| communication cables and disrupted access to SkyTown’s primary|
| network. This is preventing us from controlling SkyTown and |
| executing the plan. |
| |
| Ghor’s plasma cannon should be able to fuse together the |
| severed cables. We must ask you to hunt him down." |
-----------------------------------------------------------------------------
Hmm, so where might Ghor be? You might recall seeing his armor thing sitting
in the middle of the Spire Dock, but if you head there right now, you’ll find
that it’s no longer there. Your ship will contact you at some point to give
you a pretty good indication of where he went, though. You’ll have to head
back to your ship, so take the door on the left side of the Aurora Unit.
-----------
Aurora Lift
-----------
Ride the elevator up, then stop at the save point if you’d like. Otherwise,
head through the other door.
---------------------
Zipline Station Bravo
---------------------
Grapple the zipline and fight your way to the door on the other side.
-------------
Barracks Lift
-------------
Jump on the elevator, then head through the door to the Steambot Barracks.
-----------------
Steambot Barracks
-----------------
LOG: Half-pipe
Get in the spinner directly in front of you and spin around inside it until a
half-pipe comes out of the ground. Scan it for a log entry, then jump onto it
and enter morph ball mode.
If you played the previous two Prime games, you know how this works - charge
your boost ball and build up momentum moving back and forth over the half-pipe,
and you’ll eventually be able to launch yourself high up into the air. When
you can, pull yourself over to the ledge and get out of morph ball mode.
There’s a panel here that you can interact with. Your arm will be able to
rotate three small rings of light, each of which has a small chunk of yellow
line (...that’s the best I can describe it) stuck to it. To unlock the gate,
you’ll have to rotate your Wiimote until the chunk of yellow line is lined up
with the circular pattern on the control panel (it should be filling a gap in
the line). When you have a piece of it lined up, press A. Line all three
pieces up, and the gate will open. Jump on the elevator hologram and exit this
room.
---------------
Barracks Access
---------------
Roll under the lasers (grab the missile expansion if you didn’t grab it on your
way through here earlier), then head out the next door.
-----------
Transit Hub
-----------
Use the spinner to activate the orb cannon, then use the cannon to get to the
other side.
----------
Hub Access
----------
Use your grapple lasso to get rid of the Dragoons, then head out the door.
---------------
Arrival Station
---------------
ENERGY TANK: Use the grab ledge to reach an orb cannon, then grab the energy
tank from the platform you land on when the orb cannon fires.
Blast the Tinbots, then turn around as soon as you jump up to the first ledge.
See the green grab ledge up there? Jump to it, then activate the orb cannon
using the spinner. When you reach the other side, grab the energy tank, then
use the cannon to return to the other side. Jump back down to the ledge, then
head through the hallway and blast the pile of Tinbots guarding the door.
---------------------
Zipline Station Alpha
---------------------
Grapple the zipline, then be prepared to blast a bunch of crap out of your way
as you ride over to the other side.
-------------------
Main Docking Access
-------------------
Use your lasso to destroy the Dragoons, then grapple your way over to the other
door.
----------------
Main Docking Bay
----------------
LOG: Ghor
MISSILE: Use the Plasma Beam to melt the metal across from the door to Main
Docking Access, then enter morph ball mode and hop into the hole.
1 Red Credit: Scan for Ghor
1 Gold Credit: Ghor Defeated
Follow the path to the right until you get to the large open area. Scan Ghor
as soon as the battle starts, then start side-stepping to get clear shots at
the weak spot on this back. It doesn’t take much to damage it, which will stun
him for a second. While he’s stunned, you’ll be able to damage him by hitting
the front of his head until he puts his shield back up. Repeat this process
until his attacks change to the spinning mode, at which point you’ll be able to
scan him again and discover his new weak spot.
If you played Metroid Prime 2, this form of Ghor will look a little familiar.
The little glowing ball thing between his legs is his weak spot - wait until
you have a clear path, then charge your boost ball and ram into it. This will
stun him again, so take advantage of it and blast his head as much as you can.
Repeat the process as necessary.
When he’s very low on health, he’ll enter another attack stage that’s really
not all that big of a deal. If you still have plenty of energy, just enter
hyper mode and blast the crap out of him until he’s destroyed. If not, regular
shots will still work just as well (it’ll just take you a few seconds longer).
OBJECTIVE COMPLETE: Hunt Down Ghor
Grab the Plasma Beam upgrade that Ghor drops, the save in your ship if you’d
like. Use the Plasma Beam to melt the metal that’s blocking the exit to the
dock, then follow the path back up to the door. Instead of going through it,
melt the weak metal across from it and grab the missile expansion. Go through
the door once you’re done.
This objective sometimes gets announced a tad late (I was literally walking
through the door to the Aurora Chamber when it was added to my log book), but
it’s what you should be doing next:
-----------------------------------------------------------------------------
|Objective: Repair Severed Cables |
| |
|Planet: SkyTown, Elysia |
| |
|Information: "Well done, Samus. Now that you have obtained the Plasma Beam,|
| you must repair our severed cables and reestablish our link to|
| SkyTown’s network. We await your arrival." |
-----------------------------------------------------------------------------
-------------------
Main Docking Access
-------------------
Lure the Dragoons out, then eliminate them and grapple your way to the other
side.
---------------------
Zipline Station Alpha
---------------------
You should know the drill by now... grapple the zipline and clear your path as
you ride to the other side.
---------------
Arrival Station
---------------
I loved blasting Tinbots with charged shots to see them fly across the screen,
but the animation for hitting them with the Plasma Beam is fun too. Anyhow,
follow the path to the left and head through the door by the Databot.
----------
Hub Access
----------
Melt the two Dragoons if you’d like (or use your grapple lasso like usual) and
head for the door on the other side.
-----------
Transit Hub
-----------
Use the orb cannon to get to the far side of the hub, then get in the morph
ball tunnel to reach the platform with the cannon. Melt the metal that’s
blocking it with your Plasma Beam, then activate your morph ball and jump in
the opening. It will propel you all the way over to the door in Zipline
Station Bravo, where you can go through the door to the Aurora Lift.
-----------
Aurora Lift
-----------
Stop at the save point if you’d like, then take the elevator down and enter the
Aurora Chamber.
--------------
Aurora Chamber
--------------
LOG: Aurora Unit 217
Enter the access tunnel to the left of the Aurora Unit, then stand up and look
around the room for three damaged control panels. Interact with all three,
using your Plasma Beam to weld the damaged circuitry back together.
OBJECTIVE COMPLETE: Repair Severed Cables
When you’re done welding, head back up the morph ball tunnel and scan the
Aurora Unit for a log entry, then interact with the panel in front of it.
-----------------------------------------------------------------------------
| |
| 1.06) The Federation Landing Site |
| |
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
|Objective: Find the Federation Landing Site |
| |
|Planet: SkyTown, Elysia |
| |
|Information: "There is a Federation landing site on the eastern side of |
| SkyTown, which you can reach from the western Skytram. Now |
| that control of SkyTown is back in our hands, we have |
| activated this tram. You will be able to find something at |
| Federation landing site." |
-----------------------------------------------------------------------------
If you check your map, the landing site that you’re looking for isn’t far from
your current location. You’ll get a message from your ship saying it’s ready
for use again, but eh... you might as well just go on foot. Turn around and
go through the door on the left to get to Maintenance Shaft AU.
--------------------
Maintenance Shaft AU
--------------------
Tired of these pointless rooms yet? Toast the Sky Puffers, then jump to the
door on the other side.
----------
Spire Dock
----------
Use the orb cannon to reach the Spire, then take the zipline on the left side
to reach another door.
----------------
Security Station
----------------
LOG: SkyTown Orange Door
SHIP MISSILE: Melt some metal with your Plasma Beam in the corner to the right
of the control panel. Go through the morph ball tunnel to grab
the expansion at the other end of the room.
Scan the orange door directly in front of you for a log entry, then head
through it. You’ll be told that the item you need to get to the skytram might
not be on Elysia... of course. Head back through the door and move across the
walkway with the Sky Puffers. Jump up to the moving platform and enter the
morph ball tunnel there.
When you come out the other side, drop down to the lower area and interact with
the control panel. You’ve seen one like this before - line up the three parts
of the rings and press A each time. The wall will move out of the way, giving
you a small shortcut to get back to the other side of this room. Turn to the
right and use your Plasma Beam to melt the metal in the corner, then enter the
morph ball tunnel behind it to find a Ship Missile Expansion on the other side
of the room. Return to the door near the control panel when you’ve got it.
--------------
Landing Site A
--------------
LOG: Alone
1 Blue Credit: Scan for Alone lore entry
Immediately look up to find the Databot, then shoot it and scan its projection
for a Lore entry. Jump on the elevator’s hologram to reach the main dock area.
Use the bomb slot to free the landing area, then use your Command Visor to
bring your gunship to the dock. Get in and save if you’d like, then set a
course for the Fiery Airdock on Bryyo.
=== Bryyo Fire ===
-------------
Fiery Airdock
-------------
Nothing to do here, just head for the door (don’t fall in the fuel gel like I
have a bad habit of doing).
-------------
Imperial Hall
-------------
Nothing but some Shelbugs stuck to the walls... blast them or ignore them on
your way to the door at the other side.
-----------------
Gel Refinery Site
-----------------
LOG: Bryyo Orange Door
Get rid of the Reptilicus, then head to the far side of the room and melt the
three chunks of ice with your Plasma Beam. Enter the morph ball tunnel and
make your way to the other side, using bombs to propel yourself on the air jets
whenever necessary. When you reach the cracked section of pipe, drop a bomb to
break it, then roll back down to the closest air jet thing. Drop a bomb on it,
and you’ll be launched to another section of pipe. Roll out the far end of it,
destroy the ice on the door, and then scan it for a log entry before heading
through it.
---------------
Refinery Access
---------------
LOG: Prophecy
1 Blue Credit: Scan for Prophecy lore entry
You should know how to use those noise cover things by now, so go ahead and use
it to gain access to a Lore entry, then head through the other door.
-------------
Imperial Hall
-------------
MISSILE: Use the morph ball tunnel right before the first ledge, then yank the
platforms down from the wall with your grapple lasso and jump over to
the missile expansion.
Walk down the hallway, then stop when you reach the ledge that drops down to
the main area. Look to the right and find the morph ball tunnel, then roll
through it and stand up on the other side. Use your grapple lasso to yank the
two platforms off of the wall, then jump from them to the missile expansion.
Drop down and go through the door when you’re done.
-----------------
Gel Refinery Site
-----------------
Deal with the Reptilicus again if it’s back, then jump up to the door on the
left.
---------
Main Lift
---------
Enter the morph ball tunnel and use the Snatchers to get yourself up to the
next tunnel, then use your Plasma Beam to remove the ice from the statue. Roll
through there and head through the orange door.
---------------
Warp Site Alpha
---------------
FRIEND VOUCHER: Step through the teleportation thing.
Blast the ice attached to the ceiling to loosen the object that’s hanging from
it, then hop in the bomb slot on the golem and drop a bomb. A spinner will
appear on the floor, so use it to rotate the gong to the opposite side of the
room. Activate the bomb slot in the golem again, and this time he’ll hit the
cracked part of the wall instead of the gong. Jump in the teleportation thing
that was revealed.
=== Bryyo Ice ===
---------------
Warp Site Bravo
---------------
Blast the ice that’s in your way all the way to the other side of the room,
then blast the ice floor to fall down to the Imperial Caverns.
----------------
Imperial Caverns
----------------
Log: Our Plea
1 Blue Credit: Scan for Our Plea lore entry
Look around when you land to scan a wall with a Lore entry, then head through
the nearby door.
--------------
Imperial Crypt
--------------
The door on the far side has a blast shield on it, so melt the ice on the floor
and fall down there instead. Activating the spinner will make an orb cannon
appear, which you can use to head back to the Imperial Caverns if you want.
For now, you should head through the door down here.
-------------------
Hall of Remembrance
-------------------
Grab the Screw Attack item from the platform. The pillars will fall away,
which means you’ll have to make use of your new item to get out of this room.
Screw attack works a lot like your Space Jump Boots - just press the B button
after you’ve jumped two times, and Samus will enter Screw Attack mode. If you
press the B button multiple times, she’ll continue to "jump" forward, allowing
you to cross giant holes and so forth. Use it to jump over to the door in
front of you.
-----
Tower
-----
LOG: Wall Jump Surface
Scan the odd surface on the wall in front of you for a log entry. If you hit
these surfaces while in Screw Attack mode, Samus will be able to jump up them
by bouncing back and forth. Press your B button each time Samus hits a wall
until you reach the door at the top.
-------------------
Hall of Remembrance
-------------------
SHIP MISSILE: Hit the blue spot on the Chozo statue’s hand, then jump to it
and look on top of the platform to the left.
If you hit the big blue spot on the Chozo statue’s hand, it’ll rotate, giving
you a nice little platform. Jump over to it using your new Screw Attack
jumping abilities, then jump to the top of the thing on the left to find a
Ship Missile expansion. Use your Screw Attack again to get to the door on the
other side of the room.
--------------
Imperial Crypt
--------------
Use your Screw Attack jumps to get to the door on the other side (or if you
fail, use the orb cannon on the lower level).
----------------
Imperial Caverns
----------------
Lots of wall jumping will eventually get you to the top, where you can head
back to the teleportation thing.
---------------
Warp Site Bravo
---------------
Trouch the teleporter to return to Bryyo Fire.
=== Bryyo Fire ===
---------------
Warp Site Alpha
---------------
The AU will finally be able to get a message through to you. A new objective
will be added to your log book:
-----------------------------------------------------------------------------
|Objective: Investigate the Valhalla |
| |
|Planet: Gaflar System |
| |
|Information: "Samus, a reconnaissance probe has discovered the location of |
| the missing flagship Valhalla. As I am sure you are aware, |
| this vessel was attacked by pirates four months ago. |
| |
| The Federation requests that you investigate the Valhalla for |
| any more information about the pirates and their master plan."|
-----------------------------------------------------------------------------
Head past the golem and go through the orange door.
---------
Main Lift
---------
Roll through the first morph ball tunnel, then roll through the second one and
go through the door there after you’re past the Snatchers.
-----------------
Gel Refinery Site
-----------------
If you want to test out the destructive powers of Screw Attack, hit this Hunter
with it for an instant kill. Otherwise, just take a right and go through the
door.
-------------
Imperial Hall
-------------
Blast the Bryyonian Shriekbats (scan one of them first if you failed to do so
earlier), then head for the dock at the other end of the room.
-------------
Fiery Airdock
-------------
Get in your ship and save if you’d like, then set a course for Landing Site A
on Elysia. You can stop at the Valhalla if you’d like, but it’s really not
going to be any use to you until you collect some more energy cells.
=== SkyTown, Elysia ===
--------------
Landing Site A
--------------
Get on the elevator to reach the door in the upper area.
----------------
Security Station
----------------
Turn to your left and follow the path to the orange door. Once you’re through
it, wall jump up the slabs with your Screw Attack ability, then go through the
blue door up there.
-------------
Security Tube
-------------
Enter morph ball mode, then get in the circle thing on the floor. Activate
hyper mode, then hold down your A button until all of the growths are
destroyed. Exit hyper mode and roll through the tunnel, then go through the
next door.
------------
Skytram West
------------
FRIEND VOUCHER: Simply enter the Skytram.
Ugh, another spinner... activate it, then walk onto the hologram to make your
way over to the other side of the Skytram. Apparently, that’s such a huge
accomplishment that it earns you a Friend Voucher.
=== Eastern SkyTown, Elysia ===
------------
Skytram East
------------
Head through the door directly in front of you.
------------------
Concourse Access A
------------------
An Aeromine will quickly fly away from you when you enter this room... follow
it by rolling under the blockage, then head through the next door.
---------
Concourse
---------
You’ll see the Aeromine in here again. Follow it, then be ready to fend off
some pirates. When you’ve dealt with them, head for the second opening along
the outside of the room. Shatter the old security doors with charged shots,
then take the elevator up to the next level.
Fend off some more pirates, then cross the platform by the orange beam things
to get to the opening in the outside of the room. Blast the turrets in the
ceiling as you make your way around to the door.
---------------------
Concourse Ventilation
---------------------
Activate the bomb slots on the walls to drop yourself down to the bottom, then
walk around to the door (the missile expansion here isn’t accessible for you
quite yet).
--------------------
Maintenance Shaft OB
--------------------
Use the grappling point to swing your way over to the other side, where you’ll
be greeted by a pirate. Have a charged shot ready for him when you land to
make things a little easier.
-----------------
Chozo Observatory
-----------------
LOG: Advanced Aerotrooper
1 Red Credit: Scan for Advanced Aerotrooper
Scan and eliminate the Advanced Aerotroopers, then drop down to the floor and
activate the elevator with the control panel. Ride it down and go through the
next door.
----------------
Observatory Lift
----------------
Repair the damaged panel by interacting with it, then ride the elevator up.
Watch out for the landmines on your way out the door.
---------
Gearworks
---------
LOG: Swarmbot
1 Red Credit: Scan for Swarmbot
Scan and destroy the Swarmbots (shoot the energy they collect when they start
to fly around in a tight circle), then use Screw Attack to jump over to the
small side platform. Use Screw Attack again to get to the door on the other
side and head through.
-----------
Broken Lift
-----------
Destroy the Aeromines, then head through the door on the other side.
---------------
Turbine Chamber
---------------
Take out the turret on the ceiling, then shatter the glass on the door with a
charged shot. There’s a power cord thing stuck to the wall on each side of the
turbine, so hit them both with a charged shot to force the turbine to open.
Jump over the gap and head through the door on the other side.
--------------------
Maintenance Shaft TR
--------------------
LOG: Federation
1 Blue Credit: Scan for Federation lore entry
Don’t miss the Databot for a Lore entry, then clear out the Sky Puffers and
Screw Attack your way over to the other side.
----------------
Skybridge Athene
----------------
1 FRIEND VOUCHER: Activate your morph ball and boost your way over the bridge,
taking the Tinbots out along the way.
Lots of Tinbots on this long bridge... rather than wasting time and effort
blasting them all, simply use your boost ball to smash into their legs, which
will destroy them and earn you a Friend Voucher in the process.
--------------
Landing Access
--------------
Launch two charged shots at the glass panels to get them out of the way, then
Screw Attack your way to the other side of the room.
-------------------------------
SkyTown Federation Landing Site
-------------------------------
LOG: Agreement
1 Blue Credit: Scan for Agreement lore entry
Use the Databot hovering above you to get a Lore entry, then take the elevator
down to the main dock area. Use the bomb slot to clear the landing pad, then
use your Command Visor to call down your ship. Use the control panel nearby to
upgrade it with a grappling system.
OBJECTIVE COMPLETE: Find the Federation Landing Site
-----------------------------------------------------------------------------
| |
| 1.07) The Theronian Bomb |
| |
-----------------------------------------------------------------------------
With your shiny grappling system, you’ll be all set to start your next
objective (or rather, your next three objectives).
-----------------------------------------------------------------------------
|Objective: Collect First Bomb Component |
| |
|Planet: SkyTown, Elysia |
| |
|Information: "Samus, now that you have the Ship Grapple, you should be able |
| to assemble the Theronian bomb. Collect the first component |
| of the bomb at the location shown on your map." |
-----------------------------------------------------------------------------
|Objective: Collect Second Bomb Component |
| |
|Planet: SkyTown, Elysia |
| |
|Information: "Samus, now that you have the Ship Grapple, you should be able |
| to assemble the Theronian bomb. Collect the second component |
| of the bomb at the location shown on your map." |
-----------------------------------------------------------------------------
|Objective: Collect Third Bomb Component |
| |
|Planet: SkyTown, Elysia |
| |
|Information: "Samus, now that you have the Ship Grapple, you should be able |
| to assemble the Theronian bomb. Collect the third component |
| of the bomb at the location shown on your map." |
-----------------------------------------------------------------------------
Seems rather convenient that there’re two components on your way back to the
Skytram, eh? Head back up the elevator and leave the landing site.
--------------
Landing Access
--------------
Nothing of interest here, just Screw Attack over to the door.
----------------
Skybridge Athene
----------------
More bots on the bridge, but now there’s also a pirate aircraft to cause you
trouble. Either destroy it or ignore it, but either way, cross the bridge and
go through the door.
--------------------
Maintenance Shaft TR
--------------------
The Sky Puffers here have been replaced by Crawltanks, but they’re still
basically no threat at all. Blast them and Screw Attack your way to the other
side.
---------------
Turbine Chamber
---------------
Unfortunately, you can’t grab this piece of the bomb quite yet... jump over to
the other side, dodge or kill the pirate, and head through the door.
-----------
Broken Lift
-----------
Nothing to do here for now, just head out the door.
---------
Gearworks
---------
MISSILE: The pirate ship will destroy the gears that were blocking this set of
missiles, so just Screw Attack into it on your way over.
Demolish the pirate ship, then grab the missile expansion as you Screw Attack
your way to the other side of the area.
----------------
Observatory Lift
----------------
Take the elevator down and go through the door.
-----------------
Chozo Observatory
-----------------
LOG: Ship Grapple Point
Take the elevator up, then jump up to the main part of the observatory. Scan
the grappling point on the platform in the middle for a log entry, then lock
onto it with your Command Visor. Interact with the damaged control panel on
the projector’s core to activate the bomb slot, then use your Command Visor to
drop the rest of the projector back into place.
Use the bomb slot on the wall, and the projector will activate. Jump to the
top of it using the platforms around the outside of the room as well as the
platforms on the projector itself, then head through the hallway up there.
--------
Botanica
--------
Eliminate the Dragoons, then take a left and enter the save point room.
--------------
Save Station B
--------------
Save your game if you’d like, then return to the Botanica.
--------
Botanica
--------
MISSILE: From the ledge near the ice missile door, Screw Attack over to a
small indentation in the wall, then Screw Attack over to the missiles
from there.
Use your grapple lasso on the block thing here, then jump up on it and turn to
your left. Deal with the Dragoons, then lasso the next block thing out of the
wall. Jump up to the ledge, but instead of continuing, turn around. Screw
Attack your way to the other side of the room, where there’s a small
indentation in the wall. turn to your right, and you’ll see a missile
expansion over there. Screw Attack over to it, then drop back down and work
your way to the ice missile door again.
-----------
Broken Lift
-----------
LOG: Aurora
1 Blue Credit: Scan for Aurora lore entry
Use the Databot near the ceiling to get the Aurora Lore entry, then head
through the door on the other side.
---------------
Turbine Chamber
---------------
1 Gold Credit: Defeat the Berserker Lord
You’ve seen this kind of enemy before, but if you failed to scan it then, go
ahead and scan it now. Blast the red circles on its arms to make it start
launching purble enerby balls at you, then shoot those energy balls to reflect
them back at the Berserker Lord. When you hit him with enough of them, his
head armor will break, and you’ll be able to fry him by attacking the top of
his head.
Use the four spinners to release the locks, then interact with the control
panel. Use your Command Visor to target the thing in the middle of the room.
OBJECTIVE COMPLETE: Collect First Bomb Component
A new hole opened, so roll through it to drop down below and go through the
door there.
--------------
Turbine Access
--------------
Useless room... blast the Crawltanks and head to the other door.
-----------
Piston Hall
-----------
A malfunctioning gate thing, eh? No big deal. Just jump right after you see
it close, then double jump and enter Screw Attack mode. You should land inside
it if you timed it correctly. Turn to the left and wait for the gate to rotate
out of the way, then head out the door.
---------
Concourse
---------
There’s a broken panel on each side of this room that you’ll need to weld, so
go ahead and take care of that. Rather than using the elevator, though, head
through the other door instead.
--------------------
Maintenance Shaft CC
--------------------
This is one of those rooms where I can’t help but ask myself, "WHY?" Gah.
First, jump carefully towards the green grab ledge up in the air. If you’re
lined up perfectly, Samus will pull herself into the morph ball tunnel. Follow
it to the other side, but make sure you don’t accidentally fall out the other
side - instead, boost on your way out to land on the ledge by the door.
---------------------
Zipline Station Delta
---------------------
Take care of the Armored Aerotrooper, then use your Screw Attack to move from