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Metroid Prime 3 walkthrough part 2
Posted by Nick24444, 74 days ago 26/02 15:56
  Metroid Prime 3: Corruption
  Metroid Prime 3: Corruption Reviews | FAQ | Achievements | ScreenShots
| Video | Cheats | Boards | Buy Now
SkyTown, Elysia (7)

- Transit Hub
- Barracks Access
- Skybridge Hera
- Main Docking Bay
- Powerworks
- Construction Bay
- Steambot Barracks

Eastern SkyTown, Elysia (4)

- Gearworks
- Botanica
- Concourse
- Concourse Ventilation

----------------
Pirate Homeworld
----------------

Pirate Command (5)

- Command Courtyard
- Command Station
- Security Air Lock
- Lift Hub
- Flux Control

Pirate Research (4)

- Scrapvault
- Metroid Processing
- Craneyard
- Creche Transit

Pirate Mines (2)

- Phazon Quarry
- Phazon Mine Entry

---------------
G.F.S. Valhalla
---------------

G.F.S. Valhalla (3)

- MedLab Alpha
- Auxiliary Lift
- Weapons Cache

-----------------------------------------------------------------------------
| |
| 3.03) Ship Missiles |
| |
-----------------------------------------------------------------------------

There are 8 additiona Ship Missile Expansions to find in the game, though your
total will actually be 11 since the original issue you receive will give you 3
right off the bat.

-----
Bryyo
-----

Bryyo (2)

- Auxiliary Dynamo
- Colossus Vista

Bryyo Ice (1)

- Hall of Remembrance

------
Elysia
------

SkyTown, Elysia (2)

- Security Station
- Hoverplat Docking Site

---------------
G.F.S. Valhalla
---------------

G.F.S. Valhalla (1)

- MedLab Alpha

----------------
Pirate Homeworld
----------------

Pirate Research (2)

- Scrapworks
- Processing Access

-----------------------------------------------------------------------------
| |
| 3.04) Energy Cells |
| |
-----------------------------------------------------------------------------

There are 9 energy cells to collect in the game. You’ll need some of them to
finish the game, and you’ll need the rest if you want to have 100% completion.

-----
Bryyo
-----

Bryyo (2)

- Hanger Bay
- Hidden Court

------
Elysia
------

Eastern SkyTown, Elysia (1)

- Xenoresearch B

SkyTown, Elysia (1)

- Ballista Storage

----------------
Pirate Homeworld
----------------

Pirate Command (1)

- Command Courtyard

Pirate Research (1)

- Metroid Processing

Pirate Mines (1)

- Phazon Quarry

------
Norion
------

Norion (1)

- Generator B

---------------
G.F.S. Valhalla
---------------

G.F.S. Valhalla (1)

- Docking Bay 5

-----------------------------------------------------------------------------
| |
| 4.00) Logbook |
| |
-----------------------------------------------------------------------------

Locations and full text entries for each Logbook item are included below. The
game arranges Creature and Research entries alphabetically, but not the Lore
entries. I’ve left them in their original order, just like the game lists
them.

Please note that I’ve only listed the location that you will first encounter
each scan if you’re playing the game using my guide. Many entries can be found
in multiple locations, or may be first encountered in a different location if
you are not using my guide.

If you’re just interested in a simple list of entries, the section after this
one has simple lists for each type of scan.

Please note that I do not take credit for the full text entries included in
this document; I copied them directly out of the game by hand. It’s a tedious
task that I wouldn’t want anyone else to have to do, so by all means, if you’d
like to use them for some other purpose, feel free to take them from my guide.
It’d be absurd to expect you to copy them on your own when you’d just wind up
with the same final product anyway (plus or minus a few typos, anyway).

-----------------------------------------------
| |
| 4.10) Creatures |
| |
-----------------------------------------------
================================
4.11) Galactic Federation
================================
---------------
Aurora Unit 217
---------------

Found: SkyTown, Elysia - Aurora Chamber

Aurora Unit 217 was originally built to support GF Naval Base Demeter, but was
assigned to SkyTown base shortly after the Treaty of Elysia was signed 14 years
ago. 217 has served admirably in its role as SkyTown administrator. Vast
amounts of tactical intel have been delivered from SkyTown under AU 217, along
with valuable stellar and interstellar research data. It has interfaced well
with the Elysian mechanoids, and enjoys a productive working arrangement with
them.

------------------
Demolition Trooper
------------------

Found: Pirate Command - Skyway Access

Demolition Troopers are not especially combat savvy and often rely on others to
cover them in battle. They are outfitted with explosive weaponry for special
missions. When the only way to the objective is straight through everything,
the troopers in this unit are called upon to make it happen. While capable of
destroying the strongest of barriers, these troopers are not as capable in
combat as traditional marines.

-----------------
Federation Marine
-----------------

Found: G.F.S. Olympus - Docking Bay 5

Federation Marines wear advanced suits of powered armor, allowing them to use
potent weapons and resist heavy damage in battle. Few can match them in
combat.

---------------------
Federation PED Marine
---------------------

Found: Norion - Cargo Dock A

The Federation has created a system that utilizes Phazon to increase the power
of the armor worn by GF Marines. While active, the Phazon unit enhances the
attack and defense systems of the armorsuit.

--------------------
Female Fleet Trooper
--------------------

Found: G.F.S. Olympus - Docking Bay Access

Fleet Troopers are the backbone of the navy, often ignored in favor of the
gallant Federation Marines. Their work isn’t always dangerous, and is rarely
glamorous. Most are specialists, and possess a great deal of knowledge.

------------------
Fleet Admiral Dane
------------------

Found: G.F.S. Olympus - Flag Bridge

Fleet Admiral Castor Dane is known for his utmost dedication to protecting the
Federation from its enemies. He is stern and aggressive, and has a strong
dislike for the Space Pirates. Rumor has it they orphaned him at an early age,
an act he still seeks to avenge.

--------------
Fleet Mechanic
--------------

Found: G.F.S. Olympus - Docking Bay 5

Fleet Mechanics are responsible for maintaining and repairing all Federation
equipment. Because of the vast amount of devices and vehicles the Federation
utilizes, skilled mechanics are highly sought after and often overpaid.

--------------------
Halberd-Class Turret
--------------------

Found: G.F.S. Olympus - Docking Bay 5

The GMX-04 Halberd-class turret replaces the dated "Growler" turret. It is an
effective point-defense system for most security zones. It is lightly armored,
and nimble targets can evade its tracking system.

----------------
Hunter Gandrayda
----------------

Found: Norion - Tower Elevator

Gandrayda possesses the metamorphic ability to assume the form and abilities of
other creatures. This talent has led many to seek her out for stealth and
reconnaissance missions, despite her powerful combat capabilities. Details on
the subject’s origins and age are unknown, but her unique traits have made her
a sought-after Hunter for missions.

-----------
Hunter Ghor
-----------

Found: G.F.S. Olympus - Security Station

Ghor is a cybernetic Bounty Hunter, capable of merging his body into larger
mechanisms. The most common of these is his armorsuit, which doubles as a
gunship and provides him with a formidable combat arsenal. The merges are
often accompanied by a shift in personality, replacing his normally calm
demeanor with an aggressive attitude. He demonstrates a high proficiency with
all things mechanical and is often called upon for missions requiring computer
infiltration or manipulation.

-------------
Hunter Rundas
-------------

Found: Norion - Tower Elevator

Rundas is capable of generating and manipulating ice. This trait is common
among inhabitants of the moon Phrygis, but Rundas is one of the few who have
used this ability for bounty hunting. Subject is known for getting results,
but considers himself without peer. His arrogant demeanor has led him to
mainly seek solo missions, and rarely works with others.

------------------
Male Fleet Trooper
------------------

Found: G.F.S. Olympus - Docking Bay Access

Fleet Troopers are the backbone of the navy, often ignored in favor of the
gallant Federation Marines. Their work isn’t always dangerous, and is rarely
glamorous. Most are specialists, and possess a great deal of knowledge.

--------------
Training Drone
--------------

Found: G.F.S. Olympus - Docking Bay 5

The Training Drone is used in all branches of the GF military. They are
designed to improve hand-eye coordination and accuracy. One popular training
exercise is to score as many consecutive hits on a drone as possible. Gambling
on shooting contests involving Training Drones is frowned upon, but fairly
popular throughout the GF armed forces.

==================
4.12) Bryyo
==================
------------
Alpha Hopper
------------

Found: Bryyo - Gateway Hall

Alpha Hoppers are characterized by their unique color and durable hide. They
are highly territorial and will attack any creature who wanders too close to
their nests. When hunting in packs, they will often keep their distance while
others move in to attack at close range. Like all Hoppers, their legs end in
sharp talons and can be used to shred through any prey that gets close enough.

------
Atomic
------

Found: Bryyo - G.F.S. Theseus

Atomics are creatures composed entirely of energy. A strong energy blast is
adequate to destabilize the Atomic and cause it to explode. They are sustained
by their core, which generates a constant supply of electricity. When an
abundance of energy has been produced, the Atomic will discharge a section of
its body in the form of an explosive projectile. When near sources of energy
of an opposite polarization, the Atomic will respond aggressively.

-------------------
Bryyonian Shriekbat
-------------------

Found: Bryyo - Gateway

One of the many types of Shriekbats found across the solar system, the
Bryyonian Shriekbat behaves similar to all of its cousins. Shriekbats will
nest in small groups and make their home in a sheltered environment. Dwelling
on the top of caverns and ruins, the Shriekbat will hunt nearby insects and
small creatures for food. Once a nesting area has been found, it will be
fiercely protected from any intruder. The territorial Shriekbat will dive-bomb
any creature that wanders too close, no matter what the size.

--------------
Fargul Hatcher
--------------

Found: Bryyo - Hall of the Golems

Within the Fargul Hatcher’s maw is an organ cluster that is vulnerable to
attack, but only when exposed. Fargul Hatchers are capable of giving birth to
dozens of young in a matter of moments. These offspring will immediately swarm
in on any nearby attacker. Their skin is incredibly resilient and will deflect
most weapon fire.

-----------
Fargul Wasp
-----------

Found: Bryyo - Hall of the Golems

Fargul Wasps are highly protective of their parent Hatcher. Even moments after
birth, they will swarm together and attack any nearby organism. They are often
used as a defense mechanism by the Fargul Hatcher, and as a result, few live to
adulthood.

------
Geemer
------

Found: Bryyo - Reliquary III

The spiked shell of a Geemer is rather durable and can only be destroyed by an
explosive blast. While menacing in appearance, they are nonaggressive
scavengers that feed on the waste of other creatures. This food source has led
to them being spreaders of many types of diseases.

------
Gelbug
------

Found: Bryyo Fire - Temple Access

Gelbugs are roaming insects encased in organic Phazite. These cavern-dwelling
bugs have come to rely on Fuel Gel as a source of sustenance. Over time their
shells have become saturated and crystallized with Fuel Gel. As a result,
their bodies have become highly unstable. Weapon fire will disrupt the gel and
cause the creature to detonate.

----------
Gel Puffer
----------

Found: Bryyo - Gateway

The exposure to Fuel Gel has left the shell of the Gel Puffer highly
susceptible to weapon fire. Gel Puffers have come to rely on the toxic vapors
given off by Fuel Gel for sustenance. They process these gasses and then expel
the excess to stay afloat. The brittle shell of the Puffer, while durable in
appearance, is rather thin and easily damaged.

-------
Gel Ray
-------

Found: Bryyo Fire - Gel Hall

Gel Rays are nonaggressive bioforms native to Bryyo. They are one of the few
creatures who make their home within the caustic pools of Fuel Gel. The unique
exterior and shape of the Gel Ray allow it to withstand and glide through
rivers of gel. Their main source of sustenance is small organisms that exist
within Fuel Gel, but they are known to occassionally leap out to feed on
insects that fly near the gel’s surface.

-------
Gragnol
-------

Found: Bryyo - Gateway Hall

Gragnols are vulnerable to most weapons, as they have not developed the durable
exoskeleton found on adult members of the species. They often travel and
attack in groups. If they sense a nearby threat to their hives, they will not
hesitate to advance. Their offensive capabilities are underdeveloped, leaving
the ability to fire pulses of Phazon energy their only form of attack.

-------------
Gragnol Adult
-------------

Found: Bryyo Fire - Gel Processing Site

The large tail that characterizes Gragnol Adults is also their weakness: if
pulled with enough force, it will tear them apart. An explosive blast will
temporarily incapacitate them, making them easier to target. They possess the
ability to generate an energy shield around their bodies, preventing Beam shots
from damaging them. They are cunning predators, flying through their turf in
search of unwary prey. They use bursts of Phazon energy to overwhelm their
targets, and then swoop down to finish them. Maturity has provided them with a
very durable exoskeleton.

------
Hopper
------

Found: Bryyo - Gateway

These aggressive insectoids use small hops to get within striking distance and
then pounce, using their talons to tear away at their prey. From a distance
they will fire bursts of venom at their target. Despite their aggressive
nature, they are somewhat fragile and can be easily dispatched. Because of
this they will commonly hunt in packs.

-----
Korba
-----

Found: Bryyo - Hillside Vista

The Korba is a vicious, resilient bioform. It prefers to lurk above its
hunting grounds, waiting for prey. The Korba relies on the smaller Snatchers
to levitate victims to a point where the Korba can devour them. What the Korba
cannnot digest, it expels to feed the Snatchers. This symbiotic relationship
works well for both Korba and Snatchers.

-------
Mogenar
-------

Found: Bryyo Seed - Bryyo Leviathan Core

Corrupted War Golem reanimated and energized with Phazon. Relies on socketed
energy orbs as a source of power. The orbs themselves have a fragile exterior
but contain pure Phazon energy within. This energy must be completely
overloaded before it will be destroyed. Eliminating all power sources is the
only way to bring Mogenar offline.

---------
Nightbarb
---------

Found: Bryyo - Cliffside Airdock

Nightbarbs are predators, traveling in packs to search for prey. They have the
ability to generate a protective field of energy around their bodies. The
ability is unstable, however. If the field makes contact with another life
force, it will overload. This also consumes the life force of the Nightbarb,
much like a bee’s sting ends its life.

----------
Reptilicus
----------

Found: Bryyo - Grand Court Path

Scans indicate a mutation that allows the Reptilicus to teleport over short
distances. Commonly used as a combat tactic to corner and trap their prey.
The Reptilicus appear to suffer from Phazon corruption, and all higher thought
processes have been replaced by savage bloodlust. This corruption has also
increased their resistance to heat-based attacks and Fuel Gel.

-----------------
Reptilicus Hunter
-----------------

Found: Bryyo - Grand Court

Phazon corruption has granted Reptilicus Hunters the ability of cloaking
themselves. They use this to their advantage and will hide or move positions
while cloaked to gain the upper hand in combat. Reptilicus Hunters are fairly
organized despite their primitive nature. Usually attacking in small groups,
they patiently wait for their prey to become isolated in a locked area before
attacking. Their weaponry consists of an energy whip for close-range assaults
and a throwing chakram for long-range attacks. They have adapted to the harsh
climates of Bryyo, and are quite resistant to Fuel Gel and heat-based attacks.

---------
Scorchbug
---------

Found: Bryyo Fire - Temple Reservoir

Scorchbugs are exclusively found on Fuel Gel-producing planets such as Bryyo.
the tiny insects subsist entirely on the volatile gel. Like many creatures
with this diet, they have taken on the ignitable characteristics of their food
source. When shot with any type of weaponry, they burst into a small
explosion, leaving behind only a scorch mark. It is from this trait that they
have earned their name.

-------
Shelbug
-------

Found: Bryyo - Grand Court Path

Shelbugs are slow-moving, roaming insects whose soft bodies are easily damaged.
Until they reach maturity they will not develop their Phazite shell. Unable to
retract into a shell to avoid damage, they must aggressively attack any
potential threat. They will extend sharp spines to fend off attackers or
propel these spines at enemies.

--------
Snatcher
--------

Found: Bryyo - Hillside Vista

Snatchers are cunning, albeit weak, bioforms. Unable to kill most prey on
their own, they rely on the stronger Korba to do the work for them. Snatchers
will swarm onto a target until it is overwhelmed. Once they have their prey,
they use their power to levitate, lifting the victim to a point where the Korba
can devour them. What the Korba cannot digest, it expels to feed the
Snatchers. This symbiotic relationship works well for both Snatchers and the
Korba.

----------
Warp Hound
----------

Found: Bryyo Fire - Gel Processing Site

Warp Hounds are susceptible to low-temperature attacks, due to the nature of
their thermal-energy-driven biosystem. They are often used by Reptilicus as
guards and hunt beasts. They consume Fuel Gel to survive, and can expel blasts
of converted thermal energy to attack and defend. The creatures can teleport
over short distances, disrupting many forms of electronic targeting in the
process.

====================
4.13) SkyTown
====================
-------------------
Aerial Repair Drone
-------------------

Found: SkyTown, Elysia - Main Docking Bay

An evolved version of the ground units, these drones were designed to perform
basic maintenance and repair tasks. Their small size and flight capabilities
allow them access to the hardest-to-reach areas of SkyTown. Repair drones are
manufactured and activated every 200 years, with the previous units being
recycled for construction materials.

-------
Databot
-------

Found: SkyTown, Elysia - Main Docking Bay

Databots were designed by the Elysians as a means to record and pass on
historical data. They patrol along their set area until disrupted, and then
project a holographic datafile. However, only those equipped with Chozo-based
visor technology can access this information.

-------------
Defense Drone
-------------

Found: SkyTown, Elysia - Ballista Storage

The Defense Drone is used to secure key areas within SkyTown. The externally
mounted antennas are tied into the unit’s optic array. By destroying all of
the antennas, the optic array will overload and be vulnerable for a short
period. The machine’s Control Unit is also vulnerable, but must be exposed to
be targeted. Its armor is immune to small-arms fire.

----------------------
"Dragoon" Battle Drone
----------------------

Found: SkyTown, Elysia - Skybridge Hera

The "Dragoon" Battle Drone is a resilient foe, but the thruster controls of the
unit are vulnerable and can be easily ripped off. Originally designed to keep
local aerial bioforms away from delicate instruments, the "Dragoon" is now used
in a combat role. It carries twin Rocket Pods for offense. Durable armor and
a Missile-jamming system help keep the unit safe.

-----------------
Elysian Shriekbat
-----------------

Found: SkyTown, Elysia - Construction Bay

Like all Shriekbats, the Elysian Shriekbat will dive-bomb any creature that
wanders too close and detonate on cantact. However, these are not actual
creatures, but machines made to mimic their real-life counterparts. Designed
centuries ago, their original purpose is unknown. They now roam the hovering
facilities over Elysia, often in small flocks.

------
Helios
------

Found: Elysia Seed - Elysian Leviathan Core

Helio’s exterior armor is well shielded, but still vulnerable to Beam weaponry.
Inflicting enough damage will cause him to overheat and expose his
Phazon-enhanced core. This core can be overloaded with Phazon-based energy.
Destruction of the core unit should prove fatal, but is difficult to achieve.
Target is the prime bot of a large group of Swarmbots, all of which are
energized by Phazon. Helios will use the Swarmbots for both offensive and
defensive measures. Assuming different formations will allow for various forms
of attack.

------------
Repair Drone
------------

Found: SkyTown, Elysia - Aurora Lift

The original version of the Elysian Repair Drone. Because of their limited
movement systems, these units quickly proved to be insufficient in performing
the necessary maintenance duties. Used as a base design, the aerial mode was
created to address all flaws with the original version. Made obsolete by the
aerial model, all production and manufacturing was halted over 150 years ago.
Only a handful of these units remain active.

----------
Sky Puffer
----------

Found: SkyTown, Elysia - Maintenance Shaft AU

The external shell of a Sky Puffer is incredibly fragile, susceptible to most
small-arms fire. Only a few shots from basic weapons can damage it. Sky
Puffers are native to the planet Elysia. They feed on the various noxious
gasses in the atmosphere. They are especially fond of Phazon gas.

--------
Steambot
--------

Found: SkyTown, Elysia - Steambot Barracks

The Steambot’s lightly armored exterior can be damaged by any weapon.
High-temperature weapons are particularly effective, and can render them inert
and beyond repair. Unlike their lightweight cousins, they are made of durable
metals and cannot be tossed around. Steambots serve as combat units for
Steamlords. They are armed with kinetic-beam pistols, Missile racks, and can
use their tool-arms in close combat. Damaged units can be restored by
Steamlords.

---------
Steamlord
---------

Found: SkyTown, Elysia - Hub Access

Steamlords command the worker drones of SkyTown. They also repair them when
they malfunction or break down. Lightly armored, they rely on their cloaking
field to evade their enemies. They can generate localized EMP fields to hinder
enemy visor systems.

-----------
Steamspider
-----------

Found: Eastern SkyTown, Elysia - Xenoresearch B

Steamspiders were created by the Steamlords as basic light laborers. They have
since went rogue, and now run wild in SkyTown. Though of minimal threat alone,
a swarm of them can be a nuisance.

--------
Swarmbot
--------

Found: Eastern SkyTown, Elysia - Gearworks

Swarmbots tend to travel in groups. They can evade many inbound attacks, and
can perform aerial maneuvers that make them nearly impossible to damage. They
can generate pulses of energy to damage or disrupt enemy targets. As a
desperate measure, they will perform suicide runs on an enemy.

------
Tinbot
------

Found: SkyTown, Elysia - Arrival Station

Tinbots are made from a lightweight metal and can easily be knocked around from
explosions or high-speed impacts. This metal is also quite vulnerable to heat
and can be melted by high-temperature weapons. Converted for security duty,
the Tinbots now patrol SkyTown tirelessly. They are armed with kinetic-beam
pistols and can use their tool-arms in close combat.

--------------------
Transportation Drone
--------------------

Found: SkyTown, Elysia - Main Docking Bay

Class D Transportation Drones are used for the distribution of supplies and
materials across all of SkyTown. Upon activation each unit is assigned a set
position along a transit route that it will use exclusively. The constant
upkeep of the facility requires that they continuously deliver their shipments
to their destinations at a steady pace.

=========================
4.14) Space Pirate
=========================
--------------------
Advanced Aerotrooper
--------------------

Found: Eastern SkyTown, Elysia - Chozo Observatory

When the going gets tough, the tough put on armor. Advanced Aerotroopers wear
an extra layer of ablative armor that is susceptible to explosive blasts. Like
regular Aerotroopers, they wield two Remote Attack Pods in combat. These are
outfitted with a Particle Cannon and a Gel Bomb Rack. Gel Bombs stick to their
targets until detonation. High-velocity movement can remove Gel Bombs.

-----------------------
Advanced Pirate Trooper
-----------------------

Found: Bryyo - Ancient Courtyard

Advanced Pirate Troopers wear an additional layer of ablative armor. Explosive
attacks are recommended to break the armor away. Basic armament includes an
assault rifle and energy scythe, both powered by Phazon. EMP grenades are
often employed against power-armored foes. A new Dash Jet system provides
increased mobility.

-----------------------
Advanced Shield Trooper
-----------------------

Found: Bryyo Fire - Temple of Bryyo

Advanced Shield Troopers wear an extra layer of ablative armor: it is
susceptible to explosive attacks. In addition to their armor, they wield a
portable battle shield. While the shield provides excellent protection against
incoming fire, it can also be easily ripped off. Phazon-based attacks are
capable of destroying the shield.

--------
Aeromine
--------

Found: G.F.S. Olympus - Repair Bay Shaft

Aeromines suffer from a design flaw -- their shield- and beam-weapon units use
the same power source, allowing only one to function at a time. This exposes
the unit to damage when it fires at enemies. Aeromines were originally
designed to take the role of sentry for Space Pirates, but have since been put
to use in combat as well. Because of the initial design flaw, these units do
not pose much of a threat. After the executions of the first design team, the
new pirate designers swore to correct this flaw with great haste.

-----------
Aerotrooper
-----------

Found: Norion - Cargo Dock A

Aerotroopers are dangerous foes, but their lack of armor leaves them vulnerable
to explosive blasts. A weakness also lies in the jet pack: igniting it will
allow the pack to be separated from the pilot. They use twin Remote Attack
Pods to engage targets. The Attack Pods are capable of using a Particle Cannon
or a Helix Missile Pod. They can tap their Phazon power unit to warp from
point to point.

-------------------
Armored Aerotrooper
-------------------

Found: Bryyo Fire - Temple of Bryyo

Armored Aerotroopers are deployed in harsh combat zones. Their armor is
resilient, but susceptible to explosive blasts. In battle they use twin Remote
Attack Pods to engage targets. They are equipped with a Particle Cannon and a
Helix Missile Pod. They can tap their Phazon power unit to warp from point to
point. A weakness lies in the jet pack: ignite and separate it from the pilot
to neutralize the target.

----------------------
Armored Pirate Militia
----------------------

Found: G.F.S. Olympus - Xenoresearch Lab

Members of the Armored Pirate Militia have been granted lightweight armorsuits
for combat use. While this provides some additional resistance to Beam
weapons, they are still vulnerable to explosive attacks. Members of the
Armored Pirate Militia are mostly inept soldiers who have yet to die in combat.

----------------------
Armored Pirate Trooper
----------------------

Found: Bryyo Fire - Temple of Bryyo

Armored Pirate Troopers are equipped with a standard armorsuit. It provides
adequate protection against Beam attacks but is vulnerable to explosive blasts.
They are outfitted with all the basic pirate armaments. This includes an
assault rifle and energy scythe, both powered by Phazon. EMP grenades are
often employed against power-armored foes. A new Dash Jet system provides
increased mobility.

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