
Act 4
Campus Grinder
Bad news, it didn’t work. The resonator didn’t have enough power to map those tunnels. All that work for nothing lol.
Baird on the way finds a file that map that shows more then the resonator did of the tunnels, and the rest of it is at the Fenix residence. So you get picked up by the ravens and proceed towards your house.
You get dropped off in a large area/garden, take cover at the numerous walls and slowly kill the enemies presented to you. I like to go down the left and into the house and snipe the rest. Also within that house is a boomshot. Once you’ve chipped at their defences until one or two are left, two boomers will emerge from inside the house, left of the boomshot house and in front of you as you’re dropped off, and the courtyard, near to that.
Once you’ve killed them all you will have to split up, left side is for people who like sniping and long range, while right is for close combat veterans. I take left personally but I don’t see a difference in difficulty. One of you (Marcus or Dom) will have to provide cover to the other from above. By the way watch out for the theron guard at the top of the stairs hiding if you picked left.
Kill the locusts in the courtyard; another wave appears also, two theron. Jump over the wall or proceed through depending on path and you’ll be greeted by a seeder. A locust and wretches are on the top but only a few drones on the bottom. Pick up a hammer of dawn which should be near by, and take out the seeder. An emergence hole then appears in the middle of the courtyard, below the statue, but the hammer seals it quickly.
Once all this is done proceed through, one of you will have to open the door that stops one’s progress. Proceed and you’ll get to a large area split by a big crack, and you’ll be greeted with more locusts, lots on the right and a sniper on the balcony on the left. Go through your respective parts of the house and eventually one of you will be pinned by a troika. A good sniper shot or help from a mate should sort him out.
Jump over the spiked fence or go out the house. Then shoot the canisters on the truck to proceed through to the conservatory…
Bad to Worse
Proceed left through the pillars and attempt at bashing the door down on the left. It’s stuck so instead you have to fend off some locusts. They appear at the other end of the pillar room, along with a few wretches, it shouldn’t be a pain.
But what should be a pain is a couple of boomers that crash through the wall opposite of the door. Finish these then proceed through the door Jack rips and through the conservatory.
Once you get to the large area with the six trees, prepare for your second encounter with a berserker. Same things apply here; (look at act two for details) lead here through the corridors (watch out she smashes through the walls as you go along) until you get to the area with lots of pillars and glass on the roof. Get her to smash through all if not most of the pillars, therefore breaking the glass so you can shoot her with the hammer of dawn. After a few stuns with the hammer she will fall. One of the pillars should now fall down and start a fire nearby if it hasn’t already, go to the end of the room to find a wheel that sprays water along it and proceed through there.
Hazing
Proceed through the courtyard and building to find another courtyard with a troika in your way. You should still have plenty of time to kill him with the hammer, and close the two emergence holes. Proceed through the next courtyard via the bench a shotgun locust kindly kicked down for you. In this next one locust will emerge at all directions and a boomer will greet you when you’re finished.
Go through the door the boomer opens to find a seeders corpse, pick the grenades up next to it (surprise!) and proceed into the room and bash the door on the left. A theron guard spots you here, follow him and go right. Then up the stairs on the left a couple locust and a boomer will hinder your progress.
Proceed up the stairs, then progress through the maze streets. You’ll eventually get to an area which, when approached, quakes. A few theron guards and locust populate this area, once dispatched proceed to the left, to the narrow area. Take out the few locusts here then proceed to a much more populated area, along with a troika. You can go underneath the bridge, but beware that holds another troika, so go down the left, always taking cover. Take a few guys out on the bridge, then go onto it and kill the rest.
A path on the left will become available, take it and proceed, and bash down the gate…
Imaginary Place
Next you will come to a set of steep stairs, exactly like the ones used for Multiplayer, but lighted. Proceed up and a lot of theron guards, a boomer/s, and locust will greet you. Take out these and when you get to the top you’re at Marcus’ house.
Bash down the door and secure the house, there’s an emergence hole on the bottom and a few on top. Once done a locust will bash down a door on the ground floor, proceed and you’ll get to a long corridor with several locust at the end. Once finished go down the left door and into the big room. Keep going and you’ll get to the secret lab, turn the wheel and it will open it.
Proceed down, killing the locust, and bash down the door. Go through these corridors and bash down the wine shelf farthest left. (single one, not the double one) Bash down the door within, Jack has to rip it out for you. Prepare for a fight, locust come opposite your location.
When they are all dead you will recover the data via cutscene.
Baird and Cole are pinned at the front of the house so make your way back. Watch out for the wretches here and the locust. When you get to the room with the desk you’ll be locked in, and several wretches start attacking. Keep going through the house until you get to the second floor, and regroup with Baird and Cole.
This for me is one of the hardest bits of the game. You have locusts, theron guards and Boomers pressing to get into the house, they will get in eventually, but stay in this position for a while, make sure you pick off at least three of four of them to hold them a while longer.
It’s ok if one or two get in, Dom will kill a few as they come. Go to the left in the room for grenades and ammo, and this is a good position to pick them off while they come in.
Once the boomer emerges lay down as much fire as possible on him so he won’t be much of a nuisance in the house, then take cover on the wall opposite to fire, you have the whole house to aim at on this position.
After this onslaught you have to go to the back of the house, again a locust opens the door for you on the ground floor. Proceed through, ignore this door for now, and then go upstairs. Kill the locust below then shoot the canister on the door opposite you, then you can go downstairs and open it.
A single locust with a magnum is here. Proceed outside, and run for your life. You can kill these to boomers if you want, but just run to the APC, ignore any threats that try to stop you.
Get to the APC, and you’ve done act 4…
Act 5
Special delivery
Ok after all the curfuffle you finally get to act 5. You’re nearly there J
You’ll come out of the APC to a train station, the first thing you will encounter here are the two snipers high up on the balcony. Take them out and grab the numerous ammo scattered around. An emergence hole on your left and two on the right present problems, also a sniper will appear high up behind you. After all these have been killed you don’t need to worry about the ones in the train, just quickly go onto the next platform to get onto your targeted train.
Train Wreck
Your next objective is to get to the far end of the train and activate the bomb that will eradicate the locust tunnels. Go forward, taking out the locusts and theron guards as you go. A fuel tank that proves useful later will become apparent.
Continue progressing until you get to the room. Try to activate the door on the left. But there’s always a catch. BESERKER!!
The hammer of dawn is currently out of use, same methods of distracting her apply (see act two) distract her right down to the first cart; leave her there, than activate the button on the right to let her go. That doesn’t work? Leave her on the cart with the fuel tank and throw a grenade in there. Should take her on the second go.
Continue through the carts until you encounter locust in the second one. Deal with these then continue through the carts, watch out for the locust and theron’s; then climb up the ladder to the roof. You’ll have to deal with several Reavers complete with gunners and theron guards here. Man the turret provided or if you’re on the harder difficulties you can take cover and a few sniper shots can kill them. Once they have been killed continue down into the next cart.
Now you’re inside a tunnel, and wretches are slowing down the train. Wait until the block has fallen then you can jump over down the left side. Bear in mind these wretches are lambent, a.k.a the exploding ones.
Continue through, you several wretches will attack you, take them out then continue on. The left side is a corridor with ammo and a COG tag in, while the right side is the way forward.
Activate the switch on the right, and then face the reaver/s and wretches that follow. Continue to the next room, you’ll be locked in a room with wretches attacking from behind and in front of you. Take care of these guys then progress to the next cart, you have 40 seconds to get to the next one or else it will break off. Kill a couple then just roadie run to the next one, it shouldn’t be hard.
Continue through the carts, you will soon be facing general RAAM…
Pale Horse
If you can I would DEFINETLY recruit a friend for this. Grab the grenades, sniper, and torque bow provided (bow on the right as you enter, next to the pillar) fill up on ammo and grenades then proceed through…
General RAAM, the last boss, greets you here, and you got to take him out before you drop the bomb…
He’s invincible with his kryll around him so take cover behind the immediate wall in front of you, and equip the torque Bow, charge it up and fire it at him, scaring his kryll away so you have a couple of seconds to shoot him with your sniper, you should at least get two shots.
Repeat a couple of times, preferably active reloading, then when he gets close lob a couple of grenades at him and run to the other side, always stay in the light areas as kryll are waiting for you. Repeat this couple of times, (don’t get frustrated may take a couple tries) and eventually he will fall.
So remember:
* Active reload is a MUST.
* Don’t go for your mate if he goes down, by the time he falls enough health should be taken off raam to take him on your own.
* If you run out of bullets for your torque bow grenades work the same way.
* If possible get your mate to use the bow while you take sniper shots.
So after a lengthy cut scene you finally beat Gears of War. Hope this guide helped and good luck with all future aspirations.
I enjoyed making this and playing the game, hopefully you will to.
Acknowledgements: Crotech (inspiring me)
Cain141 (he’s just plain cool)
XTheGreyGhostX (chatting with me when I was doing it)
Mark (sorted my layout out lol)
CroTech (For putting the guide in one doc)