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Metroid Prime 3 walkthrough Part 1
Posted by Nick24444, 267 days ago Jan 09, 2009
  Metroid Prime 3: Corruption
  Metroid Prime 3: Corruption Reviews | FAQ | Achievements | ScreenShots
| Video | Cheats | Boards | Buy Now
 

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_ _ __ ___ ___ __ _ __ __ ___ _ _ _ __ __
|/| |__ | |__/ | || | |__]|__/ | |/||__ __|
| | |__ | | |__|| |__/ | | | | ||__ __|

C O R R U P T I O N

===============================================================================
===============================================================================

Copyright 2007 - Staley, Deuce ex Defcon. Any site that wishes to host any of
my guides is free to do so, provided you contact me prior to posting the
guide(s), as I like to know where they’re being used.

I cannot guarantee any site other than GameFAQs will always have the most
current form of my guides, so if there’s ever any doubt, always check GameFAQs.
If you find an outdated form of any of my guides on any other site(s), please
contact me, and I will contact the site(s) to get it updated.

All questions, comments, and so forth concerning this guide can be posted on my
site here:
http://thebrink.us/boards

Or if you’re not fond of message boards, please feel free to email me at
deucestaley@gmail.com or try me on AIM (Deuce ex Defcon). Please note that I
absolutely despise having casual social conversations on AIM, though. If you
want some help with the game, please just get to the point as quickly as
possible. Also note that I’m at work a lot of the time that I’m on AIM, so my
responses will often be slow and spotty. Please be patient.

-----------------------------------------------------------------------------
| ========================= |
| | CONTENTS | |
| ========================= |
-----------------------------------------------------------------------------

1.00) Walkthrough
1.01) G.F.S. Olympus
1.02) The Three Generators
1.03) Activating the Satellite Uplink
1.04) The Bryyo Seed
1.05) The SkyTown AU
1.06) The Federation Landing Site
1.07) The Theronian Bomb
1.08) The Pirate Homeworld
1.09) G.F.S. Valhalla
1.10) Invasion
1.11) Phaaze

2.00) Expansions
2.01) Energy Tanks
2.02) Missiles
2.03) Ship Missiles
2.04) Energy Cells

3.00) Quick Expansion Lists
3.01) Energy Tanks
3.02) Missiles
3.03) Ship Missiles
3.04) Energy Cells

4.00) Logbook
4.10) Creatures
4.11) Galactic Federation
4.12) Bryyo
4.13) SkyTown
4.14) Space Pirate
4.15) Phazon
4.20) Lore
4.21) Galactic Federation Data
4.22) Bryyo Data
4.23) SkyTown Data
4.24) Space Pirate Data
4.30) Research

5.00) Quick Logbook Reference
5.10) Creatures
5.11) Galactic Federation
5.12) Bryyo
5.13) SkyTown
5.14) Space Pirate
5.15) Phazon
5.20) Lore
5.21) Galactic Federation Data
5.22) Bryyo Data
5.23) SkyTown Data
5.24) Space Pirate Data
5.30) Research

7.00) End
7.01) Version History
7.02) Closing

-----------------------------------------------------------------------------
| |
| 1.00) Walkthrough |
| |
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
| |
| 1.01) G.F.S. Olympus |
| |
-----------------------------------------------------------------------------
------------
Samus’s Ship
------------

When you have control of Samus, look down and press the large panel there to
lay in a new course. Shortly after that, you’ll be told to confirm your
indentity. Look up and press the panel thing there, then enter the code
displayed on the screen (in green squares) by selecting the appropriate symbols
(in red trapezoids). The code should be as follows: press the second panel,
press the seventh panel, press the fifth panel, and then press the first panel.

Once you’ve identified yourself, you’ll be told to use your thrusters to dock
with the flagship. Look to your left and press the blinking green and red
circle to release the thruster controls, then move your Wiimote closer to the
screen to activate the thrusters. Next stop, G.F.S. Olympus!

=== G.F.S. Olympus ===
-------------
Docking Bay 5
-------------

Walk directly forward until you’re prompted to shoot the four targets near the
Federation Marines. Shoot the center of each of the four targets to get your
very first objective.

-----------------------------------------------------------------------------
|Objective: Go to Briefing Room |
| |
|Area: Flagship G.F.S. Olympus |
| |
|Information: "Samus, welcome to the flagship G.F.S. Olympus. Admiral Dane |
| is waiting for you in the briefing room." |
-----------------------------------------------------------------------------

-------------
Docking Bay 5
-------------

LOG: Hunter-Class Gunship
LOG: Landing Beacon
LOG: Federation Marine
LOG: Fleet Mechanic
LOG: Galactic Federation Crate
LOG: Heavy Galactic Federation Crate
LOG: Halberd-Class Turret
LOG: Training Drone
LOG: Galactic Federation Blue Door

1 Gold Credit: 10 consecutive hits on a training drone

4 Red Credits: Scans for Federation Marine, Fleet Mechanic, Halberd-Class
Turret, and Training Drone

1 Friend Voucher: 20 consecutive hits on a training drone

Once you’ve gotten your objective, take some time to scan things around the
room (there’re nine log entries - the turret’s above the big cargo room door).
The Training Drones can be used for a little mini-game thing where the point is
to shoot one of them to knock it up in the air, then continue shooting it to
keep it off of the ground for as long as possible. The panel on the floor
keeps track of your highest score - shoot one of them ten times in a row, and
you’ll get a "Gold Credit" (credits can be used to purchase bonus material in
the game, you can check how many you’ve collected by going to your inventory
tab and selecting the Bonus Credits submenu). Shoot one of the drones twenty
times in a row, and you’ll get a "Friend Voucher" (basically the same thing as
a credit, but you trade them to other players to get "Friend Credits"). I got
bored with it after that, so I dunno if you can get any other credits beyond
twenty or not.

Anyway, when you’re done scanning stuff and playing with the drones, head up
the ramp to the right of the big cargo door and shoot the smaller door there to
continue.

------------------
Docking Bay Access
------------------

LOG: Female Fleet Trooper
LOG: Male Fleet Trooper

2 Red Credits: Scans for Female Fleet Trooper and Male Fleet Trooper

Scan the crewmen to your left to grab two more log entries, then turn to the
right and look for the two red switches high on the wall. Hit each one of them
with a charge shot, and the ramps leading to the upper level will move into
place. Head up there, then go through the next door.

-------------
Docking Bay 4
-------------

LOG: Blast Shield

Scan things if you’d like, but the only new entry will be the blast shield on
the door at the opposite end of the docking bay (make sure you scan it prior to
entering the access code). To get rid of the blast shield, you’ll have to
enter an access code in the panel to the left of the door. First, though,
you’ll need to find your code. There’s a second panel on the pilar thing in
the middle of the docking bay that will tell you the code if you walk up to it
and press it. Head back to the panel to the left of the door and push in the
13576 code, then shoot the door and head through it.

----------------
Security Station
----------------

LOG: Hunter Ghor
LOG: Olympus-Class Battleship

1 Red Credit: Scan for Hunter Ghor

1 Blue Credit: Scan for Olympus-Class Battleship lore entry

Scan the various consoles as well as the person that’s being screened for
contamination, then interact with the controls on the left side of the door to
the contamination screening area. You’ll have to pull your Wiimote away from
your screen and rotate it to the left to operate the door lock.

Once you’re inside, interact with the panel that comes down to initiate a scan.
Once the scan is complete, exit the scanning area through the door to your left
and proceed to the next room (don’t miss the Olympus-Class Battleship scan if
you haven’t already gotten it).

---------------
Security Access
---------------

Nothing much to do here other than scan a few consoles and talk to the mechanic
(who’s too busy to bother talking to you anyway). Head for the door at the
other end.

--------------
Command Lift A
--------------

Interact with the panel on the right when you first come in to activate the
lift, then step on the hologram to move up to the second level. Head through
the door there to continue.

------------------
Flag Bridge Access
------------------

Nothing to do here except turn to your right and head through the next door.

-----------
Flag Bridge
-----------

Head to a ramp on either side of the bridge to get up to the second level.
Skip talking to the dude in the hallway and head through the door in the other
hallway instead.

-----------
Lift Access
-----------

LOG: Save Station

Destroy the crates with a charge shot to gain access to the door in the middle
of the hallway. Scan the save station inside, then walk into it to save your
game. Head back out the way you came when you’re done.

-----------
Flag Bridge
-----------

The Marine blocking the other hallway will move out of your way when you talk
to him, so proceed through the door behind him.

--------------
Meeting Access
--------------

Nothing to do here other than walk to the other side.

----------
Ready Room
----------

OBJECTIVE COMPLETE: Go to Briefing Room

Walking through the door will complete your current objective. Sit tight and
watch the scene that happens. Eventually, you’ll get control of Samus again.
Scan the consoles if you’d like, then head back through the door.

--------------
Meeting Access
--------------

Still nothing to do here, just head through the door on the other side.

-----------
Flag Bridge
-----------

LOG: Fleet Admiral Dane

1 Red Credit: Scan for Fleet Admiral Dane

Scan Fleet Admiral Dane right away, then drop down to the lower level and exit
the bridge through the door.

------------------
Flag Bridge Access
------------------

LOG: Pirate Militia

1 Red Credit: Scan for Pirate Militia

As you move forward, some Space Pirates will blast a hole in the wall in front
of you. Scan one for a log entry, then fight them off. Head into the hallway
where they came from and go through the door there.

---------------------
Port Observation Deck
---------------------

LOG: Space Pirate Boarding Pod

1 Red Credit: Scan for Space Pirate Boarding Pod

1 Blue Credit: Keep the Marine alive

Run to the opposite end of the area and scan the pirate ship as it approaches
for a log entry, then gun down the two pirates when they attack. (You’ll get a
Blue Credit for saving the marine). Exit this room through the door at the
end.

----------------
Xenoresearch Lab
----------------

1 Blue Credit: Keep the Marine alive

Immediately turn left and destroy the two Crawltanks that’re attacking the
Marine (you’ll get a Blue Credit if he survives). Don’t worry about scanning
them, you’ll have another chance to do that shortly. Instead, move past the
Marine and go through the door on the left at the end of the walkway.

----------
Lab Access
----------

1 Friend Voucher: Shoot the emergency door button in time to save the Marine

Run forward, and a ship will crash into the Olympus. Once you have control of
Samus again, immediately look for the red light above the hole in the ship (it
should have little indicator brackets on it, you can lock onto it if you want).
If you shoot this red button thing fast enough, an emergency door will come
down and seal the corridor before the second Marine gets blown out into space
(and you’ll get a Friend Voucher as a reward). Regardless of whether you save
the second Marine or not, you’ll still need to head back to the Xenoresearch
lab, since you won’t be able to continue down this path.

----------------
Xenoresearch Lab
----------------

LOG: Armored Pirate Militia
LOG: Crawlmine
LOG: Crawltank

3 Red Credits: Scans for Armored Pirate Militia, Crawlmine, and Crawltank

Scan one of the Armored Pirate Militia as soon as you can, then kill all three
of them. Pick up the energy cell that one of them drops and examine the
generator thing on one side of the bottom level of the lap. Push your Wiimote
towards your screen and rotate it to the right to lock the energy cell into
place.

More enemies will flood into the room. Scan one of the small ones for the
Crawlmine log entry, then scan one of the big ones for the Crawltank entry.
Fight off as many as you can until the panels on the floor are destroyed, then
activate your morph ball and roll into one of the holes where the panels used
to be. Roll your way through the path in the floor until you find a thin tube
thing to roll into.

-----------------
Ventilation Shaft
-----------------

ENERGY TANK: Kinda hard to miss.

Roll through here, destroying walls with your bombs (one of which will get you
an energy tank, there’s no way to avoid it). When you get to the end just
after the energy tank, you’ll need to boost yourself up a little to get out.
Either use the boost a bomb gives you when it explodes or jerk the controller
half of your Wiimote upwards very quickly to hop.

----------------
Disposal Chamber
----------------

LOG: Bomb Slot

Stand up and scan the panel to release the shield from the bomb slot, then scan
the bomb slot for a log entry. Activate your morph ball again and bomb or hop
your way into the center of the slot, then plant a bomb in it.

------------
Repair Bay A
------------

Fight your way through the pirates and crawltanks as you work your way up the
series of ramps and ledges around the outside of the room. Your ultimate goal
is the door in one of the top corners.

-----------------
Munitions Storage
-----------------

Woo, a missile launcher! Grab it, then head back into the repair bay.

------------
Repair Bay A
------------

Now that you have some missiles, you can clear the debris that’s blocking your
access to the control panel for the huge door. Hit the debris with a missile,
then approach the panel and use your hand on it to open the doors.

----------------
Repair Bay Shaft
----------------

LOG: Aeromine

1 Red Credit: Scan for Aeromine

1 Blue Credit: Keep the Marine alive

There’re four red circle things above the door on the other side. Shoot them
all as fast as you can, and the bridge will extend (speed is important, the
Marine won’t survive if you’re too slow). A cluster of new flying enemies will
attack you, so scan one of them for a log entry. They’ll turn red one at a
time, which is your indication of which one to fire at (only the red one will
be able to be damaged). When you’ve eliminated them all, cross the bridge and
enter the door to the save room on the left.

--------------
Save Station B
--------------

Save your game, then return to the Repair Bay Shaft.

----------------
Repair Bay Shaft
----------------

Use your palm to activate the door button, then head into Docking Bay 5.

-------------
Docking Bay 5
-------------

LOG: Berserker Lord

1 Red Credit: Scan for Berserker Lord

1 Gold Credit: Defeat Berserker Lord

Scan the boss as soon as it appears for a log entry, then prepare yourself for
a fight. Your first target should be the two red spots near the enemy’s
armpits - if you destroy those, it’ll start tossing blue org things into the
air. Shoot those orbs when they get close to you, and they’ll reflect right
back at him. After enough of them, his armor will crack, and you’ll be able to
gun him down with regular power beam shots in no time. Board your ship as soon
as it comes back, then press the blinking panel to land on Norion.

-----------------------------------------------------------------------------
| |
| 1.02) The Three Generators |
| |
-----------------------------------------------------------------------------

Having arrived on Norion, a Marine immediately gives you your next objectives:

-----------------------------------------------------------------------------
|Objective: Get Generator A Back Online |
|Objective: Get Generator B Back Online |
|Objective: Get Generator C Back Online |
| |
|Planet: Norion |
| |
|Information: "Our situation doesn’t look good. The pirates attacked several|
| bases simultaneously. They knew exactly where to hit us. |
| |
| Their strike disabled the planetary defense system. This |
| cannon was the only thing capable of taking out orbiting |
| ships. We fear they may be getting ready to warp in |
| reinforcements. |
| |
| If you can get the generators back online and restore power to|
| the cannon, we might be able to repulse this assault." |
-----------------------------------------------------------------------------

=== Norion ===
-----------------
Docking Hub Alpha
-----------------

LOG: Hunter Rundas

1 Blue Credit: Scan for Hunter Rundas lore entry

After you’ve chatted with the Marine, head for the door leading to the long
elevator shaft. You’ll have to shoot the four small circle locks on the
outside of it to get the door to open, so go ahead and do so. There’s another
door right inside that one with another circle lock thing on it, so go ahead
and shoot that one as well. You’ll be able to enter the small room there now
and grab the Grapple Lasso upgrade as well as a Lore entry from scanning the
panel in there.

Exit the small room and head farther down the hall to find another door. Scan
the panel to the left to activate a control unit for it, then inspect the
control unit. Pull your Wiimote away from the TV, rotate it to the left, and
then push it back towards the TV to activate the elevator. Step onto the
hologram to get up to the upper level, then head through the door up there.

----------
Hub Access
----------

LOG: Mounted Blast Shield

Take out the pirate and the two crawltanks, then head up to the door. Scan it
to get the Mounted Blast Shield entry, then lock onto it with your Z button.
Whip the analog half of your Wiimote towards the screen (like you’re casting a
fishing line) to extend your grapple lasso, then jerk it back away from the
screen to rip the shield off of the door.

---------
Cargo Hub
---------

MISSILE: Use your grapple lasso to yank the door off of the panel to the right
as soon as you enter the room, then activate the controls to get
access to a morph ball maze thing.

As soon as you enter this room, you should be able to hear the classic noise
that indicates there’s an item nearby. The hinges on the cover to the panel on
the right shortly after you enter the room are weak - use your grapple lasso to
rip the cover right off of it. Activate the controls behind it to gain access
to a morph ball hole directly to your left. Enter it, then work your way
through the area with your bombs, morph ball jumps, and the gusts of air. Exit
the morph ball area by blowing up the fan to the right of the missiles.

Head for the other side of this room now. Some of those flying shielded
enemies will attack, so wipe them out as fast as you can. At the other end of
the room, you’ll find some debris blocking your path. Grapple it out of the
way, then roll through the tunnel.

---------------
Substation East
---------------

ENERGY TANK: Kinda hard to miss, it’s in plain sight directly to your right
when you enter the room. Morph into a ball and jump in the
tunnel thing that it’s sitting in.

Morph into a ball and jump into the little tunnel area to your right when you
come into the room. You’ll grab an energy tank in the process, but that’s just
an added bonus - your main purpose in getting into this tunnel is to roll in it
to the other side of the room without getting fried on the floor. Wait for
the moving part of the wall to retract, then quickly roll along the wall to the
other side and head through the door.

---------
Conduit A
---------

LOG: Jumpmine
LOG: Red Blast Shield

1 Red Credit: Scan for Jumpmine

Walk down the hallway and deal with the pirate as it attacks the Marines, then
look down through the floor to scan a Jumpmine for a log entry. Scan the
blast shield on the door to the right for another log entry, then hit it with a
missile and head inside.

-----------------
Munitions Storage
-----------------

LOG: Hunter Ghor
LOG: Valhalla Incident
LOG: Hunter Gandrayda

3 Blue Credits: Scans for Hunter Ghor, Valhalla Incident, and Hunter
Gandrayda lore entries

Walk onto the hologram to get a map of this area, then scan the three nearby
panels for three Lore entries (and three blue credits to go with them). Exit
this room when you’re done and head back to Conduit A.

---------
Conduit A
---------

Turn to your right and follow the path through this area. Some debris will
fall in your way a few times, but you can get rid of it with a missile. Scan
one of the Jumpmines on the floor farther down if you didn’t scan one earlier,
then hit the red door with a missile and go through it.

------------
Cargo Dock A
------------

LOG: Pirate Trooper
LOG: Shield Pirate Militia
LOG: Aerotrooper
LOG: Space Pirate ATC

4 Red Credits: Scans for Pirate Trooper, Shield Pirate Militia, Aerotrooper,
and Space Pirate ATC

Pirates will attack you as soon as you walk into the main part of this area.
Scan the ones in the middle to get the Pirate Trooper log entry, then kill them
all. The Space Pirate ATC (which you should also scan for a log entry) will
then dump some Space Pirate Militia (another log entry) into the area. Lock
onto them and rip their shields away with your grapple lasso, then blast them.
Two Aerotroopers will appear (your fourth log entry), so fight them off.
Finally, blast the front of the ATC until it blows up.

After the scene that occurs, select your Command Visor (hold down the (-) key
and point your cursor to the lower-right part of the visor selection screen).
You should see an icon in the middle of the landing area, which you’ll be able
to lock onto with your Command Visor. Do so, and your ship will land here.
Save your game if you’d like, then continue to the next blue room.

------------------
Generator A Access
------------------

Nothing too special to do here, just head for the door at the other end. It
has a special locking mechanism, but all you need to do is shoot the three
colored circles one at a time as they appear (you’ll have to be pretty quick
about it, too). Use your grapple lasso to rip the plating off of it once the
lock’s been disengaged, then head through it.

-----------
Generator A
-----------

LOG: "Jolly Roger" Drone

1 Red Credit: Scan for "Jolly Roger" Drone

Walk into the center of the room, and some flying drones will attack you. Scan
one of them for a log entry, then blast them out of the sky until they’re all
destroyed. Jump up to the debris that’s blocking the controls on the far side
of the room, blast it out of the way, and then interact with the panel to lower
the generator again. Head back to the controls near the other door and use
them to restart the generator.

OBJECTIVE COMPLETE: Get Generator A Back Online

With the generator restarted, you’ll get some more orders from your Marine
friends. Exit the generator room back into the access room.

------------------
Generator A Access
------------------

Nothing much going on here, just blast the crawltanks on your way to the door
on the other side.

------------
Cargo Dock A
------------

LOG: Federation PED Marine

1 Red Credit: Scan for Federation PED Marine

Scan the Marine after the scene for a log entry, then save at your ship if you
want. Continue through the other door when you’re ready.

---------
Conduit A
---------

LOG: Shield Pirate Trooper

1 Red Credit: Scan for Shield Pirate Trooper

Run towards the other side of this area and have your scan visor ready. There
will be a Shield Pirate Trooper getting attacked by a PED Marine, and if you
don’t scan it as soon as you see it, the Marine will kill it before you get the
log entry. Move through the room towards the exit, being sure to blast the
Jumpmines and Crawlmines along the way.

---------------
Substation East
---------------

Jump into the tunnel thing to the left and roll your way to the other side,
avoiding the moving section of wall along the way.

---------
Cargo Hub
---------

Move through here until you reach the middle, where you’ll find Hunter Ghor.
He’ll tell you to make your way to Generator C, so enter the area to his left
and shoot the four circle lock things around the outside of the door to release
the lock. Grapple the cover off of the door, then head through.

-------------------
Maintenance Station
-------------------

LOG: White Blast Shield

Nothing much to do here except watch the Marines fry some Pirates. Scan the
white door in the middle of the hallway for a log entry, then head through the
door at the other end of the hallway.

---------
Conduit C
---------

Nothing too special in here. Take care of the drones and the crawlmines, then
move around the room until you get to the area where the floor is cracked and
broken. Double jump over the gap to the other side, then roll into a ball and
get in the tunnel there.

------------
Cargo Dock C
------------

Directly in front of you, you’ll find a small panel near the floor. Morph into
a ball and bomb the panel, then roll into the tube behind it. Make your way
through these tubes until Meta Ridley attacks. Dodge his beam weapon and his
bites, then bomb his face when he gets it stuck on the metal. After two hits,
he’ll left up one of his arms, and you’ll be able to roll away. Continue
moving through the tubes until Meta Ridley attacks again. Hit him twice the
same way you did last time, then roll away and continue through the next door.

------------------
Generator C Access
------------------

OBJECTIVE COMPLETE: Get Generator B Back Online

Not much going on here, just take out the enemies and stop at the save point if
you’d like. Continue on towards the other door at the end of the room, shoot
the five locking circles one at a time around it, and then grapple the cover
off of it. Head into Generator C.

-----------
Generator C
-----------

LOG: Meta Ridley

1 Red Credit: Scan for Meta Ridley

1 Gold Credit: Defeat Meta Ridley

Hunter Gandrayda will tell you to take care of the generator. Start by walking
to the far side of the room and jumping up to the controls on the wall. Use
them, and a morph ball hole will appear. The game will turn you around
automatically, so when you regain control of Samus, jump over the hole and
head back to the door. The morph ball hole is to your right shortly before you
reach the door.

Enter the morph ball hole and roll your way through the tubes, bombing the
purple stuff to get a boost when necessary. You’ll need to drop a bomb in all
three of the bomb slots that’re glowing, which will extend three pieces of a
platform above the room. Continue working your way through the tubes until the
very end to get onto that platform, then put a bomb in the bomb slot on the
generator.

Hmm, interesting boss battle here. Start by scanning Meta Ridley for a log
entry as soon as you can, then concentrate on adjusting your fall with your
analog stick to keep yourself off of the walls. Meanwhile, firing downwards at
Ridley’s mouth the whole time. When you find yourself really close to him,
continue hitting his mouth, but try to hit his hands when they start to turn
red, too. Eventually, you’ll wear him down all the way, and you’ll find
yourself back in the Generator room.

The hand panel near the entrance to the morph ball hole will now be active.
Press it to make the generator start, then leave the generator room.

OBJECTIVE COMPLETE: Get Generator C Back Online

-----------------------------------------------------------------------------
|Objective: Head to the Control Tower |
| |
|Planet: Norion |
| |
|Information: "Samus, all efforts to stop the meteor have failed. Now that |
| the defense system is back online, it remains our last chance |
| to stop the meteor. You must get to the control tower and |
| fire the defense cannon." |
-----------------------------------------------------------------------------

------------------
Generator C Access
------------------

Use the save room if you’d like, but otherwise, just run through here to the
door on the other side.

------------
Cargo Dock C
------------

Enter the morph ball tube slightly in front and to the right of you, then drop
a bomb to propel yourself upwards. Roll your way through the series of tubes
until you pop out the other side, then head through the door.

---------
Conduit C
---------

Take out the drone, then turn to the right and deal with the pirate that
shatters the glass. Head through the hallways until you reach what looks like
a dead end, then turn around and jump over the gap. Head out the door up here.

-------------------
Maintenance Station
-------------------

Run through here to the door on the other side, taking out the group of flying
drones along the way.

---------
Cargo Hub
---------

Turn to the right, roll through the tunnel, and then touch the panel on the
huge door to gain access to the Tower Elevator.

--------------
Tower Elevator
--------------

LOG: Hunter Rundas
LOG: Hunter Gandrayda

2 Red Credits: Scans for Hunter Rundas and Hunter Gandrayda

Quickly scan the Hunters for two more log entries, then just let the game take
over for you.

-------------
Control Tower
-------------

Nothing to do here but sit back and watch.

OBJECTIVE COMPLETE: Head to the Control Tower

-----------------------------------------------------------------------------
| |
| 1.03) Activating the Satellite Uplink |
| |
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=== G.F.S. Olympus ===
------------
MedLab Delta
------------

LOG: Phazon
LOG: Phazon Enhancement Device

2 Blue Credits: Scans for Phazon and Phazon Enhancement Device

Listen to the doctor lady talk, then use your PED suit when you’re prompted
(hold the (+) key down for a little while, then blast the sphere until all of
the chunks are gone). When you get out of your chair, scan the two nearby
consoles for two Lore entries.

---------------
Gunnery Station

Rating: 7.0, votes: 3
 
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