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Mass Effect Walkthrough
Posted by Nick24444, 310 days ago Jan 09, 2009
  Mass Effect
  Mass Effect Reviews | FAQ | Mass Effect Achievements | Mass Effect ScreenShots
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Citadel: Wards Access
---------------------

Go into the room with people and look at the device on the wall. Now it’s off
to the Presidium.


Citadel: Presidium
------------------

You got four side quests to tackle here.

Now go to the embassies and see the Elcor first. Resolve his fuss about the
Consort. Then go across the way and into the bar to meet with Bosker about
the dead wife. Convince him otherwise with your maxed out karma option and then
go tell Samesh the good news.

Be sure you go to see Sha’ira after you meet the Elcor, so you can get a
trinket for a thing on a planet called Eletania. Also, be sure to be displeased
with her "words" so you can get a proper reward.

Last thing is to go toward the Emporium and enter Barla Von’s bank. Inspect the
device behind him and then go to the back of the Emporium. Speak with the
device on the right side. Talk with the Signal Source and investigate his
motives. Don’t even start hacking after the chat, just pull out your gun and
shoot the power box next to the computer. You could play the mini-game, but
no need.

Okay, now that all the side quests are done except two, the Jahleed and Rita
ones, go to the tower.


Citadel: Tower
--------------

Go talk with Captain Anderson and try this yet again.

Ah ha, this time some stuff actually gets done and you are now a Spectre!
The first thing you need to do is assign the extra talent points. If you have
saved 2 or 3 points, then you should have about 6. Give as many as you can to
either charm or intimidate, whichever you have chosen, and then give the rest
to the Spectre Training at the bottom.

Now you are to go to the Docking Bay, but we have other things to do. For one,
you can finally speak to Rear Admiral Kahoku who’s in this area. He’s the dude
on the side who is looking at a computer screen and hasn’t said much to you
yet. Talk with him to gain another side quest, one in space. Toss it on the
pile.

Go down the steps to run into a Garoth. Yet another free handout for some
dude. Toss it on the pile and head out to the Presidium through the elevator.
Should get a message about some missing guys in space, which turns out to be
another quest, and you haven’t even stepped onto your ship yet!


Citadel: Presidium
------------------

Go across the bridge and talk with Barla Von for a chat. Then go in front of
the Emporium to find a Helena Blake. Accept her shady proposal if you wish,
but it’s not a clean quest; just accept it either way - 2 renegade points
won’t kill you.

You can go to the embassy area and talk to Pallin at the C-Sec HQ for just a
small chat, but that’s it. Now off to the C-Sec Academy.


Citadel: C-Sec Academy
----------------------

First you need to resolve the Jahleed quest. Do so and use the karma option
when it pops up. Then go over to Chellick’s office nearby. Use the option yet
again.

Before you leave the academy, go visit the requisition officer to access the
Spectre stock. You probably can’t afford anything too big, no Spectre
discount, but you can probably buy some armor.

Then transit over to the med clinic in the Upper Wards.


Citadel: Upper/Lower Wards
--------------------------

Enter the clinic and find out about Chloe’s past. Yes, you could have gotten
this sooner, but now is a good time since you’re going to the markets.

Now go to the Lower Market. Speak with Morlan first if you wish. Yet again, use
your powers of speech to chase off the blackmailer when he shows up.

After that, go see Jax, and just hand over the credits by choosing "sure."
That’s it. Now go back to Chloe to get a discount; you also will have a topic
to discuss with Anderson when you see him.

Also, outside the clinic is a "view of the nebula" marker by the rail, so do
it. It’s probably been there the whole game, but better late than never.

Now transit back to Chellick. You can then go check on the sisters in Flux if
you wish, but it’s not necessary.

After that, now you can go to the Docking Bay. Talk with the two in front.
When you get to the point of choosing between Feros, Noveria, and Artemis Tau,
go with Noveria. There are two codex spots to look at: one looking to the front
of the ship, and one to the center.

After the main conversation, you can talk with Anderson some more. You get the
usual options, and in the investigation you get a "Banes" topic. Go into that
to learn more, but damn it, you have to go back into the Citadel to reach
Admiral Kahoku again. Ugh, go back down the elevator and transit to the tower.
Just talk with the admiral to learn that Banes actually just ties into his
own quest. PS - skip returning to the admiral if you can help it.

Go back to the bay and get on the Normandy.


======================
Mission 3: Artemis Tau ( TAU3333 )
======================

Normandy
--------

Your first job as captain is to give a rockin’ speech for karma points.

Seth Green is quite a character, I mean Joker. Talk to him if you want to meet
the man behind the robot chicken, I mean the Normandy.

Go down a deck and speak with Kaidan. Then examine the sleeper pods near him
and a computer in what used to be Anderson’s room. Now down the elevator. Go
see Wrex if you want. He’s got a good story. Ashley doesn’t say much. Garrus
has some to say, not much. Then go see Tali down by the core. You can learn
a lot about her in this chat; learning is fun, and this is by far the most
epic chat yet. Adams also have some things on his mind.

*NOTE: You should gain a level during these chats; they’re just that big.
Also, just as a measuring stick, I was at level 11 by this point in the game.*

You can go see the requisition officer, but even with all the licenses you
picked up, you probably can’t buy anything useful.

Just head up to the command deck. Talk with Pressly. Then get up to the
Galaxy Map to see the galaxy map.

It’s the Mikly Way. You must zoom out to see the whole map. You have lots of
options and you can go where ever you wish, but for now let’s just head to
the Artemis Tau cluster on the edge. Enter the Knossos system and then choose
the only landable planet, Therum.

*NOTE: The normal way to find this planet is to check each of the four star
systems in Artemis Tau one by one, but there will only be one planet to land
on in each system, so it’s really not that hard to find.*

Once you land, go to the front of the ship and out the door. Choose your squad
and it can be whoever. You could go with the two humans if you want the old
gang back together, but it doesn’t matter, your choice. And if anyone hasn’t
been active for a while, be sure to assign talent points.


Therum: Surface
---------------

Nothing to do but go along the path. Once a ship flies overhead, kill the two
Armatures that drop (run them over for laughs and damage).

When you get near the refinery, check map, you will see three turrets in the
front, but you don’t have to fight them; you can and if you dodge their
missiles you can beat them. Bring up the map and find a side path with just
one turret.

Within the walls of the enemy territory, run over guys, use exploding tanks,
and don’t die. When the open area is secure, get out and locate about four
containers of loot around the sides. There are two gates, one by the turrets
you saw and one opening the path ahead. Don’t open the turret gate unless you
want to get shot at, or if you want to fight them. Search both buildings by
this gate. Then go to the other gate and search the building on the left to
open the path.

Get back in the vehicle and get to rollin’, and save, always save after you do
stuff. Along this path will be many Armatures in your way, so try to run them
into the lava, or go past them. Once you hit a more narrow path there will be
infantry and a Colossus. The big thing is almost not worth the large amount of
time and effort, but you may as well try. The only way to bring it down is
to constantly run through its legs, but don’t stay parked under it or the game
could glitch up; just stay moving, keep chopping it down, and it’ll die
eventually.

Go through the tunnel, after saving, and kill two troops at the end. Swing
around the path and into another tunnel with two more troops inside. At the
end will be more little guys. Go to the end of the path with a narrow opening
between some rocks. Get out and proceed on foot.


Therum: Ruins
-------------

A fight in the rocky area as soon as you are on foot. Keep moving and then
another fight. In this one you have limited cover and there are snipers up
high. Just survive and advance as I always say.

Make your way up the trail and to the mining camp. A cutscene reveals an
attack squad of a good mix of Geth on the way. As soon as the scene is over,
bring up your powers menu and assign your friends and you to do something. Find
cover for all and then focus on the smaller enemies, Ghosts and Stalkers, then
take out the troopers. Save the Armature for last, where a good ammo choice and
the overkill power should do it in not too long of time.

Recover and use any points you may have earned. Then take the tunnel down to
the ruins proper. While a different map, still the ruins.

Two enemies at the bottom. Then go into the elevator down. A loot container
near the exit of the elevator, then move forward to run into some bots. Blow
them up and get in the next elevator.

Step off down the broken walkway and then turn toward the blue field to find
Liara. Then take the rest of the intact walkway down to the rock floor, and
fight the enemies along the way. There are three down here. Once they are
dead, go visit the tents. Find the control thing in the ground and enter this
code: AXBY.

Take the hole in the ground and press the button. Then go talk to Liara to get
things going.

At the top you will run into the Krogan. Use your powers to quickly take out
the troopers, then focus on the boss guy. That’s all. Watch the cutscene.


================
Mission 4: Feros ( FER4444 )
================

Normandy
--------

After the chat, and the talk with the council, head to the command deck. Just
four XP spots along your way to Joker, who doesn’t have much to say.

Go down into the crew quarters. At this point, you are officially ready to
enter the world of love. You got two options no matter your gender. You have
the opposite of your gender to seek out, either Kaidan or Ashley, as well as
Liara. So tackle that as you see fit. You should be able to spot the romance
topics in chats with these characters pretty easily, unless you’re really
dense.

Now down to the lower levels. Speak with your crew as you have before; they
all have something to say. Speak with the shop guy down here for your first,
serious venture into shopping. You should have enough money to buy a good
helping of items, but the trick is to make sure of what you need and what you
don’t. The problem is that while on the Normandy you can’t view every member
of you team, so you have to use the lockers by Ashley. You have three things
to make sure of: you keep the best items you’ve found for your team, you make
sure those items are upgraded wisely (press X to upgrade weapons, and believe
me, someone will NEVER realize they can), and you must also be sure you are
giving the right people the right weapons.

Once you have all the items you’ve found set away to your team, you can sell
the rest. Buy what you need once you have all your cash. *The items on the
sell list are not any of the items you have equipped to anyone, and you press
left or right in the buy screen to get to the sell screen.

*NOTE: You may also consider exploring the rest of the Artemis Tau cluster if
you wish. I did.*

When ready, use the map to zip to Feros, in the Attican Beta cluster, in the
Theseus system.


Feros: Zhu’s Hope
-----------------

Get out and talk with David, but be ready for the attack at any moment. Kill
the squad of Geth that attack, be sure to crouch, and don’t forget to use
your flying grenades. Two Hoppers in the stairwell, and that’s it, just go up
to the safe zone.

Talk with the scrubs if you want and make your way through the building, on
the look out for items inside, and then talk with Dan. Of course the Geth
attack, so fight them off and then continue up the path. When you reach the
fork in the path, bring up the map to see you need to go forward as opposed to
the path leading to more stairs.

There will be an initial group, and they are easy enough to destroy if you take
the higher ground. Then some bots and more Geth will pour into the area. Stay
behind some cover and take everything out. The last attack is from the ship
which will drop two more enemies for you to kill. Use your powers to help take
out the big guy.

Go to the end of this room and grab the loot. Now return to Dan and give him
the update. It is CRITICAL that you ask him about the "operational" topic. If
you do not you face a glitch if you destroy the transmitter in the tunnel
before getting the side quest log in you journal. Also be sure to ask about
the water, food, and power. Head to the tunnels stairway.


Feros: Tunnels
--------------

Some Geth as you go down, even a soldier who I don’t believe you can save. Kill
the troop and hoppers and move on. Proceed down the long corridor and take a
right on a walkway. Go through and opening and send your team to cover as you
crouch behind one of the blocks. Fight the the small group in this narrow
path and then go turn the valves at each end. There are three valves in
all and they are involved in a side quest.

On the walkway you have many options. First, go forward along this walkway
until you find another opening similar to the last that leads to another
passageway with Geth. There is a valve in here to turn as soon as you enter.
Go through to the other side and talk with Ian, then fight the two enemies that
show up. Now the valves side quest is over.

Backtrack a bit and use the map to find a door to enter Collapsed Highway
Section. Go through and find the Varren pack. Kill the smaller ones and the
leader to get a side quest. Then you have three things to look at in here; two
are just loot and one is a power cell in the vehicle that leads to yet another
side quest.

Go back out, save, and now go across the bridge. Geth snipers up high, a troop
on the ground, and a drone should come flying in. Kill them all and proceed
into the next room to attack the Krogan. Kill them, grab the loot box in
here, and then blow up the transmitter. Three Geth as you leave the tunnels
the way you came.

-----

Now return to the camp. Ask Fai Dan about Ian.

Davin Raynolds - found in the hallway of the building. Tell him you killed the
Varren; don’t ask for money unless you want to because he will give you some
anyway.

Macha Doyle - tell her you turned on the water and you get rewarded.

May O’Connell - give her the power cell you found.

Ledra - is the shop guy. Don’t forget you can ask him more. Be sure to grab
his license.

Hana Murakami - talk to this strange character. Ask her the questions besides
"personal question" first, save that one for last.

Arcelia - has a grudge against you, so talk to her.

Fai Dan - if you asked anyone about "colony", ask him about the behavior of
the colonists and then about the colony.

Then find the elevator leading to Protean Skyway in the hallway and take it.


Feros: Prothean Skyway
----------------------

Kill one drone in this garage area and then into the Mako you go. Drive out
and fight the two groups of Geth on your way across the bridge. In the other
garage, get out and down the tunnel. Also, when you encounter the second group
on the road, look for an opening in the curved part of the road. Get on foot
and go in that to find some loot.


Feros: Skyway Weigh Station
---------------------------

Go talk with the large group of survivors. Talk to Juliana about her daughter.
Also talk with Gavin by the computer in the corner. You can see what all the
refugees have to say, but it’s a big waste of time. Just get back in your
vehicle and go up the ramp.


Feros: Upper Weigh Station/ ExoGeni Approach
--------------------------------------------

Turn left at the top and go through the door to fight some more Geth. Look for
the side tunnel in the road by this first group for some loot. Down the path a
bit you will see small dots on your radar. Get out, find the opening in the
road that leads to the service tunnel thing, fight the Geth, and then grab the
loot container. Just some Juggernauts and an Armature between you and the
door on the other side.


Feros: ExoGeni Main Level
-------------------------

When you near a narrow opening that the Mako obviously can’t fit through, try
to use the turret to get one enemy through it. Then get out and handle the rest
on foot. Save once you’re done.

Go up to the area where you have three ways to go (refer to map). Take the door
at the top that requires hacking. Go through and notice the tank by the silent
Armature. When you grab the loot in the crate you will awaken the mech, so be
ready.

Come back out and take the opened path in the floor (check map to see where
it is if you can’t see it). Proceed, watch scene, and then talk to Lizbeth.
After that, fight off a Varren pack. Then go to the corner of this Midden area
and up the stairs.

Watch the scene, then kill the Krogan. Then an epic chat ensues that reveals
why the Zhu’s Hope crew were so odd. Ask as much as you wish then move along.

When you get to a room with two sleeping Geth, kill them. Inspect the claw of
the ship, grab loot in a crate, and then touch the light for dialogue. Turn
around and go out the hallway. Some Geth in the room you arrive at the end.


Feros: ExoGeni Upper Levels
---------------------------

From this room you have two ways to the upper levels. The path on the right
side of the blue barrier takes you to Gavin’s office. Just fight the Krogan,
download the data, and then some loot.

Return to the room with the barrier and go the other way. Crate at the top of
the stairs. Then in the big room will be a first batch of enemies, so kill
them quickly. Grab a side quest from a terminal and then up the ramp for a
cutscene revealing the big baddie. This Destroyer and the rest of the Geth
would seem tough, but just a few upgraded grenades thrown around and you will
be done with all this. Clean up the room, collect the loot, find two side
quests in computer, and then go to the shuttle bay console.

Read the text and then a game. Do 13, 11, and 7. The point is to get the bar
between the arrows and then close the door. Watch the awesome cutscene. Look
in the side room by the console for a crate, and then return downstairs.

-----

Go through the opened barrier and talk with Lizbeth on the other side. Get back
in the Mako and head out. Save too.

Fight the beefy group of enemies on the road, or breeze past them, your call.

Return to Juliana in the camp. There is a scene, and unfortunately, you
probably have just the three normal options and not any of the personality
options to choose from. Oh well, it’s resolved anyway.

*NOTE: If you’re LV 30, you should have max charm/intimidate; don’t worry if
not. The only difference is that guy will live instead of being killed.*

After that, be sure to go into your equipment menu, select grenades, press X,
and then equip your Thorian gas. Then go give Gavin his data. Save and be on
your way in the Mako.

There are more enemies on the bridge. Perhaps kill them, perhaps not. Your
call. At the door to the garage you started from, you run into a Creeper. Kill
these things, that’s fine. There will be a mob inside, but don’t waste your
grenades on them, just kill them. Then you will find infected colonists with
guns by the elevator, so toss about two gas grenades their way. Then take the
lift.


Feros: Zhu’s Hope
-----------------

*NOTE: You cannot kill the Creepers until they get up.*

More Creepers to the left. Kill them, then toss a grenade at the colonists at
the top of the stairs. Go down to be back at the camp. Kill the Creepers in
front of the colonists, then "save" the humans. If you are out of grenades,
just run up to them and press fire when you’re real close to do a melee attack
(probably the first time you’ve realized this). There is a kit on the ground
nearby with more grenades. Toss one up to the hiding human on the walkway by
the wall. Go up this walkway and quickly dispatch the Creepers.

Save either now or soon. Toss grenades to the humans hiding in the area on
the other side and detonate the grenades in mid-air even. Then get on the
ground and use your best powers to kill the army of Creepers. Save once all
is cleared. Use the controls and then watch the sad cutscene - too bad. Then
into the opened path, which is behind you if you hadn’t noticed.


Feros: Thorian Lair
-------------------

Go down the steps and save, then step into the open. Talk with the clone, then
kill it and the many Creepers that follow. Go through the doorway and lay into
the node.

Up the steps and then another clone is popped out, so deal with it from
whichever side it comes from. Then more Creepers, but not the ones in the
stairs. Go up and hack the locker on the wall, then more Creepers. Go through
the doorway and crack the next node.

Up the ramp and more Creepers with another clone. Kill them and go along the
path for yet another node that is defended by Creepers. Blast off the node.
Just in the next room will be anther group of enemies, so deal them *yawn*.
Grab items in a container and then deal with the node in the adjacent room.

Up to the next level, fight more. Then turn left and shoot the node. Drop down
in the path and move forward. Fight up the stairs, and then fight your
way to the final node. Blast it and watch. Then a chat with Shiala. How cheesey
that scene was!

-----

Back at camp and after all is well, feel free to talk to all the newly-freed
inhabitants. Ledra will have new stuff for sale, and don’t forget to re-equip
a normal grenade upgrade. Then return to the mothership.


==================
Mission 5: Noveria ( NOV5555 )
==================

The Normandy
------------

Back on the ship, have your chat with the crew, then chat it up with the
council. Joker doesn’t have much to say. Then go meet the rest of the bunch.
Ashley has quite an interesting chat about a few things, so do see what’s up
with her. Don’t forget to visit the shop.

*NOTE: Remember, all romance plots will thicken if you want to go there.*

Go to the galaxy map to get a comm link. Go into the front room and talk with
the council yet again. There is a codex thing on one of the computers around
the map. Then save, use the map, and go to Noveria.

*NOTE: Be sure to bring Liara.*


Noveria: Port Hanshan Docking Bay
---------------------------------

Go down the path and meet with the people waiting for you. This is a time to
choose the renegade option (keep your weapon) just for fun. What a welcome!

Go inside the building and up the stairs to talk with Parasini. After, go
around the corner and into the funky elevator.


Noveria: Port Hanshan Plaza
---------------------------

A Hanar in the room near the elevator will sell you stuff, as well as offer
you a quest. After you get the quest, if you want it, exit the chat and go
back in to ask him who it’s for. Can’t buy much, so leave.

Look to the map and enter the office in the lower right corner. Talk with
Gianna and then go around to see the guy in charge. You can use the option to
rat out Opold if you want, but you shouldn’t. Ask about Benezia if you want
to get anywhere. But there isn’t much this guy can do for you. Exit the
conversation and go talk with Gianna again.

Now make your way to the opposite corner and enter the hotel.


Noveria: Port Hanshan Mezzanine
-------------------------------

As soon as you step off the elevator you will run into a Mallene Calis. You
can accept her offer and then learn of Vargas’ tendencies.

Then go see Lorik Qui’in at the table nearby. Talk and agree to snuff out any
mercs in the office.

*NOTE: This side quest is best done with a maxed out paragon/renegade talent
to whatever point you’re at. You may even consider returning for this quest
later, but it makes little difference.*

Now let’s deal with Vargas. He’s on the other side of this room, so go talk
to him. Tell him you’re a spectre, then that you are interested in his
services, then you get a karma option, so go with either one (you may get both
at the moment), then you will probably get just one karma choice that you’ve
added talent points to so pick that, then you get one last karma option but
you probably don’t have the ability to use it, so pick any option and that
should do it, and then tell him you gotta go. Now you can go to Calis and give
her the goods, and if you have the talent, you can coax her into giving you a
little extra. *And I’m sure you know you could have ratted her out to Vargas
if you wanted to.

Up the ramp and down the path in this area will be a Inamorda by a table on a
bridge. He is related to the Opold quest with the smuggling. You have the moral
choice of whether to backstab Opold and earn more scratch by selling directly
to the customer, or you can ignore this guy and do the favor for Opold. It’s
up to you, but try to to stick to your moral code of ethics, whatever that may
be.

At the end of this bridge is a room with two hackable objects, but you may not
have the skill to get in them. Just go back to the elevator and take it back
down.

*NOTE: The power unit by the wall will disable the security of the offices you
are trying to take back for Lorik. Though, I have no clue what that actually
does.*

In the plaza, take the only corner you’ve yet to travel on your way to the
Synthetic Insights area. On the way you will run into Lilihierax by the
elevator, but he is useless. Just get on and head down.


Noveria: Synthetic Insights Offices
-----------------------------------

Talk with the first two guards and then the fighting starts. Just take cover
and ice all the bad guys from all directions. Then go up the ramp and into the
office at the end. Download the evidence and come back out. You will run into
Kaira Stirling. Chat a bit and then kill a bit. Once the place is clear you
may have enough talent points for one of your decryption specialist to go
hack the stuff in the office.

*NOTE: Don’t forget to crouch and use your team as decoys/bullet sponges.*

There is a door near where you met Kaira that you should be able to hack; save
before you do because there are three loot containers in here. There is a crate
on the ground level by a room, a locker in that room, and then a box in the
other room. So after you loot the place, make your way back to Lorik.

-----

You run into Gianna in the plaza. Keep going to the bar after the brief
encounter. Agree to her proposal once you meet her in the bar and then go talk
to Lorik. Be sure to tell him to about Gianna’s plan, and convince him with
your karma option. Then back to the plaza and to Gianna in the office in
the corner.

*NOTE: If you didn’t hack the containers in the bar the first time and you’ve
added talent points to your decryption specialist’s hacking skills, try them
again. Hmm, not sure what that Insights security disabling did, but other
one is a side quest.*

Talk to her and tell her the good news. Anoleis will be carted away and you
can breathe easy. Enter his office and hack the box on the wall, then make your
way to the garage.

When you are finally past the guard by the garage door, you will run into a
cutscene revealing a new enemy. Get out your gun and look down the room to see
more Geth appear. Use your overkill or whatever, send your team go cover, and
then start blasting the two charging your direction. Once those are down, now
is the hard task of bringing down the ones that jump frequently. Your best bet
is to not precision aim, just get your crosshair over the things and fire.
Either you or your team will start picking them off one by one.

After the fight, go meet Matsuo by the door. There is a loot behind the vehicle
in this half of the room. Then go hop into the Mako at the other end. Get used
to the controls as you exit this tunnel if this is your first time in one of
these damned vehicles.

*NOTE: The Mako has two guns: RT is turret, RB is cannon. I have no clue why
they didn’t tell me sooner, but now you know. I learned through the pause
menu where a tip will be at the bottom each time. Also, A is jump.*


Noveria: Aleutsk Valley
-----------------------

*NOTE: Be sure to save, because the game doesn’t do that kindness for you. And
don’t forget to use the cannon and the turret at the same time.*

Yeah, this thing handles funkyly. It’s pretty responsive, so use slight
movements. Make your way along the ridge until you hit a ruined vehicle. Press
B to get out and grab the items in the container. Notice the bar in the lower
right corner; that means you’re freezing your tail off, so get back in the
Mako.

When you meet the enemies at the bridge, focus on the smaller ones first, and
fire in bursts; ignore the turret until all the infantry are gone. If you
need to fix yourself, feel free to back away to the ruined vehicle and repair,
but you won’t be able to shoot. Once the guys around the turret are out, then
focus on the turret, and remember to stay moving as best you can - I know the
controls can seem dreadful, but you move around. The worst part is that this
gun doesn’t seem to angle downward, so the enemies behind the shields on the
bridge will be tough to hit.

Clear out the shields, save, and then go down this bridge. You may need to ram
some guys, or you can stop and shoot them all, or slowly drive up as you shoot,
or just come back for them later. There is a box toward the center of the
bridge if you want it.

On the other side you run into a big Geth. Of course target the little ones
first, then the big guy. I found success continuously ramming this guy over
and over, so try that and keep a steady stream of bullets pumping.

Then continue along the cliff side. A less hazardous bridge, with just a few
guys at the start and a lone turret at the end. Claim the crate by the turret
and continue.

Just some turrets up high along the rest of the path, so you should be clear.
When you reach the facility, there is a fight with a group of bad guys, so be
sure you have all your upgrades in order.


Noveria: Peak 15 Garage
-----------------------

Just four enemies in here, one big guy and a bunch of normal ones. Clear it
out and then go up the walkway for two containers along the way to the door.

Go through the door, past the turrets, and then go into the security room
on the right. Get the good loot from the locker and the crate, then take the
elevator.


Noveria: Peak 15 Administration
-------------------------------

Clear out the bad guys in the wide open area. Once you do you will bring forth
the so-called extinct Rachni. You must first deal with the smaller bugs on the
floor or they will blow up. Kill the soldiers, who aren’t as tough as they
may seem. In all the broken open room on the side will be a console with a
side quest, and a Rachni will pop up from the floor. Get more stuff in the
room with open doors, and then in the third room will be a Rachni on your
way out.


Noveria: Peak 15 Mira Core
--------------------------

*NOTE: Please, don’t forget to save often. The auto-saves like stop for some
odd reason.*

Kill the bugs on the ground in the big room. Then find a loot container on
the ground. Go into the rounded room and enter the core. You go down a bit and
you can access the memory core.

*NOTE: You can use omni-gel if you have it. Feel free to convert some of your
items into omni gel if you want to do that.*

This game is tough. The goal is to get the top three onto yellow, and then the
last one on the red column. Then get the yellows onto the red. The key is
putting the big bottom block on the B column.

Here is the solution in button to button form: (press first button, then the
second button)

X - Y
X - B
Y - B
X - Y
B - X
B - Y
X - Y
X - B
Y - B
Y - X
B - X
Y - B
X - Y
X - B
Y - B

(say thank you to internet message boards for this, which was probably stolen
from the official guide anyway, so I should probably cut out the middle man
and just buy the damn book if games are going to keep throwing these make-no-
sense puzzles at us)

Talk with Mira as you wish. You find there are two things you need to do
before setting off: reconnect landlines and get the power going. Take the
elevator down the hall behind the core to get to the roofs.


Noveria: Peak 15 Roof
---------------------

*NOTE: If you have a decryption specialist, and you better, I say work on that
electronics skill as best you can. It’s for when you reach the tram. Master
Overload is the goal, but you might not even be close. Don’t worry if not.*

Squash the Rachni up here, use the explodable things on the ground and any
powers you got. There is a crate you can hack. Then find the sparking computer
opposite the Mira terminal.

Now back to the core room. In the big room a Rachni will pop out of the floor,
so be ready. Take the path on the left that leads to the reactor.


Noveria: Peak 15 Reactor Core
-----------------------------

Go into the first room and grab the loot. I say take the right path, since the
ramp on the left side seems to cause trouble. Just stay by the door and look
down the right walkway and hit the crawling Geth. Above you will be a big
guy, so poke your head around, shoot the explodable tank on the ledge, and
kill him quickly. There will also be a few of the charging Geth, so be ready
and use the exploding tanks when you can. Just don’t die.

Repair the line in the middle walkway and you are done, but you can still go
up the ramp. Get up there, clear out all the enemies until the jamming of your
radar is gone. Save before you start looting just in case you mess up. There
is a container in the room and one by the door on the ledge where the big guy
was. Now back down to the first room and turn on the Mira if you want to
chat. Then head back to the Mira core room, fight an Rachni, and then take the
elevator down the open hall.


Noveria: Peak 15 Tram
---------------------

In the open room will be lots of loot and a computer to listen to what the dead
guy said. The purge controls are hackable if you electronics skill is high
enough, but probably not. If you can use the computer by the window, you will
burn the two bugs in the chamber, but one will spring from the floor vent in
this room.

Open the other door and kill the Rachni inside, then open the other door and
attack the suicide bugs. Go down the tunnel, get in the tram, and head to the
Rift Station.


Noveria: Rift Station Lower Level
---------------------------------

Just go to the elevator in the side room and head up to the main level.


Noveria: Rift Station Main Level
--------------------------------

You run into Captain Ventralis, and after the conversation you will kill two
bugs that come from a vent cover by the elevator. Talk to him afterward for
some quick personality points.

In the medical bay you can talk to three people in depth, and one has some
stuff for sale. After that, enter the guard barracks on the side and grab some
stuff out of the lockers. Then find a door in the med bay that leads you
down to a lower level. You will find Dr. Cohen and a Mira. Talk with Cohen and
agree to help him, then talk to Mira if you wish.

Talk to Ventralis who will let you into the labs. In the med bay take the
hallway that leads to the elevator to the labs, which are part of the lower
level.

*NOTE: Be sure to not piss off Ventralis, but whatever you do, be sure you get
clearance to enter the research labs, NOT the Hot Labs.*

*NOTE: If you do go to the Hot Labs first, it sets off the events where you
must take a fighting path to reach Benezia. More on that later, but you will
basically miss the rest of the story.*


Noveria: Rift Station Lower Level
---------------------------------

This map is composed of many areas, so you will be here a few times. For now,
grab some gel from the machine in front of Han, then go talk to Han. Another
locker.

Now go talk to the guard by the door nearby. Tell him you are here for a cure
and he will let you in. There are three rooms on the side, two of which will
have loot. There is a database in the larger room and a crate by the computer.
Go to the computer. Before you press A, note the bar above the button window
and notice the blue arrows at each end. When you press A, the arrows will cover
a certain area of the bar, a button will be highlighted, and the bar will
start to fill. You need to press that button when the bar gets between the
arrows. Just do this about three times and you have the cure.

Immediately after, that rude girl from the med bay will show up and try to kill
you. Just crouch, hide behind cover, use your abilities, and the fight should
be cake. Exit the room and talk with Han. Get on the elevator and return to
Cohen.

-----

Go to the med bay and give Cohen the cure. Talk to him a bit, then ask him for
the maintenance pass. Now back to lower level, the part by the quarantine
labs.

-----

Take the doorway in the corner of the room to enter a long rocky tunnel. There
should be a lone Rachni toward the end. A locker along the way and then you
will reach a fork with two doors. Take the one on the left that leads to an
elevator, but only for the loot on the floor. Then turn around, save, and go
into the secure labs.

*NOTE: If you did do the Hot Labs first and missed the Cohen part because all
the people turned on you, then you had only one path to go, which is the path
that led to a soldier-infested area. Basically, you took the lazy way out of
all this, but you will reach Benezia by the elevator near the lab. If you do
go this way, you can enter the Quarantine lab instead for a bit with the
Asari and the Volus. But you don’t want to do the Hot Labs first, so don’t
worry about this.*

*NOTE: Bringing Liara will change only some dialogue, but that’s about it.*

Speak with Benezia. You go into a battle, but don’t be fooled, Benezia is not
your target. You are to fight three waves of minions. Kill the first two up
the steps in front of you. Then two more on the side path. Now you need to go
to the right side of the room and get on the walkway so that the Rachni Queen’s
tank will shield you from the Matriarch’s attacks. Find any surviving attackers
and then you get on last wave. Still behin the tank, enemies will come from
both sides. So use your powers and wipe them out quickly.

Then you enter a long conversation with the big bad woman. And of course, after
you will fight. The key to this boss fight is to ignore the running minions
the walkways and just lay everything you got into the Matriarch. Kill her,
then claim the platform she was on. Use this position to kill the dashing
commandos, but try not to let them get too close or else you will get into
trouble trying to whack them (which doesn’t work too well), so just keep
backpedaling. Just survive this most chaotic battle.

Rating: 0.0, votes: 0
 
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