammelech once he starts coming down
the steps.
Adrammelech uses the Befuddle spell to confuse you, but if you equipped Nu Khai
Armbands, you’ll be immune to this. Note that Confuse is one of the few status
conditions that Construct 8 is NOT immune to. In fact, there’s no way to
protect it from confusion, so you probably won’t want to use it here.
Adrammelech is pretty slow, so you can probably get in quite a few licks--and
maybe even kill him--before he even has a chance to cast a spell. Like all
Lucavi, Adrammelech will take a lot of damage from Lich or Graviga since they
take away half his maximum HP. He has 1500 HP.
If you want, there are two rare items you can pick up here using Treasure
Hunter. A Blood Sword is located in the rectangular area where you start, but
in the corner furthest from your starting point. This one’s pretty easy to get
to. There’s also a Healing Staff that’s much harder to reach; it’s one of the
two "nubs" next to the bridge on the upper level, with a height of 10. Of the
two nubs, it’s the one further from where you start. This one is pretty tricky
to reach since you have to climb up all the stairs to get to it. As with other
rare Treasure Hunter items, having a low Bravery will improve your odds of
getting these items. You can pick the items up during either stage of the
battle. However, they’re probably not worth bothering with -- you may already
have both items, and unlimited copies are available from poaching. The Blood
Sword can be worth grabbing if it’s convenient; the Healing Staff is just way
out of the way.
BATTLE TROPHIES: None
---Battle 50: Mullonde Cathedral-----------------------------------------------
YOUR FORCES:
1st Squad - Ramza, 2 others
2nd Squad - 2 others
ENEMY FORCES: White Mage (male) x1, Summoner (male) x1, Orator (male) x2,
Geomancer (male) x2
--STRATEGY--
If you have anyone with Ignore Elevation or Teleport, deploy him or her in the
first squad and you can immediately spring up and attack the Summoner and White
Mage, who are the most annoying opponents. The rest of the squad will have to
climb up the steps.
The characters in the second squad will be battling against two Orators, so
giving them Earplug could be useful. Again, Teleport or Ignore Elevation will
help them get atop the church quickly, although the steps are reasonably close
by.
The Summoner has another Dragon Rod you can steal, if you didn’t get one from
Cletienne and/or want a second one. But, again, it’s not good for very much.
Honestly, this battle is pretty easy. It’s noteworthy mostly because it’s the
only story battle where the enemy has Geomancers :)
BATTLE TROPHIES: X-Potion
---Battle 51: Mullonde Cathedral Nave------------------------------------------
YOUR FORCES: Ramza, 4 others
ENEMY FORCES: Folmarv, Loffrey, Cletienne
BOSS: Folmarv [Leo] - lv 46 Divine Knight - Bravery 65, Faith 70
Equipment : Runeblade, Crystal Shield/Helm/Armor, Elven Cloak
Abilities : Unyielding Blade, Counter, Defense Boost, Move +1
BOSS: Loffrey [Capricorn] - lv 45 Divine Knight - Bravery 60, Faith 68
Equipment : Icebrand, Platinum Shield/Helm/Armor, Diamond Bracelet
Abilities : Unyielding Blade, Nature’s Wrath, Defense Boost, Jump +1
BOSS: Cletienne [Gemini] - lv 44 Sorceror - Bravery 51, Faith 81
Equipment : Dragon Rod, Gold Hairpin, Gaia Gear, Elven Cloak
Abilities : Magicks, Magick Counter, Arcane Defense, Ignore Elevation
--STRATEGY--
Despite what the victory conditions screen says, all you have to do here is
KO any of one of the three Knights Templar and then they all will retreat.
Cletinne is the weakest, so just attack him. Loffrey and Folmarv have an
annoying habit of breaking your equipment, so Safeguard is probably a good idea
-- it both saves your equipment AND prevents you from taking damage from
the Crush attacks. Since you only need to KO one guy here, you can probably
finish this up quite quickly.
If you deploy Meliadoul, there will be some extra dialogue between her and
Folmarv on her first turn.
BATTLE TROPHIES: None
---Battle 52: Mullonde Cathedral Sanctuary-------------------------------------
YOUR FORCES: Ramza, 4 others
ENEMY FORCES: Zalbaag, Archaeodaemon x2, Ultima Demon x1
BOSS: Zalbaag [Cancer] - lv 47 Ark Knight - Bravery 33, Faith 77
Equipment : Runeblade, Crystal Shield, Crystal Helm, Crystal Armor,
Germinas Boots
Abilities : Blade of Ruin, Vampire, Adrenaline Rush, Defense Boost, Lifefont