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Metroid Prime 3 walkthrough part 2
Posted by Nick24444, 24 days ago 26/02 15:56
  Metroid Prime 3: Corruption
  Metroid Prime 3: Corruption Reviews | FAQ | Achievements | ScreenShots
| Video | Cheats | Boards | Buy Now
-------------

MISSILE: Use your ice missiles to freeze the fuel gel spouts, then use them as
ledges to work your way to the spot behind where the golem head was.

MISSILE: There’s a small path in the fuel gel underneath the middle spout.
You’ll get burned a little, but wade your way through it to grab the
expansion from the other side.

Activate your Command Visor and look at the top of the golem head to find a
spot for you to lock onto it. Have your ship pick it up, then use your ice
missiles to freeze the fuel gel spouts as you climb your way up to the ledge
behind where the golem head was to find a missile expansion.

Drop down and look at the middle fuel gel spout. Close to the bottom, you
should be able to see a small path. Freeze the spout, then drop down into the
fuel gel and work your way through the path quickly to grab the expansion.
Leave this room once you’ve got it.

-----------------
Hidden Court Hall
-----------------

Nothing to do here, just head for the other door.

------------
Hidden Court
------------

Jump down to the gate platform you created on your way through here earlier and
enter the Burrow.

------
Burrow
------

Work your way backwards through the morph ball maze until you reach the upper
left part, where you can exit the tunnel and go through the door.

------------------
Hall of the Golems
------------------

Drop down and head through the orange door on the left.

--------------
Colossus Vista
--------------

LOG: Decline

SHIP MISSILE: In plain sight once you activate the golem.

1 Blue Credit: Scan for Decline lore entry

Look to your right shortly after entering the room to find a Lore entry, then
proceed to the main area and look up to see a giant golem. Use your Command
Visor to tell your ship to drop its cargo here, and the golem will smash the
gate guarding the ship missile expansion as well as the rocks blocking the
door. Grab the expansion and head out.

-------------------
Machineworks Bridge
-------------------

ENERGY TANK: Use the moving wall jump walls to jump to the ceiling in the
middle of the room.

Get in the spinner and spin the rotating platform until it locks in place, then
stand up and face one of the two moving wall jump walls. Wait until it moves
away from you, then double jump at it as it moves closer to you. Enter Screw
Attack, then jump off of the wall jump surfaces to grab the energy tank near
the ceiling.

Unfortunately, this is as far as you can go through here, since the gate on the
other side can only be rotated from that side... head back out of this room
via the same door you used to enter it.

--------------
Colossus Vista
--------------

Nothing to do here, just head out the door.

------------------
Hall of the Golems
------------------

Exit this room via the door on the bottom to your left.

---------------
Hangar Bay Hall
---------------

Jump up and fight the enemies, then head out the next door.

----------
Hangar Bay
----------

Use your Command Visor to summon your ship inside the hangar, then get in and
save if you’d like. Set a course for the Thorn Jungle Airdock.

--------------------
Thorn Jungle Airdock
--------------------

Nothing to do here, just head through the door.

---------------
Overgrown Ruins
---------------

A Reptilicus is in here, but it’s not much of a threat. Either fight it or
ignore it on your way to the door at the other end.

-----------------
Ancient Courtyard
-----------------

MISSILE: Use the halfpipe in the middle of the room.

Two Phaazoids are in here, so flip to hyper mode and blast away at them. Use
the halfpipe in the middle of the room once you’ve eliminated them and grab the
missile expansion, then drop down and go through the next door.

-------------------
Enlightened Walkway
-------------------

Deal with or ignore the Phaazoid on your way to the other side of the room.

--------------
Jousting Field
--------------

1 Gold Credit: Red Phaazoid Defeated

Fight these Phaazoids - one of them is a red one, and it’ll give you a gold
credit when you kill it. Grab it, then head out the door on the other end.

------------
Field Access
------------

Use the save point to the right if you’d like, then continue out the door on
the other side of the room.

----------------
Jungle Generator
----------------

Take a left and go through the door there.

--------------------
Generator Hall North
--------------------

Double bomb jump your way up the morph ball tunnel at the end of this area,
then work your way around the upper path to get to the North Jungle Court. (If
you didn’t activate the rotating thing here earlier in the game, you’ll have to
go around the long way to get to the North Jungle Court).

------------------
North Jungle Court
------------------

Ride the elevator down, then enter the main area. Jump up on the platform to
the left, then jump onto the platforms around the destroyed anti-aircraft gun.
Take a look around with your Command Visor activated and find the generator on
the outside of the room. Use your ship to cart it off, then enter the morph
ball hole where the generator used to be sitting. Follow the tunnel to the
next blue door.

-------------------
Machineworks Bridge
-------------------

Get in the spinner and spin the rotating platform until it locks in place, then
head over to the other side and leave this room.

--------------
Colossus Vista
--------------

Nothing of interest here, just head through to the other door.

------------------
Hall of the Golems
------------------

Turn to your right and use the ledges around the ice chunks to get to the top,
then head out the door up there.

------
Burrow
------

Roll into the tunnel, then drop all the way to the bottom at the first hole in
the floor. Roll your way too the right until you leave the morph ball area,
then go through the door there.

------------
Hidden Court
------------

ENERGY CELL: You’ll be able to take it when you drop the generator on the
pump in this room.

Use your Command Visor to look around the area until you find a place to drop
your ship’s current cargo. When you do, various things will activate in the
room, and the gate that was blocking access to the energy cell will be removed.
From the orange door, Screw Attack your way over to the upper ledge to the left
of the golem, then walk to the left to find the cell. Interact with it to take
it, then drop back down all the way to the lowest blue door to access the
Ruined Shrine.

-------------
Ruined Shrine
-------------

Navigate your way upwards using the various ledges along the outside of the
room and exit the door at the top.

----------
Hangar Bay
----------

Summon your ship with your Command Visor, then enter it and save if you’d like.
You’ll need to make one more trip to Bryyo Fire to get some items later, but
for now, you don’t have the necessary equipment. Head for the Research
Facility on the Pirate Homeworld instead.

=== Pirate Research ===
------------------
Landing Site Alpha
------------------

Shortly after landing, you’ll be given a new objective:

-----------------------------------------------------------------------------
|Objective: Disable the Defense System |
| |
|Planet: Pirate Homeworld |
| |
|Information: "Samus, the Federation Armada is now in orbit above the Pirate |
| Homeworld. We’re ready for the final assault, but the pirate |
| base is protected by an energy barrier that prevents us from |
| landing. We need you to disable this defense system." |
-----------------------------------------------------------------------------

Take a right and jump over the gap, then head through the door.

-------------------
Transit Station 1-A
-------------------

Get in the transport thing and use its control panel to move it.

-------------------
Transit Station 1-B
-------------------

Nothing of interest here, so just go through the door.

---------------
Proving Grounds
---------------

Step on the hologram to take the lift down.

--------------------
Proving Grounds Lift
--------------------

Take a right and go through the door.

---------
Craneyard
---------

LOG: Assault Aerotrooper

1 Red Credit: Scan for Assault Aerotrooper

MISSILE: Use the spinners to rotate the central pillar thing until you have a
tunnel going from the bottom to the upper-right.

Walk out in to the main area and find the spider ball track on the wall.
Follow it until you drop down to the floor again, then find the next morph ball
tunnel entrance nearby and get in it. Use the spinner on the right to rotate
the top section of the central pillar thing until two pieces of the morph ball
tunnel go by. The result should be a continuous morph ball tunnel from the
bottom of the pillar to the upper-right of it. Exit the spinner and get in the
tunnel on the left, then move up it until you reach the missile expansion at
the top. Drop back down the tunnel when you’re done.

Get in the left spinner and rotate the bottom section of the tower until the
next piece of spider ball track is showing, then get in the right spinner and
rotate the upper part of the pillar until you have a complete spider ball track
running from the bottom to the upper-left. Exit the spinner and use the track
to go upwards. When you exit the tunnel, use the control panel to grab the
Hazard Shield upgrade.

OBJECTIVE COMPLETE: Find the Acid Shield Unit

Scan one of the Assault Aerotroopers for a log entry, then blast them and jump
down to the floor to use the control panel that appears. Commandos will attack
as soon as you use it, so enter hyper mode and blast them quickly. Jump up the
platforms around the outside of the room to find your way back up to the doors,
then take the one on the right to get to the Airshaft.

--------
Airshaft
--------

Not much to do here, just move towards the shaft and drop down to the orange
door.

------------------
Metroid Processing
------------------

Run directly over to the other side and go through the white door.

--------------
Creche Transit
--------------

LOG: Taking Valhalla

1 Blue Credit: Scan for Taking Valhalla lore entry

MISSILE: Use the morph ball tunnel to reach a spinner, then rotate the floor
until you can reach the expansion.

Turn to the left and use a bomb on the cover plate that’s blocking the morph
ball tunnel, then get inside. Roll to the spinner, then rotate the floor so
you can reach the missile expansion. Go back through the floor to exit the
tunnel, then head for the green grab ledge and look to the left for a wall with
Phazon growths on it. Enter hyper mode and destroy them with missiles, then
exit hyper mode and scan the Lore entry on the wall near the door before going
through it.

--------------
Metroid Creche
--------------

ENERGY TANK: Use the third spinner to reach the ceiling after beating the
Metroid Hatcher, then use the gap in the track to get to the
spider ball track on the ceiling. Use your boost ability to jump
from track to track until you reach the energy tank.

1 Gold Credit: Metroid Hatcher Defeated

Use the spinner at the back of the room to raise the containment thing, then
activate the bomb slot when you get tossed to the ceiling. Move to the next
bomb slot and do the same thing, then take on the Metroid Hatcher. If you’ve
been following my guide up to this point, you’ve already seen one of these
things. If not, here’s a refresher:

You have to hit the four tentacles on the bottom to make them retract. Once
all four are retracted, the rest of the Hatcher will move around the room in a
stunned state, and if you hit it in the mouth during this time, you’ll be able
to stun it even more, allowing you to use your grapple lasso to rip a tentacle
off. Ripping the tentacles off one by one is the only way to hurt the Hatcher.
Seeker Missiles work wonderfully for hitting the tentacles, but standard Plasma
shots will be all you need to stun the rest of it once the tentacles are
retracted.

With the Metroid Hatcher defeated, get in the third spinner and use the
containment thing to reach the ceiling. Let the game take control for a while,
and when you stop rolling, look up nearby to find a gap in the pipe thing with
some spider ball track above it. Hop up to it and use the spider ball tracks
to move through the area. You’ll have to make use of your boost ability to
jump across tracks, but eventually you’ll wind up at the energy tank in the
ceiling area.

Roll out the end of the track and get back in the spinner to launch yourself to
the ceiling again. This time, continue moving to the right instead of getting
on the spider ball track. Activate the bomb slot when you reach it, then use
the wall jump walls to get up to the door.

-------------------
Transit Station 3-A
-------------------

Move through here and use the door on the right.

------------
Save Station
------------

Save your game if you’d like, then go back out into the transit station.

-------------------
Transit Station 3-A
-------------------

Use the hand scanner on the wall to summon the transport, then get in it and
use the controls to leave the area.

=== Pirate Command ===
-------------------
Transit Station 3-B
-------------------

Head out the door on the right.

--------
Lift Hub
--------

MISSILE: Use your grapple voltage to open the lift door on the lowest level,
then hit the lift’s cable with a charged shot to make it fall.

Use the bomb slot to rotate the gate, then get in the elevator and drop down to
the lowest part of the area. Deal with the turret, then use your grapple
voltage to open the lift door to the left. When you get inside, it’ll drop
down a little. Get back out of it and shoot the cable above it with a charged
shot to make it fall, then jump to the other side of the shaft to grab the
missile expansion.

Get back in the real lift and take it to the top floor, then take a left and
head out the orange door.

-----------------
Command Courtyard
-----------------

LOG: Disaster at Elysia

1 Blue Credit: Scan for Disaster at Elysia lore entry

Enter hyper mode and slaughter the pirates that attack, then use the green grab
ledge near the stopped fans to get in the morph ball tunnel just like you did
the first time you were in this room. Follow it all the way to the end, then
stand up and follow the walkway all the way around the upper part of the room
to the opposite side, where you’ll find a pirate data thing on the wall. Scan
it for a Lore entry, then drop back down to the main area.

Use your grapple voltage to suck the energy out of the force field blocking the
door, then head through it.

-----------------
Courtyard Passage
-----------------

Move through here to the door on the other side. There’re tons of Scritters in
here, so if you missed that scan earlier, grab it now.

OBJECTIVE COMPLETE: Get Past the Acid Rain

-------------
Skyway Access
-------------

LOG: Purification

1 Blue Credit: Scan for Purification lore entry

Use hyper mode to slaughter the pirates and Crawltanks that attack you, then
scan the pirate data thing on the wall near the morph ball tunnel for a Lore
entry. Enter the tunnel when you’re ready and roll through until you’re
launched into Defense Access.

--------------
Defense Access
--------------

Use your grapple lasso to drain the force field nearby, but that’s not where
you’ll want to head. Instead, use the morph ball track nearby to climb up the
shaft, then head out the door at the top.

-------------------
Transit Station 4-A
-------------------

Use the control panel on the wall to summon the transport, then get in it and
use its controls to move to the Pirate Mines.

=== Pirate Mines ===
-------------------
Transit Station 4-B
-------------------

Head for the blue door in the corner by the transit controls.

------------
Save Station
------------

Save your game if you’d like, then head back out the door.

-------------------
Transit Station 4-B
-------------------

Go out the blue door on the far end of the room.

-------------
Phazon Quarry
-------------

MISSILE: Use the mining controls in the back of the room to cut a path in the
wall that will let you jump up to the missile expansion.

Enter hyper mode to slaughter the pirates as quickly as possible, then head for
the back of the room to find some mining controls. Use them to cut a path in
the walls on both sides of the room, then head out to the main area and use the
new path on the right wall to grab the missile expansion. Use the halfpipe
that the mining equipment formed on the other side of the room to boost your
way up to the door.

---------
Mine Lift
---------

LOG: Vanguard

1 Blue Credit: Scan for Vanguard lore entry

Use the spider ball tracks to reach each spinner. Use the spinners to break
the supports on the elevator, and it’ll drop to the floor below. When you get
down there, scan the pirate data thing for a Lore entry, then head through the
door.

-----------------
Phazon Harvesting
-----------------

LOG: Phazon Harvester Drone

1 Red Credit: Scan for Phazon Harvester Drone

Scan the huge drone for a log entry, then shoot the glowing thing on the bottom
of it to stun it. Jump across the chasm to the ledge on the other side, then
follow the path all the way up to the next door. The drone won’t stay stunned
for long each time, so you’ll have to keep stunning it as you work your way up
towards the door.

-------------
Drill Shaft 1
-------------

LOG: Victory and Loss

1 Blue Credit: Scan for Victory and Loss lore entry

Deal with the drones, then wait for the mining beam to stop before jumping over
to the green grab ledge. Jump to the next green grab ledge when that beam
stops, then turn to the left and jump up to the platform to find a Lore entry
on the wall. Head through the blue door once you have it.

-----------
Main Cavern
-----------

FRIEND VOUCHER: 20 Commandos Defeated

Work your way around to the back side of the room (scan the green door for a
log entry if you failed to do so earlier in the game) until you find the hand
scanner, then use it to activate the elevator. When you ride the elevator down
to the lower area, a fight will start.

Commandos will attack you in groups of three while the phazon collector
alternates between its cycles. When it kicks in, everything will be pulled
towards the center of the room, so you’ll want to make sure you stay on the
outside of the room (be prepared to pull away from the center when it starts to
suck you in).

The Commandos will shred you quickly, so you’ll want to enter hyper mode to
wipe them out fast. The tricky part is that you need to leave one of them
alive until the collector activates, then finish him off so he gets sucked in.
When a Commando gets sucked into the beam, look up and destroy one of the
targets at the top of the room. You’ll have to repeat this process four times
to destroy the collector and make the Nova Beam item drop down (if you stay in
the room long enough, you’ll be able to slaughter enough Commandos to earn a
Friend Voucher).

Activate your X-Ray Visor and look at the Phazite wall that’s blocking the
elevator. You should see two small yellow circles, so hit each one of them
with a shot from your Nova Beam. that should cause a control panel to activate
on the door, so walk up to it with your X-Ray Visor still activated and use it
to make the Phazite slab go away.

Ride the elevator up, then use your X-Ray Visor and Nova Beam to shoot the
small yellow circle through the slab of Phazite up here. Once you’ve activated
the terminal, use your X-Ray Visor to interact with it and move the Phazite.
Go through the door on the other side.

-------------
Drill Shaft 2
-------------

Use your X-Ray Visor to look inside the jammed drill. You should see a little
glowing orb thing between the two moving shafts - hit it repeatedly until it
frees the drill, then scan the leaches for a log entry if you failed to do so
earlier in the game. Jump down in the hole and go through the next door when
you’re ready.

-------------
Phazon Quarry
-------------

ENERGY CELL: Turn to the right when you enter this room from Drill Shaft 2 and
simply take the energy cell from the wall.

Turn to the right and grab the energy cell from the wall. Taking it will cause
a small opening to appear in the force field, which will let you get back up
here from below if you ever want to for some reason. For now though, just head
back the way you came.

-------------
Drill Shaft 2
-------------

Return to the center of the room and use the green grab ledge to get back to
the upper area, then head through the door.

-----------
Main Cavern
-----------

Work your way around to the green door you passed earlier and go through it.

-----------------
Phazon Mine Entry
-----------------

LOG: Bryyo Falls

MISSILE: Use your X-Ray Visor and Nova Beam to activate four small yellow
circles behind the Phazite wall near the Main Cavern door.

Deal with the Crawlmines, then use your X-Ray Visor to look at the slab of
Phazite to the right. See the four small yellow circles? Hit each one of them
with a shot from your Nova Beam, and the wall will raise. Grab the missile
expansion from inside, then scan the pirate data thing on the wall for a Lore
entry. Walk around to the other blue door and leave when you’re ready.

--------------------
Landing Site Charlie
--------------------

Use your Nova Beam to melt all the metal that’s blocking the landing site, then
use your Command Visor to summon your ship. Get in it and save if you’d like,
then set a course for Bryyo’s Fiery Airdock.

=== Bryyo Fire ===
-------------
Fiery Airdock
-------------

Nothing to do here, just go through the door in front of you.

-------------
Imperial Hall
-------------

Take out the Shelbugs on the walls as you make your way to the other side.

-----------------
Gel Refinery Site
-----------------

Ignore the reptilicus and just jump up the pipe thing on the opposite side of
the room to get to the door there.

----------------
Gel Purification
----------------

Rather than waste your time with the grapple points, just stand on one side of
the room and use your Screw Attack to get to the other side.

--------
Gel Hall
--------

Fuel Gel will no longer hurt you now that you have your hazard shield, so don’t
hesitate to jump into it. Deal with the Phazoid or just ignore it if you’d
like. Head through the door on the right.

--------------
Save Station A
--------------

Save your game if you want to, then go through the next door.

------------
Cavern Entry
------------

Nothing of interest here, just head for the other door.

----------
Gel Cavern
----------

Fight your way to the door on the far side of the room.

-------------
Temple Access
-------------

Blast your way through the pile of enemies in this hallway as you make your way
over to the other side.

---------------
Temple of Bryyo
---------------

MISSILE: Use your X-Ray Visor and Nova Beam to activate the panel in the back
of the temple, then roll through the fuel gel in the floor to find
the expansion.

Take out the Warp Hounds and Reptilicus with hyper mode, then head to the back
of the room and use your X-Ray Visor and Nova Beam to activate the four yellow
circles behind the Phazite plate. A hole will open in the floor, so roll into
it and work your way around to the far side of the room to find a missile
expansion. Leave through the same hole you used to get in, then head out the
same door you used to enter the room.

-------------
Temple Access
-------------

Head through to the other side, there’s nothing new to do here.

----------
Gel Cavern
----------

Same thing here, just work your way past the gel fountains to the other side.
Don’t use the shortcut - you want to head towards Warp Site Alpha.

------------
Cavern Entry
------------

Deserted, just head for the other door.

--------------
Save Station A
--------------

Save if you’d like, then head out the other door.

--------
Gel Hall
--------

The Phazoid is probably back, so deal with it or ignore it as you jump across
to the door on the opposite side of the room.

-------------------
Gel Processing Site
-------------------

1 Gold Credit: Red Phazoid Defeated

Lots of Phazoids in here, including one that will split into a Red Phazoid.
Kill it and collect the Gold Credit it drops, then drop down to the bottom of
the room and go out the blue door.

--------------
Corrupted Pool
--------------

Jump into the Phazon if you need to heal yourself, then head out the door on
the other side.

---------
Main Lift
---------

Use your grapple lasso on the lever inside the lift to activate it, then roll
through the mouth thing up top and go through the orange door.

---------------
Warp Site Alpha
---------------

Head to the far side of the room and jump in the glowing thing to go to Bryyo
Ice, where you’ll find your last item on Bryyo.

=== Bryyo Ice ===
---------------
Warp Site Bravo
---------------

Simply head out the door in front of you.

----------------
Imperial Caverns
----------------

Drop down to the lower door and head through it.

--------------
Imperial Crypt
--------------

Drop down to the lower door here, too.

-------------------
Hall of Remembrance
-------------------

Screw Attack your way over to the door on the far side of the chasm.

-----
Tower
-----

ENERGY TANK: Get on the spider ball track by the lower door and work your way
through the series of tracks using boost ball, bombs, and falling
techniques to get to the energy tank.

There’s a spider ball track near the door, so go ahead and start working your
way up it. You’ll have to use your boost ball, bombs, and quick release and
re-attaches to make your way to the far side, where you’ll find the energy
tank. Keep in mind that you can boost right through chunks of ice that’re
hanging from the ceiling, and you can also bomb some chunks on the ground.
There’s also a spot where you’ll have to use a small half-pipe with your boost
ball.

When you’ve got the energy tank, drop out of the tunnel and exit through the
lower door.

-------------------
Hall of Remembrance
-------------------

Use Screw Attack to jump over to the door on the other side.

--------------
Imperial Crypt
--------------

Use the orb cannon to launch yourself up to the door.

----------------
Imperial Caverns
----------------

You’ll have to use Screw Attack to wall jump your way up to the top of this
area.

---------------
Warp Site Bravo
---------------

Walk back onto the warp point to return to Bryyo Fire.

=== Bryyo Fire ===
---------------
Warp Site Alpha
---------------

Nothing to do here, just head through the door.

---------
Main Lift
---------

Roll through the mouth thing, then head out the morph ball tunnel to the left
to get to the Gel Refinery.

------------
Gel Refinery
------------

Jump down and go through the door on the right.

-------------
Imperial Hall
-------------

Not much going on here, just head out the door at the other end.

-------------
Fiery Airdock
-------------

Jump in your ship and save if you’d like, then set a course for the Gaflar
System, where you’ll find the remains of the G.F.S. Valhalla.

-----------------------------------------------------------------------------
| |
| 1.09) G.F.S. Valhalla |
| |
-----------------------------------------------------------------------------
=== G.F.S. Valhalla ===
-------------
Docking Bay 5
-------------

OBJECTIVE COMPLETE: Investigate the Valhalla

ENERGY CELL: It’s sitting at the rear of the wrecked Stiletto.

Check the back of the wrecked Stiletto fighter to find an energy cell, then
approach the energy cell station to the left of the giant door. Interact with
it to put an energy cell into it, then use the control panel on the other side
of the door to open it.

---------------
Hangar A Access
---------------

LOG: Miniroid
LOG: Phazon Shriekbat

2 Red Credits: Scans for Miniroid and Phazon Shriekbat

Scan one of the small enemies that move past you in a cloud for a log entry,
then scan one of the Shriekbats on the ceiling for another log entry. Scan
everything nearby, then grapple or Screw Attack your way to the other side and
shoot the two marine husks. Use the hand panel to open the door.

----------
Repair Bay
----------

Fight off the Metroids, then scan one of the Miniroids if you missed them in
the previous room. Head for the back-left corner opposite of the blue door and
use the platforms there to get higher up in the room until you can jump over
the wreckage in the middle. Head out the upper blue door.

----------------
Security Station
----------------

LOG: Phaz-Ing

1 Red Credit: Scan for Phaz-Ing

Scan the enemy directly in front of you for a log entry, then use your grapple
lasso on it to get rid of it. Use a charged shot to shatter the cracked glass,
then jump into the central part of the room and hit the low section of cracked
glass with another charged shot. Roll through the hole you create, then kill
the Phaz-Ing and head through the door.

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