Quantcast
Xbox 360 Playstation 3 Nintendo Wii Playstation Portable Computer PC Games Playstation 2 Games Gear and Accessories for Games Nintendo DS  
Archives Video Media Articles Games Cheats Files Forums

   GENERAL
  Game Reviews Index
  Community
  Upcoming Releases
  Latest Releases
  Game List
  Game Reviews
  Archives
   SECTIONS
  Game Files
  Game Blogs
  Video
  Game Cheats
  Top 10 Games
  Screenshots
   WEBSITE
  Submit Gaming News
  Submit a Review
  Submit Content
  Advertising
  Resources
  Pages
  Members
  Company List
  Signature Stats
Affiliated with:
GameZone.com
Index » Articles Send this page to a friend
Metroid Prime 3 walkthrough Part 1
Posted by Nick24444, 74 days ago 26/02 15:56
  Metroid Prime 3: Corruption
  Metroid Prime 3: Corruption Reviews | FAQ | Achievements | ScreenShots
| Video | Cheats | Boards | Buy Now

---------------

Nothing much to do here, just head for the door on the other side.

--------------
Command Lift B
--------------

Activate the controls for the lift, then step on the hologram to get to the
door on the upper level.

-----------
Lift Access
-----------

Save your game in the attached save room if you’d like, then head through the
door on the other side of the hallway.

-----------
Flag Bridge
-----------

Talk to the Marine directly to your right to gain access to the door behind
him.

-------------
Aurora Access
-------------

Walk onto the hologram to take a short ride up to another big door. The
Marine on the right will open it for you, so go ahead and walk in.

--------------
Aurora Chamber
--------------

Walk forward into the middle of the raised platform area and press the middle
panel to interface with the Aurora Unit. When the conversation’s done, Samus
will automatically return to her ship and head out to space. You’ll be able to
select a few different planets as destinations, but go ahead and stick with the
Aurora Unit’s suggestion of Bryyo for now (unless you just absolutely can’t
contain your enthusiasm to explore).


=== Bryyo ===
-----------------
Cliffside Airdock
-----------------

LOG: Mature Kashh Plant
LOG: Nightbarb
LOG: Kashh Plant
LOG: Bryyo Blue Door

Shortly after arriving on the planet’s surface, you’ll be given your first
objective:

-----------------------------------------------------------------------------
|Objective: Activate the Satellite Uplink |
| |
|Planet: Bryyo |
| |
|Information: "Samus, the Leviathan Seed is protected by an energy shield. |
| You will not be able to reach it with that barrier active. |
| |
| We need more data to determine how the shield can be disabled.|
| You are near the wreckage of a downed Federation vessel. If |
| you use the satellite uplink on the ship, you may be able to |
| access information concerning the Seed." |
-----------------------------------------------------------------------------

There’re quite a few things to scan around this area, so take your time and
make sure you get them all (don’t worry if you miss the Nightbarb entry, you
can get it later). Make your way to the door when you’re ready.

------------
Gateway Hall
------------

LOG: Gragnol
LOG: Small Bryyo Coffer
LOG: Large Bryyo Coffer

1 Red Credit: Scan for Gragnol

Move through the hallway, scanning the chunks of ice stuck to the walls if you
want. Three flying enemies will attack you on the bridge, so be ready to scan
one of them for the Gragnol log entry. Continue forward until you reach a
ledge, then look down to the left and right for two more log entries. Continue
forward through the next door to reach the Gateway.

-------
Gateway
-------

LOG: Phazon Nightbarb
LOG: Gel Puffer
LOG: Hopper
LOG: Bryyonian Shriekbat

4 Red Credits: Scans for Phazon Nightbarb, Gel Puffer, Hopper, and Bryyonian
Shriekbat

Scan stuff if you’d like, then turn to your left and double-jump to the ledge
over there. Continue jumping and walking from ledge to ledge until you can
cross the damaged bridge area directly in front of the large gate. Cross it,
then turn around and use your grapple lasso to yank the large chunk of wall
down (it’ll take the rest of the bridge with it, but it’ll provide you with a
way to cross later).

There’s another ledge on the right side of the gate, so jump up there now. One
more jump will get you to the pilar thing in the middle, where you’ll see a
morph ball hole. Roll into it, then roll a little to the left and drop down
the path that leads to a bomb slot. Drop a bomb, and the game will let you out
of the slot. Of course, some enemies will also be released... so scan one of
them for a log entry. To kill them, you’ll have to wait until they start
spinning, then shoot the green stuff that forms in the middle of their circle.

Anyway, there’s a ledge behind you when you get released from the bomb slot.
You can get up there using the slightly lower section to the left. Skip the
door for now and head for the end of the walkway instead. Jump up there, then
turn to the right to find another series of platforms leading to a higher part
of the central platform. You’ll find another morph ball hole there, so go
ahead and roll into it. Drop a bomb in the slot at the end, and the gate will
open for you.

Another new enemy will be released from to your right, so scan it for a log
entry. Jump to the platform over there, then continue going from platform to
platform until you get to the gate. Inside, you’ll see a morph ball hole.
Before you bother going in it, use your grapple lasso on the small sphere stuck
on the right side of the path until it’s pulled free. Get inside the path
when the sphere’s out of the way and make your way to the exit on the right.

When you get out, stand up and scan the nearby enemy for a log entry, then go
in the door right behind them.

------------
Reliquary II
------------

ENERGY TANK: In plain sight, it’d be kinda hard to miss.

LOG: Golden Age

1 Blue Credit: Scan for Golden Age lore entry

Grab the energy tank, then use your grapple lasso to remove the panel from
the wall behind it. Scan the picture that was under the panel for a Lore
entry, then head back into the Gateway.

-------
Gateway
-------

This time, roll all the way through the morph ball path to the exit on the
other side of the room. Quickly get up and scan one of the bats for a lore
entry if you didn’t do it earlier, then use a missile on the door and head
through.

----------------
Grand Court Path
----------------

LOG: Shelbug

MISSILE: Look up and to the right shortly after entering the room from the
Gateway. Blast the statue there, then jump up to the ledge where it
was and follow the path.

1 Red Credit: Scan for Shelbug

Immediately scan the small enemy on the wall in front of you for a log entry,
then jump up to the first ledge and look up and to the left. Blast the statue
there, then jump up to the ledge and face the other side of the hallway. Jump
over to that path, then follow it all the way to the other side to find a
missile expansion. Jump back down to the floor right outside of the alcove
once you’ve got the missiles.

The Phazon vines here can only be damaged while you’re in hyper mode, so
activate your PED and blast the blue spheres until the vines clear away (don’t
forget to deactivate your PED as soon as you’re done). Head through the path
and deal with the Hoppers, then head through the next door.

-----------
Grand Court
-----------

LOG: Reptilicus Hunter
LOG: Age of Science

1 Red Credit: Scan for Reptilicus Hunter

1 Blue Credit: Scan for Age of Science lore entry

Drop down to the lowest level, and a fight will occur. Scan one of the two
Reptilicus Hunters for a log entry, then blast them both to make the statue at
the other end of the court move. Head into that hallway, then look to your
left. Shoot the center of the panel there to make three panels light up.
Watch the order they light up in, then shoot the three panels in that same
order. Scan the picture that’s revealed for a Lore entry, then turn around and
go through the door.

--------------
Hillside Vista
--------------

LOG: Korba
LOG: Snatcher

MISSILE: Use the Snatchers to get up to the higher part of the morph ball area

2 Red Credits: Scans for Korba and Snatcher

Drop down to the lower area and blast the three flying enemies, then look at
the wall to the left to find two types of enemies (both of which will give you
log entries). Head back up towards the ramp where you first entred the room
and use your scan visor to find a cracked section of rock, then bomb it to
enter a morph ball hole. The little worm things here will collect on your
morph ball until the start to move you towards the Korba up above, but you can
still control which way you move with your analog stick. As soon as enough
Snatchers are on you and you start moving, hold left on the analog stick until
you make it all the way up the far left path. Grab the missile expansion, then
fall back down and use more Snatchers to get up to the path on the right.

Once you’re out of morph ball mode, use your grapple lasso to pull the cover
off of the statue, then blast it to reveal a door.

-----------
Reliquary I
-----------

Grab the Grapple Swing upgrade, then return to the previous room.

--------------
Hillside Vista
--------------

LOG: Grapple Swing Point

Scan the grapple point for a log entry, then use your newly acquired grapple
swing to grapple your way over the chasm. Head up the ramp and jump up to the
door.

-----------
Grand Court
-----------

Head back to the main court area, then look for the alcove on the left side of
the golem. Turn to your left when you enter the alcove and follow the path
until you reach the top. Kill the two gel puffers near the grappling points,
the grapple your way over to the other side of the room. Use your grapple
lasso on the square panels to reveal a morph ball path, then use the path to
get up to the door.

----------------
Grand Court Path
----------------

LOG: Reptilicus

1 Red Credit: Scan for Reptilicus

Head through this area towards the other door, scanning the new enemy along the
way for a log entry.

-------
Gateway
-------

Roll through the morph ball tunnel and exit it through the hole in the middle,
then walk to the main part of the Gateway. Reptilicus Hunters will be roaming
the area now, so be ready to deal with them if necessary. Jump down to the
right to the platform you yanked off of the wall, then jump up the ledges to
your right and drop down to the other side. Head through the door on the right
over here.

----------
Crash Site
----------

Scan one of the Shriekbats if you failed to do so earlier, then use your
grapple swing to get over to the ship. Use a bomb on the small circular
cracked area on the side of the ship, then roll through the morph ball area to
the other side.

--------------
G.F.S. Theseus
--------------

LOG: Atomic

1 Red Credit: Scan for Atomic

Scan the floating enemy for a log entry, then hit it with a charged shot to get
rid of it. Blast both of the clamps on the large door, then use your grapple
lasso to quickly move all four of the rod things back into place. Interact
with the controls on the console that appears to complete your current
objective and download the map for Bryyo.

OBJECTIVE COMPLETE: Activate the Satellite Uplink

-----------------------------------------------------------------------------
| |
| 1.04) The Bryyo Seed |
| |
-----------------------------------------------------------------------------

--------------
G.F.S. Theseus
--------------

With the satellite uplink active, you’ll receive two new objectives:

-----------------------------------------------------------------------------
|Objective: Destroy Eastern Energy Signature |
| |
|Planet: Bryyo |
| |
|Information: "Samus, the satellite data has revealed two powerful energy |
| signatures. We suspect they are linked to the shield’s power |
| source. This one is located in the eastern area of Bryyo." |
-----------------------------------------------------------------------------
|Objective: Destroy Western Energy Signature |
| |
|Planet: Bryyo |
| |
|Information: "Samus, the satellite data has revealed two powerful energy |
| signatures. We suspect they are linked to the shield’s power |
| source. This one is located in the western area of Bryyo." |
-----------------------------------------------------------------------------

The Falls of Fire room is of no interest to you right now, so head out the
other door instead.

----------
Crash Site
----------

Use the grapple point to get back over to the other side, then enter the
Gateway area.

-------
Gateway
-------

Deal with the Hunters, then drop down to the main area. You’ll have a great
chance to scan the Nightbarbs flying around if you missed them earlier, so
take advantage of it if necessary. Otherwise, use your grapple swing to get
back over to the door to the right (where you originally entered this room a
while ago).

------------
Gateway Hall
------------

LOG: Alpha Hopper

1 Red Credit: Scan for Alpha Hopper

If you didn’t do it earlier, you’ll have to yank the lower statue out from
underneath the other one with your grapple lasso. Head to the ice bridge and
be ready for a fight. Scan one of the Alpha Hoppers for a log entry, then
blast them until the gates disappear. Continue through the Gateway Hall until
you reach the area where your ship is waiting for you.

-----------------
Cliffside Airdock
-----------------

Enter your ship and save if you’d like, then use the panel directly in front of
Samus to see a map of Bryyo. The Jungle dock to the left is a dead end for
now, but if you’d like, you can head there for an energy tank before heading to
the Fiery Airdock on the right side of Bryyo. Pretty pointless though, so I’d
recommend just going to the Fiery Airdock and getting the energy tank later.

=== Bryyo Fire ===
-------------
Fiery Airdock
-------------

LOG: Fuel Gel

Scan the substance all around the floor for a log entry, then scan the other
stuff in the area if you’d like (you’ll notice that Rundas’s ship is also in
this area). Head through the door when you’re ready.

-------------
Imperial Hall
-------------

Use charged shots to ignite the little fire things on the big doors, and they
will rotate out of your way. Scan the various statues in the area if you’d
like, then head through the door on the other side.

-----------------
Gel Refinery Site
-----------------

There’re a few Reptilicus Hunters hanging out here, so deal with them as you
see fit. You’ll have to move a platform to get access to the door to the Main
Lift - see it below and to the right of the door? Quickly hit each of the two
fire jet things with charged shots, then jump up to the door using the new
platform.

---------
Main Lift
---------

LOG: Age of Schism

MISSILE: Use the Snatchers in the morph ball area to get to the upper path.

1 Blue Credit: Scan for Age of Schism lore entry

Turn to your right as soon as you enter the room and use your grapple lasso to
rip the panel off of the wall. Scan what’s underneath it for a Lore entry,
then enter the nearby morph ball tunnel. Gather enough Snatchers on yourself
to start floating upwards, then pull to the left right before you reach the
Korba at the top. Drop a bomb to free yourself from the Snatchers, then roll
yourself through the morph ball tunnel until you reach the missile expansion.

Roll back through the tunnel until you get to a flower thing that’s blocking
your path. Bomb it, then drop down to the second morph ball tunnel slightly
below you. Exit the morph ball area and head through the next door.

--------------
Corrupted Pool
--------------

Deal with the two enemies, then activate your PED to destroy the vines that’re
blocking your path. A cutscene will occur, and Samus will enter a corrupted
state - you’ll need to rapidly fire your weapon until your phazon meter thing
is completely empty. Use your grapple swing to get to the other side of the
Phazon pool, then head through the door to the right.

-------------------
Gel Processing Site
-------------------

LOG: Warp Hound
LOG: Age of War
LOG: Gragnol Adult
LOG: Grab Ledge
LOG: Phazon Pillbug

3 Red Credits: Scans for Warp Hound, Gragnol Adult, and Phazon Pillbug

1 Blue Credit: Scan for Age of War lore entry

When you approach the opposite side of the room, three Warp Hounds will attack.
Scan one for a log entry, then blast them all to lower the gates. Scan the
wall behind the bomb slot for a Lore entry, then hit both flaming parts of the
bomb slot with charged shots to activate it. Hop in and drop a bomb to raise
the central platform.

Some Gragnols will be released, so deal with them when you jump to the
platform. There’s a piece of piping on both walls that will need to be yanked
into position with your grapple lasso, so go ahead and do that now. Jump to
the platform to the right of the higher pipe piece you just pulled off and
interact with the control panel there to ignite the pump. Blast both flaming
parts with charged shots to roll it over, then enter the morph ball track and
follow it all the way to the bomb slot on the other side. Activate it the same
way you activated the first one.

Some Gragnol Adults will be released, so scan one for a log entry once you’ve
rolled back to the other side of the tunnel. Use your grapple lasso on them to
kill them, then look around for a small sphere that you can use your grapple
lasso on. Fuel gel will start leaking from the large machine once you’ve
yanked the plug free, so use a charge shot on the two leaks to roll the machine
over and overload the system.

Look around for two more log entries (Grab Ledge and Phazon Pillbug), then jump
to where the machinery you just blew up was sitting. Enter the morph ball
tunnel there, then work your way through it to the other side and activate the
bomb slot. The central platform will now be at its highest level, so deal with
the Gel Puffers and jump to the flashing green ledge to grab it. Head through
the door there.

--------
Gel Hall
--------

LOG: Gel Ray

MISSILE: Hit the flaming dragon thing with charged shots until it ignites the
vine thing, and a platform with some missiles will fall down.

1 Red Credit: Scan for Gel Ray

Hit the dragon sculpture thing’s mouth with charged shots, and it’ll spit
flames for a few seconds. Time it so that the flames hit the vine to the left,
and it’ll break, dropping a platform with some missiles on it. Keep your eyes
open for an enemy that’ll periodically jump out of the fuel gel, too, since
scanning it will give you a log entry (patience is a must here, it could take
you many tries to get the full scan). Jump onto the platform, then jump to the
door past it to continue.

--------------
Save Station A
--------------

Save your game if you’d like, then continue out the next door.

------------
Cavern Entry
------------

There’re a few Hoppers in here, but that’s about it. Blast them, then head
through the blue door on the other side.

----------
Gel Cavern
----------

Nothing much to do here, so just time your jumps over the fuel gel when it
stops flowing from the ceiling. The path to the right won’t be accessible yet,
so take the left one instead. There’re some Gragnols hanging out in the areas
between fuel gel fountains, but other than that, there’s pretty much nothing
between you and the next blue door.

-------------
Temple Access
-------------

LOG: Gelbug

1 Red Credit: Scan for Gelbug

Scan one of the new enemies for a log entry, then blast them all and head
through the door at the other end.

---------------
Temple of Bryyo
---------------

LOG: Large Space Pirate Crate
LOG: Armored Pirate Trooper
LOG: Rundas

2 Red Credits: Scans for Armored Pirate Trooper and Rundas

1 Gold Credit: Rundas Defeated

Enter the main part of the Temple, and some Space Pirates will attack. Scan
one of the crates around the room for a log entry, then scan one of the Armored
Space Pirates for another log entry. Eliminate the pirates until Rundas
appears. Scan him for a log entry, then start firing away at him. His armor
will protect him, but once you hit him enough, he’ll be stunned for a few
seconds. Run up to him and use your grapple lasso to rip his armor off. While
it’s off, you’ll be able to hurt him (you can tell if it’s hurting him because
he’ll flash red instead of yellow... not to mention that his health bar will
start going down >_>).

Activating your PED while he’s vulnerable will make short work of him. Collect
the Ice Missiles he leaves behind, then walk into the hologram to activate the
elevator. Head through the door at the bottom.

----------------
Temple Reservoir
----------------

LOG: Scorchbug

1 Red Credit: Scan for Scorchbug

Scan one of the small enemies crawling on the wall for a log entry (and scan
one of the Gel Rays that jump out of the fuel gel if you didn’t scan one
earlier), then use your ice missiles on the fuel gel to make temporary spots
for you to jump over to the other side of the room.

-----------
Temple Hall
-----------

Interact with the controls to your right to start the fuel gel flowing into
the chasm, then use ice missiles on the spouts to freeze them. Use the frozen
chunks to quickly work your way to the other side of the room and go through
the door there.

----------------
Temple Generator
----------------

LOG: Downfall

1 Blue Credit: Scan for Downfall lore entry

Scan the picture on the wall to the right for a Lore entry, then try to use the
panel thing in the middle of the room. You’ll be told that you can’t destroy
the shield generator with your current weapons... well that’s just great, eh?
Head back out into the Temple Hall.

-----------
Temple Hall
-----------

Nothing new here, just freeze your way to the other side.

----------------
Temple Reservoir
----------------

Same here... nothing new, just freeze your way to the other side.

---------------
Temple of Bryyo
---------------

Take the elevator up, then either eliminate or ignore the pests on your way out
of the temple.

-------------
Temple Access
-------------

Nothing much going on here... just clear the enemies out of the tunnel and
head through the door on the other side.

----------
Gel Cavern
----------

Taking the shortcut behind the fuel gel flow will send you directly back to the
Imperial Hall right in front of your ship (and it’ll give you a Friend Voucher
in the process). There’re some items to get on the way back to your ship,
though, so I suggest you save the shortcut for your return trip through this
area later.

------------
Cavern Entry
------------

Nothing at all to do here, just head through the door on the other side.

--------------
Save Station A
--------------

Save your game if you’d like, then continue out the next door.

--------
Gel Hall
--------

MISSILE: Use your ice missiles to create platforms and make your way down the
path on the right (when coming from Save Station A).

Use ice missiles on the fuel gel in the hallway to the right to make platforms,
then jump on them until you reach the missile expansion at the other end. Use
more ice missiles to jump your way over to the white door on the opposite side
of the area, then use an ice missile to shatter the blast shield off of the
door.

---------------------
Gel Purification Site
---------------------

See the little red dot on the pipe thing on the ceiling? Shoot it, and a
grapple point will be activated. Grapple it, then hold onto it until the next
red dot is activated on the next part of the ceiling. Shoot it while you’re
still hanging, then grapple over to the second grappling point. Do this same
process again to grapple the third point and head through the door.

-----------------
Gel Refinery Site
-----------------

MISSILE: Use your grapple lasso to rip the loose pipes away to your right
(when entering from Gel Purification Site).

Turn to your right and use your grapple lasso on the weakened pipes, then grab
the missile expansion behind them. Jump down and head through the blue door on
the other side of the room.

-------------
Imperial Hall
-------------

The missile expansion here is out of your reach for now, so just head on
through to the other side.

-------------
Fiery Airdock
-------------

Jump in your ship (saving your game in the process if you’d like) and use the
panel right in front of Samus to fly back to the Cliffside Airdock. At some
point on your way back to your ship, you were probably given this new
objective:

-----------------------------------------------------------------------------
|Objective: Travel to the Federation Landing Site |
| |
|Planet: Bryyo |
| |
|Information: "Samus, we have discovered a Federation landing site on Bryyo. |
| You may be able to use this facility to upgrade your ship." |
-----------------------------------------------------------------------------

=== Bryyo ===
-----------------
Cliffside Airdock
-----------------

Nothing to do here, just head for the door on the far side.

------------
Gateway Hall
------------

Head through here to the door on the other side. Remember that the only way to
kill the flying enemies on the ice bridge is with your grapple lasso.

-------
Gateway
-------

Deal with the hunters, then grapple your way over to the left. Jump up to the
higher ledge using the low part to the left, then head through the door to the
crash site.

----------
Crash Site
----------

MISSILE: Use the morph ball tunnel on the Theseus to get to the ship’s top

Grapple your way to the Theseus, then enter the morph ball tunnel. Work your
way to the left, then head up as far as you can (you’ll have to do a double
bomb jump where you see the moving piston thing in the upper-left). When you
roll out on the top of the ship, you can grab a missile expansion above the
grappling point. Jump back down and enter the ship.

--------------
G.F.S. Theseus
--------------

Nothing to do in here, just head through the door on the other side.

-------------
Falls of Fire
-------------

Blast the Gel Puffers out of your way, then freeze the fuel gel streams with
your ice missiles. Use the ice clumps to jump over to the other side, then get
in the bomb slot and drop a bomb to activate the golem. Use an ice missile on
the door at the bottom and head through.

------------
Hidden Court
------------

When you’ve taken out both Warp Hounds, a bomb slot will be activated in front
of the golem. Drop a bomb in there, and he’ll crack a cover plate off of the
vine attached to one of his legs. Hit the vine with a charged shot where it
touches the wall to ignite it.

Turn around now and look at the wall. See where another vine is attached to
the big disc thing? Shoot it with a charged shot to ignite it. Now look to
the right of the golem and find the morph ball passage in the wall. Use an ice
missile on the fuel gel fountain, then quickly get in the morph ball passage
and work your way over the ice before the fuel gel melts it. Follow the morph
ball path until it dead-ends, then drop a bomb where the vine is attached to
the wall to ignite it. Exit the morph ball passage via the left path.

There’s a weak part in the wall near where you first entered this room that can
be broken with a missile. Do so now, then jump up in there and hit the final
vine with a charged shot to free the golem. Drop a bomb in the bomb slot one
more time to get access to a tunnel leading to the Ruined Shrine.

-------------
Ruined Shrine
-------------

ENERGY TANK: Inside the fractured golem fragment at the bottom of the shrine

Drop all the way down to the floor in the middle of the shrine and bomb the
fractured golem fragment to get an energy tank, then jump your way back up to
the platform where you were when you first came in. Look around on the walls
for various hives and vines to destroy with charged shots. When you knock the
large statue to the right loose, it’ll fall to the left, giving you a grapple
point. Swing your way over to the other side of the room, then jump up on the
fallen statue.

Make another quick sweep for hives, then continue moving your way up. You’ll
have to loosen some more chunks of statues and stuff, but the only part that
might confuse you is that there’s a chunk of crystalized fuel gel on top of the
high section of statue. You might need to jump up to get a clear shot at it.
Use the grappling point that becomes available when the statue falls, then work
your way through the path until you can get to the blue door.

----------
Hanger Bay
----------

LOG: Energy Cell
LOG: Galactic Federation Orange Door

ENERGY CELL: See directions in the section below.

Fight off the hoard of enemies that attacks you when you enter the room, and a
control panel for the missile system will come out of the floor. Press the
left side of it to make the missile platforms come out of the ground. You
won’t be able to upgrade your ship quite yet, but you’ll need the platforms up
to reach the bay door controls.

Use the hand panel next to the elevator shaft near the room’s entrance to
activate the elevator, then step into the hologram to go up a level. Blast the
grate off of the right ventilation duct, then morph into a ball and head in
there.

Stand up and scan the energy cell on the wall for a log entry, then interact
with it to take it (which will drop the energy shield guarding the orange door
down below). Blast the cover off of the left ventilation duct and get inside.
Jump down and scan the orange door for a log entry, then take the elevator back
up to get on top of the missile upgrade platforms.

When you’re on top of the central part, use your grapple lasso to yank the
stuck platform out of the wall, then jump over to it. Continue working your
way from platform to platform until you reach the spot with the morph ball
tunnel that leads to the bay door controls. Interact with them to open the bay
doors, then head back out the morph ball tunnel and use the missile upgrade
controls to lower the missile platforms back into the ground. Activate your
command visor and summon your ship to the dock, then use the panel to activate
the missile upgrade system.

OBJECTIVE COMPLETE: Travel to the Federation Landing Site

Okay, so now that you’ve got some fancy missiles on your ship, you should be
able to destroy that pesky generator thing you saw earlier, right? Go ahead
and get back in your ship and save if you’d like, then land at the Fiery
Airdock again.

=== Bryyo Fire ===
-------------
Fiery Airdock
-------------

Nothing to do here, just head through the door.

-------------
Imperial Hall
-------------

Take a left and work your way to the door to the Gel Refinery Site.

-----------------
Gel Refinery Site
-----------------

There’re some pirates here, so either kill them or ignore them on your way to
the door directly across the room (jump up on the fallen pipe to reach it).

---------------------
Gel Purification Site
---------------------

Remember how this works? Shoot the red dot to make a grapple point appear,
then swing on it and shoot the next red dot, et cetera, until you reach the
other side.

--------
Gel Hall
--------

Use an ice missile to make a platform in the fuel gel, then take down the two
Jolly Roger Drones. Jump to the platform on the right and head through the
door there.

--------------
Save Station A
--------------

Save your game if you’d like, then head through the other door.

------------
Cavern Entry
------------

A single pirate will attack you here, so either ignore him or kill him on your
way through.

----------
Gel Cavern
----------

Rating: 0.0, votes: 0
 
Comments
Rules
1. No cursing or swear words: Use proper language to express yourself.
2. No flooding or spamming the comment system, abuse will result in a ban.

You may not post comments as a guest. Please register or login to your account.
 

Weekly Video Game Giveaway Contests
Inside The Games

Member Review: Super Smash Bros.... 18 days ago
WiiFit walkthrough 21 days ago
Fire Emblem: Radiant Dawn Item G... 72 days ago
Fire Emblem: Radiant Dawn walkth... 74 days ago
Super Smash Brothers Brawl walkt... 74 days ago
Super Smash Brothers Brawl walkt... 74 days ago
Metroid Prime 3 walkthrough part 3. 74 days ago
Metroid Prime 3 walkthrough part 2 74 days ago
Metroid Prime 3 walkthrough Part 1 74 days ago
Review: Super Smash Bros. Brawl 75 days ago
Game Reviews | Weekly Contests | Submit News | Contact | Pages | Blogs | Forums | Video Game Reviews | Video | RSS | Privacy Policy | Terms and Conditions
GamePro Media
Top Games:  Blue Dragon | Two Worlds | Beowulf The Game | Rock Band | Halo 3 | Call of Duty 4 | Bioshock xbox 360 | Overlord | StrangleHold by John Woo | Mass Effect