Super Smash Brothers Brawl
Guide/Walkthrough by Miqe
Version 1.3
================Contents================
Version History -------------------VERHI
Introduction ----------------------INTDU
Moves/Controls --------------------MOCON
Controllers ---------------------BRACO
Attacks -------------------------BRAAT
Advanced Attacks ----------------BRAAD
New Moves -----------------------BRANE
Characters ------------------------STACH
Mario ---------------------------CHA01
Peach ---------------------------CHA02
Bowser --------------------------CHA03
Yoshi ---------------------------CHA04
Wario ---------------------------CHA05
Pikachu -------------------------CHA06
Pokemon Trainer -----------------CHA07
Fox -----------------------------CHA08
Link ----------------------------CHA09
Zelda/Sheik ---------------------CHA10
Kirby ---------------------------CHA11
King Dedede ---------------------CHA12
Meta Knight ---------------------CHA13
Donkey Kong ---------------------CHA14
Diddy Kong ----------------------CHA15
Samus/Zero Suit Samus -----------CHA16
Ice Climbers --------------------CHA17
Ike -----------------------------CHA18
Lucas ---------------------------CHA19
Olimar and Pikmin ---------------CHA20
Pit -----------------------------CHA21
Game Modes ------------------------GAMOD
Subspace Emissary -----------------SUBEM
*Spoiler-Free*
Features ------------------------SUBFE
Stage 1 -------------------------SUB01
Stage 2 -------------------------SUB02
Stage 3 -------------------------SUB03
Stage 4 -------------------------SUB04
Stage 5 -------------------------SUB05
Stage 6 -------------------------SUB06
Stage 7 -------------------------SUB07
Stage 8 -------------------------SUB08
Stage 9 -------------------------SUB09
Stage 10 ------------------------SUB10
Stage 11 ------------------------SUB11
Stage 12 ------------------------SUB12
Stage 13 ------------------------SUB13
Stage 14 ------------------------SUB14
Stage 15 ------------------------SUB15
Stage 16 ------------------------SUB16
Stage 17 ------------------------SUB17
Stage 18 ------------------------SUB18
Stage 19 ------------------------SUB19
Stage 20 ------------------------SUB20
Stage 21 ------------------------SUB21
Stage 22 ------------------------SUB22
Stage 23 ------------------------SUB23
Stage 24 ------------------------SUB24
Stage 25 ------------------------SUB25
Stage 26 ------------------------SUB26
Stage 27 ------------------------SUB27
Stage 28 ------------------------SUB28
Stage 29 ------------------------SUB29
Stage 30 ------------------------SUB30
Stage 31 ------------------------SUB31
*Spoilers*
Orange Cube Locations -----------SUBOC
Character Obtainment ------------SUBCH
Boss List -----------------------SUBBO
Classic Mode ----------------------CLAMO
Brawl Mode ------------------------BRAMO
Events ----------------------------BRAEV
1 Player ------------------------EVE1P
2 Player ------------------------EVE2P
Challenges ------------------------BRACH
Items -----------------------------BRAIT
Battle Items --------------------BATIT
Assist Trophies -----------------ASTRP
Pokeballs -----------------------BATPO
Song List -------------------------BRACD
Sticker List ----------------------STKLI
Obtainable Trophies ---------------BRATR
Stage Descriptions ----------------STADE
Secrets ---------------------------BRASE
Unlockable Characters -----------SECCH
Unlockable Stages ---------------SECST
Other Unlockables ---------------SECOT
Credits ---------------------------TANKU
========================================
Version History -------------------VERHI
Version 0.1
All placeholders in place.
Version 0.2
All characters done. Game modes added.
Version 0.3
Items listed (not all assist trophies and pokeballs yet).
Version 0.4
All unlockables and Events done.
Version 0.5
All items listed.
Version 0.6
All Trophies added. Still have to put Stickers, SSE, and Classic
Mode.
Version 0.7 3-6-2008
Added Classic Mode and Brawl Mode description.
Version 0.8 3-8-2008
Began on the SSE walkthrough. Also started listing Stickers. Fixed
some typos and added some content on controls. Slightly changed
layout as well.
Version 0.9 3-9-2008
Added Pit to Characters. (Whoops!) Continued with SSE walkthrough
and added more content. Verified some things and changed false
info.
Version 0.95 3-10-2008
Changed names to english. Deconfirmed and confirmed a lot.
Continued walkthrough and added more stickers and unlockables.
Version 0.98 3-11-2008
Added Stage Descriptions and Challenges section. Continued
walkthrough, added more stickers, and fixed some of the unlockable
character info.
Version 0.99 3-12-2008
Added stickers and almost finished walkthrough. Still need to add
Boss data and challenges, as well as some fixes.
Version 1.00 3-17-2008
Finished walkthrough. Added more stickers, fixed up lots of false
info, and changed all names to english (I think). Still updating
minor things, have to flesh out sections such as stages and
challenges.
Version 1.1 3-20-2008
Added more content to the SSE, as well as some more stickers. Also
added more content to other sections, such as Challenges. Pretty
much finished all sections I have currently. Still need to tidy up
a few details and fix possible errors, but the guide is pretty much
done. Yay!
Version 1.2 3-29-2008
Added CD list. Fixed minor problems and a few fixes on Trophy info.
Pretty much done with everything, maybe missing a few stickers but
everything else is done.
Version 1.3 4-19-2008
S’been a while. I finished all the lists and went back over old
sections. I think everything’s accounted for, so I’m probably done
updating the guide.
========================================
========================================
========================================
Introduction ----------------------INTDU
Hello all, and welcome to my very first FAQs. I hope it will help
everyone while getting their Brawl on!
Super Smash Bros. Brawl is a Nintendo fighting game made for four
players to fight each other using various characters from
Nintendo’s past games on stages that embody some of the most
memorable locales in Nintendo games gone by. All trademarks and
copyrights in this guide are copyright their respective tradmark
and copyright owners. This guide itself is copyright Miqe Eskridge
2008.
Since it’s my first FAQ, feel free to e-mail me at
butterfly.of.death at gmail.com
with any questions or suggestions. I’ll try and check it every
day. Be sure to put "Super Smash Bros Brawl FAQ" in the subject
line to avoid it getting deleted in SPAM.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
If you can see this whole line then you should have no problem
viewing the rest of the guide.
To navigate the guide quickly, hit Ctrl+F and type in the short
5-character code listed in the Contents section for whatever
section you wish to view.
The only sites allowed to host this FAQ is gamefaqs.com, MyCheats,
NeoSeeker.com, livenintendo.com, supercheats.com, and
gamerevolution.com and cheatcc.com at the moment. Do not take or
reproduce any of this stuff without my permission. Let’s get
started shall we?
========================================
========================================
========================================
Moves/Controls --------------------MOCON
All right, first, for those of you out there that have been living
under a rock for the past decade or so, Smash Bros. is first and
foremost a multiplayer fighting game. Unlike traditional fighting
games, there are no complicated, multi-button combo inputs that
create devastating attacks.
Much to the critics dismay, the game is played primarily with two
buttons - one for attack and one for special attack. This is
fleshed out by using the control stick to add more and more attacks
to each character’s arsenal, as well as adding some variation on
air attacks.
========================================
Controllers -----------------------BRACO
Still, Brawl offers more intense gameplay than ever in the series.
The game brings new options for controls on the Wii, allowing
for four different controller types. I’ll go ahead an list all of
them and the basic controls, though you can customize your controls
however you like.
Wiimote - (Not Recommended)
Control Pad - Move (double tap to run), Duck, and Jump
1 - Special Attack
2 - Normal Attack
1+2 - Smash Attack
- button - Grab
A - Taunt (Hold directions for other taunts)
B - Shield
This controller is not recommended unless you don’t have a nunchuk
attachment or a spare GCN controller for your friend. The awkward
positioning of the shield button and grab button make this a hands
down.
Wiimote w/ Nunchuk - (Recommended)
Control Stick on Nunchuk - Move, Duck, Jump
Z on Nunchuk - Shield
C on Nunchuk - Jump
Control Pad Up - Jump
Control Pad right/left - Grab
Control Pad Down - Duck
1 - Taunt (Up Taunt)
2 - Taunt (Down Taunt)
1+2 - Taunt (Side Taunt)
A - Normal Attack
B - Special Attack
A+B - Grab
While most old school players dislike this style at first, it has
some untapped potential. A "Shake Smash" feature allows you to
shake the controller in a direction to perform a smash attack,
something that could prove as useful as the c-stick (or even more
useful, seeing as you don’t need a spare thumb to do it). It may
take some getting used to, but it’s definitely better than just
the wiimote.
GCN (Gamecube Nintendo) Controller - (Recommended)
Control Stick - Move, Duck, Jump
Control Pad Up - Taunt (Up Taunt)
Control Pad Right/Left - Taunt (Side Taunt)
Control Pad Down - Taunt (Down Taunt)
L - Shield
R - Shield
Z - Grab
A - Normal Attack
B - Special Attack
C-stick - Smash Attack
X - Jump
Y - Jump
Highly recommended because it’s just a solid control. Anyone who
doesn’t want to learn how to use the Nunchuk combo should
definitely use one of these - it’s worth going to buy a used one.
Classic Controller - (Not Recommended)
Control Stick (left) - Move, Duck, Jump
Control Stick (right) - Smash Attack
Control Pad Up - Taunt (Up Taunt)
Control Pad Right/Left - Taunt (Side Taunt)
Control Pad Down - Taunt (Down Taunt)
L - Shield
R - Shield
Zl - Grab
Zr - Grab
a - Normal Attack
b - Special Attack
x - Jump
y - Jump
Although not terrible, the controller doesn’t hold well for the
game (intense battles aren’t good without grips). Although grab
buttons on both sides are a plus for those that single-button
grab. It just doesn’t feel right.
========================================
Attacks ---------------------------BRAAT
The general attacks in the game are composed of normal attacks,
smash attacks, and special attacks.
Normal Attacks -
Normal attacks are the usual run of the mill punches. These can be
performed in a neutral position as well as while holding any
direction. They also can be performed while running, resulting in
a sliding attack. Aerial attacks can also be performed in the
neutral position or while holding any direction.
Smash Attacks -
Smash attacks are performed with the same button as a normal attack
(or their own button) but with a quick tap in any direction.
Up-smash attacks usually are used for "juggling" opponents, while
side-smash attacks are usually hard-hitting kill moves. Down-smash
attacks usually have good range and knock back ability, commonly
striking both directions. In the air, down-smash atacks are useful
for "meteor smashing" opponents (knocking them straight down over a
pit or trap) or have a drilling effect, while the other smash
attacks are used similarly to the ground smash attacks.
Special Attacks -
Special attacks are a completely different story. They vary a
great deal from character to character. There are four special
moves for each character - the neutral-special (not touching the
control stick), side-special (either direction), up-special, and
down-special. The neutral-special is commonly a charge up move or
a projectile move (or both), the side-special move is usually a
horizontal recovery move (saving yourself from being far away from
the platforms), the up-special move is usually a vertical recovery
(saving yourself from being far below from the platforms), and the
down special move is often a drop down attack.
None of these moves are definite and you should try out each
characters moves for yourself to see the abilites of each move. For
detailed info on each character’s moves, either see a character
specific FAQ or check the Characters section.
Shielding -
Other basic attacks include shielding and throwing. Shielding
allows a shield to appear around your character, blocking attacks -
but don’t hold it too long or it will break and leave you
vulnerable. You can press right or left whil shielding to perform a
roll. Also, a Throw will totally bypass a shield.
Throwing -
Throwing requires you to be close to an opponent (unless your
character shoots out a grappling hook or something) and allows you
to perform four different throws - Down, Up, Forward and Backwards.
Usually a Down throw is for damage, Up throw is for juggling, and
Forward/Backward throws are for off-screen kills (at high
percentages). Throwing can also be performed by holding the shield
button and pressing the normal attack button.
========================================
Advanced Moves --------------------BRAAD
Dodge -
While you can shield and press right or left to roll away from some
attacks, you can also press down while shielding to do a dodge. For
an instant you will be invulnerable to most attacks.
L-cancel -
While falling press down just before you hit the ground and your
"down time" or lag from getting back will be greatly reduced. L
stands for lag in this acronym.
Perfect Shield -
Press the shield just before being hit by an attack and your shield
energy won’t go down. Mastering this will allow you to block ANY
attack it seems.
========================================
New Moves -------------------------BRANE
All those things are great, but there’s some advanced techniques
that come up in Brawl as well. I’ll add more as they’re discovered.
Final Smash -
This is a super move that can be performed after breaking a smash
ball (see items). By pressing the neutral special attack button,
your character will perform a specific super attack that usually
can KO at least one opponent.
Wall-Jump/Wall-Cling -
While some could perform the Wall-Jump in Smash Bros. Melee, this
time around a lot of characters can not only jump off of walls but
hold on to them for a few seconds.
Swimming -
When you land in water, you can swim for a short duration. Any time
you jump out of the water it’s treated as you jumping off of the
ground. If your character starts to drown, get out of the water and
on dry land quickly or you will drown.
Reverse Throw -
The reverse throw is the fastest throw in the game. It is performed
by running in one direction, then turning around a performing a
throw immediately. It will grab your opponent faster than a regular
throw, and is quite unexpected sometimes.
Aerial Dodge -
While not new, this move has been totally changed in this
installment of Smash. Wave-Dashing (for those that played Melee) is
TOTALLY GONE. Nintendo fixed that glitch, causing mixed reactions
throughout the Smash community. Guess you pros will have to get
used to slowing down, huh?
Anyway, Aerial Dodges require you to press the Shield button while
in air, and your character will become invulnerable for a fraction
of a second. The new mechanics allow you to Aerial Dodge many times
in a row, or jump or attack after you perform an Aerial Dodge. The
catch is that you can no longer "move" while dodging, just
following your momentum as you fall.
Gliding -
Certain characters can glide (Charizard, Pit, and Meta Knight) by
performing a jump with the jump button and holding it down. The
character will then get into a gliding stance and fly forward,
descending slowly. By pressing down or forward you can tilt steeper
down into a faster descent, and by pressing back or up will slow
you down to a snail’s pace and you will eventually stall out. You
cannot change direction during a glide.
Footstool Jump -
If your character jumps over another character and lands on their
head, if you press jump just as you touch them you will bounce off
their head, providing you a boost. This is also useful if your
enemy is airborne, as they will plummet straight down, into a pit
or a platform below.
Shield Roll Toss -
This is a new technique that allows you to throw any items you’re
holding (or turnips for example) as you’re shielding. To do this,
Shield and Roll in the direction you want to throw, then press the
Normal Attack or Throw button to throw the item. You will continue
rolling and the item will fly away.
Ledge Tether -
Not sure if this one is totally new, but for the characters that
have a grapple or shoot something out for their grab you can do a
grab in mid-air near a ledge and the hook/beam/whatever will attach
itself to the ledge. You usually have to be almost horizontally
lined up with the ledge, but there is some leeway, depedning on the
character.
Tripping -
Wow, this sucks. Randomly you will trip and your character will
fall over and do a faceplant. Try to be prepared for this, but it’s
totally random it seems. Turning around, starting to run, or being
on ice seems to raise the chance of tripping.
BOOST SMASH (NEW) -
This is a recently discovered move. It allows you to do your up
smash attack on the ground with a huge boost of momentum. To do it,
you need to run and do a dash attack. Just as the dash attack
begins, press up and Grab to cancel the attack. VERY QUICKLY after
cancelling the attack perform an up smash.
This move is tricky to pull off and only effective for a few
characters, but it’s surprisingly useful. If used correctly, you
can fly halfway across Final Destination in an instant using an up
smash the whole time. Search Boost Smash in YouTube if you want to
see it in action.
========================================
========================================
========================================
Characters ------------------------STACH
In this section I’ll discuss each of the starting roster’s
characters. For damage info, check out the damage guide. This
section will discuss the character’s themselves then list their
final smash description. For info on hidden characters, see the
Secrets section.
*Note: This only describes the characters and a little about them.
To get specifics and tips on how to use a character, check out in
depth guides on them.
========================================
Mario -----------------------------CHA01
Games: Anything with "Mario" in it... except Mario’s Missing
Mario, the red-clad plumber that has wall-jumped off of practically
everything in existence. He makes his third appearance in the
Smash series, packing a similar punch as his average build and good
beginner moves come back in force.
Final Smash - Mario Finale
Mario shoots out his fireballs with a twist. Two fireballs are
unleashed in the direction the player is facing, and they slowly
split upwards and downwards in a small "v" pattern. Better if used
on the far edge of a screen.
Unique Abilities -
Mario doesn’t have anything too special. He’s your typical all-
around fighter.
========================================
Peach -----------------------------CHA02
Games: Usually at the "rescuee" end, but most Mario series games
The blushing princess returns for her second Smash appearance,
bringing her crazy floaty moves and turnips back into the ring. She
has been weakened from her previous visit, but that doesn’t mean
she can’t still pack a devastating punch!
Final Smash - Peach Blossom
Peach dances to entrance her opponents into a deep sleep. Peaches
appear all over the stage, allowing Peach a rest to eat all she
wants or smash her opponents while they’re out.
Unique Abilities -
Peach has the ability to float for a few moments after jumping. If
you hold your jump button or up on the movement stick, she will
float and can attack and move right and left.
========================================
Bowser ----------------------------CHA03
Games: Anything with Mario that ends with a fiery castle, but
Super Mario Galaxy is probably the most recent
King Koopa shows up again for his second Smash appearance. His
flames and sharp spike-shell return for more plumber-punishment.
Final Smash - Giga Bowser
And you thought he was a heavyweight before? Bowser grows into his
excessively large form for about 15 seconds, allowing him to pummel
his tiny foes.
Unique Abilities -
Bowser’s one of the slower characters. He’s not terribly slow to
move, but he’s got some slow attacks. He’s definitely got a weight
advantage.
========================================
Yoshi -----------------------------CHA04
Games: Started in Super Mario World, now an eternal rival to Luigi
for Mario’s sidekick role
The loveable green dinosaur returns for his third season of Smash.
He comes hungry, ready to eat his foes and use eggs like bombs.
Final Smash - Super Dragon
One of the better final smashes in my opinion, Yoshi dons wings and
fire breath just like back in Super Mario World. Players can fly
freely around the stage and shoot fire for a short while.
Unique Abilities -
Yoshi has the disadvantage of not having a "third jump" by using
his up special attack (Well, not MUCH of one anyway). Instead, his
second jump is very high, and also has a strong resistance to
flinching.
========================================
Wario -----------------------------CHA05
Games: WarioWare games are his main staple nowadays
Mario’s crazy (other) arch-nemesis arrives for his first Smash
appearance. He provides almost as many laughs as he does damage
with his... unique fighting style.
Final Smash - Wario-Man
Wario eats some garlic and busts out of his costume into a...
totally different costume. Players can run around with a boosted
speed and extra damage, and the ability to cancel moves used
against Wario.
Unique Abilities -
Wario is unique in the fact that he has 10 different costumes
instead of 5. The additional 5 are his original overalls.
Wario’s down special is annoying at first because it takes about 90
seconds to charge. Once it’s charged, using it will do a massively
damaging attack and send Wario flying upwards.
========================================
Pikachu ---------------------------CHA06
Games: Anything with "Pokemon" in it
Pikachu shocks his way back into the battle for a third time,