She’ll continue turning into a few different enemies, but none of them are
really much of a threat. If she turns into an Aerotrooper, just blast her with
missiles. If she turns into Swarmbats, just blast her with your Plasma Beam.
If she turns into Rundas, hit her until you stun her, then rip the armor off
with your grapple lasso and pound her in hyper mode. If she turns into Ghor,
ram the orb between her legs with your boost ball. If she turns into you, just
hammer her with your Plasma Beam.
In her final form, she’ll sometimes turn invisible. If so, you’ll have to use
your X-Ray Visor to see where she is. It can be hard to hit her in this mode,
but none of her attacks are really all that dangerous. Finish her off and grab
the Grapple Voltage item she drops.
-------------------
Transit Station 1-B
-------------------
Use the control panel in the main part of this room to call in the transit car
thing, then get inside and use the controls in there to move it.
-------------------
Transit Station 1-B
-------------------
LOG: The Leviathan
1 Blue Credit: Scan for The Leviathan lore entry
The Aurora Unit will give you yet another mission objective when you reach this
part of the transit station:
-----------------------------------------------------------------------------
|Objective: Investigate Artifacts on SkyTown |
| |
|Planet: SkyTown, Elysia |
| |
|Information: "Samus, Unit 217 has discovered evidence of hidden Chozo |
| artifacts on SkyTown. Perhaps these could assist you in |
| accessing the rest of the pirate base." |
-----------------------------------------------------------------------------
Scan the monitor on the wall in front of you when you get off of the transit
car, then turn to the right and make your way to the door.
------------------
Landing Site Alpha
------------------
Use your grapple lasso to drain the power from the door, then jump over to your
ship. Enter it and save if you’d like, then set a course for Landing Site A
on Elysia.
=== SkyTown, Elysia ===
--------------
Landing Site A
--------------
Head forward and use the elevator, then go through the door at the top.
----------------
Security Station
----------------
Take a left and follow the path, then head through the blue door on the left.
----------
Spire Dock
----------
Use the orb cannon to launch yourself over to the door leading to the Junction.
--------
Junction
--------
Take a left and roll under the stuff that’s blocking your path, then head
through the first door that you see.
-----------------------
Zipline Station Charlie
-----------------------
Use your Grapple Voltage on the gate thing in front of you to give it more
power, then use the zipline. Shoot the door things blocking you as usual, but
the track will eventually break, dropping you to some platforms below. This
might be confusing to you at first because it looks just like the platform on
the other side, but check your map to get your bearings if necessary. The
closest door you can see is where you want to head, so Screw Attack your way
over there.
-----------------
Powerworks Access
-----------------
Drain the shield of its power with your grapple lasso, then roll through the
tunnel and go through the door on the other side.
----------
Powerworks
----------
LOG: Defeat
LOG: Spider Ball Track
MISSILE: When you get off of the first set of spider ball tracks, check the
opposite wall for another set of tracks in the same spot. Use them
along with your boost ball ability to reach the expansion on the
outside of the Powerworks floating pod thing.
1 Blue Credit: Scan for Defeat lore entry
Use your seeker missiles to open the cover on the morph ball hole, then roll
through it. Stand up when you reach the bottom, then find the Databot hovering
in the area for a log entry. Look around for a nearby ledge, then jump up to
it and look down towards the gear on the floor. Use your grapple lasso to whip
it into the air, then immediately charge a partial charged shot and hit the
gear with it to knock it into place (pretty ridiculous, but that’s how it
works). Grab the Spider Ball item.
OBJECTIVE COMPLETE: Investigate Artifacts on SkyTown
Drop all the way down the hole where the statue used to be, then scan down at
an angle towards the morph ball hole to get the Spider Ball Track log entry (or
just wait and get it somewhere else). Enter the tunnel and hold down your Z
button to stick to the tracks, then work your way towards the other side. Make
sure you don’t accidentally touch one of the flames, or you’ll fall off of the
pod and have to start over.
When you finally make it back inside, grab onto the track next to the one you
came off of to go back outside. Eventually, you’ll run out of track, so charge
your boost ball and let go of it to jump over to the track on the other side.
Continue moving your way over until you run out of track, and you should find a
missile expansion. Return to the inside of the pod when you’ve got it.
Take the third spider ball track in this area upwards, boosting to the opposite
walls when necessary. Make your way to the door at the top and leave.
-----------------
Powerworks Access
-----------------
Nothing new here, just roll through the tunnel and head outside.
-----------------------
Zipline Station Charlie
-----------------------
ENERGY TANK: You have to double bomb jump your way up to a magnetic ring in
the middle of the spider ball track system above the ziplines.
Screw Attack your way over to the platform on the right, then use your spider
ball to climb the huge track over the ziplines. You’ll have to boost yourself
over some gaps as well as jump through some non-magnetic spots, but it’s not
all that hard. When you reach the center, make sure you double bomb jump up to
the ring thing and grab the energy tank there. Drop back down and complete the
second half of the series of tracks to get back to the platform on the other
side. Screw Attack over to the door leading to the Junction.
--------
Junction
--------
Rather than heading right back to the Pirate Homeworld, I suggest you take this
opportunity to collect all of the remaining items off of Elysia so you won’t
have to come back to this planet again. Take a left and head through the first
door you find.
--------------
Skybridge Hera
--------------
Use the orb cannon to reach the other side.
--------------------
Maintenance Shaft GP
--------------------
Take care of the Dragoons, then jump over to the other door.
----------------
Construction Bay
----------------
LOG: Phaazoid
LOG: Phazon
LOG: Red Phaazoid
MISSILE: On top of the long structure, Screw Attack to it from the top of the
morph ball lift thing.
2 Red Credits: Scan for Phaazoid and Red Phaazoid
1 Blue Credit: Scan for Phazon lore entry
1 Gold Credit: Red Phaazoid Defeated
Jump to the platform in front of you and scan the white glowing thing in the
sky for a log entry, then enter hyper mode and annihilate it. Jump back to the
door and use your grapple lasso to charge the lift terminal, then ride it up.
When you reach the top, look to the distance to see a platform on top of the
long structure. Screw Attack your way over there and grab the missile
expansion, then look up and shoot the Databot so you can scan it for a Lore
entry. Screw Attack your way back over once you have it.
Head for the door to the left now and look around for another Phaazoid. Blast
it in hyper mode until it splits in half, then scan the red half of it for a
log entry. Destroy both halves with hyper mode, then grab the Gold Credit the
red half leaves behind and go through the door.
-------------
Ballista Lift
-------------
Take the elevator down to the lower level, then go through the door there.
----------------
Ballista Storage
----------------
ENERGY CELL: Use your grapple lasso to dump extra energy into two fans on the
wall, then grab the cell from between them.
Walk onto the hologram to activate the elevator, then pound the Steambots and
Steamlord. Use your grapple lasso to fry two of the fans on the wall, then
take the energy cell from between them. Ride the elevator back up and leave.
-------------
Ballista Lift
-------------
Take the elevator up and go through the door up there.
----------------
Construction Bay
----------------
Use the morph ball tunnel to the left to get back to the other door.
--------------------
Maintenance Shaft GP
--------------------
Waste the Dragoons, then jump over the platforms to get to the door.
--------------
Skybridge Hera
--------------
Use the orb cannon to reach the other side.
--------
Junction
--------
Take a left and go through the first door you see.
----------------------
Hoverplat Docking Site
----------------------
LOG: Invader
SHIP MISSILE: Use the spider ball tracks on the platforms in the middle
1 Blue Credit: Scan for Invader lore entry
1 Gold Credit: Red Phaazoid Defeated
Screw Attack your way over to the hovering platforms, then battle the Phaazoid
there for a Gold Credit. Look around for a Databot, then shoot it and scan it
for a Lore entry. Activate your morph ball and use the nearby spider ball
track to find your way to a ship missile expansion, using your boost ball when
necessary to launch from track to track.
Jump over to the platforms with Screw Attack once you get out of the spider
ball track, then go through the door over there.
-------------
Barracks Lift
-------------
Ignore the elevator and head for the door on the other end of the room.
-----------------
Steambot Barracks
-----------------
MISSILE: Use your spider ball in the morph ball tunnel
Use the halfpipe to boost your way up to the upper area, then enter the morph
ball area. Move your way through it just like you did the first time, using
bombs when necessary. When you reach the first air jet thing, make sure
you’re holding down your Z button to grab ahold of the spider ball track. Roll
up to grab the missile expansion there, then drop back down and find your way
back out of the tunnel until you’re in the bottom of the room again by the
halfpipe. Use the door there to leave.
-------------
Barracks Lift
-------------
Ignore the elevator once again and head for the door on the other side.
----------------------
Hoverplat Docking Site
----------------------
Screw Attack your way from platform to platform until you eventually reach the
other side.
--------
Junction
--------
Take a left once again and go through the first door you find.
----------
Spire Dock
----------
Use the orb cannon to reach the other side, then follow the path towards the
blue door.
----------------
Security Station
----------------
GO through the orange door in front of you, then use your Screw Attack to wall
jump up this area and go through the door at the top.
-------------
Security Tube
-------------
Simply roll through the tube to the other side.
------------
Skytram West
------------
Step on the hologram to take the tram to Eastern SkyTown.
=== Eastern SkyTown, Elysia ===
------------
Skytram East
------------
Head through the door directly in front of you.
------------------
Concourse Access A
------------------
Nothing much to do here, just roll under the thing that’s in your way and go
through the door on the other side.
---------
Concourse
---------
Two Phaazoids are waiting for you here, so be ready to wipe them out with hyper
mode. Use the elevator on the outside of the room to get to the upper level,
then walk around to the door leading to Concourse Ventilation.
---------------------
Concourse Ventilation
---------------------
MISSILE: Use the spider ball tracks from the lower area to reach it
1 Gold Credit: Red Phaazoid Defeated
Destroy the Phaazoids as soon as you enter the room. One of them will split
into a Red Phaazoid, so be ready to destroy it and pick up the Gold Credit it
leaves behind. Jump down to the lowest level, then find the spider ball track
outside. Climb it, using your boost ball and bombs to get from section to
section when necessary, and grab the missile expansion at the top. Drop down
and go through the blue door when you’re done.
--------------------
Maintenance Shaft OB
--------------------
Blast the puffers, then grapple your way to the other side.
-----------------
Chozo Observatory
-----------------
LOG: Planet Aether
LOG: Planet Tallon IV
Jump up the ledges around the room to get in the two spider ball tracks leading
to the bomb slots around the outside of the room. Activating each one of them
will give you various information, most importantly two log entries (also the
map for this area and suit expansion locations for Elysia, Bryyo, and Norion).
When you’re ready, drop down to the lowest level and use the elevator to get to
the blue door at the bottom of this area.
----------------
Observatory Lift
----------------
Take the elevator up, then head through the door there.
---------
Gearworks
---------
Deal with the swarmbats, then Screw Attack your way all the way to the door on
the far side of the area.
-----------
Broken Lift
-----------
Nothing of interest here, just go through the next door.
---------------
Turbine Chamber
---------------
Follow the path and hop across the gap in the main chamber, then go through the
blue door in front of you.
--------------------
Maintenance Shaft TR
--------------------
Take out the Crawltanks, then Screw Attack your way to the other side.
----------------
Skybridge Athene
----------------
Either blast or boost through the bots on the bridge on your way to the other
end.
--------------
Landing Access
--------------
Take out the puffers, then Screw Attack your way to the other door.
-------------------------------
SkyTown Federation Landing Site
-------------------------------
Use the elevator, then use your Command Visor to summon your ship and leave
Elysia for the very last time.
Next, I suggest landing on Norion to collect the last few items there.
=== Norion ===
-----------------
Docking Hub Alpha
-----------------
MISSILE: Find the small path behind your ship. You can either grapple or
Screw Attack your way over to the expansion from there.
Walk behind your ship and look for the small walkway path thing with the
grapple point above it, then either grapple or Screw Attack your way to the
other side for a missile expansion. Head back past your ship and enter the
elevator after that, then exit through the door at the top.
----------
Hub Access
----------
The Marine here will just tell you he’s too busy to talk, so continue right
past him and head through the upper door.
---------
Cargo Hub
---------
The Marine standing near the damaged control panel will try to persuade you not
to go through the nearby door, but what fun would that be? Repair the damaged
panel and head on through.
---------------
Substation West
---------------
MISSILE: Roll along the small indentation in the wall with the moving parts to
reach the expansion by the door to Conduit B.
Enter morph ball mode and hop up into the little indentation in the wall to the
left. The pieces of wall will move out when they start to turn yellow, and if
you’re in front of one at the time, you’ll be thrown onto the floor (which
means you’ll have to start over). Time your movement to avoid getting tossed
out of the crevice (boost past the last two if necessary). Grab the missile
expansion, then exit the indentation area and go through the door.
---------
Conduit B
---------
LOG: Liquid Phazon
1 Red Credit: Scan for Liquid Phazon
Take the left path and scan one of the blue blobs for a log entry, then hit
them with your Plasma Beam to destroy them. Continue moving through the path
in this area until you get to the lower level, where you should find an white
door on the left. Use an ice missile to break the blast shield, then head into
that room.
------------
Data Storage
------------
LOG: SkyTown
LOG: Planet Bryyo
2 Blue Credits: Scans for SkyTown and Planet Bryyo lore entries
Scan the terminals for some Lore entries. The Olympus-Class Battleship one
should already be in your log, but scan it again if you missed it earlier.
Head back out the door when you’re done.
---------
Conduit B
---------
Continue the rest of the way through this room to the door next door.
------------
Cargo Dock B
------------
LOG: Hopping Metroid
LOG: Multi-Lock Blast Shield
LOG: Planet Norion
1 Red Credit: Scan for Hopping Metroid
1 Blue Credit: Planet Norion
Scan the new enemies for a log entry, then scan the blast shield on the door on
the opposite side of the room for another log entry. You can summon your ship
to land in this area, so go ahead and do so. Jump on top of it, then look
around for a platform you can jump to. A data terminal is up here with a Lore
entry, so scan it before heading through the door with the multi-lock blast
shield on it.
------------------
Generator B Access
------------------
Roll through the tunnel on the left to reach the other side of the room.
-----------
Generator B
-----------
LOG: Metroid Hatcher
ENERGY CELL: Roll through the morph ball tunnel near the entrance after
killing the Metroid Hatcher, then remove the cell from the wall.
1 Red Credit: Scan for Metroid Hatcher
1 Gold Credit: Metroid Hatcher Defeated
The first step when fighting a Metroid Hatcher is to attack the tentacles. You
can hit them with regular shots or seeker missiles, but either way, you can’t
actually damage it until all of the tentacles are retracted. When they’re
retracted, keep an eye out for when the rest of it spins around, exposing its
weakspot (which is a glowing mouth thing... or at least that’s what it looks
like to me). Hit it enough times, and it’ll be stunned, prompting grapple
lasso icons to show up on the tentacles. Grab one and yank on it to damage it.
Repeat the process four times to get rid of all the tentacles, then enter the
morph ball tunnel near the entrance when the Metroid Hatcher is defeated.
Follow it until you can stand up, then grab the energy cell from the wall and
head back through the tunnel towards the door.
------------------
Generator B Access
------------------
Roll through the tunnel on the right to reach the other side of the room.
------------
Cargo Dock B
------------
Save at your ship if you’d like, then continue to the upper area where to go
through the door.
---------
Conduit B
---------
Take a right and work your way all the way around this room until you reach the
door on the other end.
---------------
Substation West
---------------
Nothing of interest here, just head straight for the other door.
---------
Cargo Hub
---------
Take a right and go through the first door you see.
-------------------
Maintenance Station
-------------------
MISSILE: Simply use an ice missile on the white door and grab the expansion.
Walk to the right and find the white door, then open it with an ice missile.
Grab the missile expansion that’s sitting there in plain sight, then head back
out of this room through the same door you used to enter it (there’s no point
in trying to continue, a Marine will prevent you from passing due to repairs).
---------
Cargo Hub
---------
Take a right and roll under the blockage, then go through the blue door
(another Marine will prevent you from going through the blast shield door).
---------------
Substation East
---------------
Use the morph ball area to the right to get past the floor, then head through
the door.
---------
Conduit A
---------
Nothing much to do here except talk to the repair crew guys (not that they have
anything valuable to say...). Make your way along the path until you get to
the door on the other end.
------------
Cargo Dock A
------------
MISSILE: Use the spider ball track to your right on the outside of the
structure after entering this room from Conduit A.
Take a right as soon as you can and look on the wall for a spider ball track.
Latch onto it in morph ball mode, then follow the track and the tunnel all the
way to the other side to grab a missile expansion. Get back out of the tunnel
and summon your ship with your Command Visor.
That does it for Norion, you shouldn’t have to return here at all again for the
rest of the game. Jump in your ship and save if you’d like, then set a course
for the Cliffside Airdock on Bryyo.
=== Bryyo ===
-----------------
Cliffside Airdock
-----------------
Nothing to do here, just head for the other end of the area and go through the
door.
------------
Gateway Hall
------------
Either ignore or grapple the enemies on the bridge, then head through the door
on the other side.
-------
Gateway
-------
MISSILE: Thaw the ice on the upper area to reveal a morph ball tunnel, which
you can then follow to the missile expansion.
Take care of the Hunters, then jump to the platform to your right. Make your
way to the central pillar and look towards the door you entered this room
through. Look to the left of there for a platform to Screw Attack to. Hit the
frozen spot on the wall to reveal a morph ball tunnel, then roll through it to
grab a missile expansion. Drop back down through the tunnel, then head up to
the right and enter the morph ball tunnel in the middle of the large room.
Follow it to the left and go into the Grand Court Path.
----------------
Grand Court Path
----------------
Simply head through here to the other side, blasting or ignoring the enemies
along the way.
-----------
Grand Court
-----------
1 Gold Credit: Red Phaazoid Defeated
Drop down and examine the golem’s head with your X-Ray Visor activated. You’ve
seen this kind of interactive panel before, so use it to activate the golem.
Doing so will cause some Phaazoids to be released, one of which will be a Red
Phaazoid. Destroy it, then use the path in the middle of the room to get to
the upper area. Grapple to the second grappling point, then turn to the right
and land on the platform there. Use an ice missile on the door and go through.
-------------
Reliquary III
-------------
LOG: Geemer
MISSILE: Just sitting in the middle of the room.
1 Red Credit: Scan for Geemer
Scan the Geemer for a log entry, then grab the missile expansion and leave.
-----------
Grand Court
-----------
Nothing left to do here, so use your grappling beam to get over to the door on
the right side.
----------------
Grand Court Path
----------------
Run for the door on the other end of this room.
-------
Gateway
-------
Use the morph ball tunnel to return to the main part of this room, then jump to
the platform to the right when you get back outside. Follow this path to the
door leading to the crashed Federation ship.
----------
Crash Site
----------
Screw Attack your way over to the blue door and go through it.
--------------
G.F.S. Theseus
--------------
Nothing to do in here, just head for the door on the other side of the ship.
-------------
Falls of Fire
-------------
MISSILE: Use the wall jump walls from the bottom of the room near the golem.
Screw Attack your way over the fuel gel and use a bomb in the golem to drop to
the lower level. See the wall jump walls above the golem? Use them to jump
your way up to a missile expansion, then drop back down and go through the door
to the Hidden Court.
------------
Hidden Court
------------
You’ll probably notice that there’re two items on your map in here (assuming
you got the item locations from the Chozo Observatory earlier), but you can’t
get either of them right now, unfortunately. Drop down to the lowest door
instead.
-------------
Ruined Shrine
-------------
Work your way to the top blue door here, frying the Gragnols if necessary.
----------
Hangar Bay
----------
Summon your ship and save if you’d like. If you’ve been following my guide,
you’ve already gotten the energy cell from in here. If you don’t have it, grab
it now by using the morph ball ducts on the wall after getting off of the
elevator.
Anyway, head through the orange door if you’re ready.
---------------
Hangar Bay Hall
---------------
Not much to do here, just head for the other side of the room.
------------------
Hall of the Golems
------------------
LOG: Fargul Wasp
LOG: Fargul Hatcher
LOG: Victory
MISSILE: Use the golem closest to the spider ball track generator to activate
the tracks, then follow them all the way to the expansion.
2 Red Credits: Scans for Fargul Wasp and Fargul Hatcher
1 Blue Credit: Scan for Victory lore entry
Walk into the main part of this room, then turn around and look up to spot some
new enemies. Scan the flying ones as well as the one on the ground to get two
log entries, then find the sonic panel on the wall to get a log entry. The
three golems in the area (two down low and one up top) all need to have
protective covers removed from their bomb slots - one will require some Plasma
shots, one will require an ice missile, and the other will require some voltage
from your grapple lasso.
Activate the golem closest to the spider ball track generator. Use the tracks
to reach a missile expansion high up in the room (you’ll have to avoid the
electricity, and you’ll have to make good use of bombs, boost ball, and falling
when appropriate). When you have the missiles, drop from the ceiling. You
should land right in front of the ice golem. Activate it to freeze the fuel
gel fountains, then carefully Screw Attack your way to the ice platform on the
left and go through the blue door.
------
Burrow
------
LOG: Struggle of Exiles
MISSILE: Work your way to the left of the lower section of morph ball area and
double bomb jump up to get it.
1 Blue Credit: Scan for Struggle of Exiles lore entry
Enter the morph ball tunnel and head all the way to the first crystalized fuel
gel deposit all the way to the right. Bombing it will destroy some of the
stuff that’s blocking your path, so go ahead and drop down once you’ve bombed
it. Work your way to the left, then head up when you reach the plant things
that you have to hop onto. Bombing the next section of crystalized fuel gel
will destroy some of the floor farther to the left, so hop out of this part of
the maze and head over there.
Drop down, then bomb another section of crystalized fuel gel and head down.
To the left, you’ll see a small ledge with an enemy on it. Hop up there, bomb
the enemy, and then double bomb jump up to grab the missile expansion. Fall
back down and bomb the next section of crystalized fuel gel, then work your way
to the right from here until you’re out of the morph ball area.
Turn around when you stand up and use the sonic panel to reveal a Lore entry,
then head through the door.
------------
Hidden Court
------------
MISSILE: After lowering the gate, turn to the left and Screw Attack over to
the halfpipe. Boost up to the right to grab the expansion.
Look up and blast both red circles to drop this gate down, then turn to the
left and Screw Attack your way over to the halfpipe there. Use it to boost up
to the right, where you’ll find a missile expansion. Drop down to the nearby
orange door and head through it.
-----------------
Hidden Court Hall
-----------------
LOG: Salvation
1 Blue Credit: Scan for Salvation lore entry
Fight your way through the enemies to the right, then roll through the morph
ball tunnel to get to the other side. When you stand up, scan the nearby wall
for a Lore entry, then go through the door.
-------------
Fuel Gel Pool