*****
*Okami*
*****
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Okami FAQ/Walkthrough
For PS2, Wii
Version 0.5 (4/16/08)
Written by Brad Russell "TheGum"
Email: lunatic_252000@yahoo.com
Website: www.thechaosuniverse.com
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Version 0.5 - got through at least 60% of the game, but I also know I’ll need
to make mucho lists of the beads, clovers, animals, and a whole lot of other
things. Look for more after the Wii version comes out, and this should get
you by for a good while. Again, this is NOT off the Wii version, but it should
work just as fine.
(4/16/08)
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Table Of Contents
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Use Ctrl + F to quick find in this guide.
Section: Code:
1. A Brief Foreword
2. Controls CON2222
3. Starter Tips TIPS333
4. Walkthrough FAQ4444
River of the Heavens ROTH111
Kamiki Village KAVI222
Hana Valley HANA333
Shinshu Field SHIN444
Kamiki Village Part 2 KVP2555
Agata Forest AGAF666
Tsuta Ruins TSRU777
Taka Pass TAPA888
Kusa Village KUVI999
Quest for the Satomi Canine Warriors SCW1010
Gale Shrine GAL1111
Night of the Festival NOF1212
Your New Adventure Begins NEW1313
Sei-an City SEI1414
Treasure Hunting in the Water Dragon’s Domain WDD1515
Removing the Curse CUR1616
Sei-an City Reborn SCR1717
The Lost Girls TLG1818
Finding the Dragonian Domain FDD1919
7. Author Info / Copyright
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* 1. A Brief Foreword *
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* 2. Controls ( CON2222 ) *
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* 3. Starter Tips ( TIPS333 ) *
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#1. Explore once, and again - go over an area the first time you go through it,
and then go through it again at some other point in time. Not all the time, or
everytime you go through, but you need to do comb-overs of some areas a few
times.
#2. Speed and damage - these are the keys to gaining more money in each fight
in the form of the bonus yen. If you can beat your enemies quickly and take
little to no damage, you’ll do good.
#3. Stay on the offensive - just like most hack and slash games, in this one
the favor goes to the player that plays fast. Don’t dilly around, just go in
and attack. Yes, find your opponents weakness, but once you find it and once
they are vulnerable, go in with everything you got. This is especially true
of the boss battles. Just know that Devil May Cry 4 and Okami are both
Capcom games, so the same rules apply believe it or not.
#4. Freeze frame - pressing the draw button, or brush button, will freeze the
view. Not only do you get a quick breather, you also need to draw something.
Doesn’t matter if a slash does nothing to your enemy, try it and all your
other powers.
#5. Items are for finding, not buying - in this game, if you are caught buying
a bone for health, you are doing things very wrong. Seriously, you don’t need
to buy bones or slips or sake, and you can usually sell those kinds of items
too.
#6.
#7.
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* 4. Walkthrough ( FAQ4444 ) *
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Okami Walkthrough
====================
River of the Heavens ( ROTH111 )
====================
*NOTE: During loading screens with the paw prints making tracks, if you press
a button in sync with the steps, you can earn a special reward, but it’s very
hard to do. If you ever see one with a blank screen, start mashing the button
to make a ton of paw prints. Both ways earn you fangs, which you will learn
about much later.*
After what seems like a novel’s worth of reading, you start outside a big tree,
and you’re only option is to go into the light.
Inside, go forward to a mirror where you can save your game, so do that now.
One thing you may want to do is go to the pause screen, not the menu screen but
the one with the game options, and from there invert both the X and Y axis in
case you don’t like the camera controls.
After you save, go across the bridge and tackle into some pots for some yen.
Then go around the corner and wall jump up to the higher level. More pots up
here and a chest with a Holy Bone S. Break all the stuff and try to go across
the next bridge to find out a power you will soon have. Issun will use the
Rejuvenation power to restore the bridge, then you go across, break some pots,
and then go up the hill on the right. Issun will try to draw in a star, but
he can’t. You will then need to hold down the draw button and then press the
ink button over the missing star at the end of the pattern to fill in the
dots.
You’ll talk with Yomigami and get the brush technique Rejuvenation. Go back
down the hill and then up to the broken river. Press the draw button to bring
up the brush and feel free to move the camera to get a better view of the
river. Just paint in the space from this end to the next and you’ll restore
the water. Swim over and if you get stuck, it means you haven’t added enough
water, so just draw more. Go across for an Astral Pouch that holds food, smash
some pots, and then through the light.
Cave of Nagi
------------
In the next area, just go up the road, and yes, there are things to smash on
the sides, but if you want them you can find them yourselves. When you hit the
bridge, jump to the right to find a Stray Bead in a chest. Then it’s just up
the path, pots and stuff on the sides, and you’ll hit the cave. Some pots to
the left, then go up to the statue, and when the camera pulls back, get out
your brush and just draw a line where the sword should be. Then dot the head
of Tachigami.
After the chat, draw a line through the boulder and you’ll have mastered a
staple move of this game, the Power Slash. Then go to the gates and slash them
through to be freed. Go down the steps and you get your first battle with two
Green Imps. Just slash them and they should die, and if not just finish them
off with tackles. You’ll notice you get rated by how fast and by how little
damage you take in a fight, so just be quick and try not to get hurt and you’ll
earn more yen for it. Then it’s just down the hill for another fight, and
then back to the river area.
-----
Run all the way out the gate to be back outside in front of the tree.
When outside, let the camera pull out and then cut the fruit down.
==============
Kamiki Village ( KAVI222 )
==============
Go down the hill, look at the statue, then go right and into the village.
Examine a few more statues and then go back to the fork in the road to go up
the mountain to a deck where you can use a power you have already, Sunrise.
Just draw a circle in the sky to light up the world. Then you talk with Mr.
Orange, and you should notice that humans don’t see the markings or the shield
on Amaterasu’s back. Then you get a fight with three more Imps, so again,
just slash them to make life easy.
After this fight you earn Praise for having purified some of the land, more on
this later. Tackle the chest to get some Seeds, and then you’ll find some
life in the little pond. Go around the corner to the path to see some birds,
and if you get around a spot where they like to congregate, you can press a
button to feed them. Give them the seeds and they give you some Praise; you
don’t have to watch the animation.
Go back down the path and talk with the guy with the basket over his head, a
guy called Komuso that you will run into quite a lot. He is just a challenge
guy that will force you to fight a group on enemies within a certain time if
you want his reward. As for the fight, you need to just do you shield attack
about two times, then when the Imps are black and white, do a power slash to
slice them up. I’m pretty sure the goal time is less than 10 seconds, but you
should be done in six or so. You get some praise for you efforts.
Now go down into the village and follow the path to the other side of a bridge
so you can save at a mirror. Now you have a bunch of little side quests at
your choosing.
Mrs. Orange - go see her by the river and talk with her twice. Then go to her
right and look at the two stands without a pole. Just slowly draw a horizontal
line from one stand to another and then talk to her again. Now she complains
about the sun not being close enough - as if a pole appearing out of thin air
isn’t enough miracles for one day. Just look up and draw a circle in the sky
to gain her praise. You can also come back to this spot at night for cakes.
Exorcism Slip S - behind Mrs. Orange on the mountain side. Just wall jump to
get up there.
Mushi - you find him by the barking dog next to the farm. Talk with him twice
to learn he has a challenge for you. Go talk with his mom in the field to learn
how to dig. Now, the rules are simple: dig up and grab ten turnips without
being hit by Mama, and without leaving the dirt of the farm. This means you
have a small area to work, but it’s not too hard. Just start by digging up one
in the center, then just run around from end to end as you dig each one up.
If you can position your body away from Mama while you dig, that helps, and
you can’t leave a dig and come back. Just keep digging and when she is close
you must slash her, or draw nothing on her to ink her. Either way, once you
have the tenth turnip up, be sure to bite it and run to Mushi. Give him the
Oddly Shaped Turnip to earn his praise.
Kushi - she works the rice fields by the waterfall. Just talk with her three
times and then get the rice from her house and mill; in her house you can
knock over some wall pieces.
Orange’s House - knock over two doors to reveal ground where you can dig up
a chest.
Susano - enter his home which is opposite the mirror and then smash the jug
to reveal the way to the basement. Just listen in on him twice and that’s it,
can’t wake him. Leave.
Nighttime treasures - these can only be seen when it’s dark, duh! They will be
in the form of green lights coming from the ground. Just dig where the light
is to get these. May have to wait a while for it to get dark, but don’t wait
around just for these. One is in the corner of the farm, one is on the island
by the steps where you entered the village,
Merchant - he is up the path that leads out of the village, but it is blocked.
However, when you talk with him you will then fight with Green Imps and a Red
Imp, who is just an Imp with a guitar, or something. Just slash at his strings
if you want, or just do normal attacks, wait for him and the others to be
black and white, then slash them. After this fight, you get more praise and
enough to enhance a Divine Attribute. Issun takes you to the screen, and I
advise you spend 50 on an extra Ink Pot.
After you help the merchant, go back to Susano’s house and listen to his
mumblings twice, then tackle him. With Susano on board, take him up and to the
Merchant. After Susano goes to train up, follow him to behind his house and
talk to him twice. Feel free to save and then go find Kushi.
She will tell you how her waterwheel is broken, so go around the house just so
you can see the broken side of the wheel, and then paint a line from one end
to the other to fill in the missing piece. Go in the mill and talk with her so
she will drop some Vista of the Gods. Bite it and then go take it to that slob
of a descendant Susano.
Give him the brew and then follow up his two slashes on the dummies with your
own power slashes. Then cut the rock in his training yard, and then after he
goes to the boulder, cut that too (you don’t have to follow his motions, just
make a line in any way). Talk with Sakuya to learn that you must restore the
Guardian Saplings in Nippon.
After that, go to the Merchant’s stall nearby and buy about five seeds and
three bags of herbs. Use a bag of herbs on the rabbits in by the lush area near
the mirror. Save if you like and now we are off to find the other animals in
the village. There are chickens by Mama’s house, birds around her farm, and
more birds where you met Komuso, the challenger guy. If it’s daytime, you can
go all the way back up to the deck to run into Mr. Orange, if you want to.
*NOTE: Mushi’s dog wants some meat, and even though I mention it later, you can
do it now if you want.*
Before you leave the village, make sure you stop by the merchant, sell any
treasures you have, and buy at least two of each kind of feed.
Shinshu Field
-------------
The first thing you notice are the Demon Scrolls patrolling the grounds. These
things are just battles with enemies, so avoid unless you want more yen or
something. Keep a good distance between you and them, but know that if you are
too close the scrolls will come rushing toward you. Don’t touch them no matter
what.
You can go to the sapling up the road, but you’ll have to take the road to the
left and visit a man named the Nameless Man. Talk with him twice and then go
around his home and into the Hana Valley.
===========
Hana Valley ( HANA333 )
===========
*NOTE: Now is a good time to tell you want the Fangs do. You want to collect
as many as you can because they are quite valuable later on. If you want them,
you will have to perform the correct finisher on a foe after you empty his
health, and while he is "floating" in the air. For the Imps, just smack them
around and then perform a slash to drain them of Fangs.*
Save and then go up the path for a chest with a Traveler’s Charm, which adds a
sorta "shield" to Amaterasu. Go up to a fire where Imps rest and then you’ll
have to fight the whole bunch of them. Hack and slash them, but you don’t
restore any beauty after the battle. Proceed up the path to run into Cursed
Trees. They will try to through fruit at you, but you can stun them by holding
the draw button while the fruit is in the air, then slash the fruit to send it
back. Go across the bridge and then go right until you hit another fight.
You fight two Green and one Yellow Imp. Kill the green ones quickly, then
watch where the dirt trail goes. You want to get behind it when it stops for a
second time, because when he pops up, if you are in front of him he will see
you and then send a shockwave through the ground with his drum, so jump to
avoid. Just run around and jump behind him, and when he pops up, smack him a
bit, slash him, and then slash him when he’s in the air to get a fang.
After you talk with Susano, go to the cliff edge and look at the painting.
Then you can pretty much just circle the whole painting to make a sun. Once
you do, the path will open. Go through and make your way to a room with a tiny
sapling. Examine it and then go left. Slash the gate and go through to find a
mirror to save your game on the side.
In the next room, help Susano slash four torches, then help him knock off a
sleeping bear who is managing to balance on a ball, help him knock that bear
off the ball. Then you must roll the ball into the room with the sapling, up
the ramp, and into the spot with the water. Then go to the ledge and draw a
sun in the sky when the camera pulls back. Then put two stars on the next
constellation to talk with Sakigami who gives you Greensprout. After you got
it, draw a circle around the Guardian Sapling to restore the Hana Valley to
lushness.
*NOTE: Feel free to spend your praise on health, but if you want to get another
ink pot, you’ll get more than enough by the time you leave this valley. But
if you are getting hit a lot, just buy the health.*
Make your way to where you found the painting for another fight. It’s the same
as the last one, with the Yellow Imp, so be ready to jump behind him. After
that, feed the boars some seeds. Then go meet the Cursed Trees again, but
this time, after you slash their fruits to stun them, draw a circle around
them to restore their beauty, and gain praise. Go to the bridge and brush all
over the cursed spot of grass to gain tips on Greensprout and gains some praise
while you’re at it. There is another tree nearby, and if you wall jump on
the green of the wall near that tree, you’ll get to a ledge with a beam shining
up. Dig up a clover (get it, the studio that made the game is called Clover)
and then bloom it for praise.
Cross the bridge for the two cursed trees, and you’ll notice three other trees
that are black. Bloom them too for praise. Then go back to the campfire to
fight the same group of enemies again. Kill them and this time the restoration
works. Be sure to bloom the six dead trees by the fire, then jump to that
island for a clove to dig up, a chest with digging tips, and a tree. After you
restore all the trees in this area, way back by the painting will be a chest,
so make the trek back up to that spot. Oh yeah, don’t forget to feed the
monkeys by the fire some meat. If you did bloom all the trees, you will find
a Sun Fragment in a chest by the painting.
At night, there is a stray bead shortly after you leave the campfire, like
right to the left as you are coming out of the very short tunnel. Don’t miss
the clover by the mirror, just a jump over the stream. Save and leave.
=============
Shinshu Field ( SHIN444 )
=============
Talk with the Nameless Man again, then run to the Guardian Sapling and bloom
it; again, avoid the scrolls on your way. There will be two chests after you
bloom the sapling, the one in front of the tree shows you how to flee from
battle. There is a merchant to the left of the sapling, and even though it
sounds like he’s asking you to go on a side quest, he is really just telling
you to find treasures. Feel free to buy more seeds from him, then go save at
the mirror near the tree.
Lots of things to do in this field, so bear with me (all directions come from
using you map), and just wait until you’re done with this area before you
decide to spend your praise, unless you know what you want:
1. West of the sapling and save point down the road is a patch of cursed grass
that you can draw on to rebloom it, then you can feed some boars some seeds.
2. North of the sapling along the riverbank is a clover you can dig up.
3. Further north along the river, opposite the side of the Nameless Man’s
home, will be a Devil Gates you can go through to activate a battle. This
fight has just red and green imps, nothing new. Killing them reveals the
Nameless Man’s Kiln. Some pots will be all around, as well as some bunnies to
feed some herbs.
4. Up the road from the kiln will be a guy on the ground named Ida. You should
have a Traveler’s Charm on you, and if you do he will take it and you’ll have
your praise.
5. Further up is a crack in the wall, but nothing you can do about it. Just go
up the road and feed some more bunnies.
6. Go up the hill to the fork in the road and go left, down toward a house,
and there is a black tree to bloom. Then you’ll run into a fight with a fish
demon called a Dead Fish. The trick is to slash its wings off, then beat it
up before it grows more, and when its health is low you need to run away as it
will try to jump on you and blow you up. Kill the imps and then the fish. There
is another tree to bloom, a chest with a scroll inside, and then go into Tama’s
house.
7. Talk with Tama three times, then take note of the pattern on the wall when
he shows you. Then, when he’s making his fireworks, you will need to draw that
pattern on the pot. Just draw a circle and then a little slash in the top to
make the bomb. Then when you see the constellation, dot the two stars to talk
to Bakugami.
8. Use the Cherry Bomb on the wall near Tama’s House, then go dig between three
bushes down by the dock nearby for a treasure, which is easy to see at night.
Then go all the way back to the crack in the wall at #5 for another chest in
a cave.
9. Go back up the hill and cross the bridge, then go down the path to feed
some horses herbs. Down by the Dojo will be a Devil Gate, but you can either
go through now or wait a bit. Also in front of the dojo will be a pack of
pigs to feed. The Devil Gate has yellow and green imps.
10. Go in the dojo and talk with Onigiri Sensei. For a small 5000 yen you can
buy 4 Winds, which is probably the only thing you want at the moment. Once you
buy it, go into the training room and you can leave, but if you stay and train
the technique four times (which is just mashing the attack button four times
for this combo) you will get a bone as a reward, so just train until he says
you’ve done enough, then leave. Now if you saved the gate for later, go
through it now and test out the new attack.
11. Below the dojo at the bottom of the hill is another Devil Gate, and all
that you fight are more imps. You get a chest for your trouble along with
praise.
12. Go toward Kamiki Village to find six dead trees you can bloom. Then go save
at the sapling mirror, and then go back up the hill.
13. Take the path on the left that goes down a steep slope toward a tiny shrine
by the water called Moon Shrine. Go in and talk with Mika to get his wanted
list called Mika’s Monster Notebook. Then go outside to run into your first
target Onimaru the Incorrigible. Fight him and this green imps, and he is just
a red imp with an arrow in his back, so nothing new here. Kill him, draw a line
through his name (which is harder than it sounds), and then go see Mika for
no real reason. You get the reward once all the demons are taken out, and you
run into them in the area you found the list. So just wander around, picking
fights at night until all of them are crossed out. No tips I can give for this.
14. When going back up the steep road, go to the left of it for a stray bead
in a chest that you can dig up at night (it’s between the bushes), and then
bloom the trees.
15. At the top, go left and feed some boars, then go brush up some cursed grass
to the left of a tunnel entrance. Then go to the dock and check the sign, and
after reading about the ferry being out of service Issun will tell you to go
back to Kamiki Village, so go there now.
=====================
Kamiki Village Part 2 ( KVP2555 )
=====================
Feel free to sell stuff at the merchant, keeping in mind 10000 gets you a new
move at the dojo, but we’ll go back through Shinshu Field in a bit. Go save at
the mirror before tackling the new tasks here.
Komuso - near the mirror, he has a task for you. The 15 cherry blossoms above
his head means you have to bloom the 15 dead trees in the village. Here are
the locations for each:
1. Next to Komuso.
2. Near Susano’s house.
3,4. On the opposite side of the stream
5. Near Kushi’s rice field.
6. In front of Kushi’s house.
7. In front of the Oranges’ house.
8-11. On the steps leading up to the sapling and mountain path.
12-15. Up the mountain, on the side of the pool of water. You’ll get more
praise after you get the last one, and you’ll hear a music cue to let you know
you got them all.
Mr. Orange - since you’re up the mountain, go see the old man on the deck. He
will do his shuffle, and as he does help him bloom the five seeds. After you
get a good look and the New-Look Sakuya, give two stars to the constellation
and you’ll talk with Hasugami. You are granted the Water Lily power, which
lets you cross over large bodies of water with easey. You will be taken to the
side of Susano’s house to fetch a chest on an island, and after you get that,
make more lilies to go to the island farther away; you get on this island by
going to the back of it. There is a clover to dig up, and if you come back at
night you’ll easily find the two treasures around the clover (they are on both
sides of the clover).
Mushi’s Dog - give him some meat, something we could have done last time, but
now is good a time as any.
Camille and Camellia - Go up the Guardian Sapling and if you go through the
gateway, you’ll see Sakuya. However, if you go around the gateway, you’ll run
into the two sisters. Talk with them and give the big one a good headbutt to
get some praise.
And that’s it, you can feel free to talk with the rest of the people, but they
have nothing new for you. Just buy a few more feedbags, make sure you have
10,000 yen in your pockets, and head back to Shinshu Field.
Shinshu Field
-------------
If at night, go up the dojo and behind it to find a stray bead in the ground,
which is between the bushes. Then go inside for Fleetfoot. To use this move,
just press the dodge button and move in a direction to leap out of the way, and
after that you can dash, which just means you can run faster, not an attack.
After he gives you the scroll, leave. Go to the water tunnel and make lily pads
all the way to the end. Jump up, make a cherry bomb on the crack, and go into
the next area.
============
Agata Forest ( AGAF666 )
============
Just go down the trail and when you see a ramp, take it down and into a cave.
Use the mirror to save and then go into the house. A stray bead is in the chest
and there is a little refreshing pool on the right. Talk with Madame Fawn and
feel free to pay for the fortune, even though I’m pretty sure you don’t have
to; it will go to your log book FYI. Hit the gong and go out.
Run back to the sandy area where you have the ramp. Now, it is supposed to be
a big mystery where the sapling is, but I will tell you. Just to the right side
of this ramp and along the water you will find a path that runs with the rock
wall all the way to a cave behind the waterfall. Go to the end, cherry bomb
the crack, and go through for the sapling. Bloom it and you’ve cleansed the
area. Be sure to equip the beads as your main weapon, and the shield as the
sub, and if you do you can use the shield to block. The beads are weak, but
they will allow more hits and have a longer range, but again, I can’t stress
enough how weak they are. Still, you want their long range for the next fight.
Go outside and jump on the first little rock island in the water to meet a new
character, Waka. After some talk, it’s fightin’ time.
*NOTE: If you were wondering, if you set the beads as the sub weapon, they
will act like bullets, very weak bullets that aren’t worth shooting.*
*NOTE: The beads work differently than the reflector in attacking. For one, the
closer you are to your opponent, the easier your hits will fall and the more
hits you get. Also, it’s a good idea to just mash the attack button, which
makes more hits for you.*
-----
BOSS: Waka
He is not the easiest fight, but he can be, especially with Fleetfoot and
the beads equipped as your main. You can just stay on this isle to fight him
the whole time if you like, and try not to fall in the water.
He has several attacks: a slash, sends a dagger at you, a spinning charge, and
he does a combo. You have about three or so seconds to attack between his
attacks, and then you should probably go a Fleetfoot out of the way, or jump,
or just run to the side. All of his attacks are way easy to avoid if you are
just a good distance away from him. In between his attacks, just use the long
reach of the beads to keep a string of tiny attacks on him, and then get ready
for his next assault. Also, don’t forget you have the shield as a sub, so you
can use it to block his attacks.
You will notice that after he does his combo, he will turn black and white and
just stand there frozen. Do a power slash and follow up with some attacks of
your own. Keep up the same pattern and try to always capitalize on him being
frozen.
Feel free to use any tools you want, from charms to bones you should have at
least one of every tool. Though, you don’t need to use any.
-----
After the battle, an isle with a tree directly in front of the waterfall will
have a pod that you can bloom for a treasure. Then go forward (south) to yet
another isle with a pod on it; if you look to the ground on the side of this
tiny isle, you’ll see a chest handle sticking out of the ground, or just wait
for nighttime. Now, if you look at the waterfall, go to the right to hit a
bigger isle that has two seed pods to bloom. There is one more isle further
south with a pod on it, and there is one more pod on the "beach" area with the
ramp.
Once you have that sorted out, go over to the big, flat isle with a boy on it.
Talk with Kokari, a lot, and then smack some sense into him. You’ll soon be in
a fishing game, and the key is to draw a line from his pole to the biggest
fish shadow you see. Then you’ll need to pull opposite the fish’s direction,
and you need to keep an eye to not overdo the power gauge. Once the fish is
close, press the button to pull it out, then do a power slash as it’s in the
air. You’ll need to do this three times until you get the Giant Salmon. Once
you have the key, run away from the kid. You still have things to do in this
forest, so we’ll cover those now.
*NOTE: If you ever lose the key, go back to Kokari and knock it off his head.*
Devil Gate - on the right of another waterfall, go through it to fight some
fish and a yellow imp. After that, feed the monkeys and then bloom a seed pod
nearby.
Merchant - on the path near the gate, go talk to this merchant and sell the
fish you caught as well as any treasures. Buy the Gold Dusts from his wares and
that’s it. Use the two gold dusts on either your beads or shield, or both, or
neither; you really should power up at least one, but if you want to save one
for later, that is fine.
Hitoshi Spring - up the trail by the merchant leads you to this spring. Feed
some deer. There is a path nearby that leads to Shinshu Field, but no reason
to take it.
Karude - provided it’s daytime, go near the merchant to talk with this guy.
He just talks with you, and nothing you can do for him now.
Sleepy - provided you removed the gate, you probably noticed a ball was there
too. Well, take this ball and roll it all the way back up the path you came
from Shinshu Field, at the top of the watefall, and give this new ball to
Sleepy. You should roll it along the beach, headbutt it up the ramp, and then
roll it close to the wall all the way up to the bear. You may also have
noticed that at the bottom of the steep trail leading down from Sleep also had
a sphere-shaped object, a seed or something. You can also roll that up the path
to the bear.
*NOTE: Seen at night, there is a treasue by the ramp on the beach, on the
right side of it if you’re looking from the beach.*
Cursed grass - go to where you found the ball and jump over the rushing
water to be near a house. Two pods to bloom and then clear up the grass, then
feed some bunnies.
Sparrows - behind the house.
Cracked wall - follow the wall along a ledge nearby to find a crack you can
blast open, but nothing you can do inside now. There is a treasure to dig up
in front of the opening though, easy to spot at night.
Devil Gate 2 - this one is by the entrance to the ruins. Just go through it to
fight some imps.
Tsuta Ruins Entrance - just pop the key in, but don’t go inside. There is a
chest nearby with a scroll and two groups of deer.
Susano - you’ll find him going along the rock wall, talk to him twice for food
if you want it, then feed the sparrows near him. There are also some deer near
a scroll.
Kiba - further up this path will be another pack of deer, then you’ll see a
guy sitting on the ground near a chest with another scroll inside. Talk with
Kiba and you can spend your Demon Fangs here. You can trade your fangs for
a Peace Bell, Wood Mat, and Golden Lucky Cat, for 20, 30, and 50 respectively.
I had around 40 at this point, but, since I don’t run into many fights, and
the first damage I took was from Waka, I didn’t see any point in buying the
first two. There is also little reason to buy the cat, but it is a bit more
valuable. So anyway, I’m saying unless you have 50, probably don’t need to
buy anything; and I hope you do realize the first items are worthless.
Taka Pass - just some sparrows on the trail leading to the bridge, which you
can’t cross, so that’s it.
After all this exploring, feel free to visit the old merchant for any low feed
supplies, then make your way to Tsuta Ruins.
===========
Tsuta Ruins ( TSRU777 )
===========
After the scene, go left to save at the mirror. You can try to draw lilies on
the murky water, but that won’t work. First, take the left path to the end
and try to ram into the wall. At the dead end, look right to see a pod on an
island that you can jump to (note that you can press the attack button in the
air to dash forward a bit). After you get that slip, go back down the path and
you may notice a cursed tree on top of a tall plateau in the water. Get close
and slash back its seed, then bloom it, but you can’t get up there, so go back
to the save point.
This time, take the right path and you’ll get a pod and a chest for starters.
There is another tree, another pod, and another chest along this path before
you hit the door. When you go through, look left for a tree to bloom. If you
look in the water on the left, there is another tree to watch out for and bloom
and then you can jump to that tall isle for a clover to dig up. Then go through
the next door.
You get a free pod along this path, then wall jump up, and from the first step
on these "steps", turn around to see a path behind you over the path you just
ran down. Jump to a tiny ledge on the right, then jump to the upper path and
follow it all the way down to a clover to dig up. Now come back and jump to
the ground by the water. Go right, draw a lily on the water by the higher
ground, and wall jump up there. Get to the top and then open another free bud.
Can’t do anything about the stone boulder, so go down the path for a fight.
*NOTE: For the time, it may be safer to set your shield as the weapon and set
the beads to your sub; the beads will be like bullets.*
Bud Ogres are pure push-overs. Just lay into him with attacks and don’t stop.
When you see him launch seeds at you, deflect them back at him. Keep attacking
until Issun shows you how to bloom their bud to reveal the soft inside that is
the weak point. Then pummel the fruit to death and that should be it. Now you
get the stone boulder turned into a fruit, so go roll it into the pressure pad
by the door to open it.
*NOTE: For anyone curious, to draw Demon Fangs from ogres you must bloom them
again while they are floating in death.*
In the next room you fight two more ogres, which just means you have to watch
out for attacks from the one you aren’t attacking. After that, go to the left
side of this room and slash open a gate for a bud to bloom. Then go investigate
a log in the room which gives you the hint of drawing the sun in the sky, so
do that to make the mushrooms grow bit. Hop up them and go left to cherry bomb
a crack in the wall. Go through and make your way to the big room, which is the
upper level to the first area of this whole dungeon. Head down the path and
then you have a scene with Issun. After that, quickly do a dash so you can
rush as fast as you can to the left and through the door before you fall down
(not sure what happens if you do fall down, but I assume you have to make your
way all the way back to this point).
Assuming you made it across, look at the freaky lock on the door, then either
jump down, or hop along the ledges on the side to get down. Go to the wall in
the shape of a guard to talk with the Blockhead. After you talk, tackle him
to reveal his two weak points; you should remember them by seeing where they
are relative to his facial features. Then, poke two dots where those points
were to break him up (if you call it wrong, I believe he sends rocks at you
or something). Once he is felled, the path leading back up to that lock will
be set and a key will be in the center of the room. Bite it and take it all
the way up to that lock.
Through the door you will run into an area with a wandering scroll and a bud
on the right. You can try to hop around the scroll, but plan on fighting the
imps inside because it will most likely catch you. Either way, proceed on to
a ruined bridge and ink it up from one side to the other. Go across and in
this room with the mirror, jump up the left and through an opening to find a
clover on the edge. Come back into the room and save.
Tsuta Ruins Mid
---------------
In the next room you see three devil gates that must all be cleansed. You fight
imps in all of them, and then dead fish, or an ogre, or a yellow imp; target
the lesser imps first for all of them. Also in this room are many pots and two
buds with items inside by the water. After you take care of the gates, look up
to the sliver of sky and set the sun up high to sprout the mushrooms. Jump up
and follow the path to the poison statues. Break all of them and open the chest
for a map of the ruins. Then jump down the fall and then swim down the water
to another fall and jump down to be back where you started; draw lilies as you
swim of course.
Swim to shore and go save. Remember that high platform with the tree you could
not jump to before? Go to the left and make a lily pad so you can jump up there
and then look to the big statue for another clover beam shining from the grass.
Jump over there and dig it up too. Then jump to the center platforms and go
inside the big statue.
In this room there will be three patches of cursed grass to fill in. Once you
do, the middle bud will bloom. Then dot the two stars in the constellation
and you’ll meet Tsutagami. Once you have the new Vine power, you can use the
Konohana Blossoms to reach new heights. You will need to draw a vine from the
open blossom to you, then let go and you’ll be pulled up there. Then look up
and draw more vines to reach the top of this tall area.
Through the door you will be back outside in the starter room. The lower
blossom is only there in case you ever fall, so instead go up the path and
then start taking the blossoms all the way up the the very top of this statue.
At the top, use the four blossoms looking down to connect them to the hooks on
the cap. Fall through once it opens. In the next room, feel free to power slash
all the statues in here for tons of items and yen. Save and go through the
door. Also note that you can step on the green pad to leave this room, jump
back down, and get more statues, but you’re not that cheap, right?
Tsuta Ruins Deep
----------------
*NOTE: It’s probably a good idea to use praise on health or ink only, as the
purse and astral pouch are not important at the moment. And if you have six or
five orbs of health and never lose more than two at a time, I would say save
up for another ink pot.*
Run down the hall and you’ll see spider webs up high. Some pots and two chests
to open, then go up the stairs. When you go through the next door, no reason
to whimp out now, so just go through. Inside, be sure to check if there are
any praise points you want to use on health or ink, then go through the
Golden Gate, which is just a checkpoint, not a save point.
-----
BOSS: Spider Queen
She is really easy, like really. Start off by running to one side, I prefer
the right, and she will try to attack, but so long as you are running you
won’t get hit. When you get behind her, press the draw button and then move
the camera to start hooking vines from the blossoms to the hooks on her back
side. You need to do two, maybe three, and be sure to do it quickly or else
she will shake them off and you’ll need to do it again. Please note that you
can hook her using the blossoms on the other side, since that is easier than
trying to hook her with the ones near her back.
Once she falls over, her weak eyeballs will be revealed. Run up and start
bashing away at two of them, then she will start to shake, and all you have
time for is a hit or two on another eye, then you need to split and get off
her, or just pop two and run to be safe. If you are really fast and good, you
can just focus on one eye at a time, then move to get close and attack the
next one, and if so you can pop three with time to start in on a fourth, but
you’ll really need to know what you’re doing. Two to three eyes popped is
very good.
After you jump off, or if she spits you out, just start running to her back
again and hooking her up. Should take three visits with the eyes to kill her,
maybe four at the most; anything more and you venture into "You Are Terrible at
This Game" territory. I don’t even know her attacks, that’s how easy this
fight is and how irrelevant her attacks are.
-----
After you beat the queen, you’ll go outside and have a scene, but then come
back into the ruins for two items you can now get. Go down the path on the
right until you get to the room above the waterfall, right where you pushed
the bud after you met the first ogre. If you look up, you’ll see a blossom
that you can vine up to. If you go around the corner up here you can dig up
a blossom. Then follow the rock path to hit a bud with a Stray Bead inside.
And that’s it, just leave the ruins.
Agata Forest
------------
Back outside, just go to the Taka Pass to visit Kokari again. After the scene
you will be in a log game. As soon as the Start sign goes away, be ready to
press the draw button so you can get the first blossoms on either side. The
rest of the game is just anticipation. Seems to take about three or four
seconds between blossoms, but you really need to have your finger on the draw
button as soon as you see any pink on the sides. You have plenty of time, and
once you hook up all three on one side, you no longer will get blossoms on
that side of the river. Get all six and you’ll have made the bridge, somehow.
Feed Ume some meat, then cross the new bridge for a scroll about the Ink
Bullets you can use if you equip Snarling Beast, and then feed the bunnies
before you enter the next area.
=========
Taka Pass ( TAPA888 )
=========
You got a Tea Master, Tea Customer, and a merchant to visit; stock up on seeds
and herbs, with a modest amount of meat and just a few fish feedbags. Sell any
treasures and then save at the mirror. All you can do from the mirror is go to
the left. Cherry bomb the crack and follow the tunnel to a scene.
-----
BOSS: Waka Round 2
Not much new this time around, just make sure you equip your beads as your main