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Okami(Wii) walkthrough by TheGum
Posted by Nick24444, 75 days ago 26/02 15:56
  Okami
  Okami Reviews | FAQ | Achievements | ScreenShots
| Video | Cheats | Boards | Buy Now
weapon. You can try to press the shield button before his combo, but it’s very
hard; you do get a Demon Fang for it though. Remember, keep your distance, use
the range of the beads to get in attacks from afar, be ready for his next
attack, use the Fleetfoot technique to avoid, and be sure to power slash him
when he’s still.

One new thing to mention is his drill attack. This attack is hard to anticipate
at any point, so you just have to be prepared for the beat of when he always
attacks. He will do a flying spinning move from one side to the other, through
you, and then back, and then again, and you need to avoid all of the passes.
Same as his combo, he will be black and white and ripe for a power slash after
this attack.

-----


Take the ramp up after Waka leaves and follow the tunnel to an upper area of
the pass. Follow the road and bloom four trees along the way. At the bridge,
fill in the missing part and then go bloom the Guardian Sapling.

There is a flock of Nightingale (birds) behind the tree. Go back the path you
came and there will be some deer on the road. Return to where you met Waka
to find a clover and some foxes. Back where you started, go to the save mirror
and from there we have quite a lot of things to do.

Devil Gate 1 - this one is near the mirror, and in it will be two Dead Fish and
then an ogre. Once you beat them, there will be two tigers to feed.

Moley of the Molsters - go straight up from the gate to find this guy and his
gang. This game is just like the cups game on the street, where despite what
seems right, it isn’t. Don’t follow where his little trail of dirt goes, no
matter where you think he will pop up, he will be as far from you as he can.
The trick is to just run around in circles inside their ring of holes, and when
they all pop up, just wait until you get close to the leader and then do a
headbutt. Keep this up and after three times he will cough up the Teacup. Bite
it and take it to the Tea Master to get a Golden Mushroom, so something later.

Boar - these guys are just to the left of where Moley and his gang were.

The Cutters’ House - this place is up the road and down in a little area all to
itself. When you get close, you’ll notice that there is a strange haze all
around the area, which goes away once you leave the grounds. There is a stray
bead to dig up by the water and if you use the blossom above the house you can
get a treasure on the roof. Also, may want to stay clear of Mrs. Cutter during
the day, as she will chase you if she sees you outside. What you want to do
is go to the side of the house and take the ramp up to an opening. Look to the
wooden boards and plant a cherry bomb so you can go inside; only go in during
the daytime, or don’t go in at all. There is nothing to do in here at the
moment, so just leave. Keep in mind this place for later.

Dogs - at the top of the road from the Cutters’ House is one, and then to the
left by a big rock is another.

Horses - follow the road straight, toward the City Checkpoint, and you’ll run
into two black horses on the side of the road.

Bingo - near the City Checkpoint entrance and to the right will be this guy.
Talk with him, then bloom the three dead trees around here and feed the foxes.
At night its easy to see, but you can spot the top of the chest during the day,
there is a stray bead to dig up just near the Demon Scroll by Bingo, but it’s
not what he is talking about.

Devil Gate 2 - it’s across the road from Bingo. Just two fish and then a yellow
imp. Then feed the deer that show up.

Dead Tree - leaving the checkpoint entrance, go back down the road and then
follow the grass path on the right side to find a dead tree all alone.

Devil Gate 3 - you’ll find it near a girl and an empty pool of water called
Mermaid Spring. You fight an ogre then a yellow imp. Once you beat them, feed
the deer nearby. Feel free to talk to the Spring Girl.

After you do all of this, take a quick run to the City Checkpoint.

*NOTE: Take the blossoms near the tunnel you left to reach the sapling to go
a long way up for some clovers. Then if you take some more over to the right
you will be on top of a rock for a treasure.*


City Checkpoint
---------------

Save, visit the merchant to buy feedbags, dig up a treasure behind his stand,
visit the tea people, bloom an odd-looking dead tree by their shop, talk with
the soldier, and then talk with Yoichi. After talking with him, go to the left
and follow a ramp down to a middle ground for a treasure. Then go all the way
down and follow the path to some boar. Jump over the water to run into some
raccoon, and there is a chest to dig up near them. Go to the end to dig up
a clover, and by the bushes near the clover will be a stray bead in the ground.
Then go all the way back to the bridge, and since I missed them the first
time, feed the nightingale on the opposite side of the tea shop, in the bushes.
Save your game and go back to the pass.

-----

Back in Taka Pass, go down the road and hang a left to hit the area "To Sasa
Gate." There are dead trees near the gate to bloom, some sparrows to feed, and
a guy to visit, but you have to go around the gate to actually meet him. Talk
to the dude and then go through the gate to hit the sanctuary.


Sasa Sanctuary
--------------

Go up the road to meet the Sparrow Clan and Big Daddy Jamba. You get the clue
that you must rescue the daughter before you can do anything here. There is a
stray bead to dig up just to the left of the locked door. Save if you want and
then jump up to a rock ledge near the mirror and jump up even higher. You’ll
find a clover in the crevice, and then jump down and head back to the pass.

-----

Now, go down the road yet again and this time hang a right to go up the steep
path. Feed some monkeys at the bottom of the stairs, feel free to spend any
praise on more ink pots, and then enter Kusa Village.


============
Kusa Village ( KUVI999 )
============

*NOTE: Lots of bamboo stock, little spikes sticking out of the ground near
bamboo trees, that can be dug up for yen.*

First thing you notice is that your ink pots are being drained and you can’t
use your powers. Save, which standing on the mirror refills your ink, and then
visit the merchant. You’ll see he has Infinity Judge for sale, a pinwheel, and
Gold Dust. Unless you really like reflectors as your main weapon, just buy the
dust and save it for later. Probably can’t afford the weapon, but either way,
get the pinwheel first, then spend on the rest.

Now, there is nothing you can do about the ink draining, so don’t worry about
it. Visit a Flower Girl on the right, then the well women, then the gourd
farmer, and then Susano to the left. There is a clover in the garden area
behind him, but you can’t bloom it, so just save it for later. If you go into
the building in the center of the village, talk with Mrs. Plum and you can go
upstairs and bang on a door to scare a girl, but that’s it.

Go to where you found Susano and follow the path down to Mr. Bamboo (on the
left of this path was an area with that challenge guy, a clover, and a crack
in the wall, but save all three for later). Talk with Bamboo to learn that he
also needs into the Sparrow Clan’s village. You can go in his house if you
want to, but just go back to the village. Visit the save point and then get
ready for a mad dash.

Run to the path on the right and follow it all the way to the other side. Speak
with Princess Fuse to get a battle started. While you still have your weapons,
battle the two smaller imps, quickly (can’t use the brush), and then jump in
the air to attack the flying imp (may want to equip your reflector as a main
weapon). Bring him down and then kill him to end the battle and the curse; I’m
sure that without your instruments you won’t have too hard a time, just tackle
everyone to death.

After that, talk with Fuse three times to obtain the Canine Tracker, a device
that will point on in the direction of the Canine Warriors. Before you leave,
on either side of this pool of water will be chests in the waters that you can
power slash to open. On the left side by the bridge will be a stray bead you
can dig up too. Go down the ramp and you’ll find some chickens to feed. Take
the walkway back toward the village and use the blossom to get on an upper
walkway. Feed these chickens and then go to the end for a chest. On about the
midway point of the walkway you can look up to see a tunnel in the rock wall.
Jump up there and follow it to Ko, the first Satomi Canine Warrior.

Talk with him and he will ask for food. Go to your menu and select the meat
and feed it to him. Now go back out and drop down to the trail that leads to
Mr. Bamboo. Jump up the ladder on the left to reach this ground. Feed the
raccoon, dig up the clover, and then cherry bomb the crack in the wall. Go in
and meet with Rei; feed him too. Now go out and meet with Komuso and be ready
to fight, fastly. The trick is to use Cherry Bombs. Use one to start off,
before the enemies sprout up, and that should take out the imps. Then cut down
both dead fish and cherry bomb each of them, maybe twice, but don’t bother
doing any close combat. And if you don’t have many ink pots, and you should,
then you’ll need to grab the refills that fall out of the dead enemies. I had
17 seconds and that did the trick, and I’m pretty sure the time limit is 20 or
less.

After that, take the path down to Mr. Bamboo’s place, feeding the sparrows
along the way. Skip him and go straight toward his house. On the left you’ll
notice a bamboo with a glowing spot. Slash it to reveal the third warrior, Chi.
Feed him and go back up the path. Don’t forget that clover that is behind
Susano. Go into the inn and upstairs you can knock down the wall on the right
to visit Haruka. She will give you a wanted list of Dead Fish. Take it and go
outside. Visit the area of the Flower Girl and brush through the dead grass
to reveal the fourth warrior Shin. Feed him and then go save your game. You
can stock up on more feedbags at the vendor, then return to where Fuse was. You
into a bully of a dog, Tei.


-----
BOSS: Tei

This guy can cause massive damage with any hit, so keep your finger on the
button to do a Fleetfoot, or block with a reflector. Be sure your beads are
equipped as you’ll need the extra range.

First, he has a couple of attacks, buy they all boil down to him lunging after
you. He can do a combo that goes for a while and can reach pretty far with
each hit, he can do a single running dash, and he can do a series of quick
jolts across the arena. All of his attacks are easy to avoid so long as you
lay off your offensive when he glows, and then just do a fleetfoot away.

As for your attacks, you can only cause damage between his attacks. You need
to just run up to him and just mash the beads into him for as long as possible,
then lay off when you are no longer causing damage. You want to do a whole lot
of hits because if you do enough, he will go black and white, then you can do
a few more hits before you power slash him. Repeat this three or so more times
and the fight will end, and don’t be afraid to use bones or other items to
help you along. If he gets you three or four times, you could be dead.

*NOTE: Cherry bombs when he is black and white work well too, just make sure
your aim is good.*

-----


After the match, talk with Fuse and you learn you have to find 3 more Satomi
Warriors. Return to the village and feed the pigs by the farmer near the
houses, then save and head back to the pass.


====================================
Quest for the Satomi Canine Warriors ( SCW1010 )
====================================

Taka Pass
---------

Go down the slope and run around or whatever until it is dark, maybe just look
for treasure or something or go eat a snack yourself, then in the night go over
to the Cutters’ house. Make sure you’ve opened the hole in the upper room with
a cherry bomb, and go inside. Listen to Mrs. Cutter speak, then bite her and
drag her into the moonlight through the hole. Now you have to fight both of
them. These Crow Tengu are very easy. First, just cut their wings off, then
start attacking them on the ground and when they hold up their sword in defense
you need to power slash them and keep attacking. They should try to block quite
often, so keep power slashing them and attacking and they will die quickly.

After that, you meet Chun, and you will follow her to the Sparrow Inn; you
actually aren’t following her, so just go there.


Sasa Sanctuary
--------------

Go to the inn and Jamba will let you in. Save and then go past the open door,
and then go left and right to feed some sparrows. Go into the inn and there
are plenty of birds to talk with, none of which have anything useful to say.
Under the stairs will be some sparrows, then go up the steps and to the left
side for rooms. The first room has a merchant, where you can refill your seed
stocks, and the second room has some mice to feed and Komuso to talk to. Back
in the main lobby area, you can go into the rooms up top to the right, but they
don’t have much.

Take the lift in front of the stairs up to meet the leader. You are rewarded
with all that is in the chests in this room, so slash a couple and grab the
ten items. Now go back down and on the ground floor take the hallway on the
side to reach the hot springs. Go talk to the Bath Attendant, dancing in the
empty pool, and then after the self-inflicted punishment, Mr. Bamboo appears.
You have no choice, agree to the game.

The is fairly simple when you get a good feel for where you are going. For one,
the light sandy blocks can be dug into, the darker sandy blocks can be rammed
or slashed, and the rocks can be slashed too. There are buds to bloom that
reveal extra time, and there are some yen pots in some. Your job is guide Mr.
Bamboo down to the very bottom. Basically, just make sure he avoids the spikes,
but other than that he will be fine, even over the water parts. Just dig, slash
and make a path to the bottom where he will find the spot with the water. Once
he stands over a shining block, go dig there to refresh the spring.

Afterward you will dot another constellation. Nuregami grants you the power of
Watersprout. Your test is to use this power on the fried drumsticks, so just
live Vine, start your brush in the water and then draw over the little bird to
douse the flames. Then draw a line straight up from the Power Spring to make
a column of water that you can jump on to get to a higher ledge with a clover.
Jump down and talk with the two again and Mr. Bamboo tells you that he needs
the gate to open. Look to the water and draw a sprout from the water to the
top of the big bamboo tube. Go through the open gate.

Feed one flock of sparrows, then another, and talk with Tai. And through the
power of magic, the Canine Tracker once again appears. Go up to the top and
there will be two pairs of tigers and a group of bunnies to feed. Then go to
the center and look at the bamboo trunks. When a light is over one, press draw
and cut it down to reveal the pup. And of course, Take, or Gi, wants to pick
a fight.


-----
BOSS: Gi

He is a lot like Tei, but he does have a few new tricks. For one, his combo
only goes three hits, so after the third misses you need to run up and start
laying into him with your beads combos. He will also do a bit more jumping
around and running, so just keep up with him as best you can. And he has two
other attacks: dash and a dirt kick-up. The dash is just as easy to avoid as
the combo, but the dirt is hard to see coming, but if you do see some dirt in
the air, do a Fleetfoot.

That’s it, just get out of the way of his attacks and then run up to attack
him. Remember, power slash when he’s stunned, and you can only stun him after
you’ve layed a massive combo into him. And instead of the power slash, you can
plant cherry bombs on his stunned body, but you have to make sure you lay it
right on top of him for a direct hit.

-----


After that, you gain the Duty Orb of Gi, which will be explained later. Go back
to the bath area where Mr. Bamboo gives you a Mermaid Coin, which you can use
wherever you see the green rings from the water, but don’t use it now, which
is one at the hot springs. Leave the baths and the inn and save your game
before returning to the pass.


Taka Pass
---------

Near the Cutters’ house is a power spring that will take you up to a clover,
but that’s about it. Just go back to Agata Forest.


Agata Forest
------------

Yes, by now you probably have enough Demon Fangs to purchase something from
the seller, but again, I say save them for later. Kokari will be in plain sight
so you can talk to him. He tells you that he lost his dog, there is a big fish
called Whopper, and there is a lady by Hitoshi Spring. The spring is up the
ramp by the merchant, so go up there and talk with Kushi. Keep talking until
you get the view that is over the barrel, then use Watersprout to lead the
water into the barrel three times. After that, and after some enemies appear,
Susano makes his entrance and you will help him slash all the bad guys.

When the whole affair is over, go into the spring and go to the end of the
little tunnel to clean up some grass and then get a treasure; something that
you most likely could have done earlier, but oh well. With the Canine Tracker
back in toe, follow it to Kokari back at the fishing spot, but don’t miss the
two blossoms you can vine up to branches for a Stray Bead and a treasure. Go
to Kokari to play the fishing game again.

You remember the rules right? Draw a line, pull against them, press the button,
and slash them once you pull them out. Do it three times to get a hold of
Whopper, and I believe you slash him twice, and so long as you don’t go too
far into the red, just keep pulling. After you win the struggle, dot the three
stars of the constellation to meet Yumigami. You get the power to bring up the
night, so test it by drawing a curve, crescent, in the sky. You then meet with
Ume, AKA Jin. Pick a fight with this jerk you just saved.


-----
BOSS: Jin

He has a new trick, he can leave bombs on the field, so watch the areas he
leaves. He can also dig a hole in the ground that if you get stuck in will sap
you of your ink, so jump out ASAP. Oh yeah, the bombs are really poo, and he
only drains your ink if he pees on you. Yummy.

He also has the dash and two versions of the combo attack; one combo is fast
and the other is slow. These are easy to avoid as always, just wait for him to
be invincible and back away.

Remember, be aggressive, string together bead combos, and then plant a cherry
bomb on him if you can. Should be a quick fight.

-----


From him you get his Justice Orb, and that’s that. Just one more doggie to go.


Shinshu Field
-------------

On your way through Shinshu Field, be sure to stop by the dojo to get the
technique for your rosaries, Spirit Storm. Again, just as you’ve been doing
all along, hopefully, just mash the attack button, as each "hit" in the combo
can land 3-8 strikes with each hit netting less strikes. Anyway, just mash the
attack button to test it out so you can get a free Holy Bone M. Leave and make
your way to Kamiki Village.

Oh yeah, and if you run into Ida, the mailman, in Shinshu Field, feel free to
race him if you can catch him to talk to first. He will travel the road, so
you can just wait for him if you like. His race is not a race, it’s just a
test to see if you can catch up to him and tackle him. So just dash and keep
trying to tackle into the spot he is about to run into to, or get ahead of him
and wait for him to get close as you tackle.


Kamiki Village
--------------

The Canine Tracker pops up quickly, and then go save. Then go meet with
Hayabusa, real name Chu. He demands you return to him in the night, so you
can wait around like a sap, or use your Crescent power to make it night in a
flash. And of course, in the night, this guy will pick a fight with you.


-----
BOSS: Chu

Chu likes to dig holes, a lot. Where the last dog liked to lay turd bombs all
over the place, this guy will dig a lot of holes for you to get stuck in. Other
than that he has all the moves of the last dogs, though, his slow and short
combo only lasts two hits. Just stay aggressive, use the Spirit Storm ability
to speed things up, and plant cherry bombs on him. Should be a much easier
fight than the others as you’ve fought this guy before, or at least it seems
like it.

-----


And at last you get the Loyalty Orb to complete your set. However, since this
is your first time being back in Kamiki for a while, go up to the sapling to
visit Sakuya (since it is night you should have caught the dig-able treasure
along the way). Go through the gate to see her and after the chat cut down the
three fruits for treasure. Then come back to the village and look to the water
near the save mirror. Notice the blossom up high. Use it to find a clover up
on the first ledge, then use the next one up even higher to find a Stray Bead.
Come back down, save, feel free to visit anyone else, restock up at the
merchant, and make your way back to Princess Fuse in Kusa. Feel free to use
a Mermaid Spring in any body of water, as you can buy more coins from any
merchant.


Kusa Village
------------

You should have 50,000 yen by now, so go to the merchant here and buy his
Infinity Judge. Equip it as a sub and then go see Fuse. Meet with her and
provided you have obtained all three orbs, you will soon get the other five
yourself and with them you can enter the Gale Shrine. Go out and up the path
behind Fuse’s house. There will be a chest to dig up to the right as soon as
you get out of the narrow pass, then dig up a clover and feed some monkeys
before entering the shrine.


===========
Gale Shrine ( GAL1111 )
===========

Follow the path and you will run into Susano. After that, go walk up to Yatsu
the friendly ghost. Speak with him and provided you have all eight power orbs,
the way into the shrine will open. After Susano slips by, talk with the ghost
once more before going in.

Take the trail down to a big room. Two paths to take, but take the tunnel on
the right first. All the way at the end is a Devil Gate, so go through to
fight the new enemy type, the Chimera. Basically, just attack it with the
Spirit Storm to knock it out, then slash it to cause a lot of damage. However,
one power slash only takes about half of his life away. An even better idea is
to keep laying into him with attacks, and draw a cherry bomb or two on his
still body. You might not kill him in one go, but you will get pretty close.
After, take the key and then return all the way to the big room and then go
down the stairs and across the bridges to deliver the key to the lock. Some
pots to break and then save your game before getting in the lift.

In the lift, draw a cherry bomb to go up to the second level and go into the
room to fight the scroll. Just another Chimera, so same tactics. After that,
grab this key and fall back to the bottom level. This time, use two cherry
bombs to get up to the third level and follow the path all the way up to the
top of the windmill. When you hit the round platform, you’ll go into a scene
and at the end you must draw a wind current in the opposite direction of the
evil air on the screen; which is to say you must draw a loop going right to
left. Then you must draw a swirl in the opposite direction of the evil swirl,
which is only as hard as you make it out to be. And then another current to
clear away the evil air.

With the Divine Wind going, you get to dot another constellation. Kazegami
grants you the power of Galestorm. Test it out on the tiny windmill above the
gate, and draw the current into the mill. Go through the gate and notice
the long cubby area above the stairs. Jump up and dash to get up there and go
down to the chest for your third Sun Fragment, which gives you more health.
Now go down toward the lift shaft and use the Galestorm again to remove the
flames from the chest so you can get the map of this dungeon. Drop down the
shaft and make a cherry bomb so you can go back up to the second level again.
Go to the balcony and blow off the fire so you can get the Stray Bead. Then
drop back down again and go out to save your game.

Go onto the bridge and notice the small windmills. Draw wind INTO the first one
to turn the bridge so you can get on the path; and into the windmill means
makes the wind blow at the blades. Open the chest in front of you to get a
scroll concerning brushing, which mentions that you can draw bigger lines if
you press the second attack button, if you didn’t already know. Go straight
ahead to blow a fire off a chest. Then look up and at any time use one of the
blossoms to get up to the rafters. Up here there are many treasures: two of
them on fire, one not, and then one pack of mice over the first beam above
where you found the scroll.

Come all the way back and get on the big beam looking over the empty spaces.
You will draw wind from left to right to bring up the banners. Don’t under-
estimate your jumping as you jump across to the first beam. Open the chest and
then use another current to hop along the next set of banners. Open this chest
and then drop down. Feed the mice and save your game.


Gale Shrine Deep
----------------

Go into the hallway of fire and blow out the flames. You can only go one set
of wind per row of flames, so just jump over, draw another current, jump, and
then again to reach the door. Inside you will already see the Golden Gate, so
go through, make sure you’re praise is spent where you want it to be, and go
forward to confront Crimson Helm


-----
BOSS: Crimson Helm

If you thought the last main boss was easy, you are in for a treat. All you
have to do is run around in a circle and wait for him to charge or attack.
Then run up behind him and start laying into his back armor. With the bead
technique Spirit Storm, you should be able to knock off the armor in one go,
and if not just keep attacking it. Once the armor is off, Helm will be all
fire and flame, so then just use Galestorm to blow off the fire and stun him.
While stunned, just lay into him with combos and feel free to do power slashes
and try to lay cherry bombs, though, I could never plant a cherry bomb right
on him.

After some time, he will rise up once more at full strength. Again, run to
one side, let him attack, avoid it, and then run up to attack his back armor.
Blow off the fire and then pummel him one more time to hopefully end the fight.
And if you have to go any longer, just do all we’ve discussed again. You have
the eight Satomi Power Orbs that act like extra Godhood (that means you are
protected from hits). This by no means should be a hard fight.

-----


After you beat him, he will rise again, but this time Susano actually comes
to your aid, believe it or not. Help him slash the heads of the evil spirit,
then wind him up three times (galestorm) and he will finish off your enemy.

Then it’s just some more scenes that end with you saying your goodbyes to
Fuse. Leave the shrine and return to the village. Last chance to feed the pigs
by the farmer if you missed them, and then go to the well in the middle of
town. Make some wind blowing into the windmill at the top of the well and you
will get some praise. Before you save your game, be sure to equip the Life
Beads, and use a Gold Dust on them. Save your game and head back to the pass.

*NOTE: I’m fairly certain the Life Beads depend on your health for their
strength. So stay healthy and they will stay stronger.*


Taka Pass
---------

Again, if you missed the blossom path that led to three clovers, take them
now; they are above the tunnel you took to reach the sapling, and if you
follow an offshoot path you will be on a rock for a treasure. I mention that
because up at the end of that tunnel is also a burning chest you can open now
for a Stray Bead. One more thing you can do. Go over to the Mermaid Spring and
look up for more blossoms to take. These lead you to the top of poles that
have a line of banners between them. Blow the wind from left to right to get
the banners up and jump across them, using a dash in the middle to get over.
In the chest you get a Golden Peach, something that fills the Astral Pouch,
but hopefully you will never have a need for it.

Now, I say jump down and use the mermaid coin at the spring here to zap back
to Shinshu Field, but if you want to run the whole distance, be my guest. In
the field, you will see the dark air in the sky. Make your way to Kamiki and
you’ll see the full moon is out.


=====================
Night of the Festival ( NOF1212 )
=====================

Kamiki Village
--------------

Stop by the merchant to buy some mermaid coins and refill your feedbags. Then
go forward to see a scene, another long, read-tacular scene. After that, go
save and feel free to try and bring Susano out, but there is nothing for it.
Just leave into Shinshu Field.


Shinshu Field
-------------

You run into Kushi at the start. With her riding along, avoid the demon scrolls
on your way up and down the path to the Moon Cave.


Moon Cave
---------

Run forward and you will hit Waka at the front. Not much to do in the next
area, just jump down into the abyss.


Calcified Cavern
----------------

Turn around to enter the cavern proper. Run along the pick up the Thunder Brew
and go through the gate. Go to the left and open the chest. Follow the path,
and though it may seem like all the ledges around the walls may have some items
on them, they don’t. Just follow the path through a Devil Gate to meet a new
enemy, the Black Imp. Beats me what his attacks are. Just lay into him with
your new beads and he should die as soon as the battle starts. I suppose you
could slash the skulls or beat them up, but I didn’t bother.

*NOTE: There is a little watersprout at the top of one spire, but you don’t
have the power to manipulate flame yet, so you can’t get the chest frozen in
the ice.*

After beating our politically incorrect friend, you get a chest that gives you
a mask. Please draw the goofiest face possible and then make your way back to
thos lackey imps guarding that door. Go through the door to re-enter the Moon
Cave.


Moon Cave
---------

Go forward to hit the central room. Lots of stuff to look at, but for now go
right and into the kitchen. You can talk with the imp and break some stuff,
then go up the steps and use the mirror up here to save your game.

Tie two vines to the hooks on the pot to lift the lid and save the chef Ajimi.
He asks you to find four ingredients: ogre liver, lips of ice, eyeball of fire,
and black demon horn. Take the key he gives you and go out to the main room to
insert the key in the demon lock on the left. Go through and read the "watch
your step" sign. Look left and vine up the blossom. The next blossom is pointed
down, so you will have to vine over to it, press the draw button, turn the
camera to look at the blossom over the ledge, and then vine over to that; think
of this as the Spiderman way of getting around in this game.

On this ledge, slash the stalagmites by the rock wall to reveal a crack that
you can cherry bomb for a room that has a bud. Come back out and vine over to
the next blossom, the swing to the next, and then swing to the last blossom.
Go over to the eyeball lantern and slash it to open the door. Go through and
then through the gate to fight some imps and a bud ogre. Killing them reveals a
chest with the Ogre Liver. Once you have it, make your way back to the main
room.

When you get close to the exit, you’ll see a power spring in the little puddle
of water. Spring it and ride it up to be in the areas above the main room. Go
up the next spring and then into the room on the left. Slowly walk across the
bridge, to the other side, but there is just ice in your way. Run back across
the bridge to fall down to a pit. Before going through the gate, go over to the
raise, empty pool of water to see a face in the brown ground. Then go into the
gate to fight some imps. This will put water into that pool as give you some
praise. Now draw a stream of water from the pool into the valve to drain the
water from the bottom of the main room. There is an imp to talk to, then
you’ll notice two ledges on the side of this room, but the one at the back
has ice that you can do nothing with. Just go to the ground by the open pipe
for a chest, then use the power spring to get up to the pipe.

You will fight a black imp, then go slash the lantern to open the floor. Don’t
jump down. Instead, use the power spring nearby to go back up. Save if you
really want to, then go to the lift operator in the main room to learn that he
is holding the lift up and that if you mess him up he may let go. Slash him,
a lot, until you hit the bottom, then jump over and talk to the imp by the fire
down here. Go into the next area to fight some imps, then wall jump at the back
of the room to find a chest with a bone. Then go over to the lanterns and
slash all four with one careful stroke. Go through the door.

Examine the statue to fight a new kind of enemy, the Ice Mouth. Just attack
and be ready to fleetfoot at any time to avoid her crushing and rolling attack.
Hit her when she is rolling around the arena, dodge her attack, and just keep
attacking until she is stunned, then just cut her. After that, you must dot
the constellation to meet Moegami. You gain the technique of Inferno to move
flames. Draw a line from the phoenix to the ice to open the path. Go through
and then flame the ice on the wall to get a chest. Come back out and just talk
to the lift operator to go up.

Go through the door and the fight the two Ice Mouths, but this time you have
a torch in the arena. Use it to burn them for easy kills, and then using
Inferno as a finisher will yield Demon Fangs. Open the chest to get the Lips
of Ice, then burn the ice wall to be back in the kitchen. Go save your game.

Still have two more items to fetch, so return to the main room and go back to
the cavern on the side, but be sure to dig up the clover in the plantar by the
door before you go in; oh yeah, and you could use that little plant too to
spring up as well. Either way, get back to the room with the narrow bridge,
but it’s gone. Draw the bridge back into place and slowly walk across. Melt
the ice and go into the room for another gate. This time you get two kinds of
the wheels, the Ice Mouth and the Fire Eye. It’s a bit tricky, but use the fire
on the eye to melt the Ice Mouth, then use Galestorm to blow away the fire
from the eye (galestorm him for a finisher too).

After that, open the chest for the Eyeball of Fire. Melt the ice to go into the
next area for the key. Now, you can stay by the door and use the torches on
the side of the door to melt the ice on the sides of the key room, but you
can’t quite melt the chest at the top of the room, so turn around and go back
to the main room. You can drop down to the plantar area for a chest to be by
the launch bud, then use the bud to get back up. Go around the walkway and
use the key on the lock.

Go through to be in the Sand Dunes, and of course, stay out of the pits of
sand. Find the boulder and dash into it to get it to move. It may take some
getting used to as to where to hit it to get it to go straight, but you will
figure it out. Make your way to the open gap and slash the lantern to learn
that there is a path there, you just cant see it. If you can go straight ahead
with the rock to the other side, great, but anything to the right and it will
fall off, and watch out for the pit in the invisible path on the left. Get
across and then go dig up the clover by the wall. Roll the rock into the pad
by the door and open the chest before going out.

You’re still in the upper area of the main room. Go up the steps and melt the
ice of the chest for a treasure. Feel free to visit the imp merchant, but not
much to buy, though you do get a second chance to buy Infinity Judge if you
missed it before. Go to the railing nearby and look up to see a blossom way
up there. Go to the top level of this area and to the gap in the walkway. Make
some wind so that the banners are up. Hop across and then you’ll need to fire
the cannon to right under the dragon banner on the wall. When the cannon is at
a 90 degree angle from the banner (which is to say looking directly right),
that is when you use the fire to light the fuse; oh yeah, and make sure you are
standing behind the cannon, duh. Once the hole is made, go back across the
gap and into the cave.

Fight the imp and then you’ll notice a fire orb on the wall. Use galestorm to
blow it off, then use many more to roll it around the corner and into view of
the three ice blocks. There are two treasures on the wall, which will go away
if you don’t get them in time, and then melt the ice blocking the path to
the room. Jump up and in to fight some imps, then grab the final item, the
Black Demon Horn. Make your way back to the main room and jump down to the
bottom level.

Now, you can ignore all in this sentence if you want to get on with the game,
as we are going to get two items in previous rooms. For starters, in the
final plantar will be a chest in some ice, so use the fire to get it, then
melt the ice over the cup of water to reveal a power spring. Ride it up to find
a chest all by itself. Jump down and now for the two extra items. Use the bud
spring to get up and go into the room with the bridge (which is sturdy now by
the way). Go into the fire room and then into the key room to melt the ice for
an Exorcism Slip L, a good one if you ever find a spot to use it. Now run back
to the bridge and fall over the side to get to the pit. Swim to the end of the
room and use a lily to jump up. Burn the ice to go in and grab a God Charm,
which brings your Godhood up to max; another useful item if you remember to
use it.

Make your way back to the main room and then into the kitchen. Save first or
after, and talk to the chef. If you haven’t realized it by now, Sweetheart,
this guy is a fruitcake. After he makes the dish, go into the main room and go
over the that bell we’ve ignored up till now. Ring it eight times, one for
each head of Orochi. After the dish is served go to the operator and call the
lift to go up. There is a merchant up here and a Golden Gate at the bottom of
the spiral way. Run all the way up it, there is a scene, and then the fight is
on.


-----
BOSS: Orochi

Okay, so don’t panic at all. Start by running to the right to meet the rock
head. Let it pound and then smach it to do see a cutscene (if not, may have to
run around and let each head attack, but I don’t think so). Perhaps just
hitting any head makes the cutscene go.

Anyway, after the scene, the 8 Purification Sake will be all over the field.
Now you visit three heads and draw a line of sake into them twice. Once they
whole beast is paralyzed, run up the main head’s neck and go do combos on bell.
Once the bell has its barrier up, jump off and repeat making each head drink.
You will need to do two, and then one, or however many it takes to break the
bell.


Here are how to handle each head:

Main - just run back and forth, jumping or running in circles, to avoid the
flames.

Darkness - it will just spit out two buds that release enemies, but so long as
you bloom both buds before they open, they will just release items.

Wind - run in a circle around the pool to avoid the tornado, or use a Galestorm
to counter it.

Water - he is the toughest. He will drown the field in water and then spit out
water snakes. If you are quick enough, just draw a lily of your own, or use
the ones he makes, and just smack the head before the snakes come out to make
him roar. One hit kills the snakes.

Lightning - it will send a barrage of bolts onto the ground and they will
stay there for a second or two, so just run away. Then go hit it when it is
looking for you.

Fire - almost like the main head, except this one’s fire goes in straight lines
and they can leave big fireballs on the ground. Avoid them and then make it
drink.

Poison - just run away from the smog and then come back when the head roars, or
just use wind to blow the smog away.

Rock - just let him pound the ground, jump to avoid the shockwave, and then go
up and hit him.


After you destroy the bell, each head will add a swipe attack, which is easy
to avoid if you jump. Now you must make each head drink the sake again, and
then you can attach the head to kill it. May take a few stuns to take them out,
just be sure to avoid when the head comes crashing down. Visit each head, try
to let them do their lunge attack (which is easier than letting them do their
normal attack), and then sake them while they roar. Should be able to just
mash the attack button while you have your Life Beads and you can get each
head in one shot. At some point fire balls will fall, but only between the
heads, not in front of them.

After all the heads are down, it’s Susano time. First, draw the moon (yes,
for some reason a crescent moon), and then help him slice up seven heads. Then
just watch the long cutscene.

-----


You gain the glaive Tsumugari. Feel free to equip it if you like. At Kamiki,
talk with Komuso by the merchant, then go save your game. Hard to believe, but
yes, there is a TON of game left to be had. We’ve already had enough game for
one title, but there is a lot still to come. You’re nowhere close to finished
my friend.

*NOTE: If you saved one extra Gold Dust, use it on the sword.*

For now, while in Kamiki, talk to the three by the sake keg, then the dogs
and the kids, then go up to the sacred deck to talk to the three up there,
then go toward the sapling to talke with the three up here, and if you found
everyone (except for the Susano and Kushi, who are doing stuff not fit for a
game like this), if you found everyone Issun will count off the techniques
you have and tell you to visit the city. Then go through the gate to talk with
Sakuya, then leave the village and you will run into her again in the field.

*NOTE: Have you noticed Mr. Bamboo keeps mentioning a girl named Kaguya? Keep
that in mind for later.*


=========================
Your New Adventure Begins ( NEW1313 )
=========================

Shinshu Field
-------------

After that, you are to make your way to the City Checkpoint, but first I have
a few things I want you to do:

Ida Round 2 - run him down and race him again. If you can cut him off and run
directly to the bridge at the start, you should be able to tackle right into
him, even if you can’t see him. Just run him down again for praise.

Nameless Man and the Guardian Statues - by now the dude will have made a vase
if you go talk to him, and provided you did purify the devil gate near his
house. If so, he will cough up a vase and you can pick it up. Talk to him again
to learn that he thinks it would be a good gift for a Guardian Statue. Those
are the little statues covered in moss found all over the place. With this
vase, take it over to the crack in the wall up the road and give it to the
statue in this cave.

Leaf piles - there are two: one by the dojo and one by Tama’s house. Galestorm
both to dig up chests.

Golden Fury - learn this at the dojo, but only if you have a high premium on
Demon Fangs. This costs you 100,000 yen, which could drain you. Remember, if
you don’t use many of your tools, sell them. I don’t use any and I just had
to sell one item to get this, and I had the other three techniques bought.
This "attack" is just a taunt that yields Demon Fangs, and it’s just awesome.

*NOTE: If you want to save your money, there will be a new sword in the city
that is worth the same amount, so it could be best to hold off.*

Mermaid Spring - use this by the dojo, and know that the merchant by the
sapling sells mermaid coins, and zap to Taka Pass.


Taka Pass
---------

Leaf Piles and chests - there are a bunch to find: one by the Cutters’ house,
one by the save mirror, there is a burning chest in the tunnel leading to the
sapling, another one outside of this tunnel, a chest that is just in the ground
on the way to the sapling, a leaf chest by the sapling, another one by the
mermaid spring (stray bead), a chest in the ground by the rocks near the
spring, and a leaf pile when you go from the spring to the city checkpoint.

Moley Round 2 - just go back to the mole men and play their game. Again, run
around in circles and wait for the leader to pop up in front of you, then
tackle him. The fast round is tough, and all you can do is run in circles and
tackle at a hole before anyone pops up (it’s all just luck). You get a vase
for your troubles.

Bingo - on your way to the checkpoint, visit him to the right of the exit and
blow off the leaves in front of him. Then talk to him twice to do the digging
game once again. However, this time you need a lot of micro-management skills
as far as keeping the path clear and keeping him on the right path. I would
advise you skip this until you have a ton of ink pots.

Rating: 1.0, votes: 1
 
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