1 Red Credit: Scan for Leviathan Infant
Use your grapple lasso to rip the front and back covers off of the womb thing,
then find the tiny Leviathan Infant swimming inside it and scan it for a log
entry. Destroy it once you’ve got it, then absorb as much anti-Phazon as you
can before jumping down the hole.
-------
Sanctum
-------
LOG: Dark Samus
LOG: Aurora Unit 313
2 Red Credits: Scans for Dark Samus and Aurora Unit 313
2 Gold Credits: Dark Samus Repusled and Aurora Unit 313 Defeated
Scan Dark Samus right off the bat for a log entry, then start hammering her
with regular shots. This battle really isn’t hard at all, but make sure you
blast her out of the sky as quickly as you can when she starts absorbing Phazon
from the area (or she’ll heal her damage).
When she summons an echo of herself, turn on your X-Ray Visor and focus on the
one that’s glowing red. You can destroy the echo if you want, but they’re not
much of a threat to be honest. You should be able to finish the real Dark
Samus off in no time anyway.
Scan the Aurora Unit when it appears for another log entry, then keep your eyes
peeled for the tentacle things that pop out of the side of it. If you’re fast
enough to tag them, you’ll get a chance to stun the head by hitting the yellow
ports. Once it’s stunned, it’ll fall to the ground for a few seconds. Run up
to it and grapple the doors off of the top, then pound the hell out of the weak
spot until the doors close.
Repeat that same process until you sever the head from the ground. When it’s
flying around, Aurora Unit 313 is much easier to hit. It’s got a giant weak
spot on the back, so all you have to do is get behind it and pound on it until
it’s destroyed.
-----------------------------------------------------------------------------
| |
| 2.00) Expansions |
| |
-----------------------------------------------------------------------------
In the following sections, I’ve arranged all of the expansion items that you
can collect in the game by type. I’ve arranged them in the order that you
would pick them up if you were following my guide all the way through the game,
so some of them might be in a different order than what you would expect if
you’re just checking this as a quick reference.
Farther down in this guide, you’ll find "Quick Expansion Lists" that are
basically just lists that give you the name of a room, the area it’s in, and
what type of expansion(s) you can find there.
-----------------------------------------------------------------------------
| |
| 2.01) Energy Tanks |
| |
-----------------------------------------------------------------------------
In addition to your original 99 units of energy, you can find 14 energy tanks
in the game.
----------------------------------
G.F.S. Olympus - Ventilation Shaft
----------------------------------
Impossible to miss, you’ll get this energy tank on your way through the room.
------------------------
Norion - Substation East
------------------------
You’ll see this energy tank sitting in a little tunnel area that goes around
the outside of the room. You’ll need to enter this tunnel to avoid the
damaging floor anyway, so this energy tank is pretty hard to miss.
--------------------
Bryyo - Reliquary II
--------------------
Reliquary II is a small room attached to the Gateway. The energy tank is just
sitting in the middle of the room, so you won’t need to do much to get it.
---------------------
Bryyo - Ruined Shrine
---------------------
It’s sitting in a fragment of a golem at the bottom of the shaft. Use a bomb
on the weak spot and the energy tank will be yours for the taking.
-------------
Brryo - Vault
-------------
You’ll have to destroy the fuel gel deposits on the walls in the Overgrown
Ruins to find the door to this room, but once you do, the energy tank is just
sitting there waiting for you to take it.
-----------------------------------
SkyTown, Elysia - Steambot Barracks
-----------------------------------
The Steamlord drops the energy tank when you destroy him.
---------------------------------
SkyTown, Elysia - Arrival Station
---------------------------------
Use the grab ledge in the outside area to reach an upper clearing that has an
orb cannon. Use the spinner to activate it, then launch yourself to the far
platform that has the energy tank.
---------------------------------------------
Eastern SkyTown, Elysia - Xenoresearch A Lift
---------------------------------------------
Shatter the glass on the containment unit closest to the elevator on the upper
level, and the energy tank is free for the taking.
----------------------------
Pirate Research - Scrapworks
----------------------------
You’ll have to do a double bomb jump in the upper part of the morph ball system
shortly after the two moving platforms.
-----------------------------------------
SkyTown, Elysia - Zipline Station Charlie
-----------------------------------------
When you’re using Spider Ball to get back over the huge system of tracks, you
will have a chance to double bomb jump up to an energy tank in the middle of
the track system.
---------------------------
Bryyo - Machineworks Bridge
---------------------------
You can use the two moving wall jump slabs in the middle of the room to wall
jump your way up to the energy tank near the ceiling.
--------------------------------
Pirate Research - Metroid Creche
--------------------------------
After defeating the Metroid Hatcher, use the spinner it came out of to launch
yourself to the ceiling. Inside the morph ball track, look for a gap in the
top right below some spider ball tracks. Follow this series of tracks using
your spider ball and boost ball, and the energy tank will be yours.
-----------------
Bryyo Ice - Tower
-----------------
There’s a spider ball track near the door, so go ahead and start working your
way up it. You’ll have to use your boost ball, bombs, and quick release and
re-attaches to make your way to the far side, where you’ll find the energy
tank. Keep in mind that you can boost right through chunks of ice that’re
hanging from the ceiling, and you can also bomb some chunks on the ground.
There’s also a spot where you’ll have to use a small half-pipe with your boost
ball.
----------------------------------
G.F.S. Valhalla - Munitions Locker
----------------------------------
It’s sitting in the middle of the room just waiting for you to take it.
-----------------------------------------------------------------------------
| |
| 2.02) Missiles |
| |
-----------------------------------------------------------------------------
You can find 50 Missile Expansions in the game, which will bring your total
missile count up to 255 (the missile launcher you find in the G.F.S. Olympus
gives you five, but I don’t really consider it to be an expansion).
------------------
Norion - Cargo Hub
------------------
As soon as you enter this room, you should be able to hear the classic noise
that indicates there’s an item nearby. The hinges on the cover to the panel on
the right shortly after you enter the room are weak - use your grapple lasso to
rip the cover right off of it. Activate the controls behind it to gain access
to a morph ball hole directly to your left. Enter it, then work your way
through the area with your bombs, morph ball jumps, and the gusts of air.
------------------------
Bryyo - Grand Court Path
------------------------
Blast the statue high on one of the walls, then jump up to the ledge where it
used to be. From here, you can jump to a path that leads to the expansion.
----------------------
Bryyo - Hillside Vista
----------------------
Head back up towards the ramp where you first entred the room and use your scan
visor to find a cracked section of rock, then bomb it to enter a morph ball
hole. The little worm things here will collect on your morph ball until the
start to move you towards the Korba up above, but you can still control which
way you move with your analog stick. As soon as enough Snatchers are on you
and you start moving, hold left on the analog stick until you make it all the
way up the far left path.
----------------------
Bryyo Fire - Main Lift
----------------------
Once you’re inside the morph ball area, gather enough Snatchers on yourself to
start floating upwards, then pull to the left right before you reach the Korba
at the top. Drop a bomb to free yourself from the Snatchers, then roll
yourself through the morph ball tunnel until you reach the missile expansion.
---------------------
Bryyo Fire - Gel Hall
---------------------
Hit the dragon sculpture thing’s mouth with charged shots, and it’ll spit
flames for a few seconds. Time it so that the flames hit the vine to the left,
and it’ll break, dropping a platform with some missiles on it.
---------------------
Bryyo Fire - Gel Hall
---------------------
Use ice missiles on the fuel gel to create platforms, which you can use to
work your way over to the missile expansion (which is down the hallway to the
right when you enter this area from Save Station A).
------------------------------
Bryyo Fire - Gel Refinery Site
------------------------------
When entering the room from Gel Purification Site, use your Grapple Lasso to
remove the loose pipes to the right.
------------------
Bryyo - Crash Site
------------------
Grapple your way to the Theseus, then enter the morph ball tunnel. Work your
way to the left, then head up as far as you can (you’ll have to do a double
bomb jump where you see the moving piston thing in the upper-left). When you
roll out on the top of the ship, you can grab a missile expansion above the
grappling point.
------------------------
Bryyo - Jungle Generator
------------------------
When you use the sonic locking mechanism to uncover the Lore entry, you’ll also
find a missile expansion behind it.
----------------------------
Bryyo - Generator Hall North
----------------------------
Use the morph ball tunnel to the right of the controls on the upper area to
grab the expansion.
-----------------------------
SkyTown, Elysia - Transit Hub
-----------------------------
You’ll see this expansion in a little morph ball passage on your way through
this area the first time. You’ll need to perform a double bomb jump to reach
it.
---------------------------------
SkyTown, Elysia - Barracks Access
---------------------------------
When you’re rolling under the lasers, look around for a small alcove at one end
to find the expansion.
--------------------------------
SkyTown, Elysia - Skybridge Hera
--------------------------------
When you get on the bridge for the first time, the first pillar you see will be
hollow - get inside it with your morph ball and hop to find the expansion.
----------------------------------
SkyTown, Elysia - Main Docking Bay
----------------------------------
Use the Plasma Beam to melt the metal across from the door to Main Docking
Access, then enter morph ball mode and hop into the hole.
--------------------------
Bryyo Fire - Imperial Hall
--------------------------
When entering from Refinery Access, walk down the hallway, then stop when you
reach the ledge that drops down to the main area. Look to the right and find
the morph ball tunnel, then roll through it and stand up on the other side.
Use your grapple lasso to yank the two platforms off of the wall, then jump
from them to the missile expansion.
-----------------------------------
Eastern SkyTown, Elysia - Gearworks
-----------------------------------
On your way back through this area, a pirate ship will destroy the gears, which
will give you a clear path to the missile expansion. You’ll have to grab it as
you Screw Attack your way over to the other door. It’s a long way to go, so
you’ll need to space out each jump as far as you can. If you press the button
too quickly each time, you’ll fall short of the platform on the other end.
----------------------------------
Eastern SkyTown, Elysia - Botanica
----------------------------------
From the ledge near the ice missile door leading to the Broken Lift, Screw
Attack over to a small indentation in the wall, then Screw Attack over to the
missiles from there.
-----------------------------------
Eastern SkyTown, Elysia - Concourse
-----------------------------------
Roll through the morph ball tunnel to the left of the door when you first enter
this room from Concourse Access B.
----------------------------------
Pirate Command - Command Courtyard
----------------------------------
Head for the right side of the room towards the energy shield and find the big
fans. Face them, then look up to the right to find a green grab ledge. Jump
up to it, then get in the morph ball tunnel to the right of it. Follow the
tunnel until you have a split. Take the left side to find a missile expansion.
--------------------------------
Pirate Command - Command Station
--------------------------------
When entering from the tunnel in Flux Control, roll to the right and work your
way over to the other side of the room to find the expansion.
----------------------------------
Pirate Command - Security Air Lock
----------------------------------
When you enter from Defense Access for the first time, the expansion will just
be right there in plain sight.
----------------------------
Pirate Research - Scrapvault
----------------------------
When you get to the first green grab ledge, turn to the right to see another
ledge in the distance. Jump over there with your Screw Attack, then look
around for another green grab ledge. Use it to reach the expansion.
------------------------------------
Pirate Research - Metroid Processing
------------------------------------
After you remove the energy cell from the lower area, you can find a missile
expansion in one of the shattered Metroid containment units.
----------------------------
SkyTown, Elysia - Powerworks
----------------------------
Once you have the Spider Ball item, drop all the way down the hole where the
statue used to be, then scan down at an angle towards the morph ball hole to
get the Spider Ball Track log entry (or just wait and get it somewhere else).
Enter the tunnel and hold down your Z button to stick to the tracks, then work
your way towards the other side. Make sure you don’t accidentally touch one of
the flames, or you’ll fall off of the pod and have to start over.
When you finally make it back inside, grab onto the track next to the one you
came off of to go back outside. Eventually, you’ll run out of track, so charge
your boost ball and let go of it to jump over to the track on the other side.
Continue moving your way over until you run out of track, and you should find a
missile expansion.
----------------------------------
SkyTown, Elysia - Construction Bay
----------------------------------
From the upper area near the top of the morph ball lift, use Screw Attack to
get over to the far side of the area and grab the expansion.
-----------------------------------
SkyTown, Elysia - Steambot Barracks
-----------------------------------
Work your way through the morph ball area just like you did the first time you
were in this room, only this time, activate your Spider Ball when you go by the
Spider Ball tracks.
-----------------------------------------------
Eastern SkyTown, Elysia - Concourse Ventilation
-----------------------------------------------
Use the Spider Ball tracks on the outside area of the lowest part of the room
to reach the expansion.
--------------------------
Norion - Docking Hub Alpha
--------------------------
Walk behind your ship and look for the small walkway path thing with the
grapple point above it, then either grapple or Screw Attack your way to the
other side for a missile expansion.
------------------------
Norion - Substation West
------------------------
Roll along the small indentation in the wall with the moving parts to reach the
expansion by the door to Conduit B.
----------------------------
Norion - Maintenance Station
----------------------------
Sitting in plain sight behind the ice missile door.
---------------------
Norion - Cargo Dock A
---------------------
Use the spider ball track to your right on the outside of the structure after
entering this room from Conduit A.
---------------
Bryyo - Gateway
---------------
Make your way to the central pillar and look towards the door to the Gateway
Hall. Look to the left of there for a platform to Screw Attack to. Hit the
frozen spot on the wall to reveal a morph ball tunnel, then roll through it to
grab a missile expansion.
---------------------
Bryyo - Reliquary III
---------------------
The expansion is just sitting in the room for you. You can access this room
via the grappling points on the ceiling in the Grand Court.
---------------------
Bryyo - Falls of Fire
---------------------
When you take the golem to the lower level, look above him for some wall jump
walls. Use them to jump up to the missile expansion.
--------------------------
Bryyo - Hall of the Golems
--------------------------
Activate the golem closest to the spider ball track generator. Use the tracks
to reach a missile expansion high up in the room (you’ll have to avoid the
electricity, and you’ll have to make good use of bombs, boost ball, and falling
when appropriate).
--------------
Bryyo - Burrow
--------------
Enter the morph ball tunnel and head all the way to the first crystalized fuel
gel deposit all the way to the right. Bombing it will destroy some of the
stuff that’s blocking your path, so go ahead and drop down once you’ve bombed
it. Work your way to the left, then head up when you reach the plant things
that you have to hop onto. Bombing the next section of crystalized fuel gel
will destroy some of the floor farther to the left, so hop out of this part of
the maze and head over there.
Drop down, then bomb another section of crystalized fuel gel and head down.
To the left, you’ll see a small ledge with an enemy on it. Hop up there, bomb
the enemy, and then double bomb jump up to grab the missile expansion.
--------------------
Bryyo - Hidden Court
--------------------
When entering this room from the Burrow, you’ll be able to Screw Attack your
way to a halfpipe, which you can use to boost yourself up to the expansion.
---------------------
Bryyo - Fuel Gel Pool
---------------------
Activate your Command Visor and look at the top of the golem head to find a
spot for you to lock onto it. Have your ship pick it up, then use your ice
missiles to freeze the fuel gel spouts as you climb your way up to the ledge
behind where the golem head was, where you’ll find the missile expansion.
---------------------
Bryyo - Fuel Gel Pool
---------------------
Drop down and look at the middle fuel gel spout. Close to the bottom, you
should be able to see a small path. Freeze the spout, then drop down into the
fuel gel and work your way through the path quickly to grab the expansion.
Alternatively, if you don’t feel like getting a little scorched, you can wait
until you have the Hazard Shield. Fuel Gel won’t hurt you anymore once you
have it.
-------------------------
Bryyo - Ancient Courtyard
-------------------------
Use the halfpipe in the middle of the room to reach the expansion.
---------------------------
Pirate Research - Craneyard
---------------------------
When you reach the area with two spinners, use the spinner on the right to
rotate the top section of the central pillar thing until two pieces of the
morph ball tunnel go by. The result should be a continuous morph ball tunnel
from the bottom of the pillar to the upper-right of it. Exit the spinner and
get in the tunnel on the left, then move up it until you reach the missile
expansion at the top.
--------------------------------
Pirate Research - Creche Transit
--------------------------------
Enter the morph ball tunnel near the door to Metroid Processing, then use the
spinner to rotate the floor and reach the expansion.
-------------------------
Pirate Command - Lift Hub
-------------------------
Use your grapple voltage to open the door to the second lift on the lower level
of the area. When you get inside, it’ll drop down a little. Get back out of
it and shoot the cable above it with a charged shot to make it fall, then jump
to the other side of the shaft to grab the missile expansion.
----------------------------
Pirate Mines - Phazon Quarry
----------------------------
Use the mining controls in the back of the area to cut a huge path in the wall,
then use it to reach the expansion.
--------------------------------
Pirate Mines - Phazon Mine Entry
--------------------------------
Use your X-Ray Visor and Nova Beam to activate four small yellow circles behind
the Phazite wall near the Main Cavern door.
----------------------------
Bryyo Fire - Temple of Bryyo
----------------------------
Use your X-Ray Visor and Nova Beam to activate the panel in the back of the
temple, then roll through the fuel gel in the floor to find the expansion.
------------------------------
G.F.S. Valhalla - MedLab Alpha
------------------------------
After destroying the three sections of weak wall and ripping the panel off with
your grapple lasso, roll into the hole in the floor to find the expansion.
--------------------------------
G.F.S. Valhalla - Auxiliary Lift
--------------------------------
Enter the morph ball track from the back of the elevator when it’s on the upper
floor, then head to the left after the first piston thing drops to the lower
area.
-------------------------------
G.F.S. Valhalla - Weapons Cache
-------------------------------
Sitting in plain sight.
-----------------------------
Pirate Command - Flux Control
-----------------------------
Use your grapple lasso to flip the cover on the morph ball tunnels, then roll
through the tunnel on the right. Use your bombs and Spider Ball to climb the
shaft to the missile expansion.
-----------------------------------------------------------------------------
| |
| 2.03) Ship Missiles |
| |
-----------------------------------------------------------------------------
There are 8 additiona Ship Missile Expansions to find in the game, though your
total will actually be 11 since the original issue you receive will give you 3
right off the bat.
------------------------
Bryyo - Auxiliary Dynamo
------------------------
Use your grapple lasso to lower the piston thing on the wall in the middle of
the room, then enter the morph ball track from the South Jungle Hall side to
get the expansion.
----------------------------------
SkyTown, Elysia - Security Station
----------------------------------
Melt some metal with your Plasma Beam in the corner to the right of the control
panel in the upper area. Go through the morph ball tunnel behind the melted
metal to grab the expansion at the other end of the room.
-------------------------------
Bryyo Ice - Hall of Remembrance
-------------------------------
When entering from the door at the top of the Tower, hit the blue spot on the
Chozo statue’s hand, then jump to it and look on top of the platform to the
left.
----------------------------------------
SkyTown, Elysia - Hoverplat Docking Site
----------------------------------------
Screw Attack your way to the platforms in the middle of the area, then make use
of your Spider Ball to climb the tracks and grab the expansion.
----------------------
Bryyo - Colossus Vista
----------------------
When you put the head back on the massive golem, it’ll smash the gate that was
blocking your access to the expansion.
------------------------------
G.F.S. Valhalla - MedLab Alpha
------------------------------
You’ll have to start by activating the generator in the Xenoresearch Lab, then
enter the morph ball tunnel in the floor there. It’ll lead you through a
series of tunnels until you eventually grab the expansion in the ceiling of
MedLab Alpha.
----------------------------
Pirate Research - Scrapworks
----------------------------
Work your way to the halfpipe inside the morph ball area, then use it to launch
yourself up to the Spider Ball tracks. You’ll have to carefully bomb your way
up to the expansion from the ledges below it.
-----------------------------------
Pirate Research - Processing Access
-----------------------------------
Use your X-Ray Visor to see behind the two thin Phazite slabs, then shoot the
targets behind them to open up a passage in the ceiling. Wall jump your way to
the top, then hit the force field thing with some missiles to grab the
expansion.
-----------------------------------------------------------------------------
| |
| 2.04) Energy Cells |
| |
-----------------------------------------------------------------------------
There are 9 energy cells to collect in the game. You’ll need some of them to
finish the game, and you’ll need the rest if you want to have 100% completion.
------------------
Bryyo - Hanger Bay
------------------
Use the hand panel next to the elevator shaft near the room’s entrance to
activate the elevator, then step into the hologram to go up a level. Blast the
grate off of the right ventilation duct, then morph into a ball and head in
there. Stand up and interact with the energy cell on the wall to take it
(which will drop the energy shield guarding the orange door down below).
----------------------------------------
Eastern SkyTown, Elysia - Xenoresearch B
----------------------------------------
You’ll have to remove this from the wall in order to grab the Seeker Missile
item, so you can’t really miss it.
----------------------------------
Pirate Command - Command Courtyard
----------------------------------
You’ll have to take this one from the wall when you deactivate the ventilation
fans, so you can’t really miss it.
------------------------------------
Pirate Research - Metroid Processing
------------------------------------
You have to remove this one from the wall in the lower part of the room to
access the central lift, so you can’t really miss it.
----------------------------------
SkyTown, Elysia - Ballista Storage
----------------------------------
Use your Grapple Lasso to pump extra energy into the two fans on the wall to
fry them, then take the energy cell that used to be powering them from the wall
between them.
--------------------
Norion - Generator B
--------------------
After you’ve beaten the Metroid Hatcher, a morph ball tunnel will open near the
door. Enter it, then stand up when you come out of it and take the energy cell
from the wall there.
--------------------
Bryyo - Hidden Court
--------------------
This one’s complicated, mostly because you have to grab the generator from
North Jungle Court before you can access it. I suggest checking the main
walkthrough of this guide for detailed room-by-room instructions if you’re
having trouble figuring out what to do for this one.
----------------------------
Pirate Mines - Phazon Quarry
----------------------------
When entering this area from Drill Shaft 2, you’ll be able to simply grab the
energy cell from the wall.
-------------------------------
G.F.S. Valhalla - Docking Bay 5
-------------------------------
This one is just sitting on the ground near the wreckage of a fighter on the
docking bay where your ship is docked.
-----------------------------------------------------------------------------
| |
| 3.00) Quick Expansion Lists |
| |
-----------------------------------------------------------------------------
If you’re just looking for a quick reference for the locations of all the
expansions, this is the place to look. I’ve arranged them by area in each
section.
-----------------------------------------------------------------------------
| |
| 3.01) Energy Tanks |
| |
-----------------------------------------------------------------------------
In addition to your original 99 units of energy, you can find 14 energy tanks
in the game.
--------------
G.F.S. Olympus
--------------
G.F.S. Olympus (1)
- Ventilation Shaft
------
Norion
------
Norion (1)
- Substation East
-----
Bryyo
-----
Bryyo (4)
- Reliquary II
- Ruined Shrine
- Vault
- Machineworks Bridge
Bryyo Ice (1)
- Tower
------
Elysia
------
SkyTown, Elysia (3)
- Steambot Barracks
- Arrival Station
- Zipline Station Charlie
Eastern SkyTown, Elysia (1)
- Xenoresearch A Lift
----------------
Pirate Homeworld
----------------
Pirate Research (2)
- Scrapworks
- Metroid Creche
---------------
G.F.S. Valhalla
---------------
G.F.S. Valhalla (1)
- Munitions Locker
-----------------------------------------------------------------------------
| |
| 3.02) Missiles |
| |
-----------------------------------------------------------------------------
You can find 50 Missile Expansions in the game, which will bring your total
missile count up to 255 (the missile launcher you find in the G.F.S. Olympus
gives you five, but I don’t really consider it to be an expansion).
------
Norion
------
Norion (5)
- Cargo Hub
- Docking Hub Alpha
- Substation West
- Maintenance Station
- Cargo Dock A
-----
Bryyo
-----
Bryyo (14)
- Grand Court Path
- Hillside Vista
- Crash Site
- Jungle Generator
- Generator Hall North
- Gateway
- Reliquary III
- Falls of Fire
- Hall of the Golems
- Burrow
- Hidden Court
- Fuel Gel Pool
- Fuel Gel Pool
- Ancient Courtyard
Bryyo Fire (6)
- Main Lift
- Gel Hall
- Gel Hall
- Gel Refinery Site
- Imperial Hall
- Temple of Bryyo
------
Elysia
------