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Gears of War Walkthrough
Posted by Master Toppo, on 26/02 15:56 Dec 31, 1969 18:00

  Gears of War
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Act three

Downpour
You’re ever reliable Junker that you fought hard and long for, break down! This is nice. So just continue down the murky woods, you’ll see numerous times ‘glowing’ wretches that explode when you kill them. A few tips on them, immediately after you down one jump away from it, as their explosions can take chunks out of your life, especially on the harder difficulties, where a good swipe from one and an explosion from another will kill you.

Go down to the lighted door, you won’t be able to open it so you have to go all the way around and split up. When you become playable again you can go back to the door and, left, and left again for some grenades. So keep going down, a service box holds some ammo and a lancer on the right.

When you get to the open area you will be attacked by a wave of lambent wretches.  Don’t let them get near you and active reload whenever possible and slowly they will fall. I wouldn’t recommend the shotgun with these as they will overrun you by the time you kill one.

Keep going down, watch out several more wretches here, and left, enter the third house along and flick the switch to give the elevator some power. Go back one house to catch a lift upstairs in the elevator, but beware some random wretch trys to scare you.

Evolution

When you’re up climb over the window and into the building on the left, and make your way through the factory. Go down the left path, (a smash able door on the left has some ammo) that door won’t work so go the opposite side and open that one.

Keep going through into the blood stained room. After a short horror clip go left and open the room. You will find a stranded here, expecting you to save his life. Instead you force him to help you. He will open the door on the right and just keep following him. After some hilarious dialogue between the two parties, keep following the guy. ( watch out for the room on the left, it has some ammo, but watch out for the… nah I’ll just say surprise)

As you enter the room with the rubbish floorboards watch out, there a multiple positions you can fall through, and face a tough amount of wretches. My advice is to just stick close to the machines, I go right as you enter the room, left, stay tight to the machines, then straight forward and a left and right brings you out of the room.

Ammo and grenades in this room, along with a shotgun and lancer. Next you will find a room with lots of carts in, and soon multiple wretches will advance to your postion. They come from the front and behind, so I like to stay put in one of the like, I don’t know the word lol but one of the sections that cuts into the wall so they come to me and just shoot them down.

Once done continue onwards, watch out for the wretch that comes out of nowhere down the corridor just in front of the chair. Turn the wheel to open two doors, the one on the right with some ammo in. Keep going through and you’ll reunite with Cole and Baird.    The huge archways should now become accessible. Watch out for the few enemies and wretches. Defeat all the enemies, go through where the two locusts should have been, left and all they way to the end and try to bash down the door.  Instead there will either be one or two boomers coming down the lift, take cover behind the low wall and a few grenades should help with them.

Coalition Cargo

Go through the door to a plentiful supply of ammo and weapons, and flick the switch to lift the doors blocking you. Enter the carts, and you’ll be taken to a ride through the amazing scenery. You can pretty much stay in your cart, but beware of the wretches climbing on the top of the cables; if they fall in and explode you’re in trouble.

After the ride you’ll be joined by Baird lol. Continue through the doors and the pathways, killing the wretches as you go. You will eventually get to the drilling platforms, anya will lift them for you but there’s a boomer on them so watch out. Get on the platform to be taken to the locust home…

Darkest before Dawn

So you’re at the locust tunnels, all that is needed now is to plant that resonator. Continue down the paths and some ammo and grenades are provided. Progress through the one that steeps down and you’ll encounter some wretches. (Ammo in cliff hole to the left) Progress to the cliff side and you’ll slip down. Go left and progress through and you’ll find some locusts. (Ammo in little house on right) A sniper appears on the right but a few shots on the column will sort him out.

You’ll encounter more wretches and a boomer, however he’s easy seem as though he’s so far away. Continue on to slip down once again, and in this little area a lot of wretches will attack. Just move around a lot and you’ll be fine. The final wretch will be conveniently placed behind a destructible rock, shoot it and continue through there.

You’ll have to split up next; I find the left one easier as it has lots more spots to take cover. Continue through the paths until you reunite, and then through the left will be a stretch of locust and wretches will populate. Finish them off and continue through to your next boss…

Angry Titan

So continue down the right and a Corpser, one of the bigger locusts of the game, jumps down at you. She attacks by stretching her claws and smashing them on the ground in front of her; so stay far from her and it will be highly ineffective. You need her to move back and fall in the Imulsion River , to do this shoot her vulnerable belly, either through the gaps when she is blocking or when she prepares to attack she exposes it.

When she is hurt she lets out a cry, opening her mouth, shoot her mouth and she will crawl back in due course. Do this about three or four times and eventually she will come to an area where you can detach it by shooting the couples on the right and left sides on the ground. But beware though, if you take too long some wretches will come behind you. Lol I have fell numerous times to these little nuisances.

So remember:

 * Stay far, she can’t hit you if you’re not near her.

      
 * I would use the lancer, a lot more effective as you can stay away from her and out of danger, and a clip should get her to move back once.

      
 * Watch out for them wretches!

      
After all this Baird and Cole come down, go to them and continue through….

Tip of the iceberg

For me, probably not the hardest, but certainly the most annoying bit of the game. If possible I would recruit a friend for this.

You are close to your objective, so carry on. Now you will meet the torque bow, a metal bow that shoots little explosives that stick to your enemies and blows them up. Fun! You have to charge it up a couple of seconds though so it sticks to people when you shoot. My advice if you’re under heavy fire would be to press fire while in cover to charge it up, then pop out of cover and fire, therefore its quick and you are covered basically all the time.

But personally I wouldn’t use it for this chapter, a shotgun and lancer are pretty much fine. So continue through, you have to go left and stage a frontal attack while Baird and Cole flank right. Now you encounter theron Guards. Bigger, stronger and much harder to kill then normal locusts and their weapon of choice is the torque bow and sometimes shotgun.

Take cover behind the furthest low wall on the right of the pathway, and prepare a grenade directly in front of you to land on the platform. As soon as Marcus says “let’s clear that station” a theron guard spawns at the location the grenade should land so chuck it and it should kill him or slow him down enough to kill him.

Next be very patient on this one, do not rush in or they will certainly kill you. Always stay on this wall; never leave yourself exposed because if they stick you, one second and you’re dead. Watch for the one or two guards carrying bows. Always have a eye on both of them and if you see a glowing orange light in front of them or a noise similar to trains on a track, take cover as they are charging their bows up.

Let them shoot and fire on them for a couple of seconds, as they reload slowly. Once these two are finished it may seem as though you’re clear, but as you go towards the stairs a further two – four arise, so do the same with them as the last. Always be cautious when going up them stairs though. I have known some with chainsaws waiting for you.

Once you have killed around five from the safety of the wall proceed onto the factory. A through more will spread throughout, just always take cover and never take chances.


Once you’ve cleared the station, you’ve done act 3…


Rating: 0.0, votes: 0
 
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