Some Crawltanks will get in your way as you try to follow the path to the left,
but that’s it. Take them out and make your way through the door.
-------------
Temple Access
-------------
A pirate might hit you with a phazon bomb thing here, so be prepared to rapidly
fire your Hyperbeam to prevent yourself from being corrupted.
---------------
Temple of Bryyo
---------------
LOG: Armored Aerotrooper
LOG: Space Pirate Crate
1 Red Credit: Scan for Armored Aerotrooper
Scan one of the new Space Pirates for a log entry, then run around the room to
your left until you can scan one of the small Space Pirate Crates for another
log entry. The pirates will continue attacking you no matter how many of them
you kill, so instead, approach the fronts of the two jamming devices on either
side of the temple and use your grapple lasso to yank the levers down. Quickly
yank one, then immediately run and yank the other. If you’re fast enough, you
should then be able to use your Command Visor to lock onto the target between
the two jamming devices.
The resulting explosion will clear the room. Use the elevator to go down to
the door in the lower level.
----------------
Temple Reservoir
----------------
Use ice missiles to make platforms to jump across to the other side. Some
Aeromines will attack you in the middle of the room.
-----------
Temple Hall
-----------
Freeze the fuel gel spouts to jump across to the other side.
----------------
Temple Generator
----------------
Take out both pirates, then head for the back of the room and lock onto the
generator with your Command Visor through the large window. Exit the room when
you’re done.
OBJECTIVE COMPLETE: Destroy Eastern Energy Signature
-----------
Temple Hall
-----------
Freeze the fuel gel spouts, then jump over to the other side of the room.
----------------
Temple Reservoir
----------------
Hit the fuel gel with an ice missile to make a platform, then jump on it. Take
down the drone, then jump to the other side and head through the door.
---------------
Temple of Bryyo
---------------
LOG: Advanced Shield Trooper
1 Red Credit: Scan for Advanced Shield Trooper
Take the elevator up to the main temple area, then immediately scan the large
Space Pirate for a new log entry. Fight your way through them, then exit the
temple through the door.
-------------
Temple Access
-------------
Take out the Crawltanks, then head through the other door.
----------
Gel Cavern
----------
1 Friend Voucher: Freeze the fuel gel fountain that’s blocking your path to
the arrow-shaped part of the room, then enter the morph ball
hole there to find a shortcut.
Jump past the first fuel gel flow, then turn to the left and hit the fuel gel
spout with an ice missile to freeze it. Jump over to the other side, then
activate your morph ball and get in the statue’s mouth to find a shortcut to
the Imperial Hall.
-------------
Imperial Hall
-------------
Take out the Jolly Roger Drone at the far end of the hallway, then head over
there and go through the door to the airdock.
-------------
Fiery Airdock
-------------
Get in your ship and save if you’d like, then use your control panel to fly to
the jungle dock on the left side of the planet.
=== Bryyo ===
--------------------
Thorn Jungle Airdock
--------------------
Nothing to do here, just head through the door.
---------------
Overgrown Ruins
---------------
A pair of Hypermode pirates will attack you here, so activate your PED to make
short work of them (or battle it out with your normal weapons if you’d like).
Next, take a look around the walls for fuel gel deposits and hit them with
charged shots to blow holes in the walls. One of them leads down a hallway to
a red blast shield - hit it with a missile and head through.
-----
Vault
-----
ENERGY TANK: Just sitting there in plain site.
Grab the energy tank, then head back out of the room.
---------------
Overgrown Ruins
---------------
Take a right and head towards the energy shield. Blow up the fuel gel deposit
up on the wall shortly before the shield if you haven’t already, then jump up
into the hole that’s formed from the explosion. Roll through the morph ball
tunnel there.
-----------------
Ancient Courtyard
-----------------
Stand up and interact with the controls up here to lower the shield guarding
the door in the previous room. Scan stuff through the window if you’d like,
then return to the Overgrown Ruins via the morph ball tunnel.
---------------
Overgrown Ruins
---------------
Drop down to the floor and use the blue door that the shield use to be
blocking.
-----------------
Ancient Courtyard
-----------------
LOG: Advanced Pirate Trooper
LOG: Assault Pirate Trooper
LOG: Berserker Knight
3 Red Credits: Scans for Advanced Pirate Trooper, Assault Pirate Trooper, and
Berserker Knight
Take care of the pirates, then use your grapple lasso on the control arm of the
jamming beacon to deactivate it. Quickly turn on your Command Visor and target
the giant door thing to the left, and some more enemies will come out from
behind it. Scan all three of them for three log entries, then take them out.
You can fight the Berserker Knight the hard way if you want (by reflecting its
large energy orbs back at it), or you can simply lock onto it with your Command
Visor and blow the crap out of it instantly. Either way, head through the door
on the other side of the room when you’re ready.
-------------------
Enlightened Walkway
-------------------
Nothing really going on here, just blast the Crawltanks and head for the door
on the other side of the room.
--------------
Jousting Field
--------------
LOG: Pirate Hussar
LOG: Korakk Beast
2 Red Credits: Scans for Pirate Hussar and Korakk Beast
1 Gold Credit: Defeat the Korakk Beast
Take out the two Aerotroopers, then scan the large enemy that appears as well
as the rider on top of it for two log entries. Shoot the rider until he
disappears, then target the beast’s mouth when it opens. It’ll stumble around
for a second while it’s stunned, and you should see the underside of it glowing
yellow. Roll under it and drop some bombs, then repeat the stunning process
again and drop some more bombs under it. It should go down, and you can run
behind it and use your grapple lasso on the back. This will cause it to stand
up, revealing it’s weak stomach. Quickly activate your PED and pound it. If
you’re fast, you’ll kill it in one attempt. If not, you’ll have to repeat the
process.
Take out the remaining pirates and collect all of the energy and other powerup
items in the room, then head through the next door.
------------
Field Access
------------
LOG: Space Pirate Assault Skiff
1 Red Credit: Scan for Space Pirate Assault Skiff
Have your scan visor activated and immediately run into the room and look to
the sky. The large ship that quickly flies away can be scanned for a log entry
if you’re fast enough. Take a right at the branch and go through the white
door to find a save point.
--------------
Save Station B
--------------
Save your game if you’d like, then head back into the previous room.
------------
Field Access
------------
Fend off the Jolly Roger Drones on your way to the door on the other side.
----------------
Jungle Generator
----------------
LOG: The Hunted
MISSILE: Behind the locking mechanism that’s blocking the Lore entry
1 Blue Credit: Scan for The Hunted lore entry
Shoot the orange center of the large panel directly in front of you, then shoot
each of the three other panels that light up in the same order that they were
activated to reveal a Lore entry on the wall behind it (as well as a missile
expansion). Head to the rear of the room and lock onto the generator through
the shield with your Command Visor.
-----------------------------------------------------------------------------
|Objective: Destroy Anti-Aircraft Turrets |
| |
|Planet: Bryyo |
| |
|Information: "There are two anti-aircraft turrets protecting the generator. |
| Your ship will not be able to get a clear shot while those |
| guns are active." |
-----------------------------------------------------------------------------
Bah, another objective before we can take down the generator? Oh well. Head
back towards the entrance to cause some pirates to appear, then slaughter them
both. Face the wall with the lore entry and take a right, heading through the
door over there.
--------------------
Generator Hall South
--------------------
LOG: Remorse-Class Turret
LOG: Space Pirate Blue Door
1 Red Credit: Scan for Remorse-Class Turret
Blast the bottom of the bridge with a charge shot to remove it, then jump up
and grab the green grab ledge. Deal with the two pirates up here, then jump
over to the other side. Scan the blue door and the turrets above it for two
log entries, then blast the turrets and head through the door.
------------------
South Jungle Court
------------------
Some pirates will try to stop you from destroying the turret, but they’re not
really much of a match for you (especially since some of them toss those bomb
things that automatically activate your hyper mode). Run under the cannon when
you get the chance and scan the hatch there to discover that it can be pulled
away with your grapple lasso. Do so, then run back out from under the cannon
and find the exposed fuel gel cells that came out. Blast them, then repeat the
process two more times to finish off the cannon. Collect any energy and other
items that you can from the various crates in here, then head through the next
door.
-----------------
South Jungle Hall
-----------------
LOG: Phazon Fungus
Some minor enemies will be in your way, but you should have no trouble making
it to the door on the other side. Don’t miss the log entry for Phazon Fungus
on your way through (the small blue growths stuck to the walls).
----------------
Auxiliary Dynamo
----------------
SHIP MISSILE: Use your grapple lasso to lower the piston thing on the wall in
the middle of the room, then enter the morph ball track from the
South Jungle Hall side to get the expansion.
Take a left and scan the piston thing on the wall, then yank it down with your
grapple lasso. Enter the morph ball tunnel on the South Jungle Hall side of
the room and follow it to the piston, which will boost you up to the top when
you roll onto it. Grab the Ship Missile Expansion, then roll out and go
through the next door.
-----------------
North Jungle Hall
-----------------
Deal with the Aeromines, and make sure you detonate the proximity mines on the
ground before you go near them. Other than that, head through the door on the
other side.
------------------
North Jungle Court
------------------
You’ll have to jump up on the platforms on the outside of the room to get on
top of the turret platforms. There’re three large levers around the outside of
the room that you’ll have to get behind and pull away from the turret with your
grapple lasso, but the Aerotroopers will keep pulling them back towards the
turret if you don’t kill them.
Pull one lever, then guard it while you kill the two Aerotroopers. Quickly run
to another lever as soon as they’re dead and pull it, then guard that one and
the other one (using hypermode to quickly kill the troopers if necessary), then
make a run for the third lever. Once all three are pulled away from the turret
at the same time, jump down to the floor and run around the outside of the
turret, shooting the three exposed clusters of fuel gel cells attached to it to
destroy it.
OBJECTIVE COMPLETE: Destroy Anti-Aircraft Turrets
Head out the door leading to Generator Hall North when you’re ready (the other
blue door that you haven’t been in yet isn’t accessible for you right now).
--------------------
Generator Hall North
--------------------
MISSILE: Use the controls on the wall to rotate the stone thing, then grab the
expansion via the morph ball tunnel to the right of the controls.
Deal with the pirate and the Jolly Roger Drones, then wait at the bridge until
some fuel gel cells move across the conveyor thing above it. Blast them, and
the bridge will come down. Walk over it and use the controls on the wall to
rotate the stone thing by the missile expansion, then enter the morph ball
tunnel to the right of the controls you just used to grab the missiles. Head
out the door down here when you’re ready.
----------------
Jungle Generator
----------------
Eliminate the pirates, then use your Command Visor to target the generator
through the shield window in the back of the room.
OBJECTIVE COMPLETE: Destroy Western Energy Signature
-----------------------------------------------------------------------------
|Objective: Destroy the Leviathan Seed |
| |
|Planet: Bryyo |
| |
|Information: "The destruction of the generators has disabled the Leviathan’s|
| shield. The Seed is now exposed. You must fly there and find|
| a way to destroy it." |
-----------------------------------------------------------------------------
Woohoo, another objective. Time to return to your ship, so head through the
door in the middle of this room.
------------
Field Access
------------
Destroy the Jolly Roger Drones on your way to the door on the right side of the
room (you can stop at the save point at the other end of the hallway if you
want, but you’re going to be able to save at your ship soon anyway).
--------------
Jousting Field
--------------
Ignore the pirates here and head for the other door. You can scan a crashed
ship in the middle of the field if you’d like. Apparently it was brought down
when you destroyed the generator.
-------------------
Enlightened Walkway
-------------------
Destroy or ignore the Crawltanks on your way to the door on the other side.
-----------------
Ancient Courtyard
-----------------
You can scan a Space Pirate ATC here if you missed it earlier, but other than
that, just head for the other door.
---------------
Overgrown Ruins
---------------
Nothing at all here, just head for the airdock.
--------------------
Thorn Jungle Airdock
--------------------
Get in your ship and save if you’d like, then head for the Bryyo Seed.
=== Bryyo Seed ===
------------------
Landing Site Delta
------------------
LOG: Leviathan Door
Jump onto the floating platforms to reach the door at the top (which you can
scan for a log entry).
-----------
Core Access
-----------
Hit each of the big blue center things with two charged shots to destroy them,
then head through the door at the other side.
--------------------
Bryyo Leviathan Core
--------------------
LOG: Mogenar
1 Red Credit: Scan for Mogenar
1 Gold Credit: Defeat Mogenar
Jump down and approach the golem, then scan it as soon as it starts moving for
a log entry. There’re four red spheres on the golem - three on the front and
one on the back. You’ll have to hit these spheres while they’re exposed until
they shatter, revealing the weak spots underneath. Unfortunate, the white weak
spots are only weak against your hyper beam, so you’re going to have to enter
hyper mode to destroy each one of them.
To make matters worse, the golem will constantly try to pull more red spheres
from the core to replace the damaged ones. Every time you see him stop and try
to pull red spheres from the walls, immediately start shooting the new spheres
before they reach his body.
Each time you completely destroy one of the four sphere holes (they’ll shine
yellow when they’re broken), the golem will absorb phazon into his feet and
start doing running attacks. If you scan his feet, you’ll discover that you
need to bomb them to remove the phazon. Enter morph ball mode and drop three
bombs as close to each foot as you can to make him start attacking normally
again.
With all four sphere holes destroyed, the fight will be over, and you’ll be
able to grab the Hyper Ball upgrade. Do so, then enter morph ball mode and
hold down the A button to destroy the little orb things that appear on the
ground. Samus will more or less take care of the rest, just watch your screen
for more button prompts.
OBJECTIVE COMPLETE: Destroy the Leviathan Seed
-----------------------------------------------------------------------------
| |
| 1.05) The SkyTown AU |
| |
-----------------------------------------------------------------------------
=== SkyTown, Elysia ===
----------------
Main Docking Bay
----------------
LOG: SkyTown Storage Unit
LOG: Heavy SkyTown Storage Unit
LOG: Transportation Drone
LOG: Aerial Repair Drone
LOG: Databot
LOG: Creators
LOG: SkyTown Blue Door
3 Red Credits: Scans for Transportation Drone, Aerial Repair Drone, and
Databot
1 Blue Credit: Scan for Creators lore entry
-----------------------------------------------------------------------------
|Objective: Get Aurora Unit Back Online |
| |
|Planet: SkyTown, Elysia |
| |
|Information: "Samus, your highest priority is to get SkyTown’s Aurora Unit |
| back online. It will help you find a way to reach the Seed." |
-----------------------------------------------------------------------------
There’re tons of things to scan here, so start looking for each one. When you
find the Databot near the SkyTown Blue Door, shoot it once to activate a
projector thing which you can scan for a Lore entry. Head through the door
once you’ve finished scanning everything.
-------------------
Main Docking Access
-------------------
The phazon vines around the Chozo statue will prevent it from functioning, so
you’ll have to activate your PED and use your Hyper Ball while in the statue’s
hands (hold down the A button while in morph ball mode). With the vines
destroyed, the statue will lower, allowing you to access the grappling points.
Fire missiles at the glass on the other side of the room, then grapple over to
the other side.
---------------------
Zipline Station Alpha
---------------------
LOG: Zipline Cable
Scan the cable in front of you for a log entry, then grapple it with your
grappling beam. Some of the cable will be covered in locking mechanisms, so be
prepared to fire at them as they approach. Go through the door when you get
off of the zipline.
---------------
Arrival Station
---------------
LOG: Tinbot
LOG: Gift
1 Red Credit: Scan for Tinbot
1 Blue Credit: Scan for Gift lore entry
Scan one of the robots that attacks you when you enter the room for a log
entry, then head outside through the hallway. Take a left when you get out
there and deal with the additional Tinbots, then follow the path down there to
find a room with a Databot hovering in it. Shoot the Databot, then scan it for
a Lore entry. Head through the nearby door.
----------
Hub Access
----------
LOG: Steamlord
1 Red Credit: Scan for Steamlord
Scan the large floating robot to the left for a log entry, then head through to
the door on the other side of the room.
-----------
Transit Hub
-----------
LOG: Kinetic Orb Cannon
MISSILE: After using the orb cannon, get in the morph ball tunnel and perform
a double bomb jump to grab the missile expansion.
Scan the ground in front of you for a log entry, then enter morph ball mode and
roll into the hologram. When you reach the other side, roll into the morph
ball tunnel against the wall on the right and perform a double bomb jump while
underneath the missile expansion to grab it. Roll through the other part of
the morph ball tunnel to reach another zipline. Blast the locks and the little
bubble things that’re in your way, then go through the door on the other side.
---------------
Barracks Access
---------------
MISSILE: When you drop below the lasers in morph ball mode, roll back towards
the ledge to find a little hole with a missile expansion in it.
Scan the Steamlord if you missed him earlier, then proceed to the laser defense
grid thing. Activate your morph ball and roll into the dip below the lasers,
but immediately roll backwards instead of forwards. There’s a missile
expansion in a small crevice there. Once you’ve grabbed it, roll under the
lasers and go through the next door.
-----------------
Steambot Barracks
-----------------
LOG: Steambot
ENERGY TANK: Defeat the Steamlord, and he drops it.
1 Red Credit: Scan for Steambot
1 Gold Credit: Defeat the Steamlord
Interact with the control panel to activate the elevator, then step on the
hologram to head down. One side is blocked by some grating, so enter the morph
ball tunnel on the other side instead. Move your way through the tunnel,
dodging pistons and dropping bombs to destroy obstructions. When you come out
the other side, try to go through the next door to initiate a fight.
Scan a Steambot for a log entry, then destroy them as fast as you can. The
Steamlord will try to repair them, so keep your eyes open for him - you can
damage him while he’s repairing a fallen Steambot (make sure you scan him too,
if you missed him earlier). Eventually the Steamlord will be destroyed, and
he’ll drop an energy tank for you.
Use your grapple lasso on the three exposed pipes to release the security bars,
then head through the door.
-------------
Barracks Lift
-------------
LOG: Discovery
1 Blue Credit: Scan for Discovery lore entry
Shoot the Databot and then scan it for a Lore entry, then use the hand scanner
to activate the elevator. Go through the door on the upper level (there’s
nothing of interest in the door on the lower level for now).
---------------------
Zipline Station Bravo
---------------------
Grapple the zipline and be prepared to shoot down anything that gets in your
way as you zip over to the door on the other side.
-----------
Aurora Lift
-----------
LOG: Repair Drone
1 Red Credit: Repair Drone
Scan the tiny maintenance drone on the ground for a log entry, then use an ice
missile on the white blast shield door and head through it.
--------------
Save Station A
--------------
Save your game if you’d like, then return to the Aurora Lift.
-----------
Aurora Lift
-----------
Activate the elevator by using the control panel, then step on the hologram to
go to the lower level and head through the door there.
--------------
Aurora Chamber
--------------
Scan the Aurora Unit and the lock, but there’s nothing you can do here right
now. You’ll be told to continue exploring SkyTown, so go ahead and exit this
room through the door on the other side.
--------------------
Maintenance Shaft AU
--------------------
LOG: Sky Puffer
1 Red Credit: Scan for Sky Puffer
Scan one of the small enemies for a log entry, then blast them and jump over
the chasm to the other side. Go through the door there.
----------
Spire Dock
----------
Use the zipline to get to the main pillar, then take a right and use the zip
line on that side of the pillar. You’ll be given a new objective at some
point along the way:
-----------------------------------------------------------------------------
|Objective: Investigate Chozo Technology |
| |
|Planet: SkyTown, Elysia |
| |
|Information: "Our scans have detected a cache of Chozo technology. Perhaps |
| something there will help you gain access to Unit 217." |
-----------------------------------------------------------------------------
--------
Junction
--------
Head around the circular room to the white door at the other side, blasting the
Tinbots along the way.
--------------
Skybridge Hera
--------------
LOG: "Dragoon" Battle Drone
MISSILE: Inside the very first pillar on the first section of the bridge. Use
morph ball to get inside, then jump again once you’re in there.
1 Red Credit: Scan for "Dragoon" Battle Drone
1 Friend Voucher: Instead of fighting the Steamlord and Steambots, simply run
past them and pull away the third gate section.
Rip off the weak grating with your grapple lasso, then scan one of the enemies
that appear for a log entry. Destroy them by ripping their engines off with
your grapple lasso, then walk onto the first part of the bridge. The first
pillar you come to is hollow - walk around to the other side of it, activate
your morph ball, and jump in there to grab a missile expansion.
Get out of there and use your grapple lasso to break the next section of gate,
then jump onto the lower section of the bridge. Run forward, and a Steamlord
and some Steambots will try to attack you. Instead of fighting them, simply
run to the other side and use your grapple lasso on the third section of gate,
making the bridge fall (you’ll get a Friend Voucher as a reward). Head through
the next door after fighting the next set of Dragoons.
--------------------
Maintenance Shaft GP
--------------------
Nothing of any interest here... just jump over to the other side and go
through the door.
----------------
Construction Bay
----------------
LOG: Elysian Shriekbat
1 Red Credit: Scan for Elysian Shriekbat
Jump onto the platforms until you reach the one closest to the grappling
points. See the weak spot on the left side of that platform? Hit it with a
charged shot, and a chunk with a grab ledge will become available. Jump up
there, then get in the morph ball tunnel and activate the three bomb slots to
remove the obstructions from the grappling points. Exit the morph ball tunnel
and jump back down to the next platform.
Lure the Shriekbats off of their perch, then scan one as it comes at you (don’t
worry if you fail at this, you can scan these later in Main Docking Access).
Use the grappling points to get to the other side once the Shriekbats are gone,
then enter the morph ball tunnel, then enter the other one on the central
pillar thing by the crane. When you get to the top, eliminate the two
Dragoons, then activate the controls to move the crane. Roll through it to the
door on the other side.
-------------
Ballista Lift
-------------
LOG: Slumber
1 Blue Credit: Scan for Slumber lore entry
Shoot the Databot in the air to activate its projector, then scan it for a Lore
entry. Activate the hand panel to make the elevator hologram appear, then step
on it to ride it down. Head through the door there.
----------------
Ballista Storage
----------------
LOG: Defense Drone
LOG: Spinner
1 Red Credit: Scan for Defense Drone
1 Gold Credit: Defeat the Defense Drone
Walk towards the upgrade to cause a cutscene to occur. Scan the large drone
that appears for a log entry, then start targeting the three antena ball things
on its head. When all three of them are destroyed, it’ll be stunned - run up
to it and use the grapple lasso to pop it’s head open, then blast away at the
contents until its antena things appear again. Repeat the process as many
times as necessary.
When the drone is defeated, grab the Boost Ball upgrade from the middle of the
room.
OBJECTIVE COMPLETE: Investigate Chozo Technology
Scan the hologram that appears in the middle of the room for a log entry, then
roll onto it in morph ball mode. Charge up your boost ball with the B button,
then release it to drop down into the floor. Repeatedly charge up your boost
ball and whirl around this circular track until the elevator takes you back up
to the upper level. Head out the door.
-------------
Ballista Lift
-------------
Jump on the hologram, then head out the door on the upper level.
----------------
Construction Bay
----------------
Turn to your left and enter the morph ball tunnel there. Drop a bomb when
necessary to clear the block thing out of your way, then fall down the pipe all
the way to the bottom and head through the door.
--------------------
Maintenance Shaft GP
--------------------
Take care of the Dragoons, then jump on the platforms and head through the door
on the other side.
--------------
Skybridge Hera
--------------
Activate the spinner to get an orb cannon to appear, then get in the cannon to
propel yourself over to the door at the other side.
--------
Junction
--------
Head around to the opposite side of the room and exit through the door near the
Steambot group.
----------
Spire Dock
----------
Use the zipline to get to the main area of the Spire Dock, then take a left and
use the orb cannon to launch yourself over to the door.
--------------------
Maintenance Shaft AU
--------------------
Eliminate the flying enemies, then jump over to the grab ledge and head out the
door on the other side.
--------------
Aurora Chamber
--------------
Use the spinner on the AU’s door to open it, then interact with the control
panel to open a maintenance hatch on the left side of the AU. Roll into it,
then fight off the army of Tinbots that’s activated. Interact with the control
panel when the fight’s over to upload the program into the AU.
Ghor will pay you a visit. When he’s gone, find the morph ball tunnel that you
used to enter this area and use it to get back to the upper level. Activate
the control panel to talk to the AU unit and receive your next objective:
-----------------------------------------------------------------------------
|Objective: Hunt Down Ghor |
| |
|Planet: SkyTown, Elysia |
| |
|Information: "We have communed with AU 242 in the G.F.S. Olympus, learning |
| that a Leviathan fell on SkyTown and began spreading |
| corruption. We have to destroy the Leviathan and stem the |
| corruption as soon as possible. |
| |
| We have a plan, but Ghor’s attack has severed key |