---------------
Security Access
---------------
Take a right and go through the door there.
------------
MedLab Alpha
------------
LOG: Phazon Hopper
1 Red Credit: Scan for Phazon Hopper
MISSILE: After destroying the three sections of weak wall and ripping the
panel off with your grapple lasso, roll into the hole in the floor to
find the expansion.
Destroy the three weak sections of wall in front of you with missiles, then
scan one of the enemies that drops from the ceiling for a log entry. After
you’ve dealt with them, use your grapple lasso to rip off the small panel, then
roll into the hole in the floor to find a missile expansion. Get back out of
the morph ball tunnel and leave the room.
---------------
Security Access
---------------
Fight your way through to the door on the far side.
--------------
Auxiliary Lift
--------------
MISSILE: Enter the morph ball track from the back of the elevator when it’s on
the upper floor, then head to the left after the first piston thing
drops to the lower area.
Use your grapple lasso to rip the loose panel off the wall, then put an energy
cell in the wall to activate the elevator controls. Use them to take the
elevator to the upper level, then look around the back of the elevator to find
a morph ball tunnel entrance.
Hop into it, then follow it down to the left to find a missile expansion, then
work your way out of it by using the moving piston things. Exit through the
blue door when you’re out of the tunnel.
---------------------
Port Observation Deck
---------------------
Roll under the debris and head through the blue door, but be ready to slaughter
some Metroids. Put an energy cell in the thing on the nearby wall to remove
the blast shield from the door, then head through it.
----------
Junction A
----------
LOG: Galactic Federation Green Door
Fight your way through to the central part of the room, and make sure you scan
the green door for a log entry. Rather than going through it, though, head
through the blue one in the middle first.
----------------
Munitions Locker
----------------
ENERGY TANK: It’s just sitting in the middle of the room.
Grab the energy tank, then head back into the previous room.
----------
Junction A
----------
This time, take a right and head through the green door.
-------------
Aurora Access
-------------
Fight your way through the Liquid Phazon to the door on the other side.
--------------
Aurora Chamber
--------------
1 Gold Credit: Metroid Hatcher Defeated
Head forward and take a right up the walkway at the end of the room. Look
around for the jammed security thing that’s keeping the covers on the two
energy cell stations, then hit it with a charged shot to remove the covers.
Drop back down and put an energy cell in each station to activate the elevator
higher in the room.
Doing so will bring a Metroid Hatcher into the room. You can fight this one
the same way you fought the last two if you’d like, or you can make things very
easy and just blast it a ton of times with the Nova Beam. Even though it
doesn’t look like it hurts it, it does, and it’ll explode fairly quickly if you
hit it in the head enough.
Take the elevator up and head through the upper blue door when you’re ready.
-------------------
Control Room Access
-------------------
Blast the Metroids, then head through the door on the other side.
------------
Control Room
------------
LOG: Anhur Incident
1 Blue Credit: Scan for Anhur Incident lore entry
1 Friend Voucher: Secret Message Discovered
Scan the data thing to the right for a lore entry, then interact with the
terminal on the left. It wants a code, and if you scan the objects in the
room, you’ll find one near one of the fallen marines (78356). Enter that code
in the terminal to get a Friend Voucher, then find the thing in the far corner
of the room that needs power. Use your grapple voltage to charge it, then use
your X-Ray Visor to interact with the terminal that appears. You’ll download
some sort of Pirate Code, but the Aurora Unit will tell you that it doesn’t
know what it does. Head back out of the room when you’re done.
-------------------
Control Room Access
-------------------
Just head through to the other door.
--------------
Aurora Chamber
--------------
Tons of Metroids will be in here now, so just drop straight down off the
walkway and run through the blue door down there.
-------------
Aurora Access
-------------
Fight your way through here to the green door on the other end.
----------
Junction A
----------
Blast your way to the other side and go out the door.
---------------------
Port Observation Deck
---------------------
Fight off the Metroids, then turn right and take care of the seeker missile
targets on the wall. Head through the door behind the gate that opens.
----------------
Xenoresearch Lab
----------------
Walk around to the far side of the top walkway and blast open the damaged
security shutter, then blast the Phazon Hoppers along with the Atomic, Drop
down to the lower area and rip the two panels off of the dud generator with
your grapple lasso, then put energy cells where each panel used to be. Get in
the morph ball tunnel that opens and head through it.
-----------------
Ventilation Shaft
-----------------
Simply roll through here, and you’ll eventually wind up in yet another room.
------------
MedLab Alpha
------------
SHIP MISSILE: You don’t really have to do anything, you just have to roll
through a series of morph ball tunnels starting in the
Xenoresearch Lab.
Roll through the tunnel until you grab the Ship Missile expansion, then use a
bomb on the obstruction in the tunnel and roll out the other side.
---------------
Security Access
---------------
Fight your way to the door in the middle of this room and go through it.
----------------
Security Station
----------------
Nothing new here, just make your way through the broken glass and head out the
other door.
----------
Repair Bay
----------
Drop down to the lower level and go through the blue door, ignoring the large
number of Metroids in here.
---------
Stairwell
---------
LOG: Tallon IV Incident
1 Blue Credit: Scan for Tallon IV Incident lore entry
Use your Nova Beam to melt the metal blocking the two energy cell stations,
then put an energy cell into each one to reactivate the ramp. Deal with the
enemies, then head up the ramp and jump to the other side. Scan the data thing
for a Lore entry, the go through the blue door.
-------------
Weapons Cache
-------------
MISSILE: Just sitting in plain sight.
Grab the missile expansion from the middle of the room, then head back out.
---------
Stairwell
---------
Simply drop down to the lower level and head out the door.
----------
Repair Bay
----------
Take a left and run for the hand panel on the right side of the huge door.
Press it, then avoid the Metroids until the door opens.
---------------
Hangar A Access
---------------
Take out the Phazon Hopper with Nova Beam shots, then grapple your way over to
the other side. Use the hand panel to open the large door.
-------------
Docking Bay 5
-------------
Enter your ship and save if you’d like, then set a course for the Pirate
Research facility.
-----------------------------------------------------------------------------
| |
| 1.10) Invasion |
| |
-----------------------------------------------------------------------------
=== Pirate Research ===
------------------
Landing Site Alpha
------------------
Head through the door in front of you to get to the Scrapvault Lift.
---------------
Scrapvault Lift
---------------
Ride the lift to the upper level and go through the door.
----------
Scrapvault
----------
Head towards the main part of the room and enter hyper mode to slaughter the
pirates, then use the ledges around the outside of the room to make your way to
the green grab ledge that will get you into the morph ball tunnel.
----------
Scrapworks
----------
SHIP MISSILE: Use the halfpipe to reach the spider ball tracks, then use the
two small ledges to get under the expansion. Double bomb jump
to grab it.
Remember this place? Work your way through here until you can reach the spider
ball tracks. Use them to head towards the giant halfpipe, then boost your way
up to the spider ball tracks in the upper-left of the halfpipe. Grab them,
then carefully use the two small ledges to position yourself below the ship
missile expansion. Double bomb jump up to grab it, then exit the Scrapworks
via the tunnel directly below where you just got this expansion.
----------
Scrapvault
----------
This time, jump up and go through the orange door that leads to Processing
Access.
-----------------
Processing Access
-----------------
SHIP MISSILE: Use your X-Ray Visor to see behind the two thin Phazite slabs,
then shoot the targets behind them to open up a passage in the
ceiling. Wall jump your way to the top, then hit the force
field thing with some missiles to grab the expansion.
Watch out for the alarm censors (or just set them off if you want), then move
to the middle of the room. See the two thin Phazite slabs on the walls? Use
your X-Ray Visor to see the targets behind them, then shoot them both with your
Nova Beam to make the ceiling retract. Use the wall jump surfaces to reach the
top of the room, then hit the force field with some missiles to grab the ship
missile expansion. Drop back down to the floor and exit the room through the
next door when you’re done.
------------------
Metroid Processing
------------------
Deal with the Metroids, then use the lift thing in the middle of the room to
get to the upper level. Take the blue door on the right.
--------------
Creche Transit
--------------
Deal with the drone, then use the green grab ledge to get up to the upper area.
Head out the blue door up there.
--------------
Metroid Creche
--------------
Ignore or annihilate the Miniroids and Metroids in here, then use the wall jump
surfaces to reach the door at the top.
-------------------
Transit Station 3-A
-------------------
Stop at the save point if you’d like, then use the transit car to move out.
=== Pirate Command ===
-------------------
Transit Station 3-B
-------------------
Head out the door on the right.
--------
Lift Hub
--------
Hop into the bomb slot and activate it, then enter the elevator in the main
area and ride it down one floor.
-----------------
Security Air Lock
-----------------
Simply roll into the hologram and exit the door on the other side.
--------------
Defense Access
--------------
Run forward and activate your X-Ray Visor to look at the large slab of Phazite
blocking the green door. See the little red things in the door’s gears? Shoot
each one of them to remove the slab, then head through the door.
---------------
Command Station
---------------
1 Gold Credit: Defense System Obliterated
Enter the room and deal with the turrets and pirates, then start climbing up to
the top of the room via the platforms around the outside. Use your X-Ray Visor
to look at the terminal up there, then enter the code that’s shown to drop the
protective coverings off of the Phazite plates.
There are three of them along the central shaft thing, so you’ll have to start
working your way back down. Keep your eyes open for the Phazite panels, then
look at them with your X-ray Visor to see the small things jumping around in
them. Destroy all of them in all three Phazite sections to gain access to the
bomb slot at the very top of the room, which you’ll have to climb back up to
now. When you activate the bomb slot, the shields will drop, and the invasion
will begin.
OBJECTIVE COMPLETE: Disable the Defense System
-----------------------------------------------------------------------------
|Objective: Meet Up with Admiral Dane |
| |
|Planet: Pirate Homeworld |
| |
|Information: "Outstanding job, Samus! I knew the Federation could count on |
| you. I’ve given the order to begin the invasion. I’m headed |
| down there with the troops." |
-----------------------------------------------------------------------------
Drop down to the floor and use your grapple voltage on the terminal to gain
access to the tunnels under the floor. Roll in there, then take the blue
elevator thing up to Flux Control.
------------
Flux Control
------------
MISSILE: Use your grapple lasso to flip the cover on the morph ball tunnels,
then roll through the tunnel on the right. Use your bombs and Spider
Ball to climb the shaft to the missile expansion.
When you roll out of the morph ball tunnel, stand up and use your grapple lasso
on the covering on the tunnel to reverse it, then roll into the tunnel on the
right. Find the Spider Ball track in the central area, then climb it using
bombs until you see a missile expansion. Grab it, then continuing climbing
until you get out of the central shaft. Use your grapple voltage to gain
access to the elevator, but don’t use it - instead, go past it to the morph
ball tunnel that leads to Command Courtyard.
-----------------
Command Courtyard
-----------------
Not much to do here, simply head through the closest door to get to Courtyard
Passage.
-----------------
Courtyard Passage
-----------------
Nothing to do here, just head out the other side.
-------------
Skyway Access
-------------
LOG: Demolition Trooper
1 Red Credit: Scan for Demolition Trooper
OBJECTIVE COMPLETE: Meet Up with Admiral Dane
-----------------------------------------------------------------------------
|Objective: Protect Demolition Troopers |
| |
|Planet: Pirate Homeworld |
| |
|Information: "Up ahead is the pirate cargo line that leads to the Seed. |
| There is a large security door located at the end. Four |
| Demolition Troopers are needed top open the final door, so you|
| need to make sure enough of them make it safely through this |
| area." |
-----------------------------------------------------------------------------
Chatting with Admiral Dane will give you yet another objective. Scan one of
the Demolition Troopers for a log entry, then talk to the one blocking the door
to get him to move. Head through it when you’re ready.
--------------------
Transit Station 1104
--------------------
Use your grapple voltage to charge the terminal in front of you, then jump
above it and turn to the right. A pirate will come out of a door thing, so be
ready to blast him. Go through the door behind him when you’ve dealt with him.
--------------------
Transit Station 0203
--------------------
Enter hyper mode and pick off the two pirates up above, then turn your
attention to the other side of the room. Two more pirates will be on the upper
area there, and two air pirates will also attack. Fight the air ones from the
side opposite of your demolition guys - the explosion they make when they dive
at you will kill the demo guys if they’re too close.
After the transport moves through, head to the other side and slaughter the
pirates there with hyper mode, then follow the demo guys up the ramps to the
blue door.
------------------
Transit Tunnel P68
------------------
Nothing much going on here, just jump up to the ledge in front of you and fend
off the Crawltanks, then make your way past the pirate and the turret to go
through the next door.
--------------------
Transit Station 0204
--------------------
Run with your demo guys as fast as possible to protect them. Try to stand in
front of them during fights to absorb damage for them, and use hyper mode
constantly to make short work of the shielded pirates (even ones with hand
shields are no match for hyper mode). Go through the blue door when you find
it.
------------------
Transit Tunnel P69
------------------
Nothing much to do here, just watch out for mines and deal with the pirates
near the other door.
--------------------
Transit Station 0205
--------------------
1 Gold Credit: All Demolition Troopers Survived
Turn left and use hyper mode to slaughter the pirates, then dodge the Berserker
when it smashes through the wall. Instead of fighting it, run through the hole
it made and slaugther the pirates over there. When they’re dead, deal with the
Berserker (by reflecting the big purple things it fires at you a few times,
then shooting its head when it’s damaged).
When the Berserker is killed, more pirates will arrive. This time, they’ll be
able to go invisible, but it really doesn’t matter - you should still be able
to slaughter them with hyper mode fairly quickly. Once they’re dead, the demo
guys will detonate the giant locks on the security door.
OBJECTIVE COMPLETE: Protect Demolition Troopers
With the locks destroyed, you can use the hand scanner on the right side of the
door to lower it.
------------------
Transit Tunnel P70
------------------
LOG: Mistress Gandrayda
1 Blue Credit: Scan for Mistress Gandrayda lore entry
Drop down to the Phazon pool and use it to replenish your energy if necessary,
then look around for a pirate data terminal to scan for a Lore entry. Use the
hand scanner on the other side down here to open the next giant door.
-------------------------
Transit Station Leviathan
-------------------------
LOG: Pirate Commander
1 Red Credit: Scan for Pirate Commander
1 Gold Credit: Commander Squad Defeated
Work your way up the ramp around the outside of the room to reach the platform
thing in the middle, then jump up to the green grab ledge. A battle will
begin, so be prepared to scan the Pirate Commander for a log entry. He’ll
teleport around the room, but it’s not hard to hammer him with hyper beam when
he appears. When he’s eliminated, turn on your X-Ray Visor and slaughter the
rest of the pirates in the room.
Work your way back up to the green grab ledge, and this time, use the terminal
on the wall to retract the ceiling doors. Summon your ship to blast the giant
door blocking your access to the next area, then save and enter the ship. Use
the terminal in front of Samus’s seat to set a course for the Pirate Homeworld
Seed.
=== Pirate Seed ===
------------------
Landing Site Delta
------------------
Nothing to do here, just jump over the platforms to the blue door.
-----------
Core Access
-----------
Use your X-Ray Visor to see the weak points on the tentacle things, then head
out the door at the other end.
-------------------------------
Pirate Homeworld Leviathan Core
-------------------------------
LOG: Omega Ridley
1 Red Credit: Scan for Omega Ridley
1 Gold Credit: Omega Ridley Defeated
Scan Omega Ridley as soon as the battle starts for a log entry, then start
firing at his mouth. Hit him enough, and he’ll be stunned - run up to him and
use your grapple lasso to pull his armor away, then enter hyper mode and blast
the weak spot. Repeat as necessary.
He’ll eventually materialize a different kind of armor, at which point your
strategy will have to change slightly. When you stun him now, you’ll have to
switch to your X-Ray Visor and hit the two weakspots on the right and left of
his new armor until both parts have been shattered, and then you’ll be able to
damage his weak spot just like before.
He’ll fly around outside for a while at some point, but he’s not much of a
threat. Wait until he lands inside again, then stun him one more time and
finish him off. Grab the pointless item he drops, then use it on the two
things that drop from the ceiling just like you’d use your regular grapple
voltage. With enough Phazon energy sent to the tentacle things, they’ll
explode, giving you access to the seed. Release your massive Phazon blast to
destroy it.
Samus will get back to her ship on her own, at which point you’ll be given your
next objective:
-----------------------------------------------------------------------------
|Objective: Board the Leviathan Battleship |
| |
|Planet: Pirate Homeworld |
| |
|Information: "A Leviathan battleship created by the pirates is in orbit |
| around this planet. If we can board this battleship, we may |
| be able to force it to open a wormhole. We have observed |
| energy surges traveling between the pirates’ planet and the |
| Leviathan battleship. It appears the pirates are using a warp|
| device to link the ship and the planet." |
-----------------------------------------------------------------------------
Set a course for Pirate Command.
=== Pirate Command ===
------------------
Landing Site Bravo
------------------
Head through the blue door in front of you.
---------------
Lift Hub Access
---------------
Run through here to the door on the other side.
--------
Lift Hub
--------
Take the elevator up to the second level and go through the door.
-----------------
Security Air Lock
-----------------
Enter the morph ball hologram, then head out the other door.
--------------
Defense Access
--------------
Run straight ahead and go through the green door.
---------------
Command Station
---------------
Run to the right, enter hyper mode, and use your new hyper grapple ability to
fry the weird organic mass on the wall. Go through the door behind it.
-------------------
Transit Station 2-A
-------------------
Use the hand scanner on the wall to summon the transport, then get in it and
use the control panel to activate it.
-------------------
Transit Station 2-B
-------------------
Head out the blue door.
-----------------------
Leviathan Access Portal
-----------------------
Head up the ramp to the right and bomb the weak hatch on the morph ball tunnel,
then use your grapple voltage to drain the power from the energy barriers.
Head up to the teleporter and step into it.
--------------------
Leviathan Battleship
--------------------
Interact with the control panel in front of you to take control of the ship.
OBJECTIVE COMPLETE: Board the Leviathan Battleship
-----------------------------------------------------------------------------
|Objective: Rendezvous with GF Fleet |
| |
|Planet: Orbit above Pirate Homeworld |
| |
|Information: "Samus, we have gained control of the Leviathan. Now we’ll be |
| able to open a wormhole and warp to Phaaze. It’s time to end |
| this. |
| |
| Once you rendezvous with the fleet above the Pirate Homeworld,|
| we’ll head straight into the belly of the beast." |
-----------------------------------------------------------------------------
-----------------------
Leviathan Access Portal
-----------------------
Leave through the blue door.
-------------------
Transit Station 2-B
-------------------
Get in the transport and use it to leave the area.
-------------------
Transit Station 2-A
-------------------
Exit through the blue door.
---------------
Command Station
---------------
Take a left and leave through the green door.
--------------
Defense Access
--------------
Head for the blue door directly across the room.
-----------------
Security Air Lock
-----------------
Use the morph ball hologram, then exit the door on the other side.
--------
Lift Hub
--------
Take the elevator to the bottom and go out the door there.
---------------
Lift Hub Access
---------------
Simply exit through the door on the other end.
------------------
Landing Site Bravo
------------------
Get in your ship and save your game, then set a course for Phaaze.
OBJECTIVE COMPLETE: Rendezvous with GF Fleet
-----------------------------------------------------------------------------
| |
| 1.11) Phaaze |
| |
-----------------------------------------------------------------------------
=== Phaaze ===
------------
Landing Site
------------
LOG: Phaaze Door
Scan some stuff if you’d like, but the only thing of any real importance is the
door. Head through it once you’ve scanned it.
------------
Entry Canyon
------------
LOG: Jelsac
1 Red Credit: Scan for Jelsac
Scan one of the small enemies on the walls for a log entry then head through to
the other side of the room. Some Phazon Hoppers will attack, so blast them
quickly. Use your hyper grapple to dump energy into the bio mass thing that’s
blocking your path, then fall down the shaft and go through the door.
------------
Cavern Alpha
------------
LOG: Black Phazon Crystals
Scan some of the crystals on the wall for a log entry, then head through this
area. When you reach the upper part, a large crystal formation will need to be
destroyed with a missile. Continue jumping from ledge to ledge until you reach
the next door.
------------------
Cavern Beta Access
------------------
LOG: Phazon Puffer
1 Red Credit: Scan for Phazon Puffer
Enter the morph ball tunnel and roll through it while holding down your A
button to slaughter the little red things. Destroying them all will destroy
the larger growth things that’re blocking your path. When you reach the bottom
area where you can stand up, do so, then immediately scan the nearby enemy for
a log entry. These Phazon Puffers will absorb the Phazon from you if you stand
in front of them, so let one drain you until right before it fires, then
destroy it. Head through the door when you’re ready.
-----------
Cavern Beta
-----------
Deal with the Metroids and Jelsacs as you work your way through this room.
Some crystal formations on a few walls will need to be destroyed with missiles
before you can proceed.
----------
Drop Shaft
----------
LOG: Tangle Weed
1 Red Credit: Scan for Tangle Weed
Roll through the hole, then scan some of the weed around the outside of the
room for a log entry. Enter morph ball mode and work your way around the room
while holding your A button down to destroy the red node things, which will
eventually destroy the larger thing in the middle of the room. You’ll have to
drop through the hole that appears in the middle, then repeat the process a few
times. Note that you can deplete your Phazon meter by staying on the blue
section near a hole.
When you drop down the final hole, keep holding your A button to destroy the
enemy thing that tries to grab you at the bottom, then go through the door.
--------------
Metroid Cavern
--------------
Drop down to the floor and run forward until you see the weird door. Shoot
each of the little antena things around the outside of it as they appear, then
shoot the main part of the door when the antena things start wiggling and going
crazy. Head through the hole that formed, then blast the hoppers and collect
the anti-Phazon units from them until the wall explodes. Deal with the other
enemies, then head through the door.
-------------
Hatcher Shaft
-------------
Jump down the shaft, then hammer away at the mouth of the bizarre thing that
grabs ahold of you. Destroy the crystals at the bottom of the shaft to grab
any anti-Phazon units they might have, then go through the door.
--------------
Hatcher Tunnel
--------------
Deal with the Metroids, then destroy the weak section in the floor and drop
down.
---------------
Genesis Chamber
---------------
LOG: Leviathan Infant