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Review: Super Smash Bros. Brawl
Posted by Brad Hilderbrand, 75 days ago 26/02 15:56
  Super Smash Bros. Brawl
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 Rating Preview
 Fun Factor
 9.5 
 Graphics
8.5
 Sound
9.0
 Multiplayer
9.0
 Single Player
5.0
 Controls
8.0

Nintendo has tried to really up the multiplayer experience this time around by including online battles, but this is one area where things fall flat. Connection and lag issues abound, and many gamers have a hard time joining a game let alone finishing one due to server issues. Furthermore, there is no voice chat whatsoever, and when you are playing against strangers (anyone you haven’t exchanged Friend Codes with), you won’t even be able to see their name above their character. Basically, playing online is the same as playing against the computer, only this time you have an actual person to blame when just as you are about to make it back from the brink of death they whack you with a baseball bat and send you spiraling into the background.

For those without friends, there are also a few single-player modes, but none of them are particularly noteworthy. Classic modes lets you select a character and then take that mascot through a series of challenges in order to reach the final boss. It’s the same setup we’ve seen before in previous Super Smash Bros. games, but nixing it would be akin to heresy, so it stays. There are also Challenge and Arena modes to allow you to mix things up a bit when you grow tired of pounding your enemies senseless.

These modes are just the appetizer though, as the bulk of the single-player experience can be found in the Subspace Emissary. The storyline is virtually incomprehensible (no dialogue or subtitles to help move the story along), but the basic gist of things is that the bad guys are imprisoning heroes in the form of trophies and it’s up to the remaining characters to free their friends and put a stop to all this. As you play, you’ll be granted access to a number of different characters, giving you the freedom to mix it up with as many different fighters as you care to try.

While the Subspace Emissary is a fully realized mode, it still feels like it’s not quite completely there as a legitimate gameplay experience. The entire adventure is presented in 2-D sidescrolling fashion, and there’s so little variety to the levels that it all starts to run together after a couple hours. Further compounding the drudgery, there aren’t all that many enemy types, so you’ll be mainly fighting the same handful of baddies with the same attacks and weaknesses over and over until you’ve basically stopped caring.

The biggest issue, however, is the fact that the control scheme has been lifted straight out of the main game, which is a recipe for disaster. Platformers need a devoted jump button, and flicking the control stick up to jump is far too imprecise for a mode that often requires exceptional timing. Also, characters have a tendency to “skate” once they get moving, making quick stops and hard turns tough to execute. Finally, you must be very careful when even moving your character, as it’s easy to accidentally dash across the screen and right into a pit or enemy when all you were attempting to do was ease your way across the map.

It’s unfortunate that the Subspace Emissary has so many flaws, as it could have been a genuinely fun experience if some more polish had been added. As it stands, it’s currently little more than an alternative vehicle for unlocking characters for those who either don’t want to play the requisite 300+ matches it takes to get the full roster. With both the weak online support and the boring Subspace Emissary, Nintendo has made it perfectly clear that Brawl is a game that is to be primarily (and only) enjoyed with friends.

It’s obvious by now that Brawl is everything Nintendo wanted it to be, a labor of love devoted to the most hardcore of fans. The series has led a charmed existence since all the way back in 1999, when the first game came out of nowhere to lay claim to massive success. Brawl continues the series to a logical point, adding more characters and stages, all while keeping the core gameplay intact. Those playing this game as a party title meant to entertain friends and settle bar bets will find fun in droves, but lone players hoping to be roped in by an engaging story or take part in epic online matches will be sorely disappointed. One thing is for sure, if you have three other friends to play with, Super Smash Bros. Brawl is the most fun you can have on the Wii.

 Our Rating for Review: Super Smash Bros. Brawl
9.5
Fun Factor
It’s hard to enjoy anything more than beating up on friends in Brawl; just don’t ever bother trying to fly solo.
8.5
Graphics
A good looking game, but with a lack of details. Also plagued by very long load times.
9.0
Sound
The music and sound effects are great; I just wish they would have included SOME voice work in the Subspace Emissary mode.
9.0
Multiplayer
Tons of fun in a room of friends; unfortunately the online offerings are clunky and undeveloped.
5.0
Single Player
The Subspace Emissary seems like a good idea, but there are a lot of issues with execution.
8.0
Controls
Everything works fine in multiplayer, but it’s very hard to be exact in single-player modes. Also, playing with the Wii-mote alone is a surefire cause of frustration.
9.0
Overall
One of the best games out there on the Wii, and bar none the best party game available. Just don’t expect much from the single-player.
 

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