Once all that is done, onward to the city.
City Checkpoint
---------------
Stray Bead - provided you already fed the animals and go all the other things
here the first time, there is just a burning chest down by the riverbank,
where the waterfall lands. Wind it or water it to get the bead.
Yoichi - talk with him again, but you’ll notice the Phoenix are burning well.
Now that you have Inferno, wait for him to have an arrow ready and then let
him fire it, but the moment it is let fly, press draw and then draw a line
from the flame to the arrow to lower the bridge.
Blossom ride - now go toward the middle of the bridge and look way up the
left. Vine up there, then swing to the left from this blossom, and then follow
the line to a plateau in the river; should be just five blossoms from the
bridge. Open the chest for the treasure. Now look up to the right to see the
next blossom. I’ll tell you right now, for the second ride you need more than
7 ink pots, but if you have an Inkfinity Stone, that will work too. Take this
long ling of blossoms along the rock wall, then it moves to the other side
of the river, and then you end up on a plateau at the end of the river for a
Stray Bead.
Cursed Grass - there are four of them across the bridge, two on each side. And
there is 120 praise for the grass alone. You could do this first if you need
an extra ink pot or two for the blossom ride.
Animals - after the grass is gone, Nightingale on the right by the cliff, and
then horses on the left side.
Clover - on the right side, where you hit the grass.
Stray Bead - turn it to night and go to the left side to find this chest by
a rock.
After all of that, head into the new area.
Ryoshima Coast
--------------
Save, then go right along the cliffside to run into a Headless Guardian. He
is just the same as a Red Imp, so treat him as such. Should be your first
time testing out the sword, and it’s pretty strong, also, don’t forget to
test out Golden Fury as I do not yet know what finisher this guy needs.
*NOTE: You Cherry Bomb guardians to make them drop Demon Fangs.*
After that, there is a side path that leads to a tunnel, but that is blocked
by the mist. Just go straight down the path and blast open the crack in the
wall. Fill the barrel up with water, then jump up and to the higher ground
and draw that water from the barrel into the empty pool. Now go up the path,
jump up, and then at the next empty pool draw in the water from the pool
below as the screen should adjust for you. Now go around and then jump up to
the highest point and you’ll see the tiny sapling. Draw water from the lower
pool to the ditch around the sapling to grow it up. Then bloom it to restore
the Ryoshima Coast.
*NOTE: If you hit a scroll, you may run into a Bell Guardian, which is just a
yellow imp pretty much; even get a demon fang if you finish him with a slash.*
Animals - birds (nightingale I think) near the sapling, then some cows where
you get back down to the path.
Clover - by the tunnel that is now open.
Madame Fawn - yes, the same lady from Agata Forest. Go into the tunnel and
you’ll bust into her home. Get your fortune read and then go back to the Coast.
Foxes and dogs - the foxes are by the cemetery, and the dogs are by the mirror.
Fisherman - on the lower path from the mirror, talk to him to three times to
learn of the Water Dragon and the mallet inside the ship; all things to keep
in the back of your mind for way later in the game. And yes, this dude is
rockin’ the clam shell to cover his junk.
Moon Turret - up the path by the fisherman, but you can’t get up there, yet.
There are foxes to feed and a clover by the tower.
Ankoku Temple - go up the path from the graveyard and talk with the monk. Then
go up the steps and go behind the temple for a chest in the ground. There is
also a cat on the right ledge of the temple, which may be your first time
feeding fish to anything. Go in the temple for a chest, and that’s it. Come
back out and to the graveyard.
Bunnies - get on the path and around the corner and by a scroll will be a
pack of bunnies.
Merchant - right down the path and near the beach. Stock up on seeds and the
rest of the feed.
Monkeys - on the beach by the merchant.
Clams - four in the waters by the beach, slash them and swim out to get the
treasures.
Cursed Grass - three patches of along the beach. They reveal boars and pigs.
Dojo - this is a tiny isle just off the beach after a short swim. Keep in
mind there is a 100,000 yen sword upcoming, so keep your spendings to a
minimum. No matter what, you must buy the technique Holy Eagle, which is the
double jump. Get it and the 3 Shears. Come back later if you want more. Let
me tell you right now, getting all the reflector and rosary techniques when
you only use a glaive is not a good idea. With Holy Eagle, go outside and
you can jump on the tower for a chest. Oh yeah, don’t forget to feed the
monkeys.
Animal Lover - toward the end of the beach is this guy. He is missing Inaba,
a rabbit.
Treasure - when you hit the steps, the chest is to the right in the little
corner of the beach.
Clover - go up the steps and jump over the side of the walkway to hit a tiny
sliver of beach. There is also a clam in the water. No, you can’t jump back up,
so you have to swim and lily pad your way up the dock. You don’t have to go
all the way around, just up to the power spring to get on the dock. You can
jump up if you got the double jump, I think.
Cats - at the end of the dock and there is a chest nearby.
Ubume - you run into this thing on your way to the city gate. You can attack,
but each attack is blocked by the umbrella. When the umbrella is is up, use
Galestorm to push her back and then attack with combos. She can also fly around
and launch orbs at you that you can deflect with slashes. She can also ram
into the ground, so avoid and she will be stuck, giving you time to do some
combos and lay some cherry bombs. Just just attack, galestorm the umbrella,
and attack again to kill her quickly.
*NOTE: If your Life Beads are you sub weapon, you can use their attack to shoot
the things in the air, then galestorm them to bring them down.*
Devil Gate 1 - this one is by the city gate. You fight two Ubume, so do what
you did to the last one: attack, galestorm, attack, repeat. You get some
bunnies to feed after.
Devil Gate 2 - this one is by the gate to The Border, and by some horses. Go
through and you fight an Ice Mouth and a Thunder Ear - be afraid! No fire,
so you’ll have to just beat into the Ice guy until he dies. As for the ear,
you can use wind on him. Also, using the beads as a sub weapon to hit them
while they roll around the side of the arena is a good tactic. Killing them
reveals a mermaid spring.
The Border Gate - it’s locked, but it will open at some point.
City Gate chests - there is one to the right of the city gate, and then one
on the right edge where you cleared Devil Gate 1.
City approach - when you pass the gate, take the lower ledge to feed some cows
and find a chest.
Once all of this is done, go into Sei-an City.
===========
Sei-an City ( SEI1414 )
===========
Commoners’ Quarters
-------------------
The proper term is poor district, but oh well. Save at the mirror on the right,
then visit the merchant on the left. Buy the Blinding Snow, Marlin Rod, Herbal
Medicine, and Charcoal, among all the other restocking you need to do. There is
also a Weapons Dealer on the right, who has two Gold Dusts and a new sword up
for sale, the Seven Strike for 100,000 yen; you don’t need the sword now, so
just hold off if you can’t afford it.
Lots of people to talk to, none of which have anything urgent to speak of. Oh
yeah, and you can’t bloom the trees, so don’t try. Now, onto all of the chests
and items you be found:
Chest 1 - around the corner from the entrance on the left.
Chest 2 - on the right side of the city, directly in front of the carpenter’s
house.
*NOTE: Yes, around the house will be a bunch of your drawings for the face
mask at the moon cave. Fun.*
Chest 3 - directly behind the carpenter’s house.
Mr. Flower - in the upper right corner.
Chest 4 - behind Mr. Flower’s house.
Chest 5 - by the Ferry Port on the left side of town, between the shrubs.
Stary Bead - on the left side of town, this one is in the canal, as far down
as you can go.
Canal Chests - counting the Stray Bead one, there are 10 total.
Chest 6 - up by the doorway to the next section of the city, go around to the
right to find this chest.
Now that all that is done, jump into the canal and to to the upper left corner
to meet with Naguri who is trying to dig a hole in the ground. Agree to help
and the digging game begins. Just try to keep everything to the right. You can
press the help button to get the list of moves, and use wind to get him across
spikes. Just cut rocks, dig into sand, and know that you can slash him to
get him to turn around. If you stay to the right, you should find a pretty
easy path, but I won’t outline it for you. When you get to the bottom, just
let him get to the middle and then dig to win the game.
Aristocratic Quarters
---------------------
After that, swing around and go into the Aristocratic Quarters, which is just
a bridge, so I wish they would call it such. Go meet Benkei and offer him the
fishing rod Blinding Snow you bought in town. Then agree to help him fish
it up. This fishing game is the hardest yet. The first two catches are easy,
but the Cutlass Fish is hard. You’ll have to reel it in three times, and for
each you’ll have to dip into the red part of your meter. Just keep pulling
until the button is on screen and then slash, then repeat two more times to
get the fish.
With the bridge back, run down to meet Waka again. Then cut in front of the
line and go meet Rao inside. Talk with her then grab the two chests, the two
chest on the left and right... the chests that have treasure in them... that
still sounds like I’m talking about boobs! Anyway, during your talk with her
you will need to do a power, so just do a galestorm, then keep talking to learn
of her quest, but she doesn’t tell you what it is.
Go out into the next area and you’ll see Komuso on the left. You fight an
Ubume and a Tengu. It seems like the goal is less that 30 seconds, as I got a
29 and he coughed up the goods. So no need to rush, just cut down the Tengu
and combo it to death, then do the attack pattern on the Ubume. He will give
you a Stray Bead and praise.
Now for some of the items in the area:
Chest 1 - to the right where you entered from, around the corner and between
the shrubs.
Chest 2 - in the walls of the the house on the right near the entrance, you
dig this one up.
Chest 3 - in the same walls as the last one, but this one is above ground.
House 1 - go in for a chest, and then talk to Okuni for a song.
Chest 4 - on the left of this area is a big tower. Go behind it to dig this
up in the circle in the ground.
Chest 5 - in the shrubs in front of the temple, it has a Stray Bead inside.
Chest 6 - by the second house across the bridge, dig this one.
Chest 7 - also by the house, it’s above ground.
House 2 - just a chest in here.
After all that, you can’t go to the temple, so just go to the right side of the
area and into the place where the green mist is coming from.
In here you listen to two guards talk and they mention a Kaguya; for those of
you paying attention, this is the girl mentioned by Mr. Bamboo. Talk to each
sentry and then go to the right to examine the Prayer Slips and the tiny hole
in the wall. Bite the slips and take them back to Rao. She will ask you to
help raid the sunken treasure ship, so agree to help the busty babe, and you
can’t say no to someone with theme music like that!
Now, make your way to the coast, but on your way, stop by the Weapons Dealer
to see how close you are to getting the Seven Strike sword. Sell all the
treasures you have found, and then sell you lesser slips, and if you push comes
to shove, sell all your slips and stuff that you don’t need (I have only used
one item, and had I waited like two mintues, I wouldn’t have needed to use
that either, so I know you can spare a lot of what you have found). Do what
you can and get that sword, which is weird because you shouldn’t have used
the other sword for very long. Save and exit the city.
*NOTE: Don’t forget to Gold Dust the sword if you get it.*
=============================================
Treasure Hunting in the Water Dragon’s Domain ( WDD1515 )
=============================================
*It’s like the title to a Japanese anime that just doesn’t stop.
Ryoshima Coast
--------------
Again, if you don’t have Holy Eagle (double jump) then you need to visit the
dojo off the coast on the tiny isle. If you actually need money to buy it, just
go pick some fights and win them in a hurry to earn quick yen. Again, learn
Holy Eagle and 3 Shears. If you already got, then good, just go to the moon
turret.
*NOTE: A reminder that if you hold the attacks of the 3 Shears, you can power
up each blow.*
At the moon turret, jump up and then examine. Look up and make your moon in
the sky and that should make the waters recede. Now go over to the dry area
and there are three clams to dig up: one near the opening, another in front
of the opening, and one behind the ship. Get them and then jump in through the
side of the ship.
*NOTE: Funniest part of the game upcoming!*
Sunken Ship
-----------
Who knew a wolf could be rendered speechless by a woman, a female wolf no less.
Anyway, draw a line from the prayer slips to the door to open it, then go
save.
Use the slips on the ghosts up the stairs to get demon fangs. Go into the next
room and jump down. The chests in the center of the room are legit, the chests
on the sides of the room are not. Those two have hands in them that will drain
you of coin, or something, so just use a prayer slip on them too. Now you have
to take the hallway in the corner, and when you go through the ghostly thing,
it will jump onto your screen, but other than creep you out a bit, it does
nothing more. After it goes away, avoid the spikes as you go to the next room.
In this room you have a mini boss fight with Jiro and Saburo. Saburo is the
red one, and for him, all I did was send a Prayer Slip at him. That turned him
over and I was free to go beat him to death. Then I used my Life Beads as a
sub weapon attack to kill Jiro, the blue one; though, perhaps a prayer slip
helped with this one too. The info says Saburo digs a hole to let water in,
whatever that means. And the infor for Jiro says just attack the shell over
and over until it breaks. When Saburo is gone, Jiro will go crazy and send out
urchins everywhere.
After that, go into the next path and go through the Golden Gate. In the next
room, dig up the clover and then make the sun come up outside. Now come back
to the bone room to hit a new mini boss, Ichiro. Though it works weird, I
believe you need him to bellyflop onto either the bones or a barrel, but I’m
not sure how effective that is. The info says to make a lily pad and lure
him close to attack his belly, but I don’t know how that is supposed to work
toward getting his armor off. Try to get his armor off, either by making him
land on something hard or just attacking him, then attack while he is stunned
to shed his armor. Then he will be stunned again and you can draw a lily next
to him and start attacking. If he swims away while unarmored, shoot some beads
at him and the fight should end. Also, not sure, but maybe a cherry bomb helps
take off his armor too.
So after you figure that out, return to the loot rooom and use the floating
barrel to get up over the wall. A chest on one side another golden gate on the
other. The cannon can be used now or later, doesn’t matter. If now, jump over
and get on the thing. Draw cherry bombs in its back and have it aimed at one
of the three targets on the wall to open it, and you move the cannon up or down
by standing on the front of it, like a see saw. For the top one, don’t move the
cannon, and that’s the only important one as it has a Sun Fragment in it. For
the other two, just weigh down the barrel and let the bombs fly when you think
the gun is lined up. You can’t get the key at the bottom when you reveal it.
Go down the hallway, fend off the ghosts with prayer slips, and get the chests
on the sides, but watch out for the big hand that tries to swipe you when you
get to the end of the hall. Avoid it by jumping into the side area, then jump
out and swim your way into the big room and up the steps before it gets you.
Run to the end and cut the barrel from the line. Then get on it and do a bit
of log-rolling to get it over to the golden hooks, which means just stay on
the side that is to the hooks and it will roll right in. Once that is in place,
jump back up to where you got the barrel and now cross the bridge, but watch
out for the swipes from the hands: low fingers mean jump, high fingers mean
stay low.
Go up and around to be back in the room with the hole in the roof. Turn night
to day and then jump on the barrel and jump back up to the curving path. Go
back to the big room where the moss creature will not be a threat. Follow the
hall back to the cannon area, and use the cannon like a see saw to launch the
cherry bombs if you didn’t already. Sun Fragment in the top, chest in the
middle, and the key in the bottom. Bite the key and take it to the lock. Go
through and use a slip on the sealed door, after which you are visited by a
haunt that does nothing to you. Then watch out for the three false chests on
the sides in the treasure room. Get the two smaller chests first: one with a
treasure and the other with a Stray Bead. Then hit the big chest to get the
Lucky Mallet, not the Fox Rods.
During the next cutscene, try to find the spot where the phrase "That’s what
she said!" applies. Anyway, you actually can’t escape being eaten, though,
you may try. After the Lucky Mallet makes its escape, follow it to the city,
though, it isn’t actually moving.
==================
Removing the Curse ( CUR1616 )
==================
Sei-an City
-----------
Follow the Mallet in and save at any point. Go talk to Rao, and by the end
of the conversation you may be a bit tired of the boob jokes, no matter how
childish you are. Then follow the mallet to the crack near the Imperial
Palace. Say yes to getting hit and you’re in. Question, if the mallet could
make you fly, why not just send me over the door or somewhere much safer?
Imperial Palace
---------------
Well now, you finally get to meet Issun, tiny wolf to tiny flea-like man. He
will still be on your back, but now he works as a sorta boomarang as he can be
drawn to things and fetch them for you. Test him out on the chest, then move
forward to save after almost being squished.
Go up and to the right to run into the Blocking Spider. Run around the sides
to get past him, but I’m pretty sure he doesn’t do anything to you. Jump on
the foot, then get off and follow the path to a big rock where you will see a
crying girl. Jump off on the other side, send Issun to the chest in the murk,
and then hit the other chest yourself. Jump over to the open spot of ground for
a fight.
Thunder Doom Mirrors are just like the other wheels, and this one is weak to
wind, so use Galestorm to clear the electricity and go in for your hits. After
that, through the Golden Gate to be in the land of two giants. Run straight
ahead to blow open a crack in a crevice for a chest, and just stay in motion
to avoid the foot. Then come back out and run over to a little waterfall on the
wall by the broom guy. Can’t get past the broom, so send Issun up to the key
at the top of the waterfall, then bite it and go back the to where you saved
your game. However, you will meet with the girl in the window along the way,
*NOTE: To get up to the top of the little waterfall, let the big foot crash
near it and then use it to get up there. Blow off the crack and there is a
golden peach in it for you, though, you shouldn’t need it at all.*
After meeting with the mysterious Kaguya, go back to the mirror, save, and
then toss the key in the lock. Go into the area and bomb the mound of dirt to
drop into the hole. Down here you meet with the Platform Spiders, which are
just moving platforms that don’t like it if you stay on them for too long.
Go up and get on the first one which takes you to a clover, which is more like
a tree. Bloom it and then follow the path to some mushrooms and take them and
the spider up to the clover at the top. Go around the ledge to see a chest
behind a web and send Issun after it. Now go to the gap and when the horizontal
spider is almost to you, jump over to it quickly because he doesn’t stop. Then
when he gets near as he can to the yellow spider, double jump over and then
quickly jump to the last clover. Bloom it, jump all the way down, crack open
the crack on the wall, and go through.
In the room the blocking spiders will activate and they are now going to be a
problem. Cut down the flask and then go to the opening to get sucked in. Go to
the back and then turn your screen to the side of the flask. You will use a
galestorm to push the good mist out of the bottle. Then four stars on the
constellation to meet with one awesome sheep, Kasugami. Mist is just like
bullet time, or slow mo for the FEAR players. Just draw two parallel lines and
your have about five seconds of slow time. Test it on the spider, then do it
for real while away from him to go back through the doorway.
You fight with a Wind Doom Mirror, and yes, his weakness is the Mist. Use it
to take off his protection, beat him up, and use the mist for a finisher to
get fangs. After that, use the spider near the doorway to get up to the start
of this area and step on the circle to go up. Save your game and then use mist
on the spider blocking your path and then make your way back to the area of
the giants. Use the mist to get past the two brooms and avoid being squished.
Go through the tunnel and the gate to hit a body of murky water with three
bamboo devices. Use the water from the waterfall to dip the first one down,
then jump to the on it, and from this one you can run weigh down one side and
then run up to get over to the bamboo pipe. Then use the spider at the end to
get up to the Emperor’s room.
This next series of jumps can be tough, but don’t forget, you have the ability
to slow down time, though, you don’t need it. Use the first spider to get up
to a platform, then wait for the diagonal spider to come nearby and then jump
on him, and for the next spiders you may want to use the mist as they move
fast. Either way, get up to the top and go through the golden gate.
From the beams you have quite a lot to do. First, go to the right and grab the
dungeon map and a chest behind a web with Issun, and no, you don’t need to
slow down time to get past these spiders, but it doesn’t hurt either. Then
come back and now go straight up until you hit the blue spiders. These guys
may look normal, but you do need to use the mist to both get on them and maybe
even to get off. When you jump on them they will move very fast, so yes, use
the mist to get on and to get off. On the other side, now the swinging spiders
are fast, so use the mist to get by them. Go get the chest behind the web with
Issun, and for the last stretch of three swinging spiders, just use the mist
to get by each one at a time. Then jump into the source of the mist.
Emperor’s Body
--------------
DO NOT hit the dangling thing (which I once knew the real name of but have
forgotten). Just run down the throat and save at the mirror before going
through the valve. Go through the gate and jump down to a fight in the pit of
the stomach.
-----
BOSS: Blight
Your fight is with his sword, so don’t forget that. He is weak to Mist, so
don’t forget that either. To start things off, send Issun after him to get a
freebie treasure. Now, you can slow down time a lot and get attacks in, but
the time you want to do it is when he is still and charging up for a lunging
slash attack. That is when you need to slow down time and hit him as he is
gliding through the air. If you do he will do black and white and you can beat
the sword off of him, then go beat up the sword when it is away from its
master. But if you beat it up for too long, it will damage you when it regains
itself.
*NOTE: For every attack you get on the sword, with a glaive you can do five
hits, then run.*
He has another attack ot look out for. It is his flying swords attack where he
sends like ten rusty swords at you, so let them get close and then jump. But,
if you notice, there is one blue sword in the bunch. If you slash it down,
go over and beat it up to cause more damage to him.
And that’s it, those are the two attacks you need to look out for, and I don’t
even know if he has others. When he disappears, he will be away from you and
preparing a charge attack. He’s pretty easy.
-----
Well, you are the Emperor for a time after the fight. Just bounce your way
right to the cell and you’re done with that. Then you meet with the Emperor
and learn that he too is collecting Demon Fangs. I hope you have quite a few.
The Fog Pot is nice, but not needed. The Thief’s Glove is also nice, and also
not needed. The Golden Ink Pot is something you want to get. I had 121 Demon
Fangs, so hopefully you are close or a bit over. After you are done, there is
a chest behind the Emperor, and then four more chests in the front area in the
sand. One by the Emperor has a Stray Bead, and the other three on in the other
three corners of the yard, but not in the garden area.
*NOTE: No one tells you this, but you must equip that ink pot under your
equipment menu in order for it to work. Yeah, you could go the whole game and
not realize you have not been using it.*
==================
Sei-an City Reborn ( SCR1717 )
==================
Aristocratic Quarters
---------------------
Outside the palace you run into Kaguya. Talk with her to learn that she has
another chapter to her story, but save that for later. For now, there are are
TON of things to do in this city, but we will handle them one at at time.
Outside Trees - there are 15 trees in the open all around to find, and don’t
miss the one by the spring.
Inside Trees - 4 trees in total, two in each house, and getting all 19 trees
in the area yields and extra 10 praise points.
Benkei - go to the right of the temple to find this guy in a new fishing
spot. Now you can play the fishing game at will and go for as long as you like.
Feel free to play until you bag a fish that takes three slashes, but don’t go
too much longer as there is more stuff to do. You can always come back and play
whenever you like.
Mermaid Spring - this is also in the right corner of the area, and there is a
clover behind it.
Clover - go around and into the upper left corner of the area for a clover to
dig up.
City Watch Barracks - next to the tall tower, there are two chests on the side
of it, and one inside.
Canal Chests - there are three in total, so slash them and swim to get them.
Lower left corner - there is a clover on the ledge, chest by the fence, and
another chest by the entrance to the area.
Temple grounds - you can get past the guards by using Mist. There is a chest to
the right as soon as you enter, and then if you hope the fences and go around
the temple there will be a Stray Bead on the left and a clover on the right.
Then go up the steps to the main entrance, but go around to the back for a
chest, then one chest in the room on the left, and then a room with three
chests on the right.
Temple - go in and then go around to find a chest with a Stray Bead. Then talk
to the Handmaiden and enter the lift. Go up, but you’ll see there is nothing
you can do about the lava, so go back and out.
Now go see Rao and learn of the next problem at hand. Basically, you’re still
short the Fox Rods. Save and then back to the poor district.
Commoners’ Quarters
-------------------
Mr. Flower - go to him in the corner and talk to him until you learn that there
are 20 trees to blossom. Let’s start: there are seven by Mr. Flower’s house and
one by the carpenter’s house that is not bloomable; there are six by the save
mirror at the entrance; there are five in the center of town. Now come back
to Mr. Flower’s house and go in to fine the 19th one. Now go to Mr. Flower and
I’ll give you a minute to ponder where the last one is... had you not used
this guide, you would have spent hours looking for the solution to the last
tree, and it may be why some of you are here. The last tree is on his head!
Now talk to him again to learn that the Gura Shuffle requires your help.
Follow him to the first cursed tree and after he removes the hex, bloom it.
Then just follow him to the rest and bloom them when they are ready. He takes
a rather obscure path around the city, but follow him as best you can. After
you bloom his house the quest is over.
Chests - two by the left wall behind all the new buildings, and then one by
the tavern next to the exit to the A. Quarters.
Masu - by the A. Qtr. entrance and found during the day. Talk to him to learn
his of his Monster Manifest, which is another wanted list for you. He hints
that a few drinks at night will help coax him to cough it up. So at night go
into the tavern nearby and talk to Masu to get Masu’s Monster Manifest.
Yama - after Masu, go into the tavern and into the back to meet with the cook
Yama, no relation to Tama, or maybe. Provided you did the Tea Master’s
quest with Moley in Taka Pass, you will give him the Golden Mushroom. He will
fan, but there is nothing you can do to help. After he fails, Issun points out
the mark of Moegami, a turned 8 shape on the wall. Now talk to him again and
this time during is fanning, draw the turned 8 in the fire to meet with
Moegami again. You gain the ability of Fireburst, some praise, and a scroll
called Inferno Tech that teaches you how to use fire.
Camille and Camellia - by the fabric house on the left side of town, talk to
these two you’ve already met before and when you talk with the little sis, the
big sis mentions trees right before her. Press the draw button and poke one
little dot on the ground and then she asks for rain, something you can’t do
at the moment.
Blossom - she is outside the big house on the left side of town during the day.
She mentions her sick daddy and that she cannot afford the Herbal Medicine in
town. Well, if you bought from the Tool Dealer, talk to her again and you
will give it to her. Inside their home, it appears that the medicine didn’t
work, but I think if you completed Mr. Flower’s quest, just go tackle the sick
old man and that will wake him up. He will run outside and be well again.
Raiden - at night, go in front of Blossom’s house to see this ghost. Just talk
to him, as there is nothing more you can do.
Abandoned House - In the lower right corner of town there is a closed up, two
story house. Go to the side and cherry bomb the crack to enter. Three chests on
the ground, one in the left corner, three way up high, and if you walk across
the beams up top, you can drop into the caged area in the lower right corner
for a Sun Fragment.
Drawing Girl - on the right side of town, where your artwork is all over the
surfaces, talk to the girl on the ground and give her your Charcoal that you
got from the Tool Dealer. Talk to her again to see a star design in her
think bubble. Hmmmmm....
Fabric House - go in and talk with Mrs. Fan to learn of a ghost outside, but
that is not why you came in here. Go into the room on the right and talk with
Mr. Chic. Remember the star design from the little girl? Put your copyright
infringement hat on and draw all of the following:
*Star* just start at the bottom and don’t lift the brush as you draw all five
points - I mean, you have made one of these in real life, right? Doesn’t have
to be perfect, just make sure you get five points on it.
*Heart* a love heart, as drawing a real heart would be a bit tough.
*Henshin V* come on, a V can’t be hard to draw!
*Clover* this is the toughest as you must draw four individual circles that
touch each other. No, you don’t have to draw a continuous line. Don’t worry if
it’s uneven.
*Gods* just draw the two lines flat and in the center of the fabric, then
take your time drawing the two points going down.
If he mentions "something happen" after each try, you are good to go, otherwise
keep drawing. After each one, go to the girl, get the next design, and then
come back to draw. After the last one, for all of this, you get a Stray Bead,
well, and the praise.
Aspiring Carpenter - he is by the big house on the right side of town, at the
ferry port. Talk with him and then draw a lily on the water. Then jump on and
use galestorm to take him over to the place where you helped Naguri dig the
hole. You have over three minutes, and if you just wait for the little
whirlpools to go away you’ll do fine. Should get there over two minutes to
spare if you are any good at it, and you need to be for the other rides you’re
gonna give.
Ferry Rides - there are three people that need rides on your lily pads. The
game is the same as for the carpenter, and the main tip is to wait for the
whirlpools to die out before proceeding. Just watch the direction the people
are pointing if you don’t know where to take them. Oh yeah, may want to use
Inkfinity Stones or just have max ink pots as the best thing to do is to just
keep drawing the wind, and only stopping to let the whirlpools die. And if you
get stuck in one, just wait a bit and then draw wind in the direction you need
to go so that you spin that way. Your target time is anything over two minutes
on the clock, as there is a bigger tip and more praise for fast times. Slow
times get half, but you can try again.
*NOTE: Lame to the lady that needed a ride to the shop that was just across the
grass!*
Power Spring - in the lower right corner, stay between the empty pool and the
canal to have the camera shift so that you can draw a line of water from the
canal to the pool. This reveals a power spring...
Tao Trooper Headquarters - ride up the power spring and talk with Kamo, and
then go around the back for a treause. Go inside and talk with Abe to learn
that he is missing his Tao Mask. That’s it, just look around the high-tech-
looking church.
Hayazo’s Quests
---------------
Fire Trail - go the A. Qtr. entrance and notice the torch by the guards. Light
the first torch near the bridge, then the one across the bridge. Use the line
of torches on the street to take the flame up to the big torch by the entrance
to the city, then take it left down the path to the other big torch in the
corner. You’ll hear a chime, then talk to the guard nearby to learn of Hayazo.
*NOTE: I guess if you had Fireburst you could have used that instead for the
Fire Trail.*
Samurai Dandy - turn to night and go up the path to talk to the Samurai Dandy
by the save mirror. He is missing his Glass Watch, stolen by Hayazo.
City Dweller - he is found around the front road at day, and by night he is
at the tavern. Go to him at night to learn of his missing Chrysantheum
Hairpin.
Momotaro - he is on the left side of town, just walking around. He mentions
the Millet Dumplings he lost.
Abe - you may have already met him. He is in Tao Headquarters, reached by
using the power spring by the soldier. He is missing a Tao Mask.
Soldier - the one in the lower right corner, talk to him at night to learn
that Hayazo is in cover nearby.
Hayazo - go to the lower right path and look for a rock between two torches
in the path and slash it to find him. For his chase game all you do is
perform the right brush technique that is displayed over each form of Hayazo.
He splits into two on the first run, and when you do the do the right
techniques for each form’s weakness, go tackle him to get him to drop the
item. It will be the Glass Watch, so take it to the Dandy and you get your
reward.
*NOTE: If you fail, it may take a while, but he will be back in the same
hiding spot. He just switches between the two rocks on the side of the
soldier and the torch.*
Hayazo’s weaknesses that flash right before the chase starts:
Slash - easy, just slash it.
Water - just wait till you are near the canal and draw a stream to him.
Fire - hard as a fireburst doesn’t work, so just wait till he is near
a torch.
Hayazo Round 2 - during the same night and then go to the rock next to the
soldier and cut it to bring the thief out of hiding. This time he uses three.
This time he drops the dumplings for Momotaro, who is out at day.
Hayazo Round 3 - on the next night, he should be back at the first rock, by
the torches. This chase has you go after four mimics, which makes it hard to
remember the order you have, so just remember the first three and that should
work (feel free to write it down). Getting him yields the hairpin for the City
Dweller at the tavern.
Hayazo Round 4 - unless you have the lightning attack, you can’t challenge
him, and he will let you know - bummer.
-----
Well, that about does it for the side quests. Man, what are we supposed to be
doing again? Oh yeah, Fox Rods, Water Dragon, something like that. Man, we’ve
been at these for a long time! Before you leave the city, make sure to sell
off all the treasure you’ve found. Save and leave.
==============
The Lost Girls ( TLG1818 )
==============
Ryoshima Coast
--------------
*NOTE: Don’t forget to equip your Exorcism Beads as a sub weapon, and gold
dust ’em too if you want.*
Should meet a Hayate on the beach who will challenge you to a race, but
make sure it’s daytime before you do it or else you won’t be racing for long.
The trick is to get him at the bends in his path, which is at each end of the
beach and at the curve in the beachhead. Tackle him, avoid his barbs, and you
get his praise.
Now for the dojo, and you should have tons of money. However, all you need to
buy, if you haven’t already, is the Digging Champ scroll. With this you can
now dig into the hard spots of ground. There is one just outside the dojo
that yields a Stray Bead.
*NOTE: Again, unless you are using beads as a main weapon, no reason to go
and buy the the other techniques for beads. Save your money.*
With Digging Champ, go toward the Guardian Sapling in this area and hang a
left before you enter it’s "cave" to hit the crevice with the cows. Dig the
hole and fall through.
-----
BOSS: Bandit Spider
It’s just the Spider Queen sans the hair and eyes. Just run around in circles,
hook three vines to his back hooks, and then be real agressive and take out
three barrels when he opens up. Should be a really easy fight and calling him
a boss is a big compliment. You get a Sun Fragment for your troubles.
-----
Now go back to the city gate and pass through, but don’t enter the city. Go to
the right to dig up a clover on the high land. Now go over to the mermaid
spring by the gate to the border and use a coin to go to Sasa Sanctuary.
Sasa Sanctuary
--------------
This is the coolest little side story of any game I’ve played, so enjoy it.
Go up the bamboo trail all the way to the end to meet with Kaguya and Mr.
Bamboo. Now, I never said the execution of the side story was good, as after
the scene you will play the digging mini game again.
Go down, make your way right, then head left, use a water spring, make your
way to the left wall, down, then right a lot, use another spring to go up, and
then go all the way down. And if you didn’t know, you use the water as power
springs and if she doesn’t get off of the spring, use wind to blow her off.
And of course dig up the treasure when you hit the bottom.
Now don’t go crying on me here *sob*, we have a job to do. With the Fire
Tablet you can now go see the queen of the city. I would have bet money that
had their been a sequel, Kaguya would be a lock to return. Too bad the company
that made this game is no more. Oh yeah, and before we leave, go into the
corner where the rabbits are and dig up the Stray Bead and other item; may need
to make it night, and there is another item down the path too. Use the
mermaid spring to go back to the city.
Himiko’s Palace
---------------
*NOTE: Yes, I’ve been calling it a temple for all this time, but two palaces
just doesn’t make sense, so whatever.*
Go to the temple, mist past the guards, and go in. Use the lift to get up and
make sure the Fire Tablet is equipped - I can’t stress that part enough, and
on an unrelated note, you should also equip your Golden Ink Pot if you didn’t
already. "Swim" across the lava to the ground and then run all the way to the
save mirror. Go in when ready.
If you actually believe half of what Issun says, you’re an idiot. After the
first long chat, talk to her again to get the low down about your next job.
Now we know the Water Dragon is no more than a bridge to Oni Island. Accept
the task to get the Border Key, and then leave. Stop by the merchants in
town if you need supplies and exit the city. Hang a right and go through the
border gate.
============================
Finding the Dragonian Domain ( FDD1919 )
============================
Northern Ryoshima Coast
-----------------------
You start things off with a visit from Waka. Then move forward to have a
quick fight with an Earth Nose. Just use mist and pound him to death, then
use mist as a finisher for fangs. Then go up the path and save your game.
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* 7. Author Info / Copyright *
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Credits